Conflux Sortable Spoiler

Posted in Feature on January 29, 2009

By Wizards of the Coast

#NameCostTypeP/TRules TextFlavor TextRarityArtist
1Aerie MysticsCreature — Bird Wizard3/3Flying

: Creatures you control gain shroud until end of turn.
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.UMark Zug
2Asha’s FavorEnchantment — Aura Enchant creature

Enchanted creature has flying, first strike, and vigilance.
As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.CDonato Giancola
3Aven SquireCreature — Bird Soldier1/1Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When the meek charge into battle, courage becomes infectious.CDavid Palumbo
4Aven TrailblazerCreature — Bird Soldier2/*Flying

Domain — Aven Trailblazer’s toughness is equal to the number of basic land types among lands you control.
“The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?”

—Belator of Esper
CChris Rahn
5Celestial PurgeInstant Remove target black or red permanent from the game.“This new chaos confounds us. We must fling it into our winds, our storms. These we can control.”

—Bezzit Plar, Esper stormcaller
UDavid Palumbo
6Court HomunculusArtifact Creature — Homunculus1/1Court Homunculus gets +1/+1 as long as you control another artifact.Mages of Esper measure their wealth and status by the number of servants in their retinues.CMatt Cavotta
7Darklit GargoyleArtifact Creature — Gargoyle1/2Flying

: Darklit Gargoyle gets +2/-1 until end of turn.
It shines in the darkness of its master’s ambitions.CHoward Lyon
8Gleam of ResistanceInstant Creatures you control get +1/+2 until end of turn. Untap those creatures.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CMatt Stewart
9Lapse of CertaintyInstant Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard.Without a connection of mind and body, magic is just an idea stuck in the head, a word on the tip of a tongue.CAnthony Francisco
10Mark of AsylumEnchantment Prevent all noncombat damage that would be dealt to creatures you control.A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.RSal Villagran
11Martial CoupSorcery Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.Their war forgotten, the nations of Bant stood united in the face of a common threat.RGreg Staples
12Mirror-Sigil SergeantCreature — Rhino Soldier4/4Trample

At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that’s a copy of Mirror-Sigil Sergeant.
“If I had many lives, I would give them all for Bant.”MChris Rahn
13Nacatl Hunt-PrideCreature — Cat Warrior5/4Vigilance

, : Target creature can’t block this turn.

, : Target creature blocks this turn if able.
“We must hunt and kill the dragon before it can return to raze our ancient city.”USteve Prescott
14Paragon of the AmeshaCreature — Human Knight2/2First strike

: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
“Let my lance sing with the voices of angels and the heathen cower before my shield, for I will teach this land the meaning of honor.”UChris Rahn
15Path to ExileInstant Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library. UTodd Lockwood
16Rhox MeditantCreature — Rhino Monk2/4When Rhox Meditant comes into play, if you control a green permanent, draw a card.The weight of her conviction balances on the harmony of her soul.CDonato Giancola
17Scepter of DominanceArtifact , : Tap target permanent.“Whether or not you will bow to me is not open to debate. The question is, will I ever let you rise?”

—Fridius, telemin master
RHoward Lyon
18Sigil of the Empty ThroneEnchantment Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.When Asha left Bant, she ensured that the world would have protection and order in her absence.RCyril Van Der Haegen
19Valiant GuardCreature — Human Soldier0/3 As the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth.CChris Rahn
20Wall of ReverenceCreature — Spirit Wall1/6Defender, flying

At the end of your turn, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.RWayne Reynolds
21Brackwater ElementalCreature — Elemental4/4When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.

Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
CThomas M. Baxa
22Constricting TendrilsInstant Target creature gets -3/-0 until end of turn.

Cycling (, Discard this card: Draw a card.)
Priests of Bant protect their temples with traps more elaborate than any mosaic floor.CDavid Palumbo
23Controlled InstinctsEnchantment — Aura Enchant red or green creature

Enchanted creature doesn’t untap during its controller’s untap step.
Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.URalph Horsley
24Cumber StoneArtifact Creatures your opponents control get -1/-0.“The stone is more potent than ever. The flesh that creeps into our land will become even more slovenly and weak.”

—Niclavs, archmage of Esper
UWarren Mahy
25EsperzoaArtifact Creature — Jellyfish4/3Flying

At the beginning of your upkeep, return an artifact you control to its owner’s hand.
The more metal it digests, the more its jelly will fetch on the alchemists’ market.UWarren Mahy
26Ethersworn AdjudicatorArtifact Creature — Vedalken Knight4/4Flying

, : Destroy target creature or enchantment.

: Untap Ethersworn Adjudicator.
Esper mages devised their weapons to be so devastating that war seemed unnecessary.MDan Scott
27Faerie MechanistArtifact Creature — Faerie Artificer2/2Flying

When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CMatt Cavotta
28Frontline SageCreature — Human Wizard0/1Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

, : Draw a card, then discard a card.
The battle was won in the commander’s head before the first weapon was drawn.CVolkan Baga
29Grixis IllusionistCreature — Human Wizard1/1: Target land you control becomes the basic land type of your choice until end of turn.“It’s simple, really. If they can’t find us, they can’t kill us.”CMark Tedin
30Inkwell LeviathanArtifact Creature — Leviathan7/11Islandwalk, trample, shroud“Into its maw went the seventh sea, never to be seen again while the world remains.”

—Esper fable
RAnthony Francisco
31Master TransmuterArtifact Creature — Human Artificer1/2, , Return an artifact you control to its owner’s hand: You may put an artifact card from your hand into play.“Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be.”RChippy
32Parasitic StrixArtifact Creature — Bird2/2Flying

When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.CSteven Belledin
33Scepter of InsightArtifact , : Draw a card.“The road to truth has many branches, and so must the cane with which I walk it.”

—Voln the Elder
RSteven Belledin
34Scornful Æther-LichArtifact Creature — Zombie Wizard2/4: Scornful Æther-Lich gains fear and vigilance until end of turn.“With no flesh, there is no pain, no hesitation, no emotion of any kind. He is crafted perfection.”

—Tezzeret
USteven Belledin
35Telemin PerformanceSorcery Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control. RIzzy
36Traumatic VisionsInstant Counter target spell.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CCyril Van Der Haegen
37UnsummonInstant Return target creature to its owner’s hand.“Send it back to its own strange world so we can avoid another inglorious combat with these wicked beings.”

—Captain Valek of Jhess
CIzzy
38View from AboveInstant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner’s hand.“This air feels so heavy and thick. There are no winds to speak of. I fear the knowledge that comes from a place like this.”UHoward Lyon
39Worldly CounselInstant Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.Every horizon hides a new possibility.CMatt Cavotta
40Absorb VisSorcery Target player loses 4 life and you gain 4 life.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CBrandon Kitkouski
41Corrupted RootsEnchantment — Aura Enchant Forest or Plains

Whenever enchanted land becomes tapped, its controller loses 2 life.
The bones of Jund’s dead resurfaced in Naya, poisoning the jungle and killing the sunseeders’ crops.UMark Hyzer
42Drag DownInstant Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.The barbarians of Jund believe the bottomless tar pits extend forever into other, darker worlds.CTrevor Claxton
43DreadwingCreature — Zombie1/1: Dreadwing gets +3/+0 and gains flying until end of turn.Dreadwings spring from lofty perches to surprise kathari in midflight. They smother their prey and then consume it as they glide gently toward the ground.UMark Hyzer
44Extractor DemonCreature — Demon5/5Flying

Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.

Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
RCarl Critchlow
45FleshformerCreature — Human Wizard2/2: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.Necromancers who discovered the new sources of mana were quick to dream up new nightmares with them.UDave Kendall
46Grixis SlavedriverCreature — Zombie Giant4/4When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.

Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
UDave Kendall
47Infectious HorrorCreature — Zombie Horror2/2Whenever Infectious Horror attacks, each opponent loses 2 life.Not once in the history of Grixis has anyone died of old age.CPete Venters
48Kederekt ParasiteCreature — Horror1/1Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.RDan Scott
49NyxathidCreature — Elemental7/7As Nyxathid comes into play, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player’s hand.
Born of volcanic forces, it thrives on the absolute panic it inspires.RRaymond Swanland
50Pestilent KathariCreature — Bird Warrior1/1Flying

Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

: Pestilent Kathari gains first strike until end of turn.
CDave Kendall
51Rotting RatsCreature — Zombie Rat1/1When Rotting Rats comes into play, each player discards a card.

Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
CDave Allsop
52Salvage SlasherArtifact Creature — Human Rogue1/1Salvage Slasher gets +1/+0 for each artifact card in your graveyard.Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats.CAnthony Francisco
53Scepter of FugueArtifact , : Target player discards a card. Play this ability only during your turn.One goes to Tidehollow either to forget or to be forgotten. Either way, the scullers will oblige.RFranz Vohwinkel
54Sedraxis AlchemistCreature — Zombie Wizard2/2When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner’s hand.The problem with a liquid that can dissolve anything is finding something to carry it in.CKarl Kopinski
55Voices from the VoidSorcery Domain — Target player discards a card for each basic land type among lands you control.As Grixis collided with the rest of Alara, the worlds began to hear the hateful whispers of the forgotten dead.Urk post
56Wretched BanquetSorcery Destroy target creature if it has the least power or is tied for least power among creatures in play.“The meek inherit nothing.”

—Sedris, the Traitor King
CNils Hamm
57Yoke of the DamnedEnchantment — Aura Enchant creature

When a creature is put into a graveyard from play, destroy enchanted creature.
The demon’s yoke is part leash, part noose.CPaul Bonner
58BanefireSorcery Banefire deals X damage to target creature or player.

If X is 5 or more, Banefire can’t be countered by spells or abilities and the damage can’t be prevented.
For Sarkhan Vol, the dragon is the purest expression of life’s savage splendor.RRaymond Swanland
59Bloodhall OozeCreature — Ooze1/1At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.

At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
A drop of blood spilled from the first dragon.RJaime Jones
60Canyon MinotaurCreature — Minotaur Warrior3/3 On Jund, the deep canyons were the best places to hide. When the goblins wandered into Naya, they found that was not so true.CSteve Prescott
61Dark TemperInstant Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.When you’ve got the temperament of a dragon, every argument is one you’ll win.CJaime Jones
62Dragonsoul KnightCreature — Human Knight2/2First strike

: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
The farther he roamed from Jund and its dragons, the more he felt their essence in himself.UJustin Sweet
63Fiery FallInstant Fiery Fall deals 5 damage to target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Jund feasts on the unprepared.CDaarken
64Goblin RazerunnersCreature — Goblin Warrior3/4, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.

At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
Finding themselves in a new and unexplored world, they immediately set it on fire.RRaymond Swanland
65Hellspark ElementalCreature — Elemental3/1Trample, haste

At end of turn, sacrifice Hellspark Elemental.

Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
UJustin Sweet
66Ignite DisorderInstant Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.“Bant is a world imprisoned by polished stone and tyrannical rule. It yearns to strike back against those who restrain it.”UZoltan Boros & Gabor Szikszai
67KraniocerosCreature — Beast5/2: Kranioceros gets +0/+3 until end of turn.“A surly beast, the kranioceros will raise its defenses at the smallest threat. Stay out of sight and downwind, or you’ll disrupt its natural migrations.”

—Ebrel, godtoucher mentor
CSteve Argyle
68Maniacal RageEnchantment — Aura Enchant creature

Enchanted creature gets +2/+2 and can’t block.
The spikes of sangrite made the goblin stronger, but they didn’t make him any smarter.CBrandon Kitkouski
69Molten FrameInstant Destroy target artifact creature.

Cycling (, Discard this card: Draw a card.)
The metal filigree in his body glowed red-hot, and his flesh soon followed.CIzzy
70Quenchable FireSorcery Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays before that step.You’d better know how to pray for rain.CJean-Sébastien Rossbach
71Rakka MarLegendary Creature — Human Shaman2/2Haste

, : Put a 3/1 red Elemental creature token with haste into play.
“The finest pawns are those with pawns of their own.”

—Nicol Bolas
RJason Chan
72Toxic IguanarCreature — Lizard1/1Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.)There are no “weak” creatures on Jund. Even the smallest can strike a deadly blow.CBrandon Kitkouski
73Viashino SlaughtermasterCreature — Viashino Warrior1/1Double strike

: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.
“I’ll fight two at once, and then lick their guts from my blades.”URaymond Swanland
74Volcanic FalloutInstant Volcanic Fallout can’t be countered.

Volcanic Fallout deals 2 damage to each creature and each player.
“How can we outrun the sky?”

—Hadran, sunseeder of Naya
UZoltan Boros & Gabor Szikszai
75Voracious DragonCreature — Dragon4/4Flying

Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
RDominick Domingo
76Wandering GoblinsCreature — Goblin Warrior0/3Domain: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.CKarl Kopinski
77Worldheart PhoenixCreature — Phoenix2/2Flying

You may play Worldheart Phoenix from your graveyard by paying rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.
RAleksi Briclot
78Beacon BehemothCreature — Beast5/3: Target creature with power 5 or greater gains vigilance until end of turn.When its smoky plumes light Naya’s sky, every creature from the smallest pip fawn to the largest rannet heeds the warning.CJesper Ejsing
79Cliffrunner BehemothCreature — Rhino Beast5/3Cliffrunner Behemoth has haste as long as you control a red permanent.

Cliffrunner Behemoth has lifelink as long as you control a white permanent.
It’s revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.RWayne Reynolds
80Cylian SunsingerCreature — Elf Shaman2/2: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.“The sun shines bright upon the strong.”RJesper Ejsing
81Ember WeaverCreature — Spider2/3Reach (This can block creatures with flying.)

As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
“Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky.”

—Sunseeder myth
CSteve Prescott
82Filigree FractureInstant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.The sphinx tyrannized Bant until a rhox mage tested the hardiness of her shiny parts.UHoward Lyon
83Gluttonous SlimeCreature — Ooze2/2Flash

Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
On Jund, everything eventually ends up in something else’s stomach.UTrevor Claxton
84Matca RiotersCreature — Human Warrior*/*Domain — Matca Rioters’s power and toughness are each equal to the number of basic land types among lands you control.When outsiders interrupted the matca championship, things got ugly.CSteve Argyle
85Might of AlaraInstant Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.The combined strength of all five planes spawned creations none had seen before.CSteve Prescott
86Nacatl SavageCreature — Cat Warrior2/1Protection from artifacts“Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs.”

—Ajani
CParente
87Noble HierarchCreature — Human Druid0/1Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add , , or to your mana pool.
She protects the sacred groves from blight, drought, and the Unbeholden.RMark Zug
88PaleolothCreature — Beast5/5Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.“Gods do not sleep soundly in the earth’s embrace.”

—Mayael the Anima
RChristopher Moeller
89Sacellum ArchersCreature — Elf Archer2/3, : Sacellum Archers deals 2 damage to target attacking or blocking creature.“Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy.”UKev Walker
90Scattershot ArcherCreature — Elf Archer1/2: Scattershot Archer deals 1 damage to each creature with flying.To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below.CSteve Argyle
91Shard ConvergenceSorcery Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.Alara is broken no more.UVance Kovacs
92Soul’s MajestySorcery Draw cards equal to the power of target creature you control.An avatar he sculpts of wisdom and strength.RJesper Ejsing
93Spore BurstSorcery Domain — Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.Seeds from Jund don’t drift gently on the wind. They get up and stampede.UDaarken
94Sylvan BountyInstant Target player gains 8 life.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Some who scouted new lands chose to stay.CChris Rahn
95ThornlingCreature — Elemental Shapeshifter4/4: Thornling gains haste until end of turn.

: Thornling gains trample until end of turn.

: Thornling is indestructible this turn.

: Thornling gets +1/-1 until end of turn.

: Thornling gets -1/+1 until end of turn.
MKev Walker
96Tukatongue ThallidCreature — Fungus1/1When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.Jund’s thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.CVance Kovacs
97Wild LeotauCreature — Cat5/4At the beginning of your upkeep, sacrifice Wild Leotau unless you pay .“Leotau that were born wild make the best mounts. It’s like riding a thunderstorm.”

—Rafiq of the Many
CMichael Komarck
98Apocalypse HydraCreature — Hydra0/0Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.

, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
MJason Chan
99Blood TyrantCreature — Vampire5/5Flying, trample

At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.

Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
RKarl Kopinski
100Charnelhoard WurmCreature — Wurm6/6Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund’s dragons hoard only sangrite crystals. Its wurms aren’t so picky.RLars Grant-West
101Child of AlaraLegendary Creature — Avatar6/6Trample

When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can’t be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.MSteve Argyle
102ConfluxSorcery Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.After years of world-bending machinations, Bolas’s triumph is at hand.MKarl Kopinski
103CountersquallInstant Counter target noncreature spell. Its controller loses 2 life.Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.UAnthony Francisco
104Elder MasteryEnchantment — Aura Enchant creature

Enchanted creature gets +3/+3 and has flying.

Whenever enchanted creature deals damage to a player, that player discards two cards.
Taste his power, hunger for his command.UDave Allsop
105Esper CormorantsArtifact Creature — Bird3/3Flying“The smiths of this land must be mad to reach so far and so high for another creature to decorate.”

—Cagen Vargan, Jhessian sea scout
CWarren Mahy
106Exploding BordersSorcery Domain — Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.Reuniting a world is not a gentle process.CZoltan Boros & Gabor Szikszai
107Fusion ElementalCreature — Elemental8/8 As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.UMichael Komarck
108Giltspire AvengerCreature — Human Soldier2/2Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Destroy target creature that dealt damage to you this turn.
“To trespass so far from home is to ask for a lonesome grave.”RChris Rahn
109Goblin OutlanderCreature — Goblin Scout2/2Protection from whiteEgbol stared in wonder at Naya’s landscape. So much to eat. So much to steal.CTrevor Claxton
110Gwafa Hazid, ProfiteerLegendary Creature — Human Rogue2/2, : Put a bribery counter on target creature you don’t control. Its controller draws a card.

Creatures with bribery counters on them can’t attack or block.
“Everyone has a price.”RTodd Lockwood
111Hellkite HatchlingCreature — Dragon2/2Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

Hellkite Hatchling has flying and trample if it devoured a creature.
A killing machine from birth.UDaarken
112Jhessian BalmgiverCreature — Human Cleric1/1: Prevent the next 1 damage that would be dealt to target creature or player this turn.

: Target creature is unblockable this turn.
“You have two choices: heed my advice now or need my healing later.”UDavid Palumbo
113Knight of the ReliquaryCreature — Human Knight2/2Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.
“Knowledge of Bant’s landscape and ruins is a weapon that the invaders can’t comprehend.”

—Elspeth
RMichael Komarck
114Knotvine MysticCreature — Elf Druid2/2, : Add to your mana pool.The elves of Naya were the last to acknowledge the massive shift of mana in their world.UAriel Olivetti
115Maelstrom ArchangelCreature — Angel5/5Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.
There is no world where angels fear to tread.MCyril Van Der Haegen
116Magister SphinxArtifact Creature — Sphinx5/5Flying

When Magister Sphinx comes into play, target player’s life total becomes 10.
“These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die.”RSteven Belledin
117MalfegorLegendary Creature — Demon Dragon6/6Flying

When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
A demon cannot be trusted, and a dragon will not be ruled.MJason Chan
118MeglonothCreature — Beast6/6Vigilance, trample

Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature’s controller equal to Meglonoth’s power.
When the shards merged, Mayael found herself the general of Naya’s mightiest army.RSteve Prescott
119Nacatl OutlanderCreature — Cat Scout2/2Protection from blueSurvival in the wilds of Naya left Tiyan well equipped to win the civilized battles of Bant.CZoltan Boros & Gabor Szikszai
120Nicol Bolas, PlaneswalkerPlaneswalker — Bolas5+3: Destroy target noncreature permanent.

-2: Gain control of target creature.

-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
MD. Alexander Gregory
121ProgenitusLegendary Creature — Hydra Avatar10/10Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner’s library instead.
The Soul of the World has returned.MJaime Jones
122Rhox BodyguardCreature — Rhino Monk Soldier2/3Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

When Rhox Bodyguard comes into play, you gain 3 life.
An enlightened soul caged in a body made for battle.CSal Villagran
123Scarland ThrinaxCreature — Lizard2/2Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.“There is only one way of life in Jund: feed on the weak until you are cut down by something stronger.”

—Jorshu of Clan Nel Toth
UDaarken
124Shambling RemainsCreature — Zombie Horror4/3Shambling Remains can’t block.

Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
UNils Hamm
125Skyward Eye ProphetsCreature — Human Wizard3/3Vigilance

: Reveal the top card of your library. If it’s a land card, put it into play. Otherwise, put it into your hand.
They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.UMatt Stewart
126Sludge StriderArtifact Creature — Insect3/3Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay . If you do, target player loses 1 life and you gain 1 life.Underneath the cities of Esper are cycles of life unseen by those who feed them.UFranz Vohwinkel
127Sphinx SummonerArtifact Creature — Sphinx3/3Flying

When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
RJaime Jones
128Suicidal ChargeEnchantment Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.“They think they’re winning. But they’re just lining up to be dinner.”

—Rakka Mar
CDaarken
129Vagrant PlowbeastsCreature — Beast6/6: Regenerate target creature with power 5 or greater.Plowbeasts of Naya escaped their harnesses in droves, content to snack on the conveniently cultivated fields of Eos and Valeron.UZoltan Boros & Gabor Szikszai
130Valeron OutlanderCreature — Human Scout2/2Protection from blackAfter years of honing her philosophy in debate with stubborn rhoxes, Niella was ready to convert any heathen.CMatt Stewart
131Vectis AgentsArtifact Creature — Human Rogue4/3: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.With their life energy suppressed under their etherium enhancements, thieves from Esper found it surprisingly easy to explore the ruins of Grixis.CChippy
132Vedalken OutlanderArtifact Creature — Vedalken Scout2/2Protection from redThe Seekers of Carmot searched across the unknown lands for the mystical red stone that could reforge Esper in ethereal perfection.CIzzy
133Zombie OutlanderCreature — Zombie Scout2/2Protection from greenThe ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.CNils Hamm
134Armillary SphereArtifact , , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.The mysterious purpose of two of the rings had eluded Esper mages—until now.CFranz Vohwinkel
135Bone SawArtifact — Equipment Equipped creature gets +1/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)
In a world where death is always violent, cruel weapons are as common as rocks.CPete Venters
136Font of MythosArtifact At the beginning of each player’s draw step, that player draws two additional cards.Those who drink from Malfegor’s cup are tainted with hunger and stained with lies.RDave Allsop
137KaleidostoneArtifact When Kaleidostone comes into play, draw a card.

, , Sacrifice Kaleidostone: Add to your mana pool.
Once broken, who knows what worlds might grow from its shards?CChippy
138Mana CylixArtifact , : Add one mana of any color to your mana pool.Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth.CHoward Lyon
139Manaforce MaceArtifact — Equipment Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.

Equip
As the shards merged, relics once thought mundane regained forgotten powers.UJeremy Jarvis
140Obelisk of AlaraArtifact , : You gain 5 life.

, : Draw a card, then discard a card.

, : Target creature gets -2/-2 until end of turn.

, : Obelisk of Alara deals 3 damage to target player.

, : Target creature gets +4/+4 until end of turn.
RJeremy Jarvis
141Ancient Ziggurat Land : Add one mana of any color to your mana pool. Spend this mana only to play creature spells.Built in honor of Alara’s creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.UJohn Avon
142Exotic Orchard Land : Add to your mana pool one mana of any color that a land an opponent controls could produce.“It was a strange morning. When we awoke, we found our trees transformed. We didn’t know whether to water them or polish them.”

—Pulan, Bant orchardist
RSteven Belledin
143Reliquary Tower Land You have no maximum hand size.

: Add to your mana pool.
When the aven scouts located the tower in Esper, the Knights of the Reliquary set off on a righteous crusade to recover their lost treasures.UJesper Ejsing
144Rupture Spire Land Rupture Spire comes into play tapped.

When Rupture Spire comes into play, sacrifice it unless you pay .

: Add one mana of any color to your mana pool.
CJaime Jones
145Unstable Frontier Land : Add to your mana pool.

: Target land you control becomes the basic land type of your choice until end of turn.
The goblins went to sleep in Jund and awoke in Grixis. They’d never seen a zombie before. They would never see one again.UJohn Avon

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