AMONKHET

Towering, gold-encrusted monuments break the unending monotony of a horizon formed of sun-blasted sand. Awe-inspiring, animal-headed gods walk among the people, offering them care and protection from the horrors of the desert. A wide, life-giving river offers its abundant bounty, providing for every physical need. Happy, hopeful people offer sacrifices in grand temples dedicated to their benevolent gods, addressing their spiritual needs. They know that this life—wonderful as it is—is just the beginning, the prelude to the perfection that awaits them in the afterlife, promised to them by their God-Pharaoh.

Amonkhet is a plane of dichotomy. Beyond the lush river valley lies endless, scorching desert. Accursed, desiccated mummies roam the desert, while carefully embalmed mummies attend to the needs of the living in the glorious city. The people have everything they need—they are protected from the desert heat and wandering mummies by a magical barrier, and they spend their lives in focused training, honing their bodies and minds to perfection. Yet they eagerly anticipate the time when they will be permitted to die in combat and leave this world behind.

The gods are custodians of the path to the afterlife, established by the God-Pharaoh to purify and perfect the people who follow it and undergo its trials. Each god oversees one of the five trials and instructs the initiates who are preparing to face the trial, helping them to cultivate one of the five aspects of mortal perfection: solidarity, knowledge, strength, ambition, and zeal.

On the surface, Amonkhet seems like a marvelous place to live, but something unsettling and nefarious lurks behind the grand facade. The wise and benevolent God-Pharaoh, said to be busy preparing the wondrous afterlife for the worthy, is actually Nicol Bolas, the malevolent dragon Planeswalker whose schemes reach far beyond this plane.

Legendary Creatures

Oketra the True

The cat-headed god Oketra embodies stability, order, and protection. She values coordinated purpose and cooperative action. Her trial is the first one undergone by initiates, forcing them to rely on the other members of their crops and stand or fall together.

CITIES

NAKTAMUN

Naktamun is a sheltered city oasis in the midst of a desert of horrors. Monuments to the Gods, sparring rings, mazes formed of strange illusions, jungle-like ranges, and obstacle courses, along with ordinary classrooms, are the background for the comprehensive training regimen of the initiates.

CREATURE RACES

HUMANS

Of the five humanoid races of Amonkhet, humans are the most diverse and adaptable. Humans train in a wide variety of fighting styles, including those particularly favored by other races. Humans are willing to go to any length, exhausting all available options, to reach the pinnacle of achievement.

Planeswalker Visitors

Gideon Jura

Gideon values loyalty and honor above all. He's a tactically minded combat mage with the power of invulnerability, which gives him the edge in almost any battle. A champion for the innocent, he inspires others to follow him in his pursuit of justice.

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CARD SETS

Amonkhet

The desert oasis of Amonkhet forges warriors. You have trained your entire life for a chance to face the Trials of the Five Gods and join the elite ranks of the Worthy. Using your strength, speed, and cunning, overcome deadly challenges and rise above the competition to claim an honored place in the Afterlife!

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