Leading a Horse to Water

Posted in Serious Fun on September 10, 2013

By Bruce Richard

Bruce's games invariably involve several friends, crazy plays, and many laughs. Bruce believes that if anyone at your table isn't having fun, then you are doing it wrong.

We are going to try something a little unorthodox. We are going to play "Guess the Card." I know you are saying that this has been done before, but my version is going to be much more difficult. We are going to have several questions before any of the card is revealed. I know there are several people who aren't interested in fun and just want to see the card. I'd encourage you not be put the cart before the horse and join the rest of us. However, if you insist, feel free to scroll to the end of the article and click the link down there.

For the rest of us, let's get started!

Clue #1. Ottawa Senators and USC. Almost every self-respecting Canadian should already know what the card is without clicking a link. Any college football fan should definitely know what the card is. Perhaps this game is not as difficult as I hoped it would be.

Clue #2. Don't rush down and click the last link in the article. That isn't the card. And by the way, there is a clue in the opening paragraph.

Clue #3. Check out this partial image of the card.

>> Click to Show

If you haven't figured out the card yet, then you don't know the Trojan Horse tale. The question at this point is how Wizards is going to portray the story on a card. Based on just the art and the frame, we know this is an artifact. If it is an artifact, it is probably the horse and not the soldiers inside.

Clue #4. And just a little more.

>> Click to Show

So far, so good! We have a few more clues revealed. We know it is an 0/4 creature for four mana. The last 0/4 artifact creature that cost four mana was Crenellated Wall. I think we can be pretty sure that Akroan Horse will do more than give a creature +0/+4 until the end of the turn.

Clue #5. This is your last clue.

>> Click to Show

So, right now, I'd rather have the Crenellated Wall. I don't think any of us are willing to pay four mana to give our opponent a 0/4 creature with defender. There are times when you really want your opponent to have a creature but those are very limited situations. There are many cards that can make a token creature without costing you an entire card (Phelddagrif is my personal favorite).

Sleeper Agent and Gilded Drake are two cards from the past that you would cast, only to give them away to an opponent. As someone who has lost Wurmcoil Engines and other game-changing creatures to Gilded Drake, Akroan Horse is in very good company. I'm not expecting anything as crazy good as Gilded Drake (that thing can be just crazy busted), but it is promising!

Given the Trojan Horse tale, you know this has to backfire on your opponent. The horse was full of Greeks. Surely we get something good right?

>> Click to Show

Now that is a flavorful card! This does exactly what you would expect Akroan Horse to do. It makes so much sense on every level. The art on the card fits perfectly. This is the image I would expect to see in my elementary school book on Greek mythology. It returns me to my childhood and the joy of reading about the fantastic gods and stories set in that time.

The idea that it is a 0/4 Artifact Horse with defender is just perfect. It was constructed to look like a large horse, and is useless for attacking, so the flavor continues to pour into the card. The idea of everyone else getting 1/1 Soldiers every round just adds to the image of the soldiers pouring out from inside the statue. The Vorthos in everyone can rejoice!

How it Works

The card is pretty straightforward, but it does have a few twists. You pay the mana to put it onto the battlefield, then your opponent gains control of it. If you have multiple opponents, you pick the opponent. On that player's upkeep, all of his or her opponents (including you) get a 1/1 white Soldier creature token. On that player's next upkeep, all of you get another 1/1 token. The Horse opens up and everyone else gets a gift.

Akroan Horse | Art by Seb McKinnon

Don't Look a Gift Horse in the Mouth

In spite of this gift from Wizards, we are going to take a closer look and see just how good this gift really is. This is a card that plays differently in one-on-one games versus multiplayer battles. In duels, you give your only opponent a solid defender and, in return, you get a free creature every turn. In multiplayer, you give one person a solid defender and everyone else gets a 1/1 creature every round. The benefit in one-vs.-one play is clear. If you are running a deck with small creatures, that is looking to overwhelm an opponent, this card works. Akroan Horse won't die to a 2/2 or even a 3/3 creature, and it can't kill any of the 1/1 creatures it creates! Added to the other creatures you've made, you will quickly overwhelm your opponent.

Multiplayer is a different story. I have built my deck to take advantage of the 1/1 creatures I'm going to get from an opponent with Akroan Horse. Now, who should get the Akroan Horse? Your first instinct is to give it to the biggest threat. Everyone else get creatures they could use to attack the biggest threat. However, this doesn't make any sense. In a multiplayer game, you will attack the biggest threat with as much power as you can muster. By the time you can cast Akroan Horse, you, and the other players at the table, can cast bigger creatures than Akroan Horse. As soon as you attack with Shipbreaker Kraken, the biggest threat is going to block with Akroan Horse, killing it and costing you your free 1/1 creatures. So what is the benefit?


Does giving it to one of your less-threatening opponents make sense? You still get your 1/1 and your primary threat doesn't get a blocker he or she will use to chump block something big as soon as possible. In this scenario, it still doesn't make a lot of sense. You are giving your biggest threat the same thing you are getting. You need a way to maximize your benefit while limiting the biggest threat's.

Anax and Cymede is one option. When everyone is getting a similar benefit, make yours better. Captain of the Watch; Collective Blessing; and Sorin, Lord of Innistrad are three other cards that pump your small Soldiers. Between Soldier tokens and your horde of other creatures, pumping them up and giving all of them trample, flying, double strike, or banding is great fun. I love me some Akroma's Memorial in these kinds of decks.

Akroma's Memorial

Massacre Wurm is another option. You'll want to hold off for a while in hopes of seeing your opponents amass several Soldiers each before casting it, but he can certainly make things fun. Akroan Horse fits nicely into the deck.

Dangerous Stairs


Another favorite option would be Elesh Norn. Your soldiers become 3/3 powerhouses while everyone else's Soldiers simply die. Even the Akroan Horse you gave is reduced to a 0/2. Add in some Soul Wardens, Soul's Attendants, and/or Suture Priests to taste and your games will get ugly fast. Admittedly, you would need to leave the controller of Akroan Horse as the last remaining opponent while you killed everyone else and reaped the benefits of the Horse, but it is certainly another option.

Zedruu is another option. Akroan Horse seems like a perfect fit for the deck but I'm really not sure. I haven't built the deck or played against a true Zedruu deck in some time. Chime in on the forums and make your suggestions.

Elesh Norn, Grand Cenobite
Zedruu the Greathearted

For something a little more off the beaten path, how about a card that is a little more old school: Mana Echoes. With all those Soldiers entering the battlefield at the same time, Mana Echoes can offer quite a bit of mana at one time. If you are running a Soldier-themed deck it shouldn't be too difficult to have a couple of Soldiers already on the battlefield. In a four-player game, three Soldier tokens enter the battlefield at the same time. With two other Soldiers under your control already, you would get three mana for each of the tokens from Akroan Horse. These numbers would only increase on future turns and only increase in larger games. With cards like Aurelia's Fury, Comet Storm, and Fault Line, there are plenty of instant-speed mana dumps that can bring a game to a quick end.

From the Horse's Mouth

I figured I would add in the brand-new Elspeth. I know at six mana she may be a little slow, but the prospect of adding three Soldiers at once means even more mana that can be used on your main phase. With Mana Echoes, Elspeth's first ability gives you creatures and adds mana to your mana pool!

Mana Echoes

Akroan Horse offers all sorts of interactions, appealing to the Vorthos and Johnny in all of us! Now if you'll excuse me, I'm going to have some fun with everyone who raced to see the Akroan Horse!




Thanks for sticking with me all the way to the end. I'm sure you've figured out the card by now. Enjoy Akroan Horse!

>> Click to Show

Surprise! Much like the Trojans, you accepted my gift to your bosom, only to discover that it wasn't what you thought it was. I'd like to encourage you to enjoy the fun and flavor of Theros and read through the article. I promise you that the link to Akroan Horse, the preview card in this article, is there and won't be too difficult to find.

Or perhaps it is just another Trojan Horse...

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