DoDo Keeper of Mue
Creature - Wizard
When DoDo Keeper of Mue comes into play, you may return target creature which does not share a creature type with another creature in play to its owner's hand.
DoDo Keeper of Mue cannot be the target of spells or abilities.
If DoDo Keeper of Mue is put into a graveyard from play, return it to its owner's hand instead.
Opponents play with their hand revealed.
U, Sacrifice Wisedrafter's Will: Draw a card.
UU, Sacrifice Wisedrafter's Will: Counter target spell.
Clegg's Bauble comes into play tapped.
T, sacrifice Clegg's Bauble: Add one colorless mana to your mana pool and draw a card.
Sacrifice Clegg's Bauble: Draw a card.
At the beginning of your upkeep, put an omen counter on Doomsday Clock.
At the beginning of your upkeep, for each omen counter on Doomsday Clock, sacrifice a permanent and draw two cards.
Creature - Wizard
UU, T: Draw a card.
WW, T: Target creature gains protection from the color of your choice until end of turn.
Master of Hokuo-Shinken
Creature - Karate Master
At the beginning of your upkeep, put a karate counter on each creature with a karate counter on it.
T: Put a karater counter on target creature.
T: Destroy target creature with two or more karate counters on it.
"You are already dead"
Creature - Bird
When Dusk Owl comes into play, look at the top four cards of target opponent's library and replace them in any order.
Creature - Dragon Angel
When Apocalyptic Dragon-Kin comes into play, discard your hand and destroy all other permanents in play.
Creature - Zombie Wizards
Protection from white
Whenever a creature comes into play, that creature gets -2/-2 until end of turn.
Creature - Merfolk Soldier Goblin
Protection from red
Instead of paying this card's mana cost, you may instead discard a mountain.
You may play Goblin Operative as an instant.
Creature - Druid
U, Pay 1 life: Draw a card.
Odungo, Aura Master
Creature - Cleric Legend
Protection from black
When Odungo, Aura Master comes into play, search your library for an enchantment, reveal it to all players, and put it into your hand. Skip your next draw phase.
Creature - Shapeshifter
Whenever Morphlure leaves play, return all creatures in play to owner's hand.
W: Morphlure gains protection from the color of your choice until end of turn.
U: Untap Morphlure
1: Morphlure gets -1/+1 until end of turn.
1: Morphlure gets +1/-1 until end of turn.
All penguins becomes blue.
"Take care, I taught them how to bite" - Oh, Penguin Master
Tom van de Logt
Creature - Wall
As Wall o'Walla comes into play, choose a creature card.
T: Return a creature of the chosen type to its owner's hand.
Artifact of Doom
As Artifact of Doom comes into play, choose a number.
Spells with a converted mana cost of the chosen number cannot be played.