Round 12: Morgan Douglass vs. Jarod Burt

Posted in Event Coverage on January 5, 2003

By Alex Shvartsman

Game 1

Despite a mulligan, Burt was at a considerable advantage early in the match. He was able to Force Spike Douglass' Metalworker and resolved a Fact or Fiction to make up for the loss of card economy accrued when going first and mulliganing. Douglass resolved a Grim Monolith and Thran Dynamo but did not manage to present any threats at this time. Burt cast Cunning Wish and took a while finally choosing Fact or Fiction over Vampiric Tutor. Douglass forestalled the second Fact or Fiction casting a Masticore, so that Burt had to spend some of his mana to counter it, but FoF resolved next turn, further beefing up Burt's hand.

Douglass cast Tangle Wire, but at this time there were enough lands in play to make it only a minor inconvenience – Burt allowed it to resolve. He cast a second Cunning Wish to find Mana Short. On his turn, Burt was forced to tap four lands under Tangle Wire and then had one more land tapped by Douglass' Rishadan Port. On the following turn, Douglass used his Port to tap another land, leaving Burt with only an Underground River and Dust Bowl untapped, then cast Upheaval floating three colorless mana in his pool. Burt could do no better than Accumulated Knowledge for two in response.

Although Douglass did not get a threat into play that very turn, he did end up with Thran Dynamo and Metalworker against an empty board. On the following turn he used his mana to draw six cards with Stroke of Genius. On the following turn, he went off.

Douglass tapped his Metalworker to generate sixteen mana and used it to cast three Thran Dynamo and Mishra's Helix. He still failed to draw any kind of a threat, so he cast a second Metalworker and began attacking with the one he had in play. Smother took out this fearsome creature, so Douglass kept going in for one point of damage per turn while keeping his opponent's mana safely locked up with Mishra's Helix.

Douglass finally drew Phyrexian Processor. He overpaid a bit, spending nine life points, as he thought his opponent was at seventeen life rather than thirteen. No matter, Burt had no out and could not stop an attack for eighteen next turn, as Douglass had Voltaic Key and the mana to summon two 9/9 Minions.


Douglass took out his Masticores and a Crumbling Sanctuary to bring in a second Helix and four Seal of Removal. An unorthodox but powerful sideboard card, it would prevent his opponent from being able to win in one swing with a giant Psychatog. Burt brought in an assortment of Duress, Deep Analysis and Powder Keg to combat the slew of artifacts that is Douglass' deck.

Game 2

Unlike the previous game, Douglass' strategy was very aggressive this time around. He used Ancient Tomb to get both Grim Monolith and Voltaic Key into play on his first turn. He proceeded to cast Thran Dynamo and Tangle Wire, leaving his opponent defenseless for whatever would come next. Burt cast Accumulated Knowledge at the end of that turn and another on his upkeep, utilizing the lands that would get tapped anyway and drawing plenty of cards.

Douglass was able to cast his Mishra's Helix. Burt was now in trouble, and would probably never have access to more than one untapped land during his main phase. However, he was not completely out of the game yet. He used Cunning Wish to tutor for Corpse Dance and discarded a Psychatog at the end of his turn. With enough cards between hand and graveyard, he would now have a chance to win by reanimating his 'Tog. Douglass cast Stroke of Genius for six and triumphantly slammed a Seal of Removal on the table, putting an end to that plan.

After a bunch of "tap all your permanents during upkeep" turns, Douglass finally drew a threat. He summoned Phyrexian Colossus, putting Burt on a three turn clock. During his upkeep Burt activated a Cephalid Coliseum and began drawing cards, before both players realized that there were only six cards in his graveyard. Burt conceded the game rather than calling over the judge. Interestingly enough, if he did have seven cards in the graveyard that turn, he could have actually won the match. There was a Cunning Wish in his top three cards – which meant he could tutor for Rushing River, bounce Seal of Removal and a blocker (Metalworker) and then win with Psychatog via Corpse Dance.

Final Result: Douglass 2 – Burt 0

Grand Prix New Orleans: Tinker

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Grand Prix New Orleans: Psychatog

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