Plane Shift: Kaladesh

Posted in Feature on February 16, 2017

By James Wyatt

James Wyatt joined Magic’s creative team in 2014 after more than 14 years working on Dungeons & Dragons. He has written five novels and dozens of D&D sourcebooks.

"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"

Herald of the Inventors' Fair
 

If the optimism, innovation, and spirit of creativity pervading the world of Kaladesh kindled your drive for adventure, we have what you're looking for. If The Art of Magic: The Gathering—Kaladesh made you long to experience the aether-swept landscapes and brilliant inventions of Magic's latest plane for yourself, these pages have what you need. Like a renegade inventor tinkering in a secluded workshop, author James Wyatt has crafted a set of rules to bring your Dungeons & Dragons adventures to life on Kaladesh, including new races, new monsters, and a distinctly aether-flavored take on crafting the marvelous and ingenious magic items that define this plane.


The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.

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