The May 18, 2017 Update

Posted in Daily Magic Update on May 18, 2017

By Blake Rasmussen

Blake is the content manager for, making him the one you should email if you have thoughts on the website, good or less good (or not good). He's a longtime coverage reporter and hasn't turned down a game of Magic in any format ever.

The Daily Magic Update is a roundup of everything Magic you should know on May 18, 2017. Today's Update is brought to you by throwing Jace.

Today's Must

  1. Interview with the Editor: Gerry Thompson | | Danny West

Pay attention kids, because this is how you conduct an interview and what makes this today's must. West's first question to now Pro Tour Champion Gerry Thompson?

"Be honest. How lucky were you last weekend?"

Even better? Gerry's answer is really good.

After That, Read, Watch, or Listen to These

  1. Team Series Update | Hipsters of the Coast | Beck Holden

Holden looks at the contenders, former contenders, and shoulda-been contenders in the Pro Tour Team Series. Articles of this nature might as well be titled "Musashi, and then everyone else."

  1. Against the Odds: Glorious Superfriends (Standard) | MTGGoldfish | SaffronOlive

It was only a matter of time before Seth (probably better known as SaffronOlive) took up the mantle of Glorious End plus Gideon of the Trials. Despite rushing headlong into a pit of spikes, the results were surprisingly positive. Beefslab is good for that sort of thing.

  1. Beating 4 Popular Decks with Mardu Blue | MTG Mint Card | Kelvin Chew

Mardu fell kind of flat at Pro Tour Amonkhet—maybe what it needs is a little blue? Chew thinks Mardu needs to dip its toes into the pool in order to compete in Standard right now. He went 7-3 at the Pro Tour doing just that, splashing for just enough disruption to keep Marvel on its back foot.

  1. The 3 Mistakes Team CFB Ice Made in Testing | Channel Fireball | Mike Sigrist

The Channel Fireball Ice reflection tour continues, as Sigrist builds on the video by Paulo Vitor Damo da Rosa from right after the Pro Tour. Siggy lists three things their team did wrong in preparing for the Pro Tour—three things you can hopefully avoid when preparing for your next tournament.

  1. Reprint Rumble—Amonkhet Invocations | Original Magic Art | Josh Krause

It's the latest Invocations versus their classic counterparts in another Reprint Rumble. Who wins? Who loses? You decide.

Also, Krause decides, because it's his article and he can do what he want with it.

Nationals Updates

  1. Locations Updated

Locations for this year's return to Nationals have been posted, so, yes, to answer your most pressing question and the one I receive all the time: Belarus nationals will in fact be held in Minsk. The Minsk lobby can back off now.

What People Are Talking About

Mark Rosewater introduced a new group we've started up in R&D focused exclusively on healthy tournament environments. There will be more information coming soon on DailyMTG when we introduce the team and explain a bit more about its goals, purpose, and tactics. So stay tuned.

But if you're looking for some more conversation about this, Paulo Vitor Damo da Rosa recorded a video about this news that you can view here.

  1. Throwing Jace

In yesterday's Magic Story, something amazing happened: Nissa threw Jace. At an opponent. Like he was a big rock. Which, let's face it, is his best-case scenario in a physical fight.

So the story-loving community responded. Hirfael's Blog posted this gif, others asked for promo art of this momentous occasion, and it was the top comment on the main story thread on Reddit. People love thrown Jace, apparently.

Deck of the Day

  1. Peter Vieren's Blue-Red Control

Marvel and Zombies were the talk of the Pro Tour, but scouring the decklists of high-performers in the Standard portion nets some gems. Blue-Red Control was well-known going into the Pro Tour, but it kind of fell flat. At least that's the story. Peter Vieren would disagree, however, after going 8-2 in Standard.

The part where Vieren diverged from many people was in including both Glimmer of Genius and Hieroglyphic Illumination, giving him more card draw than just about any other deck. Plus, with Censor, Negate, Essence Scatter, Disallow, Void Shatter, and, of course, Torrential Gearhulk, the deck has a counterspell for every situation.

And for the decks against which counterspells aren't great, like Zombies? Sweltering Suns, Magma Spray, and Harnessed Lightning are all some of the best possible removal spells against the undead menace.

Plus, the deck gets to take a turn post-board with Dynavolt Tower and Thing in the Ice. It's like the twist at the end of a movie, but instead it's a turn in Game 2 and, if necessary, Game 3.

Blue-Red Control

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