Sealed Deck: Sigurd Eskeland

Posted in Event Coverage on December 16, 2015

By Wizards of the Coast

By Kim Eikefet

"I had hoped to be able to play blue, black and red, those are the three best colours of Invasion. And I had hoped to avoid to play green," Sigurd Eskeland says. That was his strategy before coming to Grand Prix Helsinki. However, Sigurd got to experience that Sealed Decks can be really hard to make.

The gentle giant and 2000 Pro Tour New York Champion opened a very varied card pool. He had a few good cards in every colour, but no one really strong colour. One of the most powerful cards was the white, blue and green dragon, Treva, the Renewer. However, all his removal cards were in red and black, he had two Plague Spores, a Tribal Flames, a Zap and an Exotic Curse. So Sigurd had to figure out how to best make his deck.

These are the cards Sigurd opened:

Land
1 Ancient Spring
1 Geothermal Crevice

Artifact
1 Bloodstone Cameo
1 Chromatic Sphere

Gold
1 Llanowar Knight
1 Ordered Migration
2 Plague Spores
1 Recoil
1 Samite Archer
1 Shivan Zombie
1 Slinking Serpent
1 Treva, the Renewer
1 Wings of Hope

White
1 Benalish Emissary
1 Death of Glory
1 Glimmering Angel
1 Liberate
1 Prison Barricade
1 Protective Sphere
1 Restrain
1 Reya Dawnbringer

Blue
1 Barrin's Unmaking
1 Disrupt
1 Dream Thrush
1 Faerie Squadron
2 Probe
1 Prohibit
1 Shimmering Wings
1 Shoreline Raider
2 Tidal Visionary
1 Tolarian Emissary
1 Traveler's Cloak
2 Vodalian Merchant

Black
1 Do or Die
1 Dredge
2 Duskwalker
1 Exotic Curse
1 Hypnotic Cloud
1 Phyrexian Battleflies
1 Ravenous Rats
1 Recover
1 Tainted Well
1 Urborg Phantom
1 Urborg Skeleton

Red
1 Crown of Flames
1 Goblin Spy
1 Halam Djinn
1 Kavu Aggressor
1 Mage's Contest
1 Pouncing Kavu
1 Skittish Kavu
1 Slimy Kavu
1 Stun
1 Tribal Flames
2 Turf Wound
1 Zap

Green
1 Fertile Ground
1 Harrow
1 Kavu Climber
1 Llanowar Elite
1 Llanowar Vanguard
1 Pincer Spider
1 Quirion Trailblazer
1 Rooting Kavu
1 Serpentine Kavu
1 Treefolk Healer
1 Wallop
1 Wandering Stream
1 Whip Silk

If you want to try and make a deck out of this card pool, you should not read any further before you have done so.

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"So my deck has five colours," Sigurd sighs. "It was impossible to make a three coloured deck that was good enough - I wouldn't have had a chance at all. The good cards were divided among all the colours, and even making a five coloured deck was really hard."

This is the deck Sigurd registered:

7 Forest
3 Island
2 Mountain
2 Plains
2 Swamp
1 Ancient Spring
1 Llanowar Knight
1 Ordered Migration
2 Plague Spores
1 Recoil
1 Samite Archer
1 Treva, the Renewer
1 Benalish Emissary
1 Glimmering Angel
1 Faerie Squadron
2 Probe
1 Exotic Curse
1 Halam Djinn
1 Tribal Flames
1 Zap
1 Fertile Ground
1 Harrow
1 Kavu Climber
1 Pincer Spider
1 Quirion Trailblazer
1 Rooting Kavu
1 Serpentine Kavu

"I didn't have enough depth in any of the colours to go three coloured. So I just lay all the good cards on the table and picked cards until I reached 23. Then I made the mana base," Sigurd explains. A Harrow, a Fertile Ground and a Quirion Trailblazer would help him to get to the correct lands, and with a couple of green fatties he got a reasonable green base colour.

"I made a small mistake, I am playing too many white cards," Sigurd admits. With seven cards with white mana in its casting cost, two plains only may be a bit too few to get to them consistently. But Sigurd chose to play seven forests as they are really important to get his deck going at all. "I need to draw green mana, and if I don't have a forest in my opening hand, I will mulligan. So I should have taken out more of the white. But I can fix that after sideboarding."

Sigurd knows his deck is far from optimal, but he hopes to go 2-2 and make the second day. "I'm hoping to get lucky. At least it will be fun to play. The deck is good if I can get the mana, but I won't get that in every game, it's as simple as that."

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