Warp World 2010

Posted in Building on a Budget on July 15, 2009

By Jacob Van Lunen

Jacob Van Lunen began playing Magic in 1995. He has participated in organized play at every level of competition and was a member of the winning team at Pro Tour San Diego in 2007, thanks to an innovative draft strategy. As a writer, Van Lunen has had more than three hundred Magic strategy pieces published

Hello and welcome to another edition of Building on a Budget. I hope all of you got to make it out to the prerelease last weekend. Prereleases are a great first chance to better understand a new set. I'm still a big proponent of the new rules changes and I'm happy I got to play in my first sanctioned event with them.

Last week I talked about Chris Boomer's Warp World Revolution. I was very happy with the response I got. A lot of you asked if I would further explore the options the deck might have after Magic 2010 replaces Tenth Edition in Standard. For reference, here's the list we ended up with last week:

Budget Warp World Revolution

Download Arena Decklist

I've refined the list a lot over the course of the last week, and I'd like to show all of you what I'm working with now:

Warp World Revolution 2010

Download Arena Decklist

I'm aware the deck looks completely different, and that's because it is. Magic 2010 will change the metagame a lot. This new list handles a lot of the new changes very well and gives us a good plan against most decks that exist in the current metagame.

Let me explain how I came to these conclusions.

When I first sifted through the Magic 2010 visual spoiler I was smitten with one of my favorite cards of all time, Bogardan Hellkite. The "best" dragon is especially exciting when you consider its applications in the Warp World deck.

Bogardan Hellkite

Another exciting prospect that was brought to my attention in multiple emails is the inclusion of Wort, the Raidmother as a budget replacement for Siege-Gang Commander. Wort gives us a lot of permanents for our Warp World and it lets us use conspire to make post-Warped games a lot less difficult.

Wort, the Raidmother

Last week I expressed my disappointment with Nucklavee, and my opinion here hasn't changed much. I feel the card can easily be cut for more effective spells. It really only affected our Warp World. After I cast an eight-mana sorcery I would like to believe I don't need a support spell to win the game more.

Splashing for Mulldrifter was nice, but I always felt like I was giving my opponent a chance to get back into the game when I cast it. Regal Force seems like a much better engine. It makes a body that sticks around to block just about any creature in the format, and it draws us a huge number of cards.

Regal Force

Murderous Redcap seemed fine, but I wanted to maximize my green permanents and Bloodbraid Elf seemed like it was probably a lot stronger in the deck anyway. I'd like to thank Chris Boomer for this idea.

Bloodbraid Elf

I wanted to see how this deck handled the more popular post Magic 2010 decks. My friend Chris Lachmann and I put together Kithkin, Green-White Overrun, Five-Color Blood, and Faeries and decided to see how the new Warp World deck fared against the most established decks in Standard.

Here's the list we tested against:


Download Arena Decklist

I win the die roll and keep Forest, Forest, Fertile Ground, Farhaven Elf, Bloodbraid Elf, Bogardan Hellkite, and Regal Force. Chris also keeps his hand. I play a Forest and pass, and Chris plays a Windbrisk Heights and passes back. I draw a Mountain, play the Mountain, and enchant my forest with the Fertile Ground. Chris casts Wizened Cenn and passes. I draw another Bloodbraid Elf and cast one of them. I cascade into a Farhaven Elf and I find a second Mountain, then attack for 3. Chris casts a Spectral Procession and attacks for 2. I draw a Fertile Ground, enchant a land, and cast another Bloodbraid Elf. I flip into Trace of Abundance and enchant another land. I decide to attack with just one Bloodbraid Elf before passing. Chris attacks with his team, and I block and trade with his Wizened Cenn. He uses his Windbrisk Heights to cast another Spectral Procession. On my turn I draw a Mountain, play it, attack with my Bloodbraid Elf, and pass the turn with Hellkite mana open. Chris draws his fourth land and casts an Ajani Goldmane. He attempts to activate its –1 ability to pump his team, and I cast my Bogardan Hellkite in response, destroying five of his six creatures. He passes. I draw a Warp World and attack Ajani with my Dragon and my Bloodbraid Elf. Chris trades with the Bloodbraid Elf and Ajani dies. I cast Warp World during my second main phase. I flip up Bogardan Hellkite; Wort, the Raidmother; Kitchen Finks; Karrthus Tyrant of Jund; Keeper of Progenitus; and five lands. He flips up two creatures and two lands, and I'm able to kill both his creatures with my Hellkite. I tap four lands to cast Regal Force and draw seven cards, and Chris concedes.

Here's the list we tested against:

Green-White Overrun

Download Arena Decklist

Chris wins the flip and I mulligan and keep, Forest, Mountain, Trace of Abundance, Bloodbraid Elf, Siege-Gang Commander, and Kitchen Finks. Chris casts Noble Hierarch on turn one and passes. I draw another Mountain, play my Forest, and pass the turn. Chris plays a Windbrisk Heights and casts Qasali Pridemage. I draw another Forest, cast Trace of Abundance, and pass the turn. Chris attacks for 4 with his Pridemage, sacrifices it to destroy my Trace of Abundance, and casts Spectral Procession. I draw a Bogardan Hellkite, play my third land, and cast a Kitchen Finks before passing. Chris attacks with his tokens and uses Windbrisk Heights to put Garruk Wildspeaker onto the battlefield. He untaps the Sunpetal Grove and Windbrisk Heights with Garruk and casts Wilt-Leaf Liege. I untap and draw a Warp World. I cast Bloodbraid Elf and flip into another Kitchen Finks. Chris casts a second Wilt-Leaf Liege and uses the ultimate ability on Garruk to attack for 41. I lose.

Here's the list we tested against:


Download Arena Decklist

I win the flip and keep Forest, Forest, Mountain, Kitchen Finks, Kitchen Finks, Bloodbraid Elf, and Bogardan Hellkite. I play a Forest and pass. Chris plays a Drowned Catacombs and passes back. I draw a Trace of Abundance and cast it, and Chris untaps and casts Bitterblossom. I draw a Mountain, casts Bloodbraid Elf, flip into Farhaven Elf, find another Forest, and attack for 3. Chris goes to 16. plays a third land, and passes. I draw another land, attack with both my creatures and Chris trades with my Farhaven Elf. He goes to 13. Now out of Spellstutter Sprite and Broken Ambitions range, I cast Kitchen Finks. I attempt to cast a second Kitchen Finks, but Chris plays Broken Ambitions. He reveals a Cryptic Command, which he keeps, and I reveal a Fertile Ground that gets sent away. Chris goes to 12 during his upkeep, misses his fourth land drop, and passes. I draw another Bloodbraid Elf and cast it. I reveal a Farhaven Elf and find another land. Chris casts Agony Warp and shrinks my one Elf's toughness and my other Elf's Power, then blocks one with 0 power. On my endstep he uses Peppersmoke to finish off the second Elf and draw a card. Chris goes to 7 during his upkeep and plays a fourth land. He attacks for 1 and passes the turn. I draw a Regal Force and attack with my team. Chris casts Doom Blade targeting my Finks. I attempt to cast a Regal Force, and Chris has another Broken Ambitions. Chris untaps and gets another Faerie token. He attacks with two tokens, plays a land, and passes the turn. I draw another Bogardan Hellkite and attack with my Finks, and he casts another Peppersmoke to finish it off. I decide to pass. Chris thinks for a bit on my end of turn step and decides to cast a Scion of Oona, but I respond by casting a Bogardan Hellkite and sending the damage directly at his face. He dies to his Bitterblossom during his upkeep.

Here's the list we tested against:

Five-Color Blood

Download Arena Decklist

I win the flip again and keep Forest, Forest, Forest, Mountain, Elvish Visionary, Farhaven Elf, and Wort, the Raidmother. I play a Forest and pass. Chris plays a Vivid land and passes. I draw a Trace of Abundance and cast it, and Chris plays another Vivid land. I draw another Farhaven Elf, cast Farhaven Elf finding another land, and pass. Chris casts a Boggart Ram-Gang and attacks for 3. I draw a Kitchen Finks, cast the Kitchen Finks and the other Farhaven Elf, and pass. Chris casts a Bloodbraid Elf and flips into Pyroclasm. He plays it, my creatures die, my Finks comes back, he attacks with both creatures, and I trade with the Boggart Ram-Gang. I draw a Warp World, cast my Wort, the Raidmother and pass the turn. Chris plays another Bloodbraid Elf and flips into an Anathemancer, which deals me no damage. He attacks with both Elves, and I go to eight. I draw a Forest, and cast Warp World with conspire. Once the dust settles I'm able to deal 10 damage with Bogardan Hellkites and attack for 17 with my Hellkites and my Karrthus, Tyrant of Jund.

Quick Aside

Last week some people complained that I was acting as a shill when I endorsed the recent rules changes, specifically the changes to combat, and said they put more emphasis on a skill that has been played down in competitive Magic in the past few years. I truly believe that these new rules will make for extremely interesting and skill testing situations in future games of Magic. I strongly urge everyone to actually play a few matches with the new rules before you draw any harsh conclusions.

I remember being frustrated and confused the first time my opponent put damage on the stack and used a pump spell on their own creature. These types of rules are not intuitive and make newer players turned off when they lose to them. The new set of rules may make you lose an edge you had over new players who don't have a solid grasp of the rules, but they create a lot more room for advanced play between two players that understand the rules well enough.

Revolution 2010

I hope all of you enjoyed this week's revisit of an archetype that seemed to be very popular amongst my readers. I'd like to thank Chris Boomer again for starting the revolution. If nothing else. I hope this article gave you some insight into what decks you should be testing against for the upcoming standard PTQs or your Nationals if you've been lucky enough to qualify. I think Warp World has what it takes to cut the mustard in the new Standard. Bogardan Hellkite really pushes this deck into the realm of awesomeness, and I'm glad we can be competitive without breaking the bank. I recognize that this deck costs about 35–45 tickets to build, which is above average for my lists, but the power level of the deck makes it worth the extra investment. Most competitive decks costs a lot more to put together.

Happy brewing!

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