Blake is the content manager for DailyMTG.com, making him the one you should email if you have thoughts on the website, good or less good (or not good). He's a longtime coverage reporter and hasn't turned down a game of Magic in any format ever.
Standard gameplay is currently complex, interesting, and coming to your screen for many, many hours this weekend as you get two Grand Prix viewing experiences for the price of one (that is, still free). So don't worry about the weekend—your plans have already been made for you.
Some Pro Tour competitors get by with only writing one tournament report. Pascal Maynard wrote two. This is the more extensive of them, so dive right in to learn more about the most interesting deck that made the Top 8 (with apologies to Jeskai Approach).
Tessitore gives you behind-the-scenes look on what it's like to write card names and flavor text for Magic. There are a lot more people involved in writing our game than you might realize, so if you've ever wanted to do so, Tessitore's guide is a good way to find our more on how to get started.
Did you know that Iconic Masters comes out next week?! It seems like so long ago that it debuted at HASCON, but it's really almost here. Nizzahon goes over what cards you should be drafting if you get a chance to crack some of these beautiful boosters.
There are content creators fervently working on Unstable previews right this very minute. April King has a preview. They start Monday and run till the full set is revealed on Nov. 22. But keep an eye on social media this weekend (maybe even today . . . ) for the first hints of what's to come.
At first glance, this looks like any other Temur Energy deck. Yawn, right? We've been there before, bought a hat, and own the soundtrack. But then you look closer. Carnage Tyrant? Well, all right, that's a powerful card. Seems fine. And then—Onward // Victory? What in the who now?
Those two cards together pretty much instantly kill anyone, even through blockers. Carnage Tyrant's hexproof means it's difficult to disrupt, and the energy color fixing package means the Victory half is quite splashable. The result is that, at some point, you might be facing a 14/6 hexproof, trampling, double-striking Dinosaur coming your way for 28 points of damage.