EVENT COVERAGE
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by Nate PriceFeature Match Round 14Masashiro Kuroda vs. Takayuki Takagi
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by Nate PriceSunday, 5:13 p.m.Drawing a Crowd: An Interview with Jaime Jones
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by Nate PriceDrafting with Akira AsaharaBuilding a Monster House
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by Nate PriceFeature Match Round 11Masashi Oiso vs. Jun’ya Iyanaga
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by Nate PriceFeature Match Round 10Martin Juza vs. Yuuya Watanabe
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by Nate PriceSunday, 10:50 a.m.Drafting with Martin Juza
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by Event Coverage StaffDay 1 Undefeated Decks8-0 Decks from Day 1
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by Event Coverage StaffDay 1 CoverageCoverage from Saturday, October 31th
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by Event Coverage StaffInfo : Fact Sheet
Day 1 Undefeated Decks
Creature (18)
1 Cliff Threader 1 Kazandu Blademaster 2 Kor Hookmaster 1 Kor Outfitter 2 Kor Skyfisher 2 Bladetusk Boar 1 Goblin Bushwhacker 1 Goblin Guide 1 Murasa Pyromancer 2 Plated Geopede 1 Ruinous Minotaur 1 Tuktuk Grunts 1 Hedron Scrabbler 1 Stonework PumaSorcery (1)
1 Magma RiftSideboard (60)
1 Makindi Shieldmate 2 Ondu Cleric 1 Pillarfield Ox 1 Pitfall Trap 1 Shieldmate's Blessing 1 Sunspring Expedition 1 Caller of Gales 1 Cancel 1 Into the Roil 1 Merfolk Seastalkers 1 Quest for Ancient Secrets 1 Shoal Serpent 1 Sky Ruin Drake 1 Spreading Seas 1 Summoner's Bane 1 Welkin Tern 2 Whiplash Trap 3 Blood Seeker 1 Bog Tatters 1 Grim Discovery 1 Guul Draz Vampire 1 Heartstabber Mosquito 1 Hideous End 1 Mire Blight 2 Ravenous Trap 1 Vampire Hexmage 1 Vampire Nighthawk 1 Lavaball Trap 1 Mark of Mutiny 1 Quest for Pure Flame 1 Beastmaster Ascension 1 Grazing Gladehart 1 Greenweaver Druid 1 Joraga Bard 2 Nissa's Chosen 1 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Predatory Urge 1 Primal Bellow 1 Tajuru Archer 2 Timbermaw Larva 2 Mindless Null 1 Zendikar Farguide 1 Expedition Map 1 Spidersilk Net 1 Trailblazer's Boots 1 Jwar Isle Refuge 3 Piranha Marsh 1 Soaring Seacliff 1 Verdant CatacombsWhite (14)
1 Cliff Threader 1 Kazandu Blademaster 2 Kor Hookmaster 1 Kor Outfitter 2 Kor Skyfisher 1 Makindi Shieldmate 2 Ondu Cleric 1 Pillarfield Ox 1 Pitfall Trap 1 Shieldmate's Blessing 1 Sunspring ExpeditionBlue (12)
1 Caller of Gales 1 Cancel 1 Into the Roil 1 Merfolk Seastalkers 1 Quest for Ancient Secrets 1 Shoal Serpent 1 Sky Ruin Drake 1 Spreading Seas 1 Summoner's Bane 1 Welkin Tern 2 Whiplash TrapBlack (15)
3 Blood Seeker 1 Bog Tatters 1 Grim Discovery 1 Guul Draz Vampire 1 Heartstabber Mosquito 1 Hideous End 1 Mire Blight 2 Ravenous Trap 1 Vampire Hexmage 1 Vampire Nighthawk 2 Mindless NullRed (15)
2 Bladetusk Boar 1 Goblin Bushwhacker 1 Goblin Guide 1 Murasa Pyromancer 2 Plated Geopede 1 Ruinous Minotaur 1 Tuktuk Grunts 1 Magma Rift 1 Seismic Shudder 1 Slaughter Cry 1 Lavaball Trap 1 Mark of Mutiny 1 Quest for Pure FlameGreen (14)
1 Beastmaster Ascension 1 Grazing Gladehart 1 Greenweaver Druid 1 Joraga Bard 2 Nissa's Chosen 1 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Predatory Urge 1 Primal Bellow 1 Tajuru Archer 2 Timbermaw Larva 1 Zendikar FarguideColorless (30)
1 Arid Mesa 8 Plains 8 Mountain 1 Hedron Scrabbler 1 Stonework Puma 1 Khalni Gem 1 Trusty Machete 1 Expedition Map 1 Spidersilk Net 1 Trailblazer's Boots 1 Jwar Isle Refuge 3 Piranha Marsh 1 Soaring Seacliff 1 Verdant Catacombs1 (12)
1 Goblin Bushwhacker 1 Goblin Guide 1 Trusty Machete 1 Shieldmate's Blessing 1 Sunspring Expedition 1 Caller of Gales 1 Quest for Ancient Secrets 1 Guul Draz Vampire 1 Mire Blight 1 Quest for Pure Flame 1 Primal Bellow 1 Expedition Map2 (23)
1 Cliff Threader 1 Kazandu Blademaster 1 Kor Outfitter 2 Kor Skyfisher 2 Plated Geopede 1 Hedron Scrabbler 1 Seismic Shudder 2 Ondu Cleric 1 Into the Roil 1 Spreading Seas 1 Welkin Tern 3 Blood Seeker 1 Grim Discovery 1 Vampire Hexmage 2 Nissa's Chosen 1 Oran-Rief Survivalist 1 Trailblazer's Boots3 (19)
2 Kor Hookmaster 1 Ruinous Minotaur 1 Stonework Puma 1 Magma Rift 1 Slaughter Cry 1 Makindi Shieldmate 1 Pitfall Trap 1 Cancel 1 Hideous End 1 Vampire Nighthawk 1 Mark of Mutiny 1 Beastmaster Ascension 1 Grazing Gladehart 1 Greenweaver Druid 1 Oran-Rief Recluse 1 Tajuru Archer 2 Mindless Null4 (13)
2 Bladetusk Boar 1 Khalni Gem 1 Pillarfield Ox 1 Merfolk Seastalkers 1 Summoner's Bane 1 Heartstabber Mosquito 2 Ravenous Trap 1 Joraga Bard 1 Predatory Urge 2 Timbermaw Larva8 (1)
1 Lavaball TrapCommon (75)
8 Plains 8 Mountain 1 Cliff Threader 2 Kor Hookmaster 1 Kor Outfitter 2 Kor Skyfisher 2 Bladetusk Boar 2 Plated Geopede 1 Ruinous Minotaur 1 Tuktuk Grunts 1 Hedron Scrabbler 1 Stonework Puma 1 Magma Rift 1 Seismic Shudder 1 Slaughter Cry 1 Makindi Shieldmate 2 Ondu Cleric 1 Pillarfield Ox 1 Shieldmate's Blessing 1 Sunspring Expedition 1 Caller of Gales 1 Cancel 1 Into the Roil 1 Shoal Serpent 1 Sky Ruin Drake 1 Spreading Seas 1 Welkin Tern 2 Whiplash Trap 3 Blood Seeker 1 Bog Tatters 1 Grim Discovery 1 Guul Draz Vampire 1 Heartstabber Mosquito 1 Hideous End 1 Mire Blight 1 Vampire Hexmage 1 Mark of Mutiny 1 Grazing Gladehart 1 Joraga Bard 2 Nissa's Chosen 1 Oran-Rief Recluse 1 Oran-Rief Survivalist 2 Timbermaw Larva 2 Mindless Null 1 Zendikar Farguide 1 Spidersilk Net 3 Piranha Marsh 1 Soaring SeacliffUncommon (18)
1 Kazandu Blademaster 1 Murasa Pyromancer 1 Khalni Gem 1 Trusty Machete 1 Pitfall Trap 1 Merfolk Seastalkers 1 Quest for Ancient Secrets 1 Summoner's Bane 2 Ravenous Trap 1 Vampire Nighthawk 1 Quest for Pure Flame 1 Greenweaver Druid 1 Primal Bellow 1 Tajuru Archer 1 Expedition Map 1 Trailblazer's Boots 1 Jwar Isle RefugeRare (7)
1 Arid Mesa 1 Goblin Bushwhacker 1 Goblin Guide 1 Lavaball Trap 1 Beastmaster Ascension 1 Predatory Urge 1 Verdant CatacombsCreature (14)
1 Giant Scorpion 1 Hagra Crocodile 1 Hagra Diabolist 1 Halo Hunter 1 Heartstabber Mosquito 1 Kalitas, Bloodchief of Ghet 2 Vampire Hexmage 2 Highland Berserker 1 Molten Ravager 1 Murasa Pyromancer 1 Obsidian Fireheart 1 Plated GeopedeSideboard (60)
1 Molten Ravager 1 Armament Master 1 Arrow Volley Trap 1 Brave the Elements 1 Emeria Angel 1 Journey to Nowhere 1 Kor Duelist 3 Kor Outfitter 1 Kor Sanctifiers 1 Pillarfield Ox 1 Shieldmate's Blessing 1 Sunspring Expedition 1 World Queller 2 Aether Figment 1 Cancel 1 Ior Ruin Expedition 1 Paralyzing Grasp 1 Reckless Scholar 1 Seascape Aerialist 1 Shoal Serpent 2 Sky Ruin Drake 1 Tempest Owl 2 Trapfinder's Trick 1 Umara Raptor 1 Windrider Eel 1 Bog Tatters 1 Mindless Null 1 Mire Blight 1 Vampire's Bite 1 Goblin Ruinblaster 1 Unstable Footing 3 Beast Hunt 1 Frontier Guide 1 Joraga Bard 1 Khalni Heart Expedition 1 Mold Shambler 1 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Quest for the Gemblades 4 Scythe Tiger 1 Turntimber Basilisk 1 Vastwood Gorger 1 Vines of Vastwood 1 Hedron Scrabbler 1 Spidersilk Net 1 Kabira Crossroads 1 Quest for Pure Flame 3 Slaughter CryWhite (14)
1 Armament Master 1 Arrow Volley Trap 1 Brave the Elements 1 Emeria Angel 1 Journey to Nowhere 1 Kor Duelist 3 Kor Outfitter 1 Kor Sanctifiers 1 Pillarfield Ox 1 Shieldmate's Blessing 1 Sunspring Expedition 1 World QuellerBlue (13)
1 Cancel 1 Ior Ruin Expedition 1 Paralyzing Grasp 1 Reckless Scholar 1 Seascape Aerialist 1 Shoal Serpent 2 Sky Ruin Drake 1 Tempest Owl 2 Trapfinder's Trick 1 Umara Raptor 1 Windrider EelBlack (17)
1 Giant Scorpion 1 Hagra Crocodile 1 Hagra Diabolist 1 Halo Hunter 1 Heartstabber Mosquito 1 Kalitas, Bloodchief of Ghet 2 Vampire Hexmage 1 Disfigure 1 Hideous End 1 Mind Sludge 1 Quest for the Gravelord 1 Soul Stair Expedition 1 Bog Tatters 1 Mindless Null 1 Mire Blight 1 Vampire's BiteRed (16)
2 Highland Berserker 2 Molten Ravager 1 Murasa Pyromancer 1 Obsidian Fireheart 1 Plated Geopede 1 Burst Lightning 1 Spire Barrage 1 Zektar Shrine Expedition 1 Goblin Ruinblaster 1 Unstable Footing 1 Quest for Pure Flame 3 Slaughter CryGreen (17)
3 Beast Hunt 1 Frontier Guide 1 Joraga Bard 1 Khalni Heart Expedition 1 Mold Shambler 1 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Quest for the Gemblades 4 Scythe Tiger 1 Turntimber Basilisk 1 Vastwood Gorger 1 Vines of VastwoodColorless (23)
1 Scalding Tarn 9 Swamp 8 Mountain 2 Aether Figment 1 Hedron Scrabbler 1 Spidersilk Net 1 Kabira Crossroads1 (17)
1 Disfigure 1 Quest for the Gravelord 1 Soul Stair Expedition 1 Burst Lightning 1 Brave the Elements 1 Kor Duelist 1 Shieldmate's Blessing 1 Sunspring Expedition 1 Mire Blight 1 Vampire's Bite 1 Unstable Footing 4 Scythe Tiger 1 Vines of Vastwood 1 Quest for Pure Flame2 (20)
2 Vampire Hexmage 2 Highland Berserker 1 Plated Geopede 1 Zektar Shrine Expedition 1 Armament Master 1 Journey to Nowhere 3 Kor Outfitter 1 Ior Ruin Expedition 1 Tempest Owl 2 Trapfinder's Trick 1 Frontier Guide 1 Khalni Heart Expedition 1 Oran-Rief Survivalist 1 Quest for the Gemblades 1 Hedron Scrabbler3 (16)
1 Giant Scorpion 2 Molten Ravager 1 Hideous End 1 Kor Sanctifiers 1 Cancel 1 Paralyzing Grasp 1 Reckless Scholar 1 Umara Raptor 1 Mindless Null 1 Goblin Ruinblaster 1 Oran-Rief Recluse 1 Turntimber Basilisk 3 Slaughter Cry4 (11)
1 Hagra Crocodile 1 Heartstabber Mosquito 1 Obsidian Fireheart 1 Emeria Angel 1 Pillarfield Ox 1 Windrider Eel 3 Beast Hunt 1 Joraga Bard 1 Mold Shambler5 (10)
1 Hagra Diabolist 1 Halo Hunter 1 Mind Sludge 1 Spire Barrage 1 Arrow Volley Trap 1 World Queller 1 Seascape Aerialist 2 Sky Ruin Drake 1 Bog Tatters7 (1)
1 Kalitas, Bloodchief of GhetCommon (78)
9 Swamp 8 Mountain 1 Giant Scorpion 1 Hagra Crocodile 1 Heartstabber Mosquito 2 Vampire Hexmage 2 Highland Berserker 2 Molten Ravager 1 Plated Geopede 1 Disfigure 1 Hideous End 1 Soul Stair Expedition 1 Burst Lightning 1 Spire Barrage 1 Zektar Shrine Expedition 1 Journey to Nowhere 3 Kor Outfitter 1 Kor Sanctifiers 1 Pillarfield Ox 1 Shieldmate's Blessing 1 Sunspring Expedition 2 Aether Figment 1 Cancel 1 Ior Ruin Expedition 1 Paralyzing Grasp 1 Shoal Serpent 2 Sky Ruin Drake 1 Tempest Owl 2 Trapfinder's Trick 1 Umara Raptor 1 Windrider Eel 1 Bog Tatters 1 Mindless Null 1 Mire Blight 1 Vampire's Bite 3 Beast Hunt 1 Joraga Bard 1 Khalni Heart Expedition 1 Mold Shambler 1 Oran-Rief Recluse 1 Oran-Rief Survivalist 4 Scythe Tiger 1 Vastwood Gorger 1 Vines of Vastwood 1 Hedron Scrabbler 1 Spidersilk Net 1 Kabira Crossroads 3 Slaughter CryUncommon (15)
1 Hagra Diabolist 1 Murasa Pyromancer 1 Mind Sludge 1 Quest for the Gravelord 1 Arrow Volley Trap 1 Brave the Elements 1 Kor Duelist 1 Reckless Scholar 1 Seascape Aerialist 1 Goblin Ruinblaster 1 Unstable Footing 1 Frontier Guide 1 Quest for the Gemblades 1 Turntimber Basilisk 1 Quest for Pure FlameCreature (15)
1 Bala Ged Thief 1 Bog Tatters 1 Hagra Diabolist 1 Heartstabber Mosquito 2 Nimana Sell-Sword 1 Surrakar Marauder 1 Goblin Guide 1 Goblin Shortcutter 1 Hellfire Mongrel 1 Highland Berserker 1 Murasa Pyromancer 2 Plated Geopede 1 Stonework PumaSorcery (1)
1 Mind SludgeEnchantment (1)
1 Quest for the GravelordSideboard (61)
1 Arrow Volley Trap 1 Bold Defense 2 Caravan Hurda 1 Iona, Shield of Emeria 1 Journey to Nowhere 1 Kor Aeronaut 1 Kor Duelist 2 Kor Hookmaster 1 Kor Outfitter 1 Kor Skyfisher 1 Narrow Escape 1 Noble Vestige 1 Pillarfield Ox 1 Aether Figment 1 Archmage Ascension 1 Caller of Gales 1 Lethargy Trap 1 Merfolk Seastalkers 1 Quest for Ancient Secrets 1 Reckless Scholar 1 Seascape Aerialist 1 Shoal Serpent 1 Sky Ruin Drake 2 Spell Pierce 2 Spreading Seas 1 Tempest Owl 1 Welkin Tern 1 Whiplash Trap 1 Bloodghast 1 Feast of Blood 1 Grim Discovery 1 Guul Draz Vampire 1 Hagra Crocodile 1 Mindless Null 1 Vampire Lacerator 2 Goblin War Paint 1 Nissa's Chosen 2 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Quest for the Gemblades 1 River Boa 1 Scute Mob 1 Summoning Trap 1 Tanglesap 1 Territorial Baloth 2 Vastwood Gorger 1 Vines of Vastwood 2 Explorer's Scope 2 Spidersilk Net 2 Graypelt Refuge 1 Soaring SeacliffWhite (15)
1 Arrow Volley Trap 1 Bold Defense 2 Caravan Hurda 1 Iona, Shield of Emeria 1 Journey to Nowhere 1 Kor Aeronaut 1 Kor Duelist 2 Kor Hookmaster 1 Kor Outfitter 1 Kor Skyfisher 1 Narrow Escape 1 Noble Vestige 1 Pillarfield OxBlue (16)
1 Archmage Ascension 1 Caller of Gales 1 Lethargy Trap 1 Merfolk Seastalkers 1 Quest for Ancient Secrets 1 Reckless Scholar 1 Seascape Aerialist 1 Shoal Serpent 1 Sky Ruin Drake 2 Spell Pierce 2 Spreading Seas 1 Tempest Owl 1 Welkin Tern 1 Whiplash TrapBlack (17)
1 Bala Ged Thief 1 Bog Tatters 1 Hagra Diabolist 1 Heartstabber Mosquito 2 Nimana Sell-Sword 1 Surrakar Marauder 1 Hideous End 1 Mind Sludge 1 Quest for the Gravelord 1 Bloodghast 1 Feast of Blood 1 Grim Discovery 1 Guul Draz Vampire 1 Hagra Crocodile 1 Mindless Null 1 Vampire LaceratorRed (10)
1 Goblin Guide 1 Goblin Shortcutter 1 Hellfire Mongrel 1 Highland Berserker 1 Murasa Pyromancer 2 Plated Geopede 1 Burst Lightning 2 Goblin War PaintGreen (13)
1 Nissa's Chosen 2 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Quest for the Gemblades 1 River Boa 1 Scute Mob 1 Summoning Trap 1 Tanglesap 1 Territorial Baloth 2 Vastwood Gorger 1 Vines of VastwoodColorless (30)
1 Teetering Peaks 9 Swamp 8 Mountain 1 Stonework Puma 1 Adventuring Gear 1 Blazing Torch 1 Trusty Machete 1 Aether Figment 2 Explorer's Scope 2 Spidersilk Net 2 Graypelt Refuge 1 Soaring Seacliff1 (17)
1 Goblin Guide 1 Quest for the Gravelord 1 Burst Lightning 1 Adventuring Gear 1 Blazing Torch 1 Trusty Machete 1 Kor Duelist 1 Caller of Gales 1 Quest for Ancient Secrets 2 Spell Pierce 1 Guul Draz Vampire 1 Vampire Lacerator 1 Scute Mob 1 Vines of Vastwood 2 Explorer's Scope2 (23)
1 Surrakar Marauder 1 Goblin Shortcutter 1 Highland Berserker 2 Plated Geopede 1 Journey to Nowhere 1 Kor Aeronaut 1 Kor Outfitter 1 Kor Skyfisher 2 Spreading Seas 1 Tempest Owl 1 Welkin Tern 1 Bloodghast 1 Feast of Blood 1 Grim Discovery 2 Goblin War Paint 1 Nissa's Chosen 1 Oran-Rief Survivalist 1 Quest for the Gemblades 1 River Boa 1 Tanglesap3 (13)
1 Hellfire Mongrel 1 Stonework Puma 1 Hideous End 1 Bold Defense 2 Kor Hookmaster 1 Narrow Escape 1 Noble Vestige 1 Archmage Ascension 1 Reckless Scholar 1 Mindless Null 2 Oran-Rief Recluse4 (8)
1 Bala Ged Thief 1 Heartstabber Mosquito 2 Nimana Sell-Sword 1 Pillarfield Ox 1 Lethargy Trap 1 Merfolk Seastalkers 1 Hagra Crocodile5 (10)
1 Bog Tatters 1 Hagra Diabolist 1 Mind Sludge 1 Arrow Volley Trap 2 Caravan Hurda 1 Seascape Aerialist 1 Sky Ruin Drake 1 Whiplash Trap 1 Territorial Baloth9 (1)
1 Iona, Shield of EmeriaCommon (76)
1 Teetering Peaks 9 Swamp 8 Mountain 1 Bog Tatters 1 Heartstabber Mosquito 2 Nimana Sell-Sword 1 Surrakar Marauder 1 Goblin Shortcutter 1 Highland Berserker 2 Plated Geopede 1 Stonework Puma 1 Hideous End 1 Burst Lightning 1 Adventuring Gear 1 Blazing Torch 1 Bold Defense 2 Caravan Hurda 1 Journey to Nowhere 2 Kor Hookmaster 1 Kor Outfitter 1 Kor Skyfisher 1 Narrow Escape 1 Noble Vestige 1 Pillarfield Ox 1 Aether Figment 1 Caller of Gales 1 Lethargy Trap 1 Shoal Serpent 1 Sky Ruin Drake 2 Spell Pierce 2 Spreading Seas 1 Tempest Owl 1 Welkin Tern 1 Whiplash Trap 1 Grim Discovery 1 Guul Draz Vampire 1 Hagra Crocodile 1 Mindless Null 1 Vampire Lacerator 2 Goblin War Paint 1 Nissa's Chosen 2 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Tanglesap 1 Territorial Baloth 2 Vastwood Gorger 1 Vines of Vastwood 2 Explorer's Scope 2 Spidersilk Net 1 Soaring SeacliffUncommon (18)
1 Hagra Diabolist 1 Hellfire Mongrel 1 Murasa Pyromancer 1 Mind Sludge 1 Quest for the Gravelord 1 Trusty Machete 1 Arrow Volley Trap 1 Kor Aeronaut 1 Kor Duelist 1 Merfolk Seastalkers 1 Quest for Ancient Secrets 1 Reckless Scholar 1 Seascape Aerialist 1 Feast of Blood 1 Quest for the Gemblades 1 River Boa 2 Graypelt RefugeRare (6)
1 Bala Ged Thief 1 Goblin Guide 1 Archmage Ascension 1 Bloodghast 1 Scute Mob 1 Summoning TrapMythic (1)
1 Iona, Shield of EmeriaCreature (15)
1 Bala Ged Thief 1 Bog Tatters 1 Hagra Diabolist 1 Heartstabber Mosquito 2 Nimana Sell-Sword 1 Surrakar Marauder 1 Goblin Guide 1 Goblin Shortcutter 1 Hellfire Mongrel 1 Highland Berserker 1 Murasa Pyromancer 2 Plated Geopede 1 Stonework PumaSorcery (1)
1 Mind SludgeEnchantment (1)
1 Quest for the GravelordSideboard (61)
1 Arrow Volley Trap 1 Bold Defense 2 Caravan Hurda 1 Iona, Shield of Emeria 1 Journey to Nowhere 1 Kor Aeronaut 1 Kor Duelist 2 Kor Hookmaster 1 Kor Outfitter 1 Kor Skyfisher 1 Narrow Escape 1 Noble Vestige 1 Pillarfield Ox 1 Aether Figment 1 Archmage Ascension 1 Caller of Gales 1 Lethargy Trap 1 Merfolk Seastalkers 1 Quest for Ancient Secrets 1 Reckless Scholar 1 Seascape Aerialist 1 Shoal Serpent 1 Sky Ruin Drake 2 Spell Pierce 2 Spreading Seas 1 Tempest Owl 1 Welkin Tern 1 Whiplash Trap 1 Bloodghast 1 Feast of Blood 1 Grim Discovery 1 Guul Draz Vampire 1 Hagra Crocodile 1 Mindless Null 1 Vampire Lacerator 2 Goblin War Paint 1 Nissa's Chosen 2 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Quest for the Gemblades 1 River Boa 1 Scute Mob 1 Summoning Trap 1 Tanglesap 1 Territorial Baloth 2 Vastwood Gorger 1 Vines of Vastwood 2 Explorer's Scope 2 Spidersilk Net 2 Graypelt Refuge 1 Soaring SeacliffWhite (15)
1 Arrow Volley Trap 1 Bold Defense 2 Caravan Hurda 1 Iona, Shield of Emeria 1 Journey to Nowhere 1 Kor Aeronaut 1 Kor Duelist 2 Kor Hookmaster 1 Kor Outfitter 1 Kor Skyfisher 1 Narrow Escape 1 Noble Vestige 1 Pillarfield OxBlue (16)
1 Archmage Ascension 1 Caller of Gales 1 Lethargy Trap 1 Merfolk Seastalkers 1 Quest for Ancient Secrets 1 Reckless Scholar 1 Seascape Aerialist 1 Shoal Serpent 1 Sky Ruin Drake 2 Spell Pierce 2 Spreading Seas 1 Tempest Owl 1 Welkin Tern 1 Whiplash TrapBlack (17)
1 Bala Ged Thief 1 Bog Tatters 1 Hagra Diabolist 1 Heartstabber Mosquito 2 Nimana Sell-Sword 1 Surrakar Marauder 1 Hideous End 1 Mind Sludge 1 Quest for the Gravelord 1 Bloodghast 1 Feast of Blood 1 Grim Discovery 1 Guul Draz Vampire 1 Hagra Crocodile 1 Mindless Null 1 Vampire LaceratorRed (10)
1 Goblin Guide 1 Goblin Shortcutter 1 Hellfire Mongrel 1 Highland Berserker 1 Murasa Pyromancer 2 Plated Geopede 1 Burst Lightning 2 Goblin War PaintGreen (13)
1 Nissa's Chosen 2 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Quest for the Gemblades 1 River Boa 1 Scute Mob 1 Summoning Trap 1 Tanglesap 1 Territorial Baloth 2 Vastwood Gorger 1 Vines of VastwoodColorless (30)
1 Teetering Peaks 9 Swamp 8 Mountain 1 Stonework Puma 1 Adventuring Gear 1 Blazing Torch 1 Trusty Machete 1 Aether Figment 2 Explorer's Scope 2 Spidersilk Net 2 Graypelt Refuge 1 Soaring Seacliff1 (17)
1 Goblin Guide 1 Quest for the Gravelord 1 Burst Lightning 1 Adventuring Gear 1 Blazing Torch 1 Trusty Machete 1 Kor Duelist 1 Caller of Gales 1 Quest for Ancient Secrets 2 Spell Pierce 1 Guul Draz Vampire 1 Vampire Lacerator 1 Scute Mob 1 Vines of Vastwood 2 Explorer's Scope2 (23)
1 Surrakar Marauder 1 Goblin Shortcutter 1 Highland Berserker 2 Plated Geopede 1 Journey to Nowhere 1 Kor Aeronaut 1 Kor Outfitter 1 Kor Skyfisher 2 Spreading Seas 1 Tempest Owl 1 Welkin Tern 1 Bloodghast 1 Feast of Blood 1 Grim Discovery 2 Goblin War Paint 1 Nissa's Chosen 1 Oran-Rief Survivalist 1 Quest for the Gemblades 1 River Boa 1 Tanglesap3 (13)
1 Hellfire Mongrel 1 Stonework Puma 1 Hideous End 1 Bold Defense 2 Kor Hookmaster 1 Narrow Escape 1 Noble Vestige 1 Archmage Ascension 1 Reckless Scholar 1 Mindless Null 2 Oran-Rief Recluse4 (8)
1 Bala Ged Thief 1 Heartstabber Mosquito 2 Nimana Sell-Sword 1 Pillarfield Ox 1 Lethargy Trap 1 Merfolk Seastalkers 1 Hagra Crocodile5 (10)
1 Bog Tatters 1 Hagra Diabolist 1 Mind Sludge 1 Arrow Volley Trap 2 Caravan Hurda 1 Seascape Aerialist 1 Sky Ruin Drake 1 Whiplash Trap 1 Territorial Baloth9 (1)
1 Iona, Shield of EmeriaCommon (76)
1 Teetering Peaks 9 Swamp 8 Mountain 1 Bog Tatters 1 Heartstabber Mosquito 2 Nimana Sell-Sword 1 Surrakar Marauder 1 Goblin Shortcutter 1 Highland Berserker 2 Plated Geopede 1 Stonework Puma 1 Hideous End 1 Burst Lightning 1 Adventuring Gear 1 Blazing Torch 1 Bold Defense 2 Caravan Hurda 1 Journey to Nowhere 2 Kor Hookmaster 1 Kor Outfitter 1 Kor Skyfisher 1 Narrow Escape 1 Noble Vestige 1 Pillarfield Ox 1 Aether Figment 1 Caller of Gales 1 Lethargy Trap 1 Shoal Serpent 1 Sky Ruin Drake 2 Spell Pierce 2 Spreading Seas 1 Tempest Owl 1 Welkin Tern 1 Whiplash Trap 1 Grim Discovery 1 Guul Draz Vampire 1 Hagra Crocodile 1 Mindless Null 1 Vampire Lacerator 2 Goblin War Paint 1 Nissa's Chosen 2 Oran-Rief Recluse 1 Oran-Rief Survivalist 1 Tanglesap 1 Territorial Baloth 2 Vastwood Gorger 1 Vines of Vastwood 2 Explorer's Scope 2 Spidersilk Net 1 Soaring SeacliffUncommon (18)
1 Hagra Diabolist 1 Hellfire Mongrel 1 Murasa Pyromancer 1 Mind Sludge 1 Quest for the Gravelord 1 Trusty Machete 1 Arrow Volley Trap 1 Kor Aeronaut 1 Kor Duelist 1 Merfolk Seastalkers 1 Quest for Ancient Secrets 1 Reckless Scholar 1 Seascape Aerialist 1 Feast of Blood 1 Quest for the Gemblades 1 River Boa 2 Graypelt RefugeRare (6)
1 Bala Ged Thief 1 Goblin Guide 1 Archmage Ascension 1 Bloodghast 1 Scute Mob 1 Summoning TrapMythic (1)
1 Iona, Shield of EmeriaSunday, 10:50 a.m. – Drafting with Martin Juza
Martin Juza is a man who needs no introduction.
Except that sentence.
Sharing a pod with, in fact sitting two seats downstream from, his POY race rival Yuuya Watanabe, Martin Juza was at the Japanese player’s whim. Juza opened his first pack and was immediately faced with a decision: Hideous End or Felidar Sovereign?
"If this had been GP-Melbourne, before people knew that black/red was the thing, I might have taken the End. But now, the Sovereign is definitely the right pick. It might have even been the best pick back then."

He took a Plated Geopede over a Murasa Pyromancer in the second pack.
"Geopede might just be the best common in the format."
He followed that up with some solid cards for his budding red/white deck, adding Journey to Nowhere, Torch Slinger, and a Goblin Shortcutter to his stack. It appeared, through the lack of black cards, that he had definitely made the correct decision about avoiding the clearly overdrafted black. His solid bodies continued to come, including Steppe Lynx, Kor Sanctifiers, and a Kor Aeronauts. He even managed to snag a very late Windborn charge. As he took it, he looked up at me with a look in his eyes that effectively said, "Unreal."
After the first pack, Juza had ten cards that were going to make his deck, which is truly unreal. It appeared he was in the right seat for a red/white drafter and had made the correct decision to avoid the absent black cards.
His second pack started out a little less impressive than his previous. The only real playable card in his open was a Zektar Shrine Expedition, and he wasn’t happy about having to first pick it. There was a Stonework Puma in the pack as well, but, without and Blademasters and having passed on the Pyromancer earlier in the draft, it seemed he was avoiding the ally route. His next pack was fairly dry as well, providing him nothing more than a Spire Barrage that would be pretty weak in his heavily white deck.
Then the gold hit. Bladetusk Boar, Kor Skyfisher, Goblin Shortcutter, and another Spire Barrage. He was going to get one of these cards back, more than likely, and they were all right at home in his very aggressive deck. Ultimately, he took the nigh unblockable Boar. He picked up another Torch Slinger soon after, as well as a second Steppe Lynx. By the end of the second pack, he effectively had a functional deck. The third pack would be about filling in holes and upgrading.
Unfortunately, the packs seemed to dry up quickly.
"Did the guy to my right move into red/white or something," Juza would comment after the draft?
The first three picks provided him with a Kor Aeronaut, Adventuring Gear, and an Inferno Trap that he took over a second Geopede for his removal-light deck. After those picks, he passed two consecutive packs without a red or white card. He managed to snag a third Kor Sanctifiers after the two dry packs, but they went right back to providing him with a whole lot of nothing. It was good for him he had a good deck after the first two packs, because the third certainly didn’t really help matters.
After the draft, I watched him build and we discussed a few of the cards he had chosen or passed up. The first thing he mentioned was his... love... for Adventuring Gear.
"This card is really terrible. I’ve never understood why people love it so much."
Well that was to the point.

"You want to be spending your early turns playing lots of creatures, not playing cards like this. People even play it in Sealed when they aren’t really playing creatures until turn three or so. What are you going to do? Play a creature on turn three and then equip it instead of playing a 4-drop on the following turn? That’s a good way to lose. I’ve never played it in a Grand Prix or Pro Tour. Until now, I guess."
With his massive amount of one- and two-drops, the Gear might actually be quite good at filling in the little one-mana holes his cheap creatures might leave for him in the mid game.
"This looks like the deck I had in Austin," he said pointing to his Steppe Lynxes. "This deck actually looks pretty good. I think I might be able to 3-0 with it."
Feature Match Round 10 – Martin Juza vs. Yuuya Watanabe
Well, this is it, the match we’ve been waiting for all weekend. Martin Juza and Yuuya Watanabe are separated by four points in the Player of the Year standings with only three weeks to go until Worlds. This was a big game. More correctly, this was a big match.
Both players understood the gravity as they came straight to the feature match area without even waiting for the match to be announced. Once they saw they were playing, they knew they were under the microscope. They had spectators before the first card of the match was drawn.
“Oh boy,” Juza said as he looked around.
“Good deck,” he asked Watanabe?
“So so,” Watanabe replied with a pursed smile.
Juza just laughed. “You say so so every time!”
Juza won the roll and chose to go first. He didn’t hesitate to mulligan his first hand away before keeping the second. I heard him say earlier that “the only way people ever really lose in this format is by keeping bad hands.” Always one to take his own advice, he went digging for a better one. He found it in his second six.
Juza got on the board first with a second-turn Plated Geopede, which he described as “maybe the best common in the set.” Watanabe had a Cliff Threaders to match before allowing Juza to attack for three. He added a Steppe Lynx to his side, prompting him to name his deck.
“POY Zoo,” Juza joked, and Watanabe echoed the sentiment.

Watanabe added a Welkin Tern to his side and attacked Juza to 18. Juza simply played a land on the following turn and attacked Watanabe to thirteen. Watanabe found an answer to the Plated Geopede with a Journey to Nowhere before addind a second Welkin Tern to his side. He attacked with his team, and Juza fell to fourteen.
Now it was Juza’s turn to start killing things. A Torch Slinger ate the unblockable Cliff Threaders and Juza attacked Watanabe down to eleven. The Japanese RoY played a Kabira Evangel and attacked with his two Terns, knocking Juza down to ten. Juza was forced into a decision on his next turn. After playing a land, he simply attacked with his Lynx, leaving the Slinger home. When Watanabe blocked with his Evangel, Juza had the opportunity to kill it with a second Slinger. Instead, he chose to take out one of the Terns that was sucking his life away. When Watanabe added a Kor Sanctifiers to his side, which would have effectively nullified Juza’s whole team, the decision appeared to be the right one.
Now sitting at eight life and staring down a Welkin Hawk, Juza had some thinking to do. He drew his card, surveyed the board, and passed to Watanabe. A Kor Skyfisher added a second flying threat to the board, though it didn’t change his clock any. He attacked Juza down to six and passed the turn. Juza found an answer to the Welkin Tern in a Kor Aeronaut, but it was a touch to small to deal with the Skyfisher, and the worry showed on Juza’s face.
Watanabe found a fifth land, but didn’t use it to make anything. He just sent his Skyfisher in and passed the turn with Juza at four. Juza played a Goblin Shortcutter, forcing the Evangel out of combat, and then attacked with his whole team. Watanabe was at eleven, and was able to trade his Tern for the Aeronaut and kill the Slinger with a Sanctifier. This left him at seven, but it appeared Juza was out of gas. He scooped up his cards and moved to his sideboard.
Had he drawn his Windborn Charge, he could have Shortcuttered the Welkin Tern and attacked in the air for the victory.
Martin Juza 0 – Yuuya Watanabe 1
Juza was much happier with his starting hand in the second game, and he announced a keep almost before all sven cards were in his hand. A Kor Aeronaut ran past a Welkin Tern on the third turn thanks to a Goblin Shortcutter, and Juza started with an early lead. Watanabe evened things up with his Tern on the following turn before locking up the ground with a Kor Sanctifiers. Juza had just the answer to the Sanctifiers. His Bladetusk Boar would provide him the perfect alley.
And he would need it. Watanabe proceeded to add a Kor Skyfisher and Welkin Tern to his team on the following turn, locking up the air as well. All of a sudden, Juza, who was on the offensive just a moment ago, had fallen into the back seat. The much-maligned Adventuring Gear made an appearance, promptly being picked up by his Aeronaut. A Journey to Nowhere took the Skyfisher out of the equation, and Juza attacked in for nine, knocking Watanabe to seven. Just as the tides had quickly shifted on the previous turn, not Juza was right back in control.

With lethal damage on the board, Watanabe had to step carefully. The Adventuring Gear prevented him from sending either his Sanctifiers or both of his Terns, as the board sat at the beginning of his turn. Then, out of nowhere, Watanabe sent his whole team. He left four mana available and passed the turn. He had attacked for six, dropping Juza to eight. When Juza swung back for the kill on the following turn, Watanabe had a Shieldmate’s Blessing to stay at three. Juza played a Sanctifiers on his turn, but Watanabe had a Cancel to stop it.
Juza was at eight. Watanabe had six power worth of creatures. Watanabe was at three. Juza had three creatures effectively capable of killing him. Watanabe attacked Juza to two and passed the turn with five mana opne.
“Ugh, you have the bounce thing,” Juza sighed as he untapped and drew his card. In fact, when he attacked, Watanabe used a Whiplash Trap to send Juza’s Boar and his flier home. Juza replayed the flier and shot one of Watanabe’s Terns down with a Slinger. With Juza tapped out, Watanabe flashed him the Soaring Seacliffs that he drew on an empty hand, and Juza just sighed, leaning back in his chair.
“Wooow. You had to have everything. Everything. But you did.”
Despite losing in an incredibly heartbreaking end to the match, Juza still smiled as he shook Watanabe’s hand.
“See you in Top 8,” Watanabe said as they stood up from the table.
Martin Juza 0 – Yuuya Watanabe 2
Feature Match Round 11 – Masashi Oiso vs. Jun’ya Iyanaga
Jun’ya Iyanaga is a man on a mission. As the reigning Grand Prix-Kitakyushu champion, he’d love to repeat as champion. He’s positioned himself well thus far, failing to drop a match yesterday. His opponent this round, Masashi Oiso, provides quite the roadblock. He also went undefeated in Sealed Deck play and is generally considered “ok” at Magic.
Iyanaga won the die roll and chose to go first.
A Surrakar Marauder from Iyanaga was matched by a Kazandu Blademaster from Oiso. Iyanaga wasted no time in slapping a desiccated hand across the ally’s face, Disfiguring it before it could get out of hand. Play slowed a bit from there. Oiso was only able to contribute a hasty Goblin Bushwhacker to his side, and, having taken the turn off to remove the Blademaster, Iyanaga had to wait until turn four to play another creature. His Shatterskull Giant fell into a Pitfall Trap, and his Marauder got hit by a Magma Rift before it could pick up his Grappling Hook.

Oiso tried to pick up his pace a little, adding a Plated Geopede to his side, but it never got to attack. A Heartstabber Mosquito shot it down before the end of Iyanaga’s next turn. This left Oiso’s board in the same underdeveloped position. When Iyanaga added a Bog Tatters to his side on the following turn, the Grappling Hook loomed in Oiso’s future. He didn’t draw anything noteworthy and packed in a Game 1 that went by in about three and a half minutes.
Masashi Oiso 0 – Jun’ya Iyanaga 1
Oiso started with another great turn-two play, but his Plated Geopede met another Disfigure form Iyanaga. Not wanting to stumble on lands, Oiso played a Goblin Bushwhacker only to return it to his hand with a Kor Skyfisher. It picked up an Adventuring Gear on the following turn and attacked Iyanaga for four.
Iyanaga had been building the beginnings of an army, contributing a Blazing Torck, Explorer’s Scope, Shatterskull Giant, and Highland Berserker to his team. Oiso played another land on his fifth turn and attacked for four, but didn’t add anything else. Iyanaga Thought for a minute before attacking into a Pitfall Trap he was pretty sure Oiso had. The Giant crashed into the pit, and a Hagra Crocodile replaced it. Oiso stuck to his plan, playing a land and attacking Iyanaga down to eight. His post combat Kor Sanctifiers kicked right into the Torch on Iyanaga’s side.
Iyanaga equipped his Croc with the Scope, played a land, and attacked, hoping for a double landfall proc. It was not to be, and Oiso simply dropped to eleven. It appeared that Oiso had finally run out of lands, with the finish line so close. He added a Bloodletter’s Blade to his Skyfisher before aiming a Magma Rift at Iyanaga’s Croc. The Blade then switched hands, and both of Oiso’s creatures pounded across. Iyanaga didn’t bother wasting either of their time and conceded.
Masashi Oiso 1 – Jun’ya Iyanaga 1
Oiso agonized over his opening draw for the final game. It had two lands and a bunch of landfall creatures. If the lands were there, his hand was ridiculous. Knowing Martin Juza’s Law of Not Losing™, Oiso wisely chose to throw it away. Even afterwards he was looking off to the distance and mumbling to himself something that I can only assume was “thank you Martin Juza for making my decisions easier.” After seeing him mulligan again, it’s possible he was simply asking for playable cards. His third hand provided him a very nice spread of five cards, and he happily (as happily as a man can on five cards) accepted.

Iyanaga vomited cards onto the table over the first couple of turns. Soul Stair Expedition, Adventuring gear and Explorer’s Scope all hit the table before turn three. Then he had to wait a turn before adding anything to give those beautiful pieces of equipment to. Bladetusk Boar is a little worse when your opponent is playing red, as Oiso is, but it’s still better than nothing, which is what Oiso had. Oiso’s five card hand apparently hadn’t given him anything to really do in the first few turns of the game. He did have a Burst Lightning in response to the Gear’s ability and a Shepherd of the Lost for the follow up, however. What it lacked in early pressure, it made up for in important spells.
The first-striking Angel proved to be a thorn in Iyanaga’s side. His lone creature was a Highland Berserker. Even with the Gear, he couldn’t get past it. Consequently, he chose to use his Expedition to return the Boar to his hand, getting a creature that could waltz (charge?) right past the big flier.
Iyanaga was worried. Oiso definitely had a Pitfall Trap in his deck, so he thought for a while before giving his Boar a Scope and some Gear and sending it on an adventure. Like so often happens on Zendikar, it ran afoul of an Arrow Volley Trap, returning to the graveyard from whence it came. This put Iyanaga back in the same predicament he was in a moment before. He did find a Surrakar Marauder to potentially get around the Angel, but the Explorer’s Scope was a sketchy way to trigger its landfall ability. Rather than see if Iyanaga would get the lands, Oiso just aimed a Magma Rift at it before adding a Kor Outfitter to his team.
Iyanaga made a Shatterskull Giant on his following turn, giving his side some much needed beef. Oiso kept to the sky, attacking Iyanaga down to eleven. He added some beef of his own: a Geyser Glider.
Iyanaga was in trouble. He had a handful of cards, but it appeared by his expression that none of them were really good answers to his situation. First, his Giant got some Gear. Then a scope. Then it went on an adventure. This time, it found a Mountain to get big. Oiso’s Outfitter got hit with a Punishing Fire before it could block, and the big Giant crashed Oiso down to twelve.
On his turn, Oiso went nuts. He returned a Mountain to his hand with a Kor Skyfisher. Then, he equipped his Glider with the Gear, replayed his land, and dropped Iyanaga to two. While he wasn’t technically at zero, Iyanaga was dead. He knew this and conceded.
This just proves the maxim that it isn’t always how many cards you have, but which ones.
Mulligans are your friends.
Masashi Oiso 2 – Jun’ya Iyanaga 1
Drafting with Akira Asahara – Building a Monster House
Seeing the same decks drafted time in and out gets kind of boring after a while. Luckily for me, Akira Asahara didn’t exactly draft a typical deck. In fact, it was unique right from the first pick. As he opened his first pack, he shuffled around some decent cards. Murasa Pyromancer (which I thought was a good card but, as happens to me frequently at these events, I was apparently proven to be an idiot), Sky Ruin Drake, and Harrow all came to the front of the pack and then faded back to the depths. When time to draft was called, what card ended up in Asahara’s pile?
Nimana Sell-sword.
Unexpected.
When his second pack contained little of note except an Inferno Trap, I didn’t really think he could surprise me with his pick.
Touché, salesman.
Apparently, Asahara really wanted to go blue/black. Honestly, I can’t blame him. The combination of Surrakar Marauders , Welkin Terns, and the tempotastic removal spells the colors offer make it a terribly powerful combination. Not one to shy away from keeping his options open, Asahara snagged an Oran-Rief Survivalist to leave the green/black ally avenue open should he need to escape down it. A few picks later, he reinforced this potential with a Joraga Bard and Tajuru Archers.
At this point, the blue had more or less dried up. The black was close behind. This left him staring at a three-headed monster after the first pack. He had no removal, and could easily be either a black/blue, blue/green, or black/green deck still. It would be up to his second pack to make the decision for him.
His first two packs contained a couple of River Boas, which are among the best creatures green hs to offer. His third pick presented him an interesting choice. Already showing his desire to go with an ally build, he could have taken an Umara Raptor out of the pack and decided on blue/green. The Raptor wasn’t a strong enough reason for him to make a commitment, though, and he ended up taking a Mold Shambler out of the pack. His decision to make blue his second color came a few picks later when he started seeing droves of Reckless Scholars swining around the table. The Looter is a bit weaker than he is in other sets, mostly because players landfall is contrary to the best use for the Looter: turning unwanted lands into spells. With Zendikar, there’s no such thing as an unwanted land, so his hands are a little tied. All that said, he’s still a two-power creature for three, making a fine addition to a curve with a potential bonus of an ability.
Akira Asahara, architect of the MONSTER HOUSE!
By the end of the second pack, he was fairly set on green/blue. Despite more or less knowing his colors, his deck was missing a few spells. He was going to need a strong showing from the final pack to mold his collection of cards into something more.
Despite being heavy green, Asahara chose a Territorial Baloth over a Timbermaw Larva with his first pick. He explained afterwards that the Baloth had more potential to be better because of the split colors of his deck. If he had been more green, he would have chosen the Larva, but not in this case. He managed to pick up the Raptor he missed in the last pack, as well as another Oran-Rief Survivalist to accompany it. His flying troops got a massive boost when he was passed a Living Tsunami. He didn’t really have anything great to combo with it, but it’s still a 4/4 flier. The pack rounded out nicely with a couple plugs for his curve, including a second shot at a Larva and a Nissa’s Chosen.
Ultimately, he needs his deck to be able to go 2-0, allowing him to draw into Top 8. His deck is a bit unorthodox. It’s roughly twenty creatures and almost no spells. He referred to it as “monster house,” which I thought was awesome. With the lack of spells in his deck, he was going to have to rely on his good creatures, like the River Boas, Survivalists, his Tsunami, and LORTHOS to get the job done. He thinks he can get the requisite record.