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Posted in Feature on May 26, 2007

By Wizards of the Coast

Let Jake Theis be your guide to a new audioscape as he brings you news and interviews from the world of Magic with monthly installments of the Magic: The Gathering podcast from the halls of Wizards of the Coast.

Not only does your free iTunes subscription get you these monthly reports plus multiple daily updates during Pro Tours, but you'll also get our video segments from Pro Tours as video podcast downloads. Subscribe now and you can download the entire podcast catalog!

MAY EPISODE

  • Looking to improve your Limited game? Or are you just starting your trek down the road to drafting? Former Limited Information columnist and current development intern Noah Weil opens up his bag of tricks and lets you in on some of his best tips and draft philosophies. From signaling to hate-drafting to power curves, he covers all the basics to get you to the top of your draft table.
  • So just what is the life of a Great Designer Search intern all about? Kenneth Nagle stops by to talk about his introduction to the design process and what the last six months inside Wizards of the Coast have been like. Ken also delves into the world of Type 4 (also known as Limited Infinity), a great alternate Constructed format that gives you infinite mana -- but you can only play one spell per turn. To see Ken's house rules for the format and his 340-card decklist, click here.
  • May features plenty of opportunities for you to get out and play with the complete Time Spiral block. First up is Regionals in the United States and Canada on June 9. With Ninth Edition, Ravnica, Coldsnap, and Time Spiral, the Standard environment has never been bigger. Get your deck together and take your first step on the Road to Worlds. Also up in June is Grand Prix-Montreal, the first Block Constructed event to feature Future Sight, on June 23-24. Finally, the month wraps up with Pro Tour-San Diego on June 29-July 1, where the top players in the world put their heads together -- literally -- for the first Two-Headed Giant Booster Draft Pro Tour!
  • Download it now! (27 MB mp3)

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WHAT IS PODCASTING?

Podcasting is delivering audio and video content on demand so that it can be enjoyed at the user's convenience. The main benefit of podcasting is that listeners can sync content to their media player and take it with them to listen whenever they want to. But they're not just for iPods…the files are ready to watch or listen to on just about any computer.

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  2. Download iTunes version 7
  3. Launch iTunes.
  4. From the dropdown menus, select Advanced -- Subscribe to Podcast
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Type 4 (“Limited Infinity”) Rules

by Kenneth Nagle

1. Players have infinite mana.
2. Players can only play one spell per turn. (Note that many actions like playing a land, cycling a card, Ninjutsu, Forecast, and Elvish Piper’s ability naturally do not count as playing a spell.)

My House Rules:

1. Using an ‘alternate cost’ or paying a reduced mana cost allows you an additional spell that turn (Includes Morph, Convoke, Bringers, Avatar of Woe, pitching to Force of Will).
2. Starting and maximum hand size of 5.
3. Players agree to a deck size, typically 40 or 60 cards, a starting life total, typically 20, and acquire their deck by Booster Drafting, Rochester Drafting, or simply dealing themselves a random pile.
4. Players can still ‘mana burn’, which is important for cards like Altar of Shadows. When two players want to do an ability ‘infinitely’, the more ‘defensive’ ability wins. This happens when, for example, your Quicksilver Elemental wants to copy my Jareth, Leonine Titan and I don’t want to let you. While there are active/inactive player infinite loop rules, they aren’t as intuitive as the ‘defensive’ ability wins rule.

In Team play:

1. The starting team plays first, the opposing team draws first.
2. Mindslaver is banned.

In Free-For-All play:

1. The starting player both plays first and draws first.

My personal deck has been developed to:

1. Win through creature combat damage.
2. Relatively mild burn spells.
3. Very few repeatable creature kill or ‘unsolvables’, including Fevered Convulsions and Eight-and-a-Half-Tails.
4. No ultra-swingy effects, including Nezumi Graverobber, Draining Whelk, Blatant Thievery, and Kaervek the Merciless.
5. No easy mass card drawing, including Whispers of the Muse and Fact or Fiction. Some cards were cut simply because they take too long, such as Gifts Ungiven and Sensei’s Divining Top.

For more information about Limited Infinity, check out this 2004 feature article by Stephen Menendian.

Kenneth Nagle

Creature (141)
1 Opal-Eye, Konda's Yojimbo 1 Sakashima the Impostor 1 Thelonite Hermit 1 Quicksilver Elemental 1 Quicksilver Dragon 1 Phage the Untouchable 1 Multani, Maro-Sorcerer 1 Peacekeeper 1 Myojin of Cleansing Fire 1 Raksha Golden Cub 1 Sunscape Battlemage 1 Pristine Angel 1 Serra Avatar 1 Reya Dawnbringer 1 Eternal Dragon 1 Ancestor's Chosen 1 Akroma, Angel of Wrath 1 Adarkar Valkyrie 1 Patron of the Kitsune 1 Weathered Bodyguards 1 Exalted Angel 1 Jareth, Leonine Titan 1 Willbender 1 Arcanis the Omnipotent 1 Teferi, Mage of Zhalfir 1 Hoverguard Sweepers 1 Gilded Drake 1 Riptide Shapeshifter 1 Voidmage Apprentice 1 Vesuvan Shapeshifter 1 Aphetto Runecaster 1 Bringer of the Blue Dawn 1 Ninja of the Deep Hours 1 Azami, Lady of Scrolls 1 Echo Tracer 1 Ixidron 1 Body Double 1 Higure, the Still Wind 1 Morphling 1 Deep-Sea Kraken 1 Keiga, the Tide Star 1 The Unspeakable 1 Myojin of Seeing Winds 1 Cognivore 1 Voidmage Prodigy 1 Kokusho, the Evening Star 1 Ink-Eyes, Servant of Oni 1 Kuro, Pitlord 1 Bringer of the Black Dawn 1 Graveborn Muse 1 Kiku, Night's Flower 1 Bane of the Living 1 Braids, Cabal Minion 1 Infernal Spawn of Infernal Spawn of Evil 1 Okiba-Gang Shinobi 1 Chainer, Dementia Master 1 Patron of the Nezumi 1 Silent Specter 1 Guiltfeeder 1 Throat Slitter 1 Big Game Hunter 1 Hypnox 1 Soul Collector 1 Avatar of Woe 1 Mindslicer 1 Volrath the Fallen 1 Dragon Mage 1 Thunderscape Battlemage 1 Rorix Bladewing 1 Blistering Firecat 1 Shard Phoenix 1 Rocket-Powered Turbo Slug 1 Ghost-Lit Raider 1 Bringer of the Red Dawn 1 Ancient Hydra 1 Godo, Bandit Warlord 1 Viashino Heretic 1 Heartless Hidetsugu 1 Rockshard Elemental 1 Ryusei, the Falling Star 1 Magus of the Arena 1 Skarrgan Firebird 1 Kiki-Jiki, Mirror Breaker 1 Bogardan Hellkite 1 Verdant Force 1 Avatar of Might 1 Krosan Cloudscraper 1 Broodhatch Nantuko 1 Krosan Colossus 1 Spike Weaver 1 Hystrodon 1 Genesis 1 Gamekeeper 1 Force of Nature 1 Trophy Hunter 1 Body of Jukai 1 Sekki, Seasons' Guide 1 Lhurgoyf 1 Myojin of Life's Web 1 Uktabi Kong 1 Eternal Witness 1 Protean Hulk 1 Child of Gaea 1 Plated Slagwurm 1 Seedborn Muse 1 Root Elemental 1 Gurzigost 1 Elvish Piper 1 Bringer of the Green Dawn 1 Living Hive 1 Arashi, the Sky Asunder 1 Jugan, the Rising Star 1 Boros Guildmage 1 Mystic Snake 1 Sisters of Stone Death 1 Garza Zol, Plague Queen 1 Razia, Boros Archangel 1 Iname as One 1 Ertai, the Corrupted 1 Rakdos the Defiler 1 Niv-Mizzet, the Firemind 1 Oros, the Avenger 1 Simic Sky Swallower 1 Yore-Tiller Nephilim 1 Phantom Nishoba 1 Angel of Despair 1 Mindleech Mass 1 Tsabo Tavoc 1 Autochthon Wurm 1 Captain Sisay 1 Firemane Angel 1 Platinum Angel 1 Duplicant 1 Suncrusher 1 Bosh, Iron Golem 1 Pentavus 1 Darksteel Colossus 1 Triskelion 1 Etched Oracle 1 Woebringer Demon 1 Curse of the Fire Penguin
Other (2)
1 Ach! Hans, Run! 1 Aether Mutation
340 Cards

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