In short, it's like running Cunning Wish, Burning Wish, Living Wish and Golden Wish main deck!
Last time I played my budget Battle of Wits deck, I brought it to a 6-4 record. With the new focus on silver bullets, I expected it to be much improved. Let's take a look at the game logs, shall we?
Creature (27)
4 Dimir House Guard 4 Dimir Infiltrator 4 Drift of Phantasms 4 Nekrataal 1 Nezumi Graverobber 3 Ninja of the Deep Hours 3 Thieving Magpie 4 Thought CourierSorcery (36)
1 Befoul 4 Brainspoil 4 Compulsive Research 4 Consult the Necrosages 4 Counsel of the Soratami 4 Diabolic Tutor 1 Eradicate 4 Ideas Unbound 1 Nightmare Void 4 Sift 4 Sleight of Hand 1 Train of ThoughtInstant (30)
1 Boomerang 4 Clutch of the Undercity 3 Dark Banishing 1 Death Denied 1 Execute 1 Hideous Laughter 4 Last Gasp 1 Mnemonic Nexus 4 Muddle the Mixture 1 Quash 4 Rend Flesh 1 Slay 4 Perilous ResearchArtifact (36)
4 Dimir Signet 4 Fellwar Stone 4 Golgari Signet 4 Izzet Signet 4 Orzhov Signet 4 Azorius Signet 4 Coldsteel Heart 4 Rakdos Signet 4 Simic SignetEnchantment (4)
4 Battle of WitsBlue (50)
4 Drift of Phantasms 3 Ninja of the Deep Hours 3 Thieving Magpie 4 Thought Courier 4 Battle of Wits 1 Boomerang 4 Compulsive Research 4 Counsel of the Soratami 4 Ideas Unbound 1 Mnemonic Nexus 4 Muddle the Mixture 1 Quash 4 Sift 4 Sleight of Hand 1 Train of Thought 4 Perilous ResearchBlack (35)
4 Dimir House Guard 4 Nekrataal 1 Nezumi Graverobber 1 Befoul 4 Brainspoil 3 Dark Banishing 1 Death Denied 4 Diabolic Tutor 1 Eradicate 1 Execute 1 Hideous Laughter 4 Last Gasp 1 Nightmare Void 4 Rend Flesh 1 SlayColorless (146)
53 Island 53 Swamp 4 Frost Marsh 4 Dimir Signet 4 Fellwar Stone 4 Golgari Signet 4 Izzet Signet 4 Orzhov Signet 4 Azorius Signet 4 Coldsteel Heart 4 Rakdos Signet 4 Simic Signet1 (4)
4 Sleight of Hand2 (64)
4 Dimir Infiltrator 1 Nezumi Graverobber 4 Thought Courier 1 Boomerang 1 Death Denied 4 Dimir Signet 4 Fellwar Stone 4 Golgari Signet 4 Ideas Unbound 4 Izzet Signet 4 Last Gasp 4 Muddle the Mixture 4 Orzhov Signet 1 Train of Thought 4 Azorius Signet 4 Coldsteel Heart 4 Perilous Research 4 Rakdos Signet 4 Simic Signet3 (25)
4 Drift of Phantasms 4 Compulsive Research 4 Consult the Necrosages 4 Counsel of the Soratami 3 Dark Banishing 1 Execute 4 Rend Flesh 1 Slay4 (32)
4 Dimir House Guard 4 Nekrataal 3 Ninja of the Deep Hours 3 Thieving Magpie 1 Befoul 4 Clutch of the Undercity 4 Diabolic Tutor 1 Eradicate 1 Hideous Laughter 1 Mnemonic Nexus 1 Nightmare Void 1 Quash 4 SiftCommon (188)
53 Island 53 Swamp 4 Dimir House Guard 4 Dimir Infiltrator 4 Drift of Phantasms 3 Ninja of the Deep Hours 1 Befoul 1 Boomerang 4 Brainspoil 4 Compulsive Research 4 Consult the Necrosages 4 Counsel of the Soratami 3 Dark Banishing 1 Death Denied 4 Dimir Signet 4 Golgari Signet 4 Ideas Unbound 4 Izzet Signet 4 Last Gasp 4 Muddle the Mixture 4 Orzhov Signet 4 Rend Flesh 4 Sleight of Hand 1 Train of Thought 4 Perilous Research 4 Simic SignetUncommon (51)
4 Frost Marsh 4 Nekrataal 1 Nezumi Graverobber 3 Thieving Magpie 4 Thought Courier 4 Clutch of the Undercity 4 Diabolic Tutor 1 Eradicate 1 Execute 4 Fellwar Stone 1 Hideous Laughter 1 Mnemonic Nexus 1 Nightmare Void 1 Quash 4 Sift 1 Slay 4 Azorius Signet 4 Coldsteel Heart 4 Rakdos SignetRare (4)
4 Battle of WitsGame 1: Ockadox (B/W Orzhov)
Ockadox drops a first-turn Plagued Rusalka, and follows it up with Teysa, Orzhov Scion. I have a relatively weak hand with mostly mana acceleration, plus a Drift of Phantasms. I drop the Drift to stop the beatings and end up drawing nothing but lands the rest of the game. In retrospect, I should have transmuted the Drift to get Execute (to kill Teysa), because either way it would have prevented two damage a turn – but instead, I end up getting run over eventually by Skeletal Vampire and a whole bunch of Orzhov creatures.
After the game, Ockadox revealed two Mortify he had been holding in his hand. This game would have been an uphill battle, even if I had drawn a way to get Battle of Wits onto the table. I made a note to myself to add a second discard outlet (outside of Nightmare Void) to the deck as a transmute target.
Record: 0-1
Game 2: Kiddsmoke99 (R/W Boros)
I drop Coldsteel Heart turn two, play THREE signets on turn 3, transmute for Battle of Wits on turn 4, and cast the enchantment on turn 5 for the win.
Record: 1-1
Just as a side note, you're going to see a lot of “I cast Battle of Wits and won.” That's the reward you get for playing a deck that's four to five times the size of a regular deck – you get to play with a card that says “cast me and you win.”
Game 3: Sanhedrin (U/G Allosaurus Rider/Ninja)
Sanhedrin was running a pretty nifty deck revolving around drawing extra cards through creatures (Carven Caryatid, Civic Wayfinder, Ninja of the Deep Hours) and then pitching some of them to cast Allosaurus Rider. I have an early Thought Courier this game, but I keep drawing into lands. He drops double Allosaurus Rider, and the best I can do is transmute Muddle the Mixture for a Boomerang. This only prolongs the agony for a turn, and I end up getting run over by his elves on dinosaurs.
Record: 1-2
Game 4: A_State_of_Disipation (B/G Natural Affinity/Eradicate)
This game starts slowly, and once again I draw too many lands and signets and not enough spells. He starts going after my signets with Putrefy, but I just keep on drawing lands. Once he reaches seven mana, he casts Natural Affinity and attempts to Eradicate my Swamp.
A couple of turns down the road, I draw into Clutch of the Undercity, and I transmute it into Diabolic Tutor. I hold onto the Tutor for a turn, since I don't want to tap out and die to an alpha strike from Natural Affinitied lands. When I cast Diabolic Tutor, I go for Quash. My reasoning is that he hasn't shown me a win condition outside of Natural Affinity, and so if I get Natural Affinity out of his deck, I should be able to take as long as I wanted to win.
Lo and behold, A_State_of_Disipation goes to cast Natural Affinity again, and this time I'm ready. Quash takes out all of his copies of Natural Affinity, and he's left with a deck filled with Eradicates, Plague Winds, mana acceleration, and ways to get Natural Affinity back… if it's not removed from the game! His hand includes Sins of the Past and Reclaim, but without any way left in his deck to win, he wisely concedes.
Record: 2-2
Game 5: Midashand (G/W Aggro)
I transmute Dimir House Guard into Nekrataal, which I use to kill his early Yavimaya Enchantress. He plays Serra Angel, which I Eradicate. One of the perks of Eradicate is that I get to see his hand and deck, and he's only got two ways to kill an enchantment in his deck (a pair of Naturalize). He uses the one in his hand to take out one of my Signets, and then casts Angel of Mercy.
Record: 3-2
One spectator asked, after the game, why I hadn't just transmuted for Diabolic Tutor/Battle of Wits first thing in the game and gone for the win. My response is that there are a ton of green-white decks in the casual room that main-deck enchantment removal (which was the case in this game as well!). I wanted to maneuver into a position where I could safely drop Battle of Wits and win, as opposed to blindly throwing it out against the two colors that can easily handle it.
With five games under my belt, it's time to make some changes. I have eight two-mana transmute cards, but very few interesting two-mana spells to transmute for. I also keep drawing too many lands and signets every game. I decide to take out four signets (I randomly choose Orzhov Signet – it doesn't matter which I take out, because they are ridiculously redundant) and add in Distress (the discard card I mentioned earlier), Grim Harvest (as a recurring creature-return spell, to complement Death Denied), Soratami Cloudskater (as Thought Courier number five), and a second Boomerang.
Out: 4 Orzhov Signet
In: 1 Distress, 1 Grim Harvest, 1 Soratami Cloudskater, 1 Boomerang
Creature (28)
4 Dimir House Guard 4 Dimir Infiltrator 4 Drift of Phantasms 4 Nekrataal 1 Nezumi Graverobber 3 Ninja of the Deep Hours 1 Soratami Cloudskater 3 Thieving Magpie 4 Thought CourierSorcery (37)
1 Befoul 4 Brainspoil 4 Compulsive Research 4 Consult the Necrosages 4 Counsel of the Soratami 4 Diabolic Tutor 1 Distress 1 Eradicate 4 Ideas Unbound 1 Nightmare Void 4 Sift 4 Sleight of Hand 1 Train of ThoughtInstant (32)
2 Boomerang 4 Clutch of the Undercity 3 Dark Banishing 1 Death Denied 1 Execute 1 Hideous Laughter 4 Last Gasp 1 Mnemonic Nexus 4 Muddle the Mixture 1 Quash 4 Rend Flesh 1 Slay 1 Grim Harvest 4 Perilous ResearchArtifact (32)
4 Dimir Signet 4 Fellwar Stone 4 Golgari Signet 4 Izzet Signet 4 Azorius Signet 4 Coldsteel Heart 4 Rakdos Signet 4 Simic SignetEnchantment (4)
4 Battle of WitsBlue (52)
4 Drift of Phantasms 3 Ninja of the Deep Hours 1 Soratami Cloudskater 3 Thieving Magpie 4 Thought Courier 4 Battle of Wits 2 Boomerang 4 Compulsive Research 4 Counsel of the Soratami 4 Ideas Unbound 1 Mnemonic Nexus 4 Muddle the Mixture 1 Quash 4 Sift 4 Sleight of Hand 1 Train of Thought 4 Perilous ResearchBlack (37)
4 Dimir House Guard 4 Nekrataal 1 Nezumi Graverobber 1 Befoul 4 Brainspoil 3 Dark Banishing 1 Death Denied 4 Diabolic Tutor 1 Distress 1 Eradicate 1 Execute 1 Hideous Laughter 4 Last Gasp 1 Nightmare Void 4 Rend Flesh 1 Slay 1 Grim HarvestColorless (142)
53 Island 53 Swamp 4 Frost Marsh 4 Dimir Signet 4 Fellwar Stone 4 Golgari Signet 4 Izzet Signet 4 Azorius Signet 4 Coldsteel Heart 4 Rakdos Signet 4 Simic Signet1 (4)
4 Sleight of Hand2 (64)
4 Dimir Infiltrator 1 Nezumi Graverobber 1 Soratami Cloudskater 4 Thought Courier 2 Boomerang 1 Death Denied 4 Dimir Signet 1 Distress 4 Fellwar Stone 4 Golgari Signet 4 Ideas Unbound 4 Izzet Signet 4 Last Gasp 4 Muddle the Mixture 1 Train of Thought 4 Azorius Signet 4 Coldsteel Heart 1 Grim Harvest 4 Perilous Research 4 Rakdos Signet 4 Simic Signet3 (25)
4 Drift of Phantasms 4 Compulsive Research 4 Consult the Necrosages 4 Counsel of the Soratami 3 Dark Banishing 1 Execute 4 Rend Flesh 1 Slay4 (32)
4 Dimir House Guard 4 Nekrataal 3 Ninja of the Deep Hours 3 Thieving Magpie 1 Befoul 4 Clutch of the Undercity 4 Diabolic Tutor 1 Eradicate 1 Hideous Laughter 1 Mnemonic Nexus 1 Nightmare Void 1 Quash 4 SiftCommon (188)
53 Island 53 Swamp 4 Dimir House Guard 4 Dimir Infiltrator 4 Drift of Phantasms 3 Ninja of the Deep Hours 1 Soratami Cloudskater 1 Befoul 2 Boomerang 4 Brainspoil 4 Compulsive Research 4 Consult the Necrosages 4 Counsel of the Soratami 3 Dark Banishing 1 Death Denied 4 Dimir Signet 1 Distress 4 Golgari Signet 4 Ideas Unbound 4 Izzet Signet 4 Last Gasp 4 Muddle the Mixture 4 Rend Flesh 4 Sleight of Hand 1 Train of Thought 1 Grim Harvest 4 Perilous Research 4 Simic SignetUncommon (51)
4 Frost Marsh 4 Nekrataal 1 Nezumi Graverobber 3 Thieving Magpie 4 Thought Courier 4 Clutch of the Undercity 4 Diabolic Tutor 1 Eradicate 1 Execute 4 Fellwar Stone 1 Hideous Laughter 1 Mnemonic Nexus 1 Nightmare Void 1 Quash 4 Sift 1 Slay 4 Azorius Signet 4 Coldsteel Heart 4 Rakdos SignetRare (4)
4 Battle of WitsGame 6: HC Hunter (G/W Juniper Order Ranger/Doubling Season)
The silver-bullet strategy really shines this game, as I have an answer to his every question. He gets Juniper Order Ranger, and I Dark Banish it. He drops Llanowar Elves plus Civic Wayfinder, and I transmute for and cast Hideous Laughter. He gets a second Ranger and throws
Record: 4-2
Game 7: Luckzack (Four Color Draft Leftovers)
Luckzack tells me that this deck is just a highlander deck cobbled together from his drafts, but it's an extremely fun-looking deck. Every card in the deck has a function or provides card advantage. He ruins my hand with Nightmare Void, casts Sift twice (thanks to Izzet Chronarch), plays Golgari Rotwurm, and runs me over. Even though the deck isn't completely cohesive, it has as much utility as this Battle of Wits deck. Maybe I'll explore the concept of a highlander utility deck in the future…
Record: 4-3
Game 8: Miltstar (W/G Aggro)
Record: 5-3
Game 9: Blage (G/W Beats)
He gets Selesnya Guildmage, double Llanowar Elves, Vitu-Ghazi and Savannah Lions. I ‘Taal an early Elf, but he casts Bathe in Light on the attack (after I block) to kill my guy. I then draw about 12 lands (my card-drawing spells have affinity for lands) and don't get anything going until the turn before I die.
Record: 5-4
Game 10: Defenestratuall (G/W Scion of Wild)
I get turn 2 Signet, turn 3 Ninja of the Deep Hours, turn 4 Battle of Wits (in opening hand), and win. Sometimes Battle of Wits just plays like this, and you take the easy victory.
Record: 6-4
Game 11: Aesosphere (B/U Snow)
He gets Dimir Guildmage and Scrying Sheets. I get a Signet and then Transmute on turn 3 for Battle of Wits. This forces him to hold back his mana (he only has one Island), because he needs to keep Battle of Wits from hitting the table. This allows me to drop Ninja of the Deep Hours onto the board and then transmute for Last Gasp to kill his Guildmage. He taps out to cast Ribbons of Night, and I Muddle the Mixture it and drop Battle of Wits. He Repeals Battle of Wits. I recast it, transmute for a second Muddle, and win.
I'm still drawing way too many lands, so I decide I should just gut out a whole lot of them. I take out three Islands, three Swamps and four Fellwar Stones, and add in Crystal Seer and Petals of Insight (as five-drop transmute targets, in case I can't just get Battle of Wits and win), Exile Into Darkness and Ribbons of Night (more transmute targets – one to gain life, and one to recur against weenie decks), Gravedigger (creature recurrence at the four-drop transmute slot) and Treasure Trove (if I have so many lands, this might be good). Note that I took out the Fellwar Stones instead of Signets to keep below 40 uncommons. Also note that I took out ten cards but only added back in six. This leaves me with fewer lands, but also slightly fewer cards in the deck as well. Still, given how many lands I've drawn each game above (and the absolute lack of mulligans – I only ended up having to mulligan in a single game during this entire article), I don't see the removal of ten mana sources being a big deal. This still leaves me with 104 lands and 28 2-drop mana accelerants (Signets and Coldsteel Heart).
In: 1 Crystal Seer, 1 Exile Into Darkness, 1 Gravedigger, 1 Petals of Insight, 1 Ribbons of Night, 1 Treasure Trove
Out: 3 Island, 3 Swamp, 4 Fellwar Stone
Creature (30)
1 Crystal Seer 4 Dimir House Guard 4 Dimir Infiltrator 4 Drift of Phantasms 1 Gravedigger 4 Nekrataal 1 Nezumi Graverobber 3 Ninja of the Deep Hours 1 Soratami Cloudskater 3 Thieving Magpie 4 Thought CourierSorcery (40)
1 Befoul 4 Brainspoil 4 Compulsive Research 4 Consult the Necrosages 4 Counsel of the Soratami 4 Diabolic Tutor 1 Distress 1 Eradicate 1 Exile into Darkness 4 Ideas Unbound 1 Nightmare Void 1 Petals of Insight 1 Ribbons of Night 4 Sift 4 Sleight of Hand 1 Train of ThoughtInstant (32)
2 Boomerang 4 Clutch of the Undercity 3 Dark Banishing 1 Death Denied 1 Execute 1 Hideous Laughter 4 Last Gasp 1 Mnemonic Nexus 4 Muddle the Mixture 1 Quash 4 Rend Flesh 1 Slay 1 Grim Harvest 4 Perilous ResearchArtifact (28)
4 Dimir Signet 4 Golgari Signet 4 Izzet Signet 4 Azorius Signet 4 Coldsteel Heart 4 Rakdos Signet 4 Simic SignetBlue (55)
1 Crystal Seer 4 Drift of Phantasms 3 Ninja of the Deep Hours 1 Soratami Cloudskater 3 Thieving Magpie 4 Thought Courier 4 Battle of Wits 2 Boomerang 4 Compulsive Research 4 Counsel of the Soratami 4 Ideas Unbound 1 Mnemonic Nexus 4 Muddle the Mixture 1 Petals of Insight 1 Quash 4 Sift 4 Sleight of Hand 1 Train of Thought 1 Treasure Trove 4 Perilous ResearchBlack (40)
4 Dimir House Guard 1 Gravedigger 4 Nekrataal 1 Nezumi Graverobber 1 Befoul 4 Brainspoil 3 Dark Banishing 1 Death Denied 4 Diabolic Tutor 1 Distress 1 Eradicate 1 Execute 1 Exile into Darkness 1 Hideous Laughter 4 Last Gasp 1 Nightmare Void 4 Rend Flesh 1 Ribbons of Night 1 Slay 1 Grim HarvestColorless (132)
50 Island 50 Swamp 4 Frost Marsh 4 Dimir Signet 4 Golgari Signet 4 Izzet Signet 4 Azorius Signet 4 Coldsteel Heart 4 Rakdos Signet 4 Simic Signet1 (4)
4 Sleight of Hand2 (60)
4 Dimir Infiltrator 1 Nezumi Graverobber 1 Soratami Cloudskater 4 Thought Courier 2 Boomerang 1 Death Denied 4 Dimir Signet 1 Distress 4 Golgari Signet 4 Ideas Unbound 4 Izzet Signet 4 Last Gasp 4 Muddle the Mixture 1 Train of Thought 4 Azorius Signet 4 Coldsteel Heart 1 Grim Harvest 4 Perilous Research 4 Rakdos Signet 4 Simic Signet3 (25)
4 Drift of Phantasms 4 Compulsive Research 4 Consult the Necrosages 4 Counsel of the Soratami 3 Dark Banishing 1 Execute 4 Rend Flesh 1 Slay4 (34)
4 Dimir House Guard 1 Gravedigger 4 Nekrataal 3 Ninja of the Deep Hours 3 Thieving Magpie 1 Befoul 4 Clutch of the Undercity 4 Diabolic Tutor 1 Eradicate 1 Hideous Laughter 1 Mnemonic Nexus 1 Nightmare Void 1 Quash 4 Sift 1 Treasure Trove5 (12)
1 Crystal Seer 4 Battle of Wits 4 Brainspoil 1 Exile into Darkness 1 Petals of Insight 1 Ribbons of NightCommon (184)
50 Island 50 Swamp 1 Crystal Seer 4 Dimir House Guard 4 Dimir Infiltrator 4 Drift of Phantasms 3 Ninja of the Deep Hours 1 Soratami Cloudskater 1 Befoul 2 Boomerang 4 Brainspoil 4 Compulsive Research 4 Consult the Necrosages 4 Counsel of the Soratami 3 Dark Banishing 1 Death Denied 4 Dimir Signet 1 Distress 4 Golgari Signet 4 Ideas Unbound 4 Izzet Signet 4 Last Gasp 4 Muddle the Mixture 1 Petals of Insight 4 Rend Flesh 4 Sleight of Hand 1 Train of Thought 1 Grim Harvest 4 Perilous Research 4 Simic SignetUncommon (51)
4 Frost Marsh 1 Gravedigger 4 Nekrataal 1 Nezumi Graverobber 3 Thieving Magpie 4 Thought Courier 4 Clutch of the Undercity 4 Diabolic Tutor 1 Eradicate 1 Execute 1 Exile into Darkness 1 Hideous Laughter 1 Mnemonic Nexus 1 Nightmare Void 1 Quash 1 Ribbons of Night 4 Sift 1 Slay 1 Treasure Trove 4 Azorius Signet 4 Coldsteel Heart 4 Rakdos SignetRare (4)
4 Battle of WitsGame 12: Uhl (R/G/W beats)
He gets Giant Solifuge and aims burn at my head. He Mana Leaks my first Battle of Wits, but I get down Drift of Phantasms to buy some time. He drops Seal of Fire, attacks with Giant Solifuge, and then uses Seal of Fire to finish off my defender after damage. This ends up costing him the game (if he had used the Seal before damage, he would have trampled over for one), and I end up transmuting for and dropping Battle of Wits at 5 life and ending the game at one.
Record: 8-4
Game 13: Resqueda (U/G Simic)
I cast turn 3 Counsel of the Soratami, turn 4 Ninja of the Deep Hours, turn 5 Battle of Wits, and win.
Record: 9-4Game 14: Maniac187 (G/W Aggro)
Me: Island
Him: Forest, Llanowar Elves
Me: Swamp, Golgari Signet
Him: Silhana Ledgewalker
Me: Island, EradicateLlanowar Elves (He's holding Nikko-Onna in hand, with no other enchantment removal in deck. If he doesn't draw two lands, one of which produces White mana, I win.)
Him: No land drop
Me: Battle of Wits, win.
Record: 10-4
Game 15: one_warrier (Simic)
I end up one mana behind where I need to be the entire game, even though I don't miss a land drop at all. He plays Trygon Predator, Assault Zeppelid, Patagia Viper and Aquastrand Spider, and I keep falling behind one mana to transmute plus cast the spell I'm transmuting for. His Predator keeps any signets from hitting the board, and I lose this game wishing I had access to Needle Storm to kill all his flyers at once.
Record: 10-5
Game 16: SirNexx (U/B Reanimator)
He gets Drowned Rusalka and Vexing Sphinx. I kill the Sphinx immediately with Rend Flesh. He sacrifices Rusalka to discard Simic Sky Swallower and transmutes Clutch of the Undercity for Zombify. I transmute Brainspoil for Battle of Wits, drop it, and win.
Record: 11-5
He gets Llanowar Elves plus two Sakura-Tribe Elder. I cast turn 2 Ideas Unbound, discard Clutch of the Undercity and two Dimir House Guard, and then cast Nekrataal to kill his Elves on turn 4. He drops Arashi, the Sky Asunder, and I transmute Drift of Phantasms for Slay and kill it. He drops a second Arashi and Golgari Guildmage, and before I can contemplate my next move, I randomly draw Battle of Wits, drop it, and win.
Record: 12-5
Another instance of randomly having an “I win” card in the deck. This made for a really anti-climatic finish, but it's not like I'm going to hold back the Battle of Wits to see how the rest of the game goes. I built the deck to win with Battle of Wits, and if I just happen to draw it unaided, more the power.
Game 18: Noelynot (B/R)
I get turn 2 Coldsteel Heart, turn 3 Signet plus Consult the Necrosages, turn 4 Battle of Wits, and win the game. His only play to this point was Royal Assassin.
Record: 13-5
Game 19: Penn3x (U/B Mill)
If there's one deck that is really not going to beat Battle of Wits, it's this one. It's kind of hard to mill a 239 card deck, but Penn3x gave it his best shot. He casts Glimpse the Unthinkable, Dimir Cutpurse and Vedalken Entrancer. I drop Nekrataal on turn 3 to stop his Cutpurse, and then EradicateVedalken Entrancer on turn 4. He's stuck at four lands but has Keiga, Dimir Guildmage, and Glimpse the Unthinkable number two in hand.
He drops the Guildmage, and I transmute for Nezumi Graverobber – the more he mills me, the more creatures I'll get! Well, that's the plan, until he hardcasts Leyline of the Void. Still, I get to return a Dimir House Guard he got with the first Glimpse, and then I transmute for Distress to knock Keiga out of his hand (plus reanimate it). He mills me below 200 cards, but I draw Diabolic Tutor and transmute cards, continue killing/reanimating his guys, and eventually overwhelm him with creatures for the win.
Record: 14-5
Game 20: Roojchan (G/W Aggro)
He drops Llanowar Elves, then Watchwolf, and then Faith's Fetters on my turn 3 Thieving Magpie. I Dark Banish his Watchwolf, and he drops Juniper Order Ranger. I transmute for Execute, Execute the ranger, draw into Battle of Wits, and win.
Record: 15-5
All in all, Battle of Wits is still an extremely fun deck to play, and adding in the silver bullet strategy was a huge boon to the deck. I ended up with a 75% win percentage (as opposed to 60% last time), so it's definitely a viable deck for the casual room. There will be big changes to the deck with Time Spiral, since the entire Kamigawa block will no longer be Standard legal.
Rotating Out:
1 Death Denied
1 Distress
1 Eradicate
1 Exile Into Darkness
1 Hideous Laughter
4 Ideas Unbound
1 Nezumi Graverobber
3 Ninja of the Deep Hours
1 Petals of Insight
1 Quash
4 Rend Flesh
1 Soratami Cloudskater
1 Distress
I've taken a look over Time Spiral, and here are some of the cards that you might see coming to a Battle of Wits deck near you a couple of months down the road:
Chromatic Star
Chronatog Totem
Faceless Butcher (a common in Torment)
Faceless Devourer
Fathom Seer
Looter il-Kor
Mystical Teachings
Phthisis
Phyrexian Totem
Psychotic Episode
Riftwing Cloudskate
Sage of Epityr
Sudden Death
Tendrils of Corruption
Terramorphic Expanse
Think Twice
Twisted Abomination (common in Scourge)
Willbender (uncommon in Legions)
Wipe Away
Withered Wretch (uncommon in Legions)
Here's the poll results from last week:
Did you like the Blue Snow Aggro column last week? | ||
Yes! I like seeing winning budget decks, regardless of win condition! | 4748 | 70.5% |
Neither. It was just another Building on a Budget column to me. | 1580 | 23.5% |
No! I hate Counterspells, regardless of what deck they're played in. | 404 | 6.0% |
Total | 6732 | 100.0% |
[The survey originally included in this article has been removed.]