The Flavor of Equipment II
Posted in Arcana
on August 22, 2005
game of Magic
is a collection of stories waiting to happen -- and not just stories about game zones, card advantage and damage going on the stack. It's also about the flavor of the game: the imagery of dueling wizards duking it out on a mystic battlefield, which is evoked by the cards' names, art, flavor text, mechanics and rules.
In honor of Equipment Week we again investigate the flavor of equipment, this time focusing on the rich tradition of weaponry of the Kamigawa Block and all the top-down flavor it brings to your Magic games.
Certain notoriously flavorful Godo, Bandit Warlord are never without their Tenza, Godo's Maul, or at least a handy battlefield-salvaged General's Kabuto or a trusty, well-strung Hankyu.
Neko-Te conjures the image of a Higure, the Still Wind wearing poisoned claws, his venom paralyzing any Opal-Eye, Konda's Yojimbo who stands in his way as he steals a set of ancestral Oathkeeper, Takeno's Daisho.
O-Naginata is a hefty polearm with long reach -- suitable for doing battle even with Yosei, the Morning Star -- but with an iron blade so heavy that only a Takenuma Bleeder can wield it.
The Manriki-Gusari is a chain weapon specially designed to break other weapons. Many an overconfident Nezumi Cutthroat wielding a Umezawa's Jitte has been brought down with a snap of the manriki, even without the interference of the Yuki-Onna.
The Konda's Banner can Nagao, Bound by Honor of Kitsune Blademaster who see it wave, or fuel the rage of one spirit and his Sekki, Seasons' Guide in their battle for justice.
Okiba-Gang Shinobi are masters of flavor, pulling out every Blinding Powder to make Shuriken on Traproot Kami while sneaking in to cause mayhem Shuko.
Got a flavorful story from a Magic game you've played, especially one involving Kamigawa equipment? Share it on our message boards!
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