Pro Tour–Austin Blog: Day 1

Posted in Event Coverage on October 16, 2009

By Wizards of the Coast

Welcome to Pro Tour–Austin! The crack reporting squad of Bill Stark, Rich Hagon, Josh Bennett, Monty Ashley, and Craig Gibson are combing the halls of the Austin Convention Center for all the inside information.

Table of contents

  • 8:35 p.m. – Player of the Year Update
    by Monty Ashley
  • 7:49 p.m. – Analyzing the Undefeated Extended Archetypes
    by Bill Stark
  • 6:52 p.m. – A Judge’s-Eye View
    by Monty Ashley
  • 5:53 p.m. – Around the Hall
    by Monty Ashley
  • 5:35 p.m. – Arche-tech
    by Marc Calderaro
  • 4:52 p.m. – It's a Trap!
    by Bill Stark
  • 4:29 p.m. – Our Survey Said....
    by Richard Hagon
  • 2:25 p.m. – Tasty! Healthy! Fun!
    by Richard Hagon
  • 9:25 a.m. – Last Chance Qualifier Deck Lists
    by Bill Stark


Friday, October 16, 9:25 a.m. – Last Chance Qualifier Deck Lists

by Bill Stark It is arguably the toughest Pro Tour Qualifier in the world, the Last Chance Qualifier held before each and every Pro Tour. This grueling event allows the Top 4 competitors entrance into the Pro Tour the following day, often just hours after the LCQ itself finishes. With Zendikar freshly introduced to Standard, the coverage team couldn't pass up the opportunity to show you these deck lists.


Chas Hinkle

Download Arena Decklist

Jose Pineda

Download Arena Decklist

Rocky Gonzalez

Download Arena Decklist

Ricky Sidher

Download Arena Decklist

Brian Hart

Download Arena Decklist

Kevin Amber

Download Arena Decklist

Corey Lege

Download Arena Decklist

Guillermo Mercado

Download Arena Decklist

Friday, October 16, 2:25 p.m. – Tasty! Healthy! Fun!

by Richard Hagon

That's the slogan for the Mongolian BBQ restaurant across the road from the convention center here in Austin, and it also applies to the Extended format that's bursting with entertainment. Just as importantly, it's also bursting with Zendikar.

You wouldn't always expect a brand-new set to have a massive impact on a mature format like Extended, but a solid 10% of the set has seen play here on Day One. Here are the cards we've seen heading into action so far:


As a 4/6 with lifelink, Felidar Sovereign doesn't sound like it should make the grade. Add in vigilance, and it gets more than a little better. Then, add in the clause about winning the game once you get to 40 life or more. And then put it in a Martyr of Sands deck ....

Felidar Sovereign

Iona, Shield of Emeria costs a lot of mana. Like NINE. Lucky that Dredge doesn't care about actually casting her, preferring a spot of cheeky Dread Return action. Meanwhile, there's no problem finding the mana to cast Steppe Lynx , the 0/1 that turns nasty with landfall. At just one mana, it fits in neatly with Zoo, and in a format with fetch lands, landfall is even more potent than in Standard.

Iona, Shield of Emeria


Journalistic integrity insists that I tell you that the first card I'm going to tell you about— Archive Trap —is a card I haven't actually seen cast with my own eyes. According to an incredulous Matej Zatlkaj, however, the "mill-you-for-thirteen" rare has been spotted in a Hedron Crab mill special. Talking of the Hedron Crab , it's been put to substantial use by a stack of players, becoming the optimal turn-one play in countless Dredge decks.


Archive Trap
Hedron Crab

A pair of Sphinxes put in an appearance next. Dredge makes use of Sphinx of Lost Truths , since drawing three cards can translate into an awfully big graveyard. Leave it to Guillaume Wafo-Tapa to go old school with his white-blue control deck, which packs the 5/5 Sphinx of Jwar Isle —pretty tricky to deal with, since it has shroud.


Sphinx of Lost Truths
Sphinx of Jwar Isle


It was clear from the moment it was revealed that Bloodghast was going to be an intriguing card. With uses through the formats from Sealed Deck on up, here it's used by Dredge players as a convenient sacrifice to Dread Return, or even—gasp—as a 2/1 attacker. Dredge is less happy about another black addition to the format, Ravenous Trap , which manages to get cast for , despite its nominal cost of . It turns out that emptying an opposing graveyard is just the kind of card that Dredge-haters are looking for.


Ravenous Trap

Black also has a couple of cards in the Dark Depths deck that looks to get a 20/20 indestructible Marit Lage token into play. Grim Discovery plays a neat utility role in the deck, but the real star is Vampire Hexmage . Yep, the 2/1 first striker isn't there for her body but for her ability, which removes all counters from a target permanent. Such as Dark Depths, for example.


Vampire Hexmage
Grim Discovery


A surprising number of red cards have found their way into deck lists this morning. One of the most eyebrow-raising is Chandra Ablaze , the new planeswalker. In All-In Red, some players have decided that there are going to be enough red spells cluttering up their hand to regularly dole out 4-point beatings via her first ability. And in Constructed, her ultimate ability is almost certainly game over.


Chandra Ablaze
Goblin Guide

There's nothing cheap about Chandra, but our next three entries are all cheap and cheerful. Goblin Guide slides straight into All-In Red as the one-drop of choice. A 2/2 with haste for a single mana is great value in any format. Punishing Fire is less exciting on the surface, dealing 2 damage for two mana—by no means the most efficient burn available. However, there's a naughty little combo with Grove of the Burnwillows, the Future Sight land that gains your opponent life. Why is that good news? Simple. For one mana, that life gain enables you to get Punishing Fire back from your graveyard for another slice of burn heaven. As for Plated Geopede , the 1/1 first striker is a massive beneficiary of a fetch land / landfall format.


Punishing Fire
Plated Geopede

Our final red entry is rather bigger and beefier, and is the first Zendikar card to find its way into the Hypergenesis combo deck. At six mana, Hellkite Charger is a fine flyer, and the haste makes it right at home in a deck that dumps a ton of massive monsters into play and looks to get the game finished then and there.

Hellkite Charger


The only color that doesn't seem to have fared too well, green has still made an impact with Khalni Heart Expedition . The Zendikar quest features in a fascinating deck that revolves around the Morningtide rare Scapeshift. You'll see part two of this combo in a moment ....

Khalni Heart Expedition

Artifacts and Lands

No sign of Zendikar artifacts, although I'm assured that Expedition Map is pretty decent. As for lands, that second part of the Scapeshift combo is Valakut, the Molten Pinnacle . See, whenever—that's WHENEVER—a Mountain enters the battlefield under your control, providing you've got five already, you get to deal 3 damage to target creature or player. Now let's set off Khalni Heart Expedition . We'll find some lands. Then we'll cast Scapeshift. We'll sacrifice a bunch of lands. We'll trade them in for Mountains. We'll do many sets of 3 damage. You'll die.

Valakut, the Molten Pinnacle

Now, I feel like I'm missing something ... something good .... Let me check ....

Arid Mesa
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs


Arid Mesa
Verdant Catacombs

Oh yeah, fetch lands. They're pretty good in Extended too.

Friday, October 16, 4:29 p.m. – Our Survey Said ....

by Richard Hagon

Market research is an imprecise tool, but then so is a spade, and we’ve been using those for a while to good effect. Here, on the eve of the Pro Tour, our trusty researcher braved the air-conditioned convention center to get answers to a smorgasbord of burning issues. Here’s how the numbers broke down, with all numbers being approximate:

Question: How many Hypergenesis decks will there be in the Top 8?  
0 50%
1 40%
2 7%
3 3%
4 or more 0%

You’d be hard-pressed to get these results a couple of weeks ago, when Hypergenesis was widely seen as potentially the Combo deck of choice. That was before testing gathered speed around the world, and many groups independently discovered the power of Dark Depths and Vampire Hexmage . It seemed like pretty much everyone was of the view that Hypergenesis had had its day, without ever having its day. If you see what I mean.

Question: How many Constructed matches have you played whilst testing for Extended?  
0 2%
1-25 28%
26-50 32%
51-75 10%
75-100 0%
100+ 28%

It’s hard to know whether to be encouraged that so few people have come completely unprepared, or delighted that so many have embraced the format and worked hard to find an edge. It’s abundantly clear that however many games you play, there are always going to be situations you’re just not equipped to face on the basis of your testing alone. Quick thinking in tricky situations is the order of the day, testing or no.

Question: How many drafts have you done in preparation for the Pro Tour?  
0 7%
1-5 17%
6-10 42%
11-15 23%
16-20 0%
20+ 11%

With Magic Online not yet available for testing purposes, it’s no surprise that a higher number arrived without Draft experience than for Constructed. You can be sure that situation got rectified over the last couple of days, with players huddling together in hotel rooms cracking pack after pack in a bid to collectively understand the fledgling format. Although there are only six rounds of Draft out of sixteen total, the 11% who have played 20 or more drafts look to have a definite edge in this department.

Question: How many times do you expect to draft Allies as a definite strategy? (Rather than simply “accidentally” having good creatures that happen to be Allies.)  
0 70%
1 25%
2 5%

I’ll be honest and say that this answer surprised me. I suppose the Pro Tour as a whole consists of a pragmatic bunch, and locking yourself into a definite plan can often lead to disaster, especially in a format where it seems that reading signals from your right is the key to success. However, with so few players prepared to admit that they might try this chancy strategy, it’s entirely possible that there’s a window of opportunity to grab a monumentally good Ally deck, while your seven opponents are busy trying to be sensible. Something to watch for.

Next we turned our attention to kicker. Obviously, any spell could be kicked or not depending on the game situation, but we were interested in how often players thought a spell should typically be kicked. Here’s the response:

Question: How often should a spell be kicked?
  Almost Always Mostly 50/50 Not Very Often Hardly Ever
Bold Defense 25% 22% 15% 19% 19%
Rite of Replication 25% 10% 18% 27% 20%
Heartstabber Mosquito 70% 20% 4% 6% 0%
Burst Lightning 11% 11% 28% 24% 24%
Mold Shambler 37% 16% 18% 16% 13%
Oran-Rief Recluse 15% 32% 46% 7% 0%
Conqueror’s Pledge 0% 0% 0% 0% 100%

Given that it costs a whopping seven mana to kick, it was surprising to see almost half the Pros saying that Bold Defense should mostly or almost always be kicked. A quarter of them were greedy for the nine-mana cost for Rite of Replication , which admittedly gets you a lot of dudes. Unsurprisingly, everyone saw the potential to kick Heartstabber Mosquito , but again, greed looked to be the overriding theme, as a full 70% saw it almost exclusively as a seven-mana spell. Burst Lightning was a bit more balanced, with roughly half thinking of it as mostly a Shock . Mold Shambler had the second biggest response for “almost always,” and it isn’t a very exciting card without. Players seemed very open about Oran-Rief Recluse , proving that it’s perfectly serviceable as a 1/3 with reach. As for Conqueror’s Pledge .... Well, that’s what we call a “control” question, just to make sure everyone’s paying attention. And sane.

Question: Where do you expect to finish in this Pro Tour?  
Day 1 15%
Day 2 20%
Top 64 27%
Top 32 22%
Top 16 7%
Top 8 9%
Win 0%

Well, if they’re right, we certainly haven’t interviewed the winner, as nobody was prepared to say that they expected to win. Then again, none of the six leading contenders for Player of the Year were in the survey, and maybe we would have gotten different answers from them. Worryingly, a full 15% didn’t expect to make Day Two, but then again, that’s a lot lower than the 60% or so who will in fact fall here on the opening day. As for Top 8, someone’s got their sums wrong, as 9% works out at approximately 40 players expecting a Sunday spot. Somehow, I think the number crunching won’t let that come true ....

Friday, October 16, 4:52 p.m. – It's a Trap!

by Bill Stark

From the moment they were printed, the Zendikar traps have been the victim of everyone's favorite Admiral Ackbar meme. While they are the pinnacle of professional in the competitive arena, even Magic's best players can fall victim to the wackiest the Internet has to offer. Here are some of the best "It's a trap!" faces from the pro world, featuring the traps they're playing in this weekend's first bout of Limited rounds.

Mark Dictus: "It's a (Whiplash) trap!"

Shota Yasooka: "It's an (Inferno) trap!"

Brandon Scheel: "It's a (Ravenous) trap!"

Luis Scott-Vargas: "It's a (double Whiplash) trap!"

Gerry Thompson: "It's a (Cobra) trap!"

Gerard Fabiano: "It's a ... wait. Nice try, Fabiano …"

Friday, October 16, 5:35 p.m. – Arche-tech

by Marc Calderaro

So by now, you’re familiar with Extended. You know the cards that matter, the decks they go in. Zoo has its stable of cards, Dredge chooses from a group of win conditions, Martyr of Sands likes to pair with other white cards (but apparently fancies Phyrexian Arena as well), and Dark Depths is, like, totes in love with a certain slinky vampire. But even if you know the archetypes to choose from, the format is so much more than that. And changing a few cards or tweaking a few numbers can mean the difference between a humorously oversized check and a humblingly regular-sized one. I took a quick scan of the room and asked players about some card-specific choices and how they’ve been fairing so far.


Meddling Mage
Naya Zoo is well represented, and comes in a variety of flavors. Though Wild Nacatl is ubiquitous, there are some other cards contested. What with the rise of Dredge, it looks like Mogg Fanatic has been resuscitated—and we all thought the rules tweaks killed it off. And Meddling Mage , after making little to no splash since its demur return to Standard, has been the off-color card of choice for the top-table sideboards. When I talked to Tyler Mantay, Rookie of the Year hopeful from last year, he made the swap to the Mage and was very glad he did. He said the board had Ethersworn Canonist s, but the meddlesome Mage is disruptive to far more decks. Though the Canonist was a go-to for fighting the Hypergenesis threat, Meddling Mage ’s versatility can be used against many of the other combo decks floating around. Name “ Thopter Foundry ,” “ Vampire Hexmage ,” “ Summoner’s Pact ,” or “ Dread Return ,” and you just might buy yourself the crucial extra turn Naya Zoo needs to steal the game.

Gaudenis Vidugiris and the Madison crew flavored their Naya with a bit more top end. Looking almost like a throw-back to last season, the deck runs a full complement of Bloodbraid Elves and Woolly Thoctar s, eschewing the more common Ranger of Eos . Pro Tour mainstay Vidugiris feels they offer a more powerful mid-game, especially when fighting side-by-side with the ape that dwells in the Treetop Village .

The Dark Depths deck (perhaps “Dark Deck,” if you will) is another deck with infinite variations. So which 60-card configuration is better than the next? And what colors? Blue-black is easy enough, but what about black-green with Into the North ? Or black-red? Or black-red-green? Luis-Scott Vargas chose the more conservative blue-black route, and believes it’s all about Bitterblossom . At four copies in the main, the tribal enchantment—as always—applies consistent pressure to allow the two-card combo to slip through. New Jersey storyteller extraordinaire, Gerard Fabiano went with the blue-black combination as well, but added a couple Venser, Shaper Savant s main, and swears by them. Unlike LSV, Fabiano’s Bitterblossom s were left in his sideboard, but stood alongside Umezawa’s Jitte s to round out the ‘board. The legendary equipment was not a card many Dark Deck pilots chose to run, but Gerard would do it again—although he mentioned a Thrist for Knowledge or two wouldn’t hurt his current build, as he hates drawing too many Chrome Mox es.


Venser, Shaper Savant

A different take on Blue-Black Dark Deck also came from the New York / New Jersey metro area. Chris Lachmann, Steve Sadin and Brad Nelson added the Thopter Foundry / Sword of the Meek combo to their build for the extra angle of attack. Lachmann told me since everyone’s prepared for Dark Depths , it’s nice to have a back-up plan. I can’t say I disagree—two combos are totally better than one.

So it seems there’re many ways to sprinkle your snow land, all with their merits, but my favorite has to be Taylor Webb’s three-color Dark Deck. There have been Scapeshift s peppered all over the room for sure (there’s even a neat Scapeshift Zoo deck from Andrew Müller). But adding the Scapeshift combination ( Scapeshift ; Valakut, the Molten Pinnacle ; and many Mountain s) to Dark Deck allows the green sorcery to do quadruple duty. It can fix Webb’s mana, search for Valakut, search for Dark Depths , or search for any other supporting land like Shizo, Death’s Storehouse . Oh wait, I forgot—or it can do all four! Versatility is the name of the game, and Webb’s deck has it in spades. (Or is spades the name of the game, and Webb’s deck has versatility? Mixing metaphors is hard business.)


Valakut, the Molten Pinnacle
Shizo, Death's Storehouse

Pick your favorite archetype, then pick your favorite build, then know the match-ups inside and out. Oh how I love open formats. But for those who are pondering what 60 cards to play, don’t worry—by Pro Tour–Austin’s end, we’ll have a better idea whose refinements are best, and whether this format is really as open as it appears.

Friday, October 16, 5:53 p.m. – Around the Hall

by Monty Ashley

There’s more to Pro Tour-Austin than just the Pro Tour. It’s really more like a Magic convention with a large tournament in the middle.

The Public Events area, for example, features a great many small tournaments all weekend long, including four-person Elder Dragon Highlander games for a mere five dollars. There’s a Super Friday Night Magic event (on Friday, natch!) and a live round of Question Mark, hosted by Magic trivia Master Mirthful Mark Rosewater. And there’s even a $15 Legacy tournament on Sunday where the prize is an uncut From the Vault: Exiled card sheet.

But there’s more going on than “just” people playing Magic. Artists Dan Scott and Rob Alexander are here meeting fans and signing cards. They’re also selling prints, so if you want a set of 5”x7” prints of Rob Alexander’s Ravnica dual lands, he’d be happy to sell them to you for forty dollars.

We’ve also got the Pro Tour–Austin video contest going on until Saturday at 7:00 pm. We’ve already received a couple of entries, which we will show you ... right now!


If you think you can do better, come on over to the Austin Convention Center, check out a camera, and prove it!

Friday, October 16, 6:52 p.m. – A Judge’s-Eye View

by Monty Ashley

Since you’re reading a coverage blog right now, we can assume that you’re the sort of person who likes blogs about high-level Magic events. But there’s a chance that you wish this blog could be more concerned with the details. What, you may be wondering, is the number of people who got game losses for Illegal Decklists? Did anyone have a 16-card sideboard and, if so, what was the penalty? Did anyone rack up four missed trigger penalties on a single fetch land?

Well, we’ve got some great news for you! It turns out that there’s a judge blog being kept by the estimable Riki Hayashi where all these questions can be answered! It’s at, which also gave the world judge blogs for Pro Tour–Honolulu (featuring pictures of judges skydiving and performing karaoke, although not at the same time), Grand Prix–Prague (featuring castles, cathedrals, and industrial halls), and various East Asian events (featuring top tips for calling a draft by the numbers, and also delicious sushi).

Riki will be updating throughout the weekend, bringing a judge’s perspective to the Pro Tour. If you just can’t get enough Pro Tour blogging, be sure to check it out!

Friday, October 16, 7:49 p.m. – Analyzing the Undefeated Extended Archetypes

by Bill Stark

Extended has demonstrated itself to be a very exciting format, and as the players ended Round 5 and prepared to shift to draft, ten of them had managed to tear off undefeated records. Full deck lists will be released throughout the weekend, with 100% of the decks to appear at a later date here on, but for now we’re going to analyze the archetypes those players represented.

Brian Kibler, center, sat at 5-0 on the way into the draft rounds.At the top of the standings were two Americans playing nearly identical lists: Pro Tour–Honolulu Top 8 competitor Brian Kibler and Hall of Famer Ben Rubin. They came to battle with a Naya(ish) Zoo build that featured some unique inclusions. While Baneslayer Angel no doubt caught a few opponents off guard, their inclusion of the Grove of the Burnwillows / Punishing Fire engine gave them a leg up where many other Zoo decks might falter. Given a long enough game, they could set up a position that would ensure their mirror match opponents could never keep a creature on the battlefield—by casting Punishing Fire then tapping Grove for , they both gave their opponent life to trigger Punishing Fire and provided the mana to return the instant from the graveyard as a result.

Right behind them in third and fourth were two Brazilians. Like their American counterparts, they were also playing nearly identical decks with Paulo Vitor Damo da Rosa and Paulo Cortez opting to run the breakout hit of the weekend, Blue-Black Dark Depths . While many people caught on to the interaction between Dark Depths and Vampire Hexmage (the 2/1 allows you to immediately summon a Marit Lage token by sacrificing it), the Paulos have used patience and tight play to distinguish themselves from the crowd. Rather than just trying to combo as quickly as possible every game, they’ve been content to sit back, playing for a long game and beating down with their assorted one-toughness creatures. After making sure the coast was clear, they would combo only if they thought it would allow them to win.

In 5th place was Malaysian representative Kin Leong Chong. He had brought Next Level Blue to the table, relying on a suite of counterspells to get Tarmogoyf online. The deck has also picked up Path to Exile , and Chong was running Kitchen Finks as an alternate win condition/insurance policy. Hunter Burton represented the third Zoo-playing American of the ten in 6th place, but his take on the deck was a bit different than most. He was running Steppe Lynx and Plated Geopede to take advantage of the Zendikar fetch lands he was running, cards like Arid Mesa and Scalding Tarn , but he also had a throwback to the days of Red Deck Wins: Molten Rain . The land destruction spell could prove to be a hot choice on the weekend, allowing him to buy himself just enough time against some of the more aggressive combo decks in the format while still getting in with powerful landfall creatures just by hitting his mana.


Arid Mesa
Molten Rain

The final Zoo players of the bunch were in seventh and eighth place, Canadian Marcel Angelo Zafra and Japanese pro Akira Asahara respectively. Marcel was playing a dark version of Zoo, splashing black for Dark Confidant , Tidehollow Sculler , and Maelstrom Pulse . All were powerful spells that could help him disrupt his opponents as well as stay ahead in the long game, both valuable assets in a powerful Extended format like the one playing out in Austin. Meanwhile, Asahara’s build was a mostly standard Naya Zoo featuring powerful one-drops, Tarmogoyf , Ranger of Eos , and some burn spells. He did spice things up a tad with a single copy of Elspeth, Knight-Errant , however.


Thopter Foundry
Most of the decks at 5-0 had one thing in common: they benefited greatly from the spoils of Zendikar. Samuele Estratti of Italy simply ignored that memo entirely, however, running a nearly-verbatim copy of an All-In Red deck from last season at Pro Tour–Berlin (with Onslaught fetch lands replaced by their Zendikar counterparts) and ending the first Extended leg in ninth place. The deck could prove to be a powerful choice, however, as his combination of Chalice of the Void and Blood Moon effects could keep the rest of the format off-balance enough to allow him to win with his powerful creatures. Of course, being able to cast a first-turn Deus of Calamity doesn’t hurt!

Finally, representing the Netherlands was Job Meertens. He was by far the most successful Affinity player on the day, running a relatively familiar build of the robots. He did have a small piece of tech, however, in the form of twin copies of Thopter Foundry . They could potentially buy him lots of time as well as a lead on life in certain matchups, and it could help to nullify his opponent’s sideboard hate.

And there you have it! Ten players undefeated after five rounds representing eight archetypes. Pro Tour–Austin is shaping up to be one of the most exciting Extended Pro Tours in years!

Friday, October 16, 8:35 p.m. – Player of the Year Update

by Monty Ashley

Here are the Top 8 contenders in the Player of the Year Race as they ranked coming into Pro Tour–Austin:


POY Rank Name Pro Points
1 Yuuya Watanabe 50
2 Tomoharu Saito 48
3 Gabriel Nassif 47
4 Luis Scott-Vargas 45
5 Shuhei Nakamura 44
6 Martin Juza 42
7 Kazuya Mitamura 37
8 Paulo Vitor da Rosa 33

And here are their Pro Tour standings after Day 1:


POY Rank Name Standing
1 Yuuya Watanabe 2nd
2 Tomoharu Saito 13th
3 Gabriel Nassif 144th *
4 Luis Scott-Vargas 180th *
5 Shuhei Nakamura 72nd
6 Martin Juza 5th
7 Kazuya Mitamura 19th
8 Paulo Vitor da Rosa 6th
* Did Not Make Cut to Day 2

As you can see, three of the Top 8 in the Player of the Year race are also in the Top 8 of the Pro Tour. But will they stay there after Day Two? Tune in tomorrow and find out!

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