Steamfist Enforcer (common)
Creature — Human Rogue
If mana from an artifact source was spent to cast CARDNAME, it enters the battlefield with a +1/+1 counter and is an artifact in addition to its other types.
The Raven Lord (mythic rare)
Legendary Creature — God
When CARDNAME enters the battlefield, create two 1/1 white Bird tokens with flying.
Flying creatures you control have 1, T: Draw a card.
As long as you've drawn two or more cards this turn, CARDNAME has indestructible.
Rahmi, Master Engineer (mythic rare)
Planeswalker — Rahmi
Whenever an artifact is put into your graveyard from the battlefield, put a loyalty counter on CARDNAME.
0: Create a 1/1 colorless Servo artifact creature token.
-2: Add RRR to your mana pool.
-8: Create a 10/10 colorless Golem artifact creature token with trample and indestructible.
Mugai Creation Saga (mythic rare)
Do both of these, in either order -
* Draw a card for each creature you control.
* Create a 2/2 green Bear creature token for each card in your hand.
Nyxian Ascension (rare)
At the beginning of your upkeep, if you control five or more enchanted creatures, you win the game.
Gwyn, Harvest Celebrant (mythic rare)
Planeswalker — Gwyn
+1: You may sacrifice a creature. If you do, return a creature card from your graveyard to your hand.
-2: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
-7: You get an emblem with Whenever a creature dies, each opponent loses 3 life and you may draw a card.
Taiga Eruption (uncommon)
Create a 3/3 colorless Elemental Mountain Forest creature land token with haste and trample. (It has T: Add R or G to your mana pool.)
Excommunication Rite (uncommon)
CARDNAME costs 1 less to cast for each Cleric you control.
Exile target non-Cleric creature.
Macabre Rumors (common)
Each opponent puts the top four cards of his or her library into his or her graveyard.
Whenever a creature you control dies, you may cast CARDNAME from your graveyard. If you do, exile it as it resolves.
Obsessive Remorse (rare)
Enchantment — Aura
Enchanted creature attacks each turn if able.
Whenever enchanted creature attacks, defending player gains control of it at end of combat.