We're back from Japan, and what a week it was. The Pros were abuzz with talk of the modified payout for Pro Tour Philadelphia and the new Pro Player's Lounge at the PT. Tournament organizers everywhere took note as the Pro Tour stepped away from Rochester draft in favor of formats the public tends to prefer (though you certainly can still Rochester locally if your area wants to).
A: Actually, you can play all three abilities. The "equipped creature gets +2/+2 until end of turn" ability will do nothing unless equipped, but the other two abilities are fully functional whether the Jitte is on something or not.
Q: Say you were to equip Umezawa's Jitte to a creature with double strike. Could you, in response to the first strike portion of damage going on the stack, remove the two counters this generated to give the equipped creature +4/+4 until the end of the turn before the 'normal' round of combat damage is assigned? --Joe B.
A: Yes, you can remove the two counters from the first strike trigger before regular combat damage is assigned. Do note that you're not "responding" to first strike-- you're letting the damage and then the trigger resolve, and then you're activating the Jitte.
Q: I have a question about the Kira, Great Glass-Spinner and Aether Vial combo. If you react to other player announcing a spell that targets your creature by putting Kira into play with Vial, isn't that creature already targeted? --Valtteri R.
A: "Bombo" would be a better term than combo. Kira must be in play before a player announces the spell in order to trigger. Aether Vialing a Kira into play will have no effect on spells already on the stack. If a second spell gets played that turn targeting the same creature, Kira wouldn't trigger that time either because the game knows that the spell is the second one that turn (even though Kira herself was around for only one announcement).
A: Yes, you'll have an 8/12 Legendary Land Artifact Creature - Blinkmoth Spirit with Flying, trample, and the Blinkmoth abilities.
A: Yes, the Whisper is still in your hand, and paying costs (like removing the Whisper) comes after you've announced the spell and any splices.
A: Yes, you can. While mana must be in your pool before paying costs, the costs themselves are paid in any order. You can sacrifice the Spirits for the additional cost on the Greed and then remove the two cards plus the two Spirits to pay for the Whisper's splice.
*Extra* Be aware that this wouldn't work if the Spirits you sacrifice are tokens-- they're in the graveyard until state-based effects are checked, but they're not actually cards. And also remember that the Devouring Greed is still on the Stack, so it can't be one of the cards removed for a spliced-on Whisper.
Q: Could you clear something up for me? With regard to Minamo's Meddling, where it says " each card with the same name as a card spliced onto that spell." does it mean "any card" (as opposed to "one card")? --Dave D.
A: Yes, any copies of a spliced-on card will be discarded. If you play Devouring Greed and splice on a Horobi's Whisper, playing Minamo's Meddling would cause you to discard all copies of Horobi's Whisper that are in your hand no matter how many you spliced. If you're holding some other card that wasn't spliced on, that card would be fine.
A: No, "at end of turn" triggers occur only once per turn-- as the end of turn step begins. Sacrificing something after the @EOT triggers have gone on the stack (ie: the first chance you get during the EOT step) will mean the sacrificed creature won't be back until the next EOT.
Q: Shirei, Shizo's Caretaker effectively says it resurrects any creature of yours that was offed if it had 1 or less power. My question is this: does it mean printed power or power at the time it was sent to the 'yard. --James M.
*Extra* The decision to return the Caretakered creature is made at the end of turn, not when Shirei originally triggers. The reason is that Shirei's trigger (Whenever a creature with power 1 or less…) sets up a delayed triggered ability. Delayed triggered abilities often don't have the trigger words (when, whenever, at) listed at the beginning of the trigger event, so Shirei is slightly confusing if you read the text without recognizing the ability. The "you may" refers specifically to returning the creature, not to the whole delayed triggered ability. A less elegant but perhaps easier to understand way to read Shirei would be:
"Whenever a creature with power 1 or less is put into your graveyard from play, [at end of turn] you may return that creature card to play under your control if Shirei, Shizo’s Caretaker is still in play."
A: Spells with spliced parts are executed in the order written starting with the original spell and then adding the splice portions in the order the player specified. In this case, since the Wear Away is the base spell, the Pattern would be destroyed, and then the previously enchanted creature would be destroyed. The Pattern doesn't trigger.
*Extra* If you splice Wear Away onto Horobi's Whisper instead, you'll get the opposite effect. The creature will be destroyed which triggers the Pattern, and then the Wear Away part will destroy the Pattern. Then the game would check state-based effects (which would have put the Pattern in the graveyard if it were still around), the Pattern trigger would get stacked, and the active player would get priority.
Be careful how you're announcing your spliced spells, and be sure to think about their order before you get started!
Q: If I have a Gutwrencher Oni in play and I don't have an Ogre, and don't have any cards in my hand to discard, what happens? --Dan J.
A: Nothing happens. If you had a card when the triggered ability resolves, you'd have to discard it. If you don't, you do nothing and proceed to your draw step.
*Extra* Yes, you can respond to the trigger by playing the last card in your hand if it's an instant, and you won't have to discard-- assuming the instant doesn't draw you cards.
Q: An article mentioned that as long as a point of trample damage made it to the opponent that creature was considered unblocked. Is this true? --Bryce
A: No, it's not true. A creature is unblocked only if no blockers are declared for it during the blockers step [CR 309.2f] or if a spell or ability specifically says so (like a Ninja when you use Ninjutsu [CR 502.43c]). Doing a point of trample (having crushed a blocker) would trigger an ability like Hypnotic Specter's, but it wouldn't trigger abilities based on being unblocked.
Q: I control a non-flying creature and a Jugan, the Rising Star. My opponent attacks me with Ryusei, the Falling Star, I block with Jugan, and both Dragons die. Can Jugan save my other creature from Ryusei? --Sjoerd
A: Yes, because he is the active player his abilities will go on the stack before yours, and they'll resolve in the opposite order [CR Glossary: LIFO]. By the time Ryusei's ability deals 5 to all non-flying creatures, your lucky creature has already received five +1/+1 counters from Jugan. If it were your turn (or if the creatures' controllers were reversed), the opposite would be true.
A: You opponent is closer, but not quite right. In order to copy the spell with Uyo, the spell must still be on the stack. Strength of Cedars doesn't figure out what its bonus will be until it's resolving-- at which time Uyo can't be used. So if the creature got +10/+10, then the spell had resolved and wouldn't be a legal target for Uyo. If you use Uyo before the spell resolves, then you'll get two Strengths that give a bonus according to the lands in play as they resolve. In this case, that's +8/+8 twice (a 17/17 creature).
*Extra* Don't forget you can reuse Uyo for added trickiness. So let's play Strength of Cedars while you have 10 lands out. Five are tapped for the Cedars. While that's on the stack, use Uyo targeting the Cedars and have the new copy target the 1/1. Be sure to let the copy resolve (+8/+8… 9/9). After the copy resolves, use Uyo again before the original resolves. When the second copy resolves, you have 6 lands, so the creature gets +6/+6 (15/15). Now let the original Cedars resolve for another +6/+6-- that's a 21/21 creature. GG!
Fernando O. also had several questions about Uyo (and making copies), and since copies are getting a lot of press lately, let's just do them all together.
A: Yes, in total you'll do ten damage (5 and 5). Uyo copies a given spell-- including the mode, value of X, splice, kicker, and so forth.
A: Using Uyo to copy an Arcane spell doesn't trigger Thief of Hope-- only one life will be lost/gained. Copying a spell is different than playing a spell or playing a copy.
Q: May I splice onto an Arcane spell that is imprinted on Isochron Scepter when I play the copy? And, will spiritcraft trigger with that copy?
A: Yes, and yes. Isochron Scepter makes copies of a card that you can then play. Playing an Arcane spell will allow you to splice on cards that are in your hand and will trigger things that look for "Spirit or Arcane" (ie: Spiritcraft). Uyo, on the other hand, just makes a copy that by definition is put directly on the stack [CR 503.10].
A: The other tokens stay in play because the Echoing Decay will be countered for lack of a target.
Q: If a card has an ability such as giving yourself colorless mana, can that mana be used as any color or as a colorless? --Jonathan
A: Colorless mana can be use only to pay for generic mana costs-- it's not as useful as colored mana. Both colorless mana and generic mana costs are written using the number in a grey circle. Anytime you see "colorless mana", you know you're talking about the stuff that's in your mana pool. Anytime you see "generic mana cost" (sometimes written as "generic mana" when the context talks only about costs) you know you're talking about the cost of a card or an ability.
A: No, Millstone itself will not kill a player. The player still has to attempt to draw from their library and fail [CR 420.5g]
Q: In Gatherer there is a ruling for Enduring Renewal that states: "Enduring Renewal only affects creatures that are 'drawn'. It doesn't affect cards that are put into your hand from your library, or from anywhere else." People I play against are playing Boomerang on my creatures and then after I return the creature to play they insist that Enduring Renewal will not bring them back from my graveyard later because of the ruling Enduring Renewal only affects creatures that are drawn. -- Cordell
A: Any creature in play that you control will be saved by Enduring Renewal. Enduring Renewal does three things: 1) Makes you play with your hand revealed, 2) puts creature cards you draw into the graveyard, and 3) puts creatures that go to the graveyard from play back into your hand. The ruling you're referring to only applies to the second ability (drawing creatures). The third ability (dying creatures) works fine. The ruling was made so that people who played cards like Eladamri's Call or Impulse would understand that since neither of those is a "draw" effect, then Enduring Renewal would not notice them. The third ability will return creatures regardless of how they got into play or where they had been previously.
A: When the 6th Edition rules update was made, extraneous rules baggage was removed. This includes the "interrupt window" and the "damage prevention and redirection window". Instead, prevention and redirection could be played at any time regardless of what damage possibilities there were, and they'd wait around on that turn in case anything happened. Previously, prevention and redirection could only be played while damage was being dealt, and only prevention and redirection (and mana sources to pay for them) were playable at that time-- a convoluted system at best. These days prevention and redirection can be played at any time regardless of whether there’s any damage to prevent, and they wait around until the end of the turn in case anything happens. Rules savvy players have realized that the "free" en-Kor ability can be used as many times as they want, even when without impending damage. So closing a nightmare of a rules window opened a door for deck designers to let their understanding of the rules help them get a life (or a million).
*Extra* Magic debuted at GenCon in 1993 (8/19/93 - 8/22/93). The 6th Edition rules update is dated 4/23/99. With an interim of five years, eight months and four days, December 27, 2004 was the line where Magic has spent as much time under the 6th Edition rules system as it did before 6th Edition existed!
Q: Can I Living Wish back a creature in the absolutely-removed-from-the-freaking-game-forever zone? --Jeffrey B.
A: Absofreakinpositiflippinluty NOT.
Now that Betrayers of Kamigawa is in stores everywhere, I look forward to helping with whatever sneakiness comes to mind-- Ninja or not. I might not be able to reply to every email Saturday School receives, but you can bet I won't let you miss a juicy one.