Release Date: June 18th, 2010
Initial Concept and Game Design: Kenneth Nagle (lead), Kelly Digges, Aaron Forsythe, Dave Guskin, and Mons Johnson
Final Game and Deck Development: Tom LaPille (lead), Scott Larabee, Lee Sharpe, Andy Smith, and Mike Turian, with contributions from Matt Tabak
Additional Playtesting: Monty Ashley, Paul Barclay, Zac Hill, Erik Lauer, Gregory Marques, Michael Mikaelian, Peter Schaefer, Matt Tabak, and Steve Warner
Editing: Matt Tabak, Del Laugel, and Michael Mikaelian
Card Concepting and Naming: Brady Dommermuth, Doug Beyer, Zac Hill, Tom LaPille, and Matt Tabak
You are the archenemy, and your goal is simple: the utter decimation of your fellow Planeswalkers. A force of unbridled malevolence, your power is so immense that their only hope is to join forces in a desperate attempt to defeat you.
An Archenemy game follows a “one vs. many” format. In this exciting new multiplayer variant, an oversized deck packed with brutal scheme cards allows one player to assume the role of the archenemy, a merciless paragon of power bent on total domination.
The other players in the game must unite to defeat the archenemy and save the day—if they can.
Bring About the Undead Apocalypse
Assemble the Doomsday Machine
Trample Civilization Underfoot
Scorch the World with Dragonfire