Creature - <creature type>
You may play Baberowski's Man-O'War anytime you could play an instant.
When Baberowski's Man-O'War comes into play, return target creature to owner's hand.
As Miser's Fountain come into play, pay 5 or less life. For each life paid in this way, choose a color.
T: Add 1 to your mana pool.
T: Add one mana of any of the chosen color(s) to your mana pool.
Look at the top two cards of your library. Put one in your hand and the other on the bottom of your library. Then look at the top X cards of your library. Put one in your hand and the rest on the bottom of your library.
HAND OF FINKEL
As you play Hand of Finkel, choose and discard a card from your hand.
Gain control of target permanent.
"It disappeared into the sky . . . I swear."
Whenever enchanted creature attacks, target creature blocks enchanted creature if able.
G: Untap target creature controlled by an opponent
All creature's text boxes are blank. If a creature's power or toughness is undefined, treat it as 0.
WALL OF MIRRORS
Creature - Wall
T: Look at the top card of target player's library.
1U,T: Name a card. Put the top card from target opponent's library into his or her graveyard. If that card is the one named, draw a card.
Creature - Wall
Your opponents play with their hands face up.
1U, Sacrifice Wizard's Watchtower: Draw a card.
Creature - Angel
Sacrifice Ahara, Choose and remove a white card in your hand from the game: Remove target artifact or enchantment from the game.
Sacrifice a creature: Destroy target artifact or enchantment. Put a 2/2 green Maki token into play under control of the destroyed card's controller.
Whenever a card comes into play, other than from a player's hand, remove it from the game instead. Whenever a card enters a players hand, other than from play, remove it from the game unless it was the first card that player drew during his or her draw step
"It comes with everything but the rod"
T: Add 1 to your mana pool
1W, T: Target creature gains First Strike until end of turn.
1U,T: Target creature gains Flying until end of turn.
1B,T: Target creature cannot be blocked by non-black, non-artifact creatures until end of turn.
1R,T: Target creature gains Haste until end of turn.
1G,T: Regenerate target creature.
2,T: Choose a color. Target creature is the chosen color until end of turn.
Creature - Wizard
As The Meddler comes into play, name a card.
Sacrifice The Meddler: Counter named card.
Creature - Goblin
When Goblin Gravedigger comes into play, return a mountain to your hand or sacrifice Goblin Gravedigger.
Goblin Gravedigger gains +1/+2 if there is another goblin in play.
"He's not so eager to dig when he's the only one on the battlefield."
You may sacrifice a swamp and a mountain instead of paying Firebolt's casting cost.
Firebolt deals 3 damage to target creature or player.
If you control a plains and an opponent controls a non-basic land, you may play Simplify without paying its casting cost. Destroy target artifact or enchantment.