Great Designer Search 3 Finalist – Chris Mooney

Posted in Feature on March 9, 2018

By Wizards of the Coast

Trial 2

Scored 73/75

Trial 3

Design 1

Champion's Belt (rare)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has menace and vigilance. All other creatures have 2, T: Fight enchanted creature.
When enchanted creature dies, attach CARDNAME to a creature it fought this turn.

Design 2

Keeper, Underworld Warden (mythic rare)
Planeswalker — Keeper
1: Exile up to one target creature card from a graveyard.
-1: Target player reveals their hand. You choose a nonland card from it. Exile that card.
-2: Exile target permanent.
When CARDNAME leaves the battlefield, at the beginning of the next end step, return each card exiled with her to its owner's hand.

Design 3

One-Shot Saboteur (common)
Creature — Human Rogue
When CARDNAME enters the battlefield, look at the bottom two cards of your library, then exile one face down.
When CARDNAME deals combat damage to a player, put the exiled card into your hand.

Design 4

Borrowed Time (rare)
Untap all permanents you control. Draw a card.
Skip your next beginning phase. (The beginning phase consists of the untap, upkeep, and draw steps.)

Design 5

Shared Custody (uncommon)
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of each combat phase, enchanted creature's owner chooses if it will attack or block this turn if able. (You still choose how it attacks or blocks.)

Design 6

True Love's Kiss (rare)
Put a love counter on each of two target creatures controlled by different players. Destroy all Auras attached to those creatures, then untap them and gain control of them until end of turn.
Put CARDNAME onto the battlefield transformed.
The Power of Love
Legendary Enchantment
Creatures with love counters on them have haste and lifelink. They can't attack players who control creatures with love counters on them

Design 7

Violent Thoughts (uncommon)
Exile the top two cards of your library. Each of those cards deals 2 damage to any target. If you are dealt damage by a card this way, put that card into your hand.
If violence isn't the answer, you're asking the wrong question.

Design 8

Friendly Treefolk (uncommon)
Creature — Treefolk
Vigilance, trample
Prevent all combat damage that CARDNAME would deal to creatures.
A treefolk is a friend to all, be it plants or elves or tiny squirrels.

Design 9

Kwil, Spell Lord (mythic rare)
Planeswalker — Kwil
Whenever you cast an instant or sorcery spell, put two loyalty counters on CARDNAME. Then you may activate one of his loyalty abilities.
-3: Choose target instant or sorcery spell. If that spell is blue, draw a card. If that spell is red, CARDNAME deals 2 damage to any target.
-5: Copy target instant or sorcery spell. You may choose new targets for the copy.

Design 10

Deathmatch (common)
Target creature you control gains deathtouch until end of turn. That creature fights target creature you don't control.
The world doesn't pull any punches. Why should I?

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