Pro Tour Philadelphia Prize Structure Changed

Posted in Arcana on January 25, 2005

By Wizards of the Coast

Pro Tour Philadelphia will experiment with a radically new payout schedule when it happens May 6-8. Instead of basing prize winnings on the final standings, players will be playing for a certain set amount of cash in each and every round. Loosely based off of the "skins" style payouts seen sometimes in sports like golf or bowling, this change should make for a very exciting event.

Here's how the experimental payout will work:

  • The tournament will be "triple elimination." That is, once a player picks up loss #3, he or she will be automatically dropped from the field. (Swiss Pairings will continue to be used to pair the players still competing.)
  • Draws are worth zero points (and count as a loss for elimination purposes) and the two players will split the money from that round.
  • There will be 6 rounds of preliminary competition on Friday and 6 more on Saturday. The Top 8 people at the end of round 12 will advance to Sunday's single-elimination Top 8. (It is likely that someone who picks up their 3rd loss in round 12 will "back in" to the Top 8.)

Here's what players will be playing for:

Round$/Match
1100
2100
3100
4125
5150
6200
7250
8300
9500
10750
111000
121500
QF2500
SF5000
F10000

Estimated Total Payout: $203,675.

DCI Program manager Scott Larabee said "There's no chance we'll switch to this payout permanently, but we think it will be fun to mix things up in this way every once in a while." Qualifiers for Pro Tour Philadelphia begin this weekend. The qualifiers use the Extended constructed format, while the Pro Tour itself will be Kamigawa Block Constructed.

Latest Arcana Articles

ARCANA

December 10, 2015

Best of 2015 and Holiday Treats by, Blake Rasmussen

With the holidays upon us, the crew at DailyMTG and the rest of Wizards of the Coast is going to be taking a bit of a break. But that doesn't mean there's nothing going on for you, gentle...

Learn More

Articles

Articles

Arcana Archive

Consult the archives for more articles!

See All