Into The Dungeon

Posted in Feature on November 16, 2004

By Jay Moldenhauer-Salazar

Today is a day I veer wildly away from the usual focus of this column (that's Magic Online” for those of you still waking up) and preview an Unhinged card. Some of you, I know, are already hitting the “Discuss” button below so that you can respond with outrage. “How dare Wizards force JMS to do an Unhinged preview! It's a snub in the face of Magic Online players everywhere! Unhinged will never come to MTGO, so why torture us? Down with the oppressive marketing dictators! YEEEAAAARRRRGGGGGHHHHH!”

See, the thing is, every weekly columnist is doing an Unhinged preview either last week or this week. For most of us, this means we're going off-topic (for example, does Mike Flores think Richard Garfield, Ph.D. is going to be making a splash on the tournament scene?). Let's all embrace the spirit of Unhinged and have some fun.

Besides, I think this card is really cool:

Enter the Dungeon

Welcome back, Shahrazad! I started playing Magic after Arabian Nights, so I have never experienced the subgame-goodness of Shahrazad. For those who have, this card should bring a smile to your face.


Before I dive into the wacky details behind Enter the Dungeon, let me say a few more words about Magic Online. First off, this is a great card to demonstrate why Unhinged doesn't make sense for online play (Ass Whuppin' ain't a bad example either). Physical activities like hunkering beneath one's table are the sort of things reserved for face-to-face play.

That said, I think it's fun to imagine what Enter the Dungeon might look like if Alan Comer or Rachel Reynolds programmed it. Wouldn't it be spiffy if, after Enter the Dungeon resolved, the screen shrunk, all backgrounds were replaced by a dungeon motif, and Avatars appeared darkened with flashlights beneath their chins? Or maybe in the Casual Constructed room, the Avatars would crouch beneath their tables when playing an Enter the Dungeon subgame? Or maybe a cool, Frankensteinian theme song could play when starting a subgame, culminating in maniacal Vincent Price laughter?

Okay, I'm done.

Just the FAQs, Ma'am

Here are the two entries from the Unhinged FAQ regarding Enter the Dungeon:

Q: Do Double cards and Time Machine apply to the next subgame?
A: Yes, subgames do count as games for the purposes of "the next game played" cards.

Q: What happens if we're in the middle of a subgame and someone plays an Enter the Dungeon?
A: Start the new subgame under another table.

It may also be worth taking a peek into Magic's Comprehensive Rulebook to understand the particularities of subgames. I think we can all agree that 506.1 is, shall we say, challenged by Unhinged.

506. Subgames

506.1. One card (Shahrazad) allows players to play a Magic subgame. A "subgame" is the game created by Shahrazad. The "main game" is the game in which Shahrazad was played. The main game is suspended while the subgame is in progress. It resumes when the subgame ends.

506.2. Any main-game abilities that trigger while the subgame is in progress aren't put onto the stack until the subgame is completed.

506.3. To start the subgame, each player removes his or her library from the game face down. It becomes that player's deck in the subgame. Abilities that trigger on cards being removed from the main game face down will trigger.

506.3a A player's deck in the subgame may have less than the minimum number of cards. If a player's deck contains less than seven cards, the player will lose the game as soon as it starts, even if he or she mulligans. (See rule 420, "State-Based Effects.")

506.4. The subgame proceeds like a normal game. Randomly determine which player goes first.

506.5. All objects in the main game and all cards outside the main game are considered outside the subgame (except those specifically brought into the subgame).

506.5a Some effects can bring cards into a game from outside of it. Cards brought into a subgame from a main game are considered to be removed from the main game. Abilities in the main game that trigger on objects being removed from the main game will trigger.

506.6. At the end of a subgame, each player puts all objects that were brought into the subgame into his or her library in the main game, then shuffles that library. Cards removed from the game in the subgame are not put into the player's main-game library. Instead they remain removed from the game in the main game.
Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.

506.7. If another subgame is created during a subgame, there can be multiple subgames and main games. Each main game has one subgame, and each subgame has one main game. In this case, some games will be considered both a main game and a subgame at the same time.

Clear? Okay, now let's see what we've really got here...


You're going to need a lot of tables...

I think we can all agree that the most fun way to build a deck around Enter the Dungeon is to induce the most subgames humanly possible thereby creating the most complex, bizarre single Magic game in history. Mark Gottlieb, unsurprisingly, already did this with a focus on Shahrazad. The sort of tricks he invoked--Mirari, Spellweaver Helix, Fork, Panoptic Mirror, Burning Wish--these are all worthy ways of making your opponent concede due to insanity. In fact, you can recreate Mark's deck with some tweaks to give yourself eight subgame-creators, and thus twice the opportunity to get your subgame groove on.

It's fun and nostalgic to think of Enter the Dungeon as a Shahrazad reprint, but to me the fun is looking at what's unique about Enter the Dungeon. In my mind, there are three key difference you want to play up in a Dungeon deck:

1) If you win, you get two cards.

If you lose a Shahrazad subgame, you lose half your life. That means it's dangerous to lose. If you lose an Enter the Dungeon subgame, there aren't a lot of consequences. The winner, meanwhile, gets any two cards from her deck. This puts the emphasis on winning the subgame more than losing it. It also means that after you win your first subgame you're almost guaranteed another one since you can tutor for another copy of Enter the Dungeon. Some good two-card packets that come immediately to mind are:

Enter the Dungeon, Anarchist (or Eternal Witness)
Enter the Dungeon, Burning Wish (or Death Wish)
Enter the Dungeon, Recoup
Enter the Dungeon, Overmaster
Enter the Dungeon, Panoptic Mirror (once you have that kind of mana)

Of course, I guess you could make a deck whose object was to actually lose each subgame, thus slowly shrinking your opponent's available deck for future subgames (note rule 506.3a). Combine Enter the Dungeon with Traumatize, for example, and some potentially funny things can happen. Since the prize for winning a subgame is any two cards from your library, though, I just don't see how you can hope to stay alive to make a strategy like this work. I think focusing on winning the subgames, thus plopping another Enter the Dungeon into your hand, is the correct way to go.

2) It's a race to five life.

All you have to do to earn your two free cards is deal five damage to an opponent. You can (and should) build your deck accordingly. Use quick creatures. Use direct damage. Use a low mana-curve. Don't worry about your deck surviving to the midgame or after, because in an Enter the Dungeon subgame there's pretty much nothing after the early game. Incidentally, this makes conditional cards like Browbeat and Book Burning a lot more predictable in subgame use.

3) You're playing under a table.

I'm not sure what to say about this one except that you have a decided advantage if you're short and/or petite. Choose to play at a tiny table and you can laugh your, dare I say, ass off playing Unhinged against that big, basketball-toting brother of yours. Also, I think the strategy here is to scout out the table ahead of time and make sure you're playing on the side with less gum stuck to its underside. As an added bonus, you're almost immune to other players' Ass-Whuppin's when playing a subgame.

After all of that, let's throw an Online Extended decklist at ya, pretending for a moment that Unhinged actually did make it into online play:

Dungeon Master

Download Arena Decklist

Honestly, cards like Enter the Dungeon make me want to attend the Unhinged Release event on November 20th. I'm not the only one, either. After hearing about Unhinged and having me show her some of the preview cards, my wife mentioned that she's actually considering attending. I mean, really: Who doesn't want to jump under the table for a Dungeon grudge game? Just don't forget the Vincent Price laughter whenever Enter the Dungeon resolves.

Moving right along...

The Champion of Kamigawa

As I mentioned during Top 10 Week, November 6th brought the invitation-only Champions of Kamigawa Championship. All 266 people who played in the final earned their invitation via an impressive finish during the Release Events, and they competed for a ton of prizes. After nine rounds of Sealed Deck, these folks emerged as the best of the best:

1. VaiN
2. shir kahn
3. redshirtdown
4. AsianInvasion
5. Afterlife
6. nateetan
7. rhoaen
8. Sloniki

Congrats go to VaiN, aka Mats Neumann from Sweden, who not only won a small mountain of Champions booster packs, but also took home the framed original art for Time Stop! I had a chance to catch up with him after the tournament, and he was gracious enough to give me this summary of the experience.

He says:

“Well it was indeed a rather strange tournament for me. Having qualified I wasn't sure that I would be able to play since I was going to Helsinfors (Capital of Finland) to play in the Grand Prix the same weekend. Once at the GP site, I didn't do too well and dropped from the tournament before Saturday's competition was over. Then one of my friends told me he had his laptop with him, and that they had WLAN in their hotel room. So I quickly went there and started the tournament, which was at 7pm in the evening, Finnish time. Looking ahead at 9 rounds of play, and a possible top 8, I wasn't going to bed in the next 10 hours or even more.

“I opened a really strong sealed deck with one big bomb, Kokusho the Evening Star. I was also lucky to have other strong cards in black such as Hidden Laughter, Devouring Greed, Thief of Hope, Rend Spirit and Pull Under. I paired my black with green (Kodama's Reach, Time of Need, Kami of the Hunt, Burr Grafter, Moss Kami, 2x green Zubera, Venerable Kumo), and added a red splash for Glacial Ray, Hanabi Blast and Kami of Fire's Roar.

“The Top 8 draft started at about 3:40am. I ended up with 11 spirits (Horobi, Death's Wail, Kabuto Moth, Thief of Hope), 4 Samurai (Nagao, 2x Cursed Ronin, Nezumi Ronin) and Nezumi Shortfang as creatures, and Befoul, Devouring Greed, Distress, Blessed Breath and 2x Indomitable Will as my tricks. Since I felt I had a really strong deck, I chose to run 18 land to minimize any risk of manascrew.

“Once the games started I was granted very good draws during the whole top 8, not losing a single game. It all ended about 6:40am, Sunday morning.
Afterwards I celebrated with some chocolate out of the minibar, and then went with my friends back to the GP-site to play in a Team Limited tournament... but that's another story!”

VaiN, my friend, you are one dedicated Magic player. Nicely done and congrats!

Constructing Preconstructed

Now that Champions of Kamigawa has arrived in Magic Online, it's time to revive my “Preconstructing Constructed” experiment. A natural response might be, “You're what!?” If the background I give today isn't enough for you, either check out the Star City Games website archives or do an Internet search on “Blog Elemental” and you're sure to find it.

The idea is this: A lot of new players approach deckbuilding with a new set by buying Preconstructed decks and slowly evolving them into more focused decks. Aaron talked about this phenomenon recently (incidentally, he also referenced my initial Blog Elemental experiment in the article). I want to recreate this experience by taking a Champions of Kamigawa precon, play iting, and slowly changing it into something that's fun to play in the Casual room of Magic Online. Each week, in addition to my other topics, expect me to explore card interactions, games, and tweaks to the deck. By January (or sooner, if you're getting bored), I'll consider my deck finished.

Below are the guidelines I'll be using during this experiment. If for some reason you see me needlessly violating one or more of these guidelines, feel free to challenge me on the Message Boards.

The Guidelines:

  1. The goal is to make a fun deck to play that wins its fair share of games in the Casual Constructed room of Magic Online. This is not an effort to make a competitive tournament deck.
  2. This experiment is meant to be entertaining for all sorts of players, but I particularly want Magic Online beginners to find it accessible. As a result:
    • I may be explaining some basic principles in the articles.
    • I will be trying to keep expensive rares out of the deck (but not avoiding them if I think they significantly enhance the deck).
  3. I will not make changes to the deck until playing at least five games with each current decklist.
  4. I will change no more than five cards per revision.

Two Choices

There are two questions I'm going to ask you to make for me today. First, you need to decide which precon I evolve. If you aren't familiar with them, the decklists can be found at the bottom of the Champions of Kamigawa product page.

[The survey originally included in this article has been removed.]

Second, you need to decide what format I'm designing my deck for (note, I'm only picking formats I think would be fun with this experiment):

[The survey originally included in this article has been removed.]

No matter which deck and format you choose, I guarantee it will be a fun ride. As you know, I tend to focus on the weirder card interactions, so whatever happens will surely deserve the “Casual” moniker.

May your table be free of gum,


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