The first list concerns the name of my modified Spirit Flames deck, which I finished up last week. You all came up with a lot of creative ways on the Message Boards to boil the deck's essence down to a short, catchy name. Of the many suggestions, I had five clear favorites. Keep in mind that in some cases I didn't take the exact name suggested so much as the spirit (heh, I'm so punny) behind it:
Honorable Mention: O Say Kannushi (retardedgoblin)
5. Roaring Twenties (RoBear)
4. Shinenanigans (Landman)
3. Earth, Wind, and Fire (Mr Dark Avocado)
2. Tubthumping (Keradon)
I really do like Tubthumping (“I get knocked down, but I get up again”), but there was one name that surpassed even Chumbawumba references. The winner comes from none other than DoubleNegative, who also received credit for Club Ninja's deckname. Nicely done DoubleNegative! Two for three!
Honestly, the idea of howling “Soooooouuuuuuuuuul Train!” after winning a game makes me smile.
Saving Your Commons
Here was the measuring stick I used in my previous article to figure out the “best” commons: “These are cards you want to have in your collection no matter how tight your budget or how recently you have begun playing. Time and again, in a wide variety of decks, you will find yourself dipping into these cards to complement whatever strategy you're pursuing.”
So what I'm looking for here are the generally useful commons, those that have wide application. Inner Calm, Outer Strength is an example of a card that can be useful in decks relying on a full hand, but generally speaking is worse than most of Green's other creature-pumping cards. Instead, use Sakura-Tribe Elder as an ideal for this list, a card that can (and usually should) fit into any deck with Forests.
As I sat down to make my list, I was having a hard time with it for two basic reasons. First, I haven't made as many Saviors decks as I would like (due primarily to my Spirit Flames foray), so I'm judging cards based almost entirely on them being used against me rather than for me. This gives me a fairly skewed perspective, as you might imagine. Second, it turns out that the commons in Saviors are both of higher quality generally than the previous two sets but also with fewer standouts. There is no Kumano's Blessing or Takeno's Cavalry, but neither is there a Sakura-Tribe Elder, Kodama's Reach, Glacial Ray, or Rend Flesh. In fact, many of the commons feel pretty specialized to me rather than ubiquitous.
Luckily, that's what friends are for. I made an initial list, then talked it over with Zed and Chris Romeo, two people very familiar with budget deckbuilding. Based on their feedback and my own pondering, below are the five Saviors of Kamigawa commons I would suggest adding to your collection. Remember, though, these lists are always fairly subjective--and this one more than most. Feel free to jump onto the Message Boards to argue your own list of generally-useful commons from Saviors. Just remember my caveats from the Commons Review article: I'm talking about Constructed (not Limited) and am thinking primarily of Standard and Kamigawa Block Constructed.
Enough preamble! Let's get started.
Although right now it's really only played in Ire of Kaminari decks, I have a feeling that Ideas Unbound might end up being the most significant common from Saviors of Kamigawa. Drawing three cards for two mana is superb, even if you have to discard three at the end of your turn. In fact, for decks like Ire of Kaminari or for any sort of reanimator (or madness) strategy, the discard can actually be a boon. Other decks--I'm thinking in particular aggressive weenie decks whose cards cost less than three mana--can cast all of their newly-drawn cards without worrying about the discard. The point is that Ideas Unbound can fuel a lot of different strategies, and the fact that it's arcane only adds to its allure. It may have only found a home in one existing decktype right now, but that doesn't mean it's a one trick pony.
4. Death Denied
Few cards outside of the rare slot allow you to return more than one creature from your graveyard to your hand, much less do it at instant speed. For any deck with comes-into-play (Eternal Witness) or leaves-play (Kokusho, the Evening Star) triggers--or simply any deck relying on creatures to win--graveyard reanimation is obviously very good. The fact that early in the game Death Denied can be a quick Reaping the Graves and later in the game can give you access to all of your game-winning cards makes this a card I can see using in my own decks for a long time to come. It's even arcane, which I suppose Hana Kami appreciates.
I love “Honorable Mention” sections, because they're a convenient way for me to get around the stress of a Top 5 list. Don't get me wrong: I still think that the above five cards will end up in more decks, on average, than those listed below. That said, there are several other Saviors commons worth considering in your collection:
- Spiraling Embers - As Zed pointed out to me, any Red card that can deal more damage than it costs has to be given a good, hard look. I hate that it's a Sorcery, but the fact that it's arcane helps somewhat.
- Sink into Takenuma - Maybe this card is only going to be used within a few Kamigawa Block Constructed decks, but I have been wrecked by it constantly online. The ability to get rid of however many opposing cards as you have land is awfully versatile, especially if for some reason you can use the cards in hand a la Kagemaro's Clutch or Exile into Darkness. Remember too that Mind Sludge is about to leave Standard.
- Murmurs from Beyond - Instant-speed card-drawing is good, and getting two cards for three mana at instant-speed is even better. I would still probably rather have Catalog, but this may find a home once 9th Edition takes over Standard and especially when Thirst For Knowledge rotates out.
- Barrel Down Sokenzan - Romeo says he already has dibs on the Seismic Assault-Barrel deck. The card won't ever hit players, which is a shame, but it can kill almost any creature on the board and like Sink into Takenuma fuels your “cards in hand” cards like Spiraling Embers.
- Freed from the Real - Right now the only deck that uses Freed from the Real involves Sachi, Daughter of Seshiro and Orochi Leafcaller to generate ridiculous mana of any color. Keep an eye on it, though, since this is just the sort of card that will find weird uses in unexpected ways. Just ask anyone who drooled over Pemmin's Aura.
- Spiritual Visit - It's a cheap splice card, which automatically makes it something to consider. How good is it, though? It's somewhere in the conversation with Blessed Breath and Kodama's Might, better than Into the Fray but worse than Glacial Ray.
Saving Your Uncommons
It turns out that the uncommons are easier for me to rank than the commons. Whereas Chris, Zed, and I discussed the commons a lot, we had a high level of agreement on the uncommons. Again, if you're on a tight budget and looking for an investment, consider picking up four copies of the following five cards:
It's ironic that card #1 usually makes a creature immune to card #2 on this list. Even though Kiku's Shadow is a sorcery--which is often a death knell for creature removal--for two mana it kills almost all opposing creatures. The reason is that most Constructed decks don't use creatures whose power is less than their toughness. Oh sure, the occasional Meloku, the Clouded Mirror and Blinding Angel show up, but these are by far the exceptions. Even more significant, Kiku's Shadow can target black creatures, which is something Black removal often has a hard time doing. Note that Black creatures have gotten a lot better in recent sets, too. I'm not just talking about the Kokusho, the Evening Star and Kagemaro, First to Suffers of the world, I'm also talking Raving Oni-Slave, Hand of Cruelty, Wicked Akuba, and other creatures all along Black's manacurve.
Many people keep wanting Armageddon back to make White Weenie shine again (personally, I've enjoyed Standard without Armageddon, but that's a different topic). Charge Across the Araba is no Armageddon, but it does give White decks that rely on small creatures an “I win” card. Five mana is admittedly a lot, but Overrun is five mana and serves a similar purpose. Add the ability to fill your hand--which in White can fuel cards like Presence of the Wise, Kiyomaro (and his Descendant), and Empyrial Plate--and you have a flexible card that your opponents must consider when doing combat math.
Haru-Onna is a funny card because on the surface it looks so completely lame. Four mana for a fragile 2/1 body? Yuck. Despite the cost, though, I find myself both including Haru-Onna in my deck ideas and constantly playing against them online. Any card that replaces itself when cast is pretty neat. When you can reuse it by adding some Spirits and/or arcane cards to your deck, the prospect gets even better. This card reminds me a bit of Whispers of the Muse, actually. If your deck can survive long enough to generate a lot of mana, then Haru-Onna is sure to draw you lots of cards over the course of a game. The fact that it can sometimes attack and block is a significant side bonus.
As with the commons, although I like to think of those five cards as the most generally useful, they are by no means the only useful uncommons in Saviors of Kamigawa. I'll briefly touch on a few of the other gems I see.
- Skull Collector - Limited to a Kamigawa Block environment, it's not much to talk about, with only Kemuri-Onna and Infernal Kirin helping it out. If you widen the pool of cards to Standard, though, you start to see Ravenous Rats, Chittering Rats, Nekrataal, and Gravedigger, and realize that Black has a lot of fun cards to abuse with this fellow. Heck, even a straight Black Weenie deck might find a use for him since he has such a respectable body for the cost. He's even an Oni-loving Ogre.
- Exile into Darkness - See Adrian Sullivan's take on this card. Squee tricks aside, any slow Black deck is going to often find that Exile into Darkness makes for effective creature control over the course of a long game.
- Hand of Honor - Why is Hand of Cruelty in the Top 5 and not Hand of Honor? Mostly because White has so many other good two-cost creatures vying for attention. Hand of Honor has to compete with Leonin Skyhunter, Samurai of the Pale Curtain, Tallowisp, and Kami of Ancient Law, not to mention Eight-and-a-Half Tails, Sensei Golden-Tail, and Auriok Champion. It's still a great card, though.
- O-Naginata - This is one of those interesting cards that seems to make Timmy, Johnny, and Spike all happy. Timmy uses big creatures anyway. Johnny uses Flowstone Surge to attack with Phantom Warrior. Spike bashes with Raving Oni-Slave. It's not as generally-useful as Manriki-Gusari, but it does fit in a surprising number of places.
- Stampeding Serow - Magic has changed quite a bit since Stampeding Wildebeests was such a killer weapon. Cards like Viridian Shaman, Eternal Witness, and Haru-Onna exist, though, which makes this guy worth some serious lip-tapping.
Can you argue my choices for both lists? Sure you can. That's part of the fun of these list-thingies (see you in the forums!). The hope, though, is that if you have limited resources I've given you some handholds as to which cards from Saviors of Kamigawa you want to include in your collection. I am a big advocate of making wise long-term investments when it comes to Magic, focusing on cards you're going to use in fifty decks before buying those that are only good in one. Hopefully these occasional set reviews help you make these decisions.
Hey! What About The Rares?
Usually I start with a preconstructed deck and slowly evolve it over three weeks until I have a fun, respectable budget deck. This will still be the basis for most of my deckbuilding series. In my first article for this column, though, I said that I wasn't going to get locked into one particular formula. What I'm trying over the next few weeks is one of the many such departures you can expect from time to time.
Next week I'm going to start from a “junk rare” and follow the same process of deckbuilding evolution. Once again I'll be making a Kamigawa Block Constructed deck, especially since 9th Edition will be shaking up Standard soon. I'll give more details in my next article, but suffice it to say that today you're picking my feature card and next week you're picking the major theme(s) of the deck.
To pick my line-up of victims, I used these guidelines:
- One Saviors rare from each color, plus an artifact.
- Only pick rares that go for about one ticket (approximately one dollar) online.
- Don't pick rares that lend themselves to a pure beatdown strategy (I've done enough of those decks recently).
The cards that I chose from these criteria are listed in today's poll. Whatever you choose, I promise to include a full four copies of the card in my forthcoming deck. It should be a fun exercise, so think hard, pick a winner, and of course argue your choice on the Message Boards.
See you next week!