Draft 1 Feature: Darwin Kastle (United States), Tom Harle (England), Rob Dougherty (United States)

Posted in Event Coverage on December 16, 2015

By Wizards of the Coast

by Pete Norris

The top draft pod for day 2 is without question one of the best draft pods ever seen, rivalling the ridiculous pod that was the focus of all the attention at worlds. The pod included Pro tour Veteran David Price, limited specialist John Ormerod and perhaps the most underrated limited player in the world Bram Snepvangers. Add into the mix 2 of the YMG big names and you have a pod that is worthy of a Worlds Top 8. The unknown element in the pod was Tom Harle, a respected up and coming UK player but not in the same league as the other players on the table. With the YMG team on both his left and his right, it looked like Tom would feel the brunt of their co-operation.

The Pod

  1. Bram Snepvangers
  2. Edward Fear
  3. David Price
  4. John Ormerod
  5. Steve O'Mahoney-Schwartz
  6. Rob Dougherty
  7. Tom Harle
  8. Darwin Kastle

Booster 1

Pouncing KavuNightscape ApprenticePhyrexian Battleflies
Might WeaverExplosive GrowthCrimson Acolyte

This booster was all about the YMG players showing Tom that they weren't afraid to fight for their colours. With 3 colour decks being so prevalent in the format, more often than not you will be taking splash cards for your deck from the person on your left

Booster 2

Recoil Benalish LancerHate Weaver
Shimmering WingsSkittish KavuVodalian Serpent

As is expected of the format no players had any fixed colours at the end of booster 2. The fact that they were in positions 6,7 and 8 simply compounded the fact that fixing colours no longer happens early.

Booster 3

ZapObsidian AcolyteProbe
AddleFrenzied TillingBog Initiate

Booster 4

Pouncing KavuAngel of MercyCursed Flesh
Rogue KavuBloodstone CameoArdent Soldier

At the end of booster 4, Dougherty looked fixed in red with 2 Pouncing Kavu and a Zap, while Darwin and Tom had some solid cards, but nothing to fix them down as yet.

Booster 5

Phyrexian ReaperSunscape ApprenticeExclude
Crown of FlamesPure ReflectionChaotic Strike

Booster 6

Tribal FlamesTreefolk HealerRecoil
Phantasmal TerrainTranquility

Dougherty's booster gave him a Tribal flames to further cement him in Red, while Tom seemed to be fixing white, maybe with green. With some good blue, Kastle seemed to want that as his main colour, and with both Probe and Recoil he was probably looking to tie it up with black.

Booster 7

Crown of FlamesGhitu FireFact or Fiction
Shivan OasisWhip Silk

Tom's booster granted him a Ghitu fire, which he could splash for with a green spine to provide the red, or by running a couple of off colour lands.

Booster 8

Defiling TearsNomadic ElfTsabo's Decree
Qurion TrailblazerWax.Wane

Kastle's booster gave him a great black card to put him in Blue / Black, but the booster was kindest to Tom, giving him both a great combat trick and a grizzly bear that lets him cast his Fire. As the direction switch came all three seemed to have their colours sorted, with none of them fighting directly for any colour. It looked like Darwin and Rob both wanted to take black cards, but being team mates it was more than expected that they would work together ensure that they both had good decks.

Booster 9

RecoilSerpentine KavuSoulburn
Wandering StreamUrza's Filter

The co-operation seemed to be evident from Kastle's first pick recoil, leaving the Soul Burn for Rob, where the card would be more useful. Tom picked up a fat green creature and all 3 seemed happy with the booster.

Booster 10

Shivan ZombieCharging TrollDo or Die
OptHoly Day

Tom opened up the best G/W creature in the set, and took it to further strengthen his deck, leaving Dougherty a Do or Die, which helped his deck immensely.

Booster 11

Rogue KavuRampant ElephantVicious Kavu
Llanowar KnightSaproling Symbiosis

Rob's booster granted him a much needed solid creature. Tom also gained 2 reasonable cards for his creature deck, while Darwin was left with the chaff. Interestingly Darwin chose not to counterdraft, leaving Tom the solid late picks.

Booster 12

Dream ThrushHarrowUrborg Volcano
Manipulate FateRampant ElephantOpt

Booster 13

RecoilHunting KavuFire Screamer
OptOrim's TouchBarrin's Unmaking

Booster 14

Phyrexian SlayerLlanowar CavalryShivan Zombie
Tainted WellOrim's TouchGoblin Spy

Booster 15

Agonizing DemiseNomadic ElfPhyrexian Reaper
Orim's TouchTinder FarmSearing Rays

Booster 16

Phyrexian SlayerExotic CursePlague Spores
Phantasmal TerrainDredgeArcheological Dig

With 5 colours of mana, Tom took the curse to help him against broken creatures, while Dougherty gained yet another powerful on colour card.

Booster 17

Vodalian ZombieHarrowLobotomy
Vodalian MerchantDismantling BlowViashino Grappler

As the switch back arrived all three players seemed to have very solid decks. Darwin with a Black Blue control deck, Tom with a 5cG deck with solid white and Rob with a solid black red deck with a slightly expensive curve.

Booster 18

Slimy KavuShacklesManiacal Rage
Salt MarshThunderscape ApprenticeArdent Soldier

Booster 19

Reckless AssaultBenalish HeraldsNightscape Apprentice
Phyrexian BattlefliesRestrainCursed Flesh

In this booster Rob picked up the very powerful reckless assault, but with not much to stop early Grizzly bears, it's use might be limited in the late game. At worst he could add it to his deck as a finisher.

Booster 20

RecoilBenalish TrapperKavu Runner
Phantasmal TerrainAura ShardsAncient Spring

Booster 21

Phyrexian ReaperMourningShoreline Raider
Reviving DoseAncient SpringOverload

Booster 22

Faerie SquadronArmadillo CloakAncient Kavu
Tainted WellReviving Dose

Rob's final first pick gave him a 3/3 flyer, while Tom picked up the ridiculously broken Armadillo Cloak. Darwin was forced to take another off colour fat creature, since he was a little light in that department.

Booster 23

Phyrexian BattlefliesShacklesFaerie Squadron
Barrin's UnmakingCrown of Flames

Tom's booster granted him another shackles making his deck brutal, Kastle took a 3/3 flyer to help his control style deck finish his opponents, while Rob took one of the few black flyers to deal with the skies.

Booster 24

Shoreline RaiderArcheological DigAgonizing Demise
Travellers CloakSamite Ministration

Darwin's Final Booster gave him a final creature kill, leaving his control deck with a good shot at the table.

In the end all 3 players co-operated, meaning that all 3 took very solid decks to the table. Tom's 5cG had 3 - 0 potential and the other 2 looked like they had a reasonable shot at 2 - 1.

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