The animating principle

Posted in Arcana on June 17, 2004

By Wizards of the Coast

Imagine a 7/7 Altar of Shadows slithering toward you, or an indestructible, 9/9 Darksteel Forge wrenching itself free of its foundation and crashing into combat. If you like that sort of thing, we've got some spells for you.

Planeswalkers have been animating enormous artifacts since the time of the Limited Edition Alpha set, and the current Mirrodin block hasn't slowed them down any. Want an old-school combo? Enchant Aladdin's Lamp with Animate Artifact and swing for 10. Want some more animated-artifact goodness? Check out these tricky transmogrifying spells, old and new:

  • Animate Artifact - The classic enchantment that started it all. All the artifact-animating spells to date have used Animate Artifact's same mana-cost-to-power-and-toughness transformation.

  • Titania's Song - Antiquities introduced this green enchantment to do a mass animation all at once. Note that the artifacts lose their normal abilities under the Song, in exchange for getting a power and toughness.

  • Xenic Poltergeist - Antiquities also brought a 1/1 creature that could awaken a single artifact for the cost of a tap.

  • Karn, Silver Golem - Fast forward to Urza's block. This Golem Legend brings with it the power to awaken massive armies of artifacts for temporary but powerful swings into combat. From this point on, artifact-animating spells in Magic all allow the artifact to keep its prior abilities.

  • Karn, Silver Golem
  • Karn's Touch - The appropriately-named instant from Mercadian Masques is a one-off effect of the pacifistic golem.

  • Toymaker - Toymaker also replicates Karn's ability, this time as a Spellshaper, turning one card each turn into Karn's Touch. But surely you wouldn't use it to make a tiny automaton out of a Chromatic Sphere -- use it on Summoning Station and it's a Enormous Stomper Maker!

  • March of the Machines - Possibly the granddaddy of all the animating spells. Mirrodin introduced this enchantment with sweeping powers similar to Titania's Song, but in blue, and with the added benefit that the artifacts keep their abilities. So now your Darksteel Ingot stays indestructible and can still tap for mana -- and your opponent's artifact lands just became 0/0 and headed for the graveyard.

March of the Machines

Latest Arcana Articles


December 10, 2015

Best of 2015 and Holiday Treats by, Blake Rasmussen

With the holidays upon us, the crew at DailyMTG and the rest of Wizards of the Coast is going to be taking a bit of a break. But that doesn't mean there's nothing going on for you, gentle...

Learn More



Arcana Archive

Consult the archives for more articles!

See All