Innistrad Sortable Card Reference

Posted in Feature on September 16, 2011

By Wizards of the Coast

#NameCostTypeP/TRules TextFlavor TextRarityArtist
1Abbey GriffinCreature — Griffin2/2Flying, vigilance“The darkness crawls with vampires and ghouls, but we are not without allies.”

—Mikaeus, the Lunarch
CJaime Jones
2Angel of Flight AlabasterCreature — Angel4/4Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without Avacyn but secretly asks each soul she guides if it has seen her.RHoward Lyon
3Angelic OverseerCreature — Angel5/3Flying

As long as you control a Human, Angelic Overseer has hexproof and is indestructible.
From mortal hope immortal power springs.MJason Chan
4Avacynian PriestCreature — Human Cleric1/2, : Tap target non-Human creature.Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.CGreg Staples
5Bonds of FaithEnchantment — Aura Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
“What cannot be destroyed will be bound.”

—Oath of Avacyn
CSteve Argyle
6Champion of the ParishCreature — Human Soldier1/1Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.“I stand for every cobbler, tanner, and fool in this town—and they stand for me.”RSvetlin Velinov
7Chapel GeistCreature — Spirit2/3FlyingDeath has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.CPeter Mohrbacher
8aCloistered YouthCreature — Human1/1At the beginning of your upkeep, you may transform Cloistered Youth.“I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter.”

—Ekatrin, elder of Hanweir
UIgor Kieryluk
8bUnholy Fiend Creature — Horror3/3At the beginning of your end step, you lose 1 life.The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.UIgor Kieryluk
9Dearly DepartedCreature — Spirit5/5Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
“Never forget our ancestors. They have not forgotten us.”

—Mikaeus, the Lunarch
RDaniel Ljunggren
10Divine ReckoningSorcery Each player chooses a creature he or she controls. Destroy the rest.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Survival of the purest.RGreg Staples
11Doomed TravelerCreature — Human Soldier1/1When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.He vowed he would never rest until he reached his destination. He doesn't know how right he was.CLars Grant-West
12Elder CatharCreature — Human Soldier2/2When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.“My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history.”CChris Rahn
13Elite InquisitorCreature — Human Soldier2/2First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies
“No matter how many I kill, there are always more to hunt. It makes me smile just to think about it.”RJana Schirmer & Johannes Voss
14Feeling of DreadInstant Tap up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
People only say “I'm sure it was nothing” when they're sure it was something.CJohn Stanko
15Fiend HunterCreature — Human Cleric1/3When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
UWayne Reynolds
16Gallows WardenCreature — Spirit3/3Flying

Other Spirit creatures you control get +0/+1.
The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.UDan Scott
17Geist-Honored MonkCreature — Human Monk*/*Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
RClint Cearley
18Ghostly PossessionEnchantment — Aura Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
CHoward Lyon
19Intangible VirtueEnchantment Creature tokens you control get +1/+1 and have vigilance.In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.UClint Cearley
20Mausoleum GuardCreature — Human Scout2/2When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.“Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull.”UDavid Palumbo
21Mentor of the MeekCreature — Human Soldier2/2Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.“In these halls there is no pass or fail. Your true test comes with the first full moon.”RJana Schirmer & Johannes Voss
22Midnight HauntingInstant Put two 1/1 white Spirit creature tokens with flying onto the battlefield.The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.UMatt Stewart
23Mikaeus, the LunarchLegendary Creature — Human Cleric0/0Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Mikaeus.

, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
MSteven Belledin
24Moment of HeroismInstant Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)“My faith is stronger than fang, claw, or mindless hunger.”CChristopher Moeller
25NevermoreEnchantment As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.
“By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed.”RJason A. Engle
26ParaseleneSorcery Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.“Moonlight has a way of showing all things as they truly are—for better or for worse.”

—Zilla of Lambholt
URyan Yee
27Purify the GraveInstant Exile target card from a graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Some priests speak in whispers of the Helvault, a silver prison of unpurged evils.UDrew Baker
28Rally the PeasantsInstant Creatures you control get +2/+0 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“If you must go out at night, bring a mob.”

—Master of the Elgaud Cathars
UJaime Jones
29RebukeInstant Destroy target attacking creature.“No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction.”

—Thalia, Knight-Cathar
CIgor Kieryluk
30Selfless CatharCreature — Human Cleric1/1, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.“If I fail to offer myself, we will surely be overrun. My fate would be the same.”CSlawomir Maniak
31Silverchase FoxCreature — Fox2/2, Sacrifice Silverchase Fox: Exile target enchantment.“Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den.”

—Britta, midwife of Gatstaf
CHoward Lyon
32Slayer of the WickedCreature — Human Soldier3/2When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.You don't want to see his trophy room.UAnthony Palumbo
33Smite the MonstrousInstant Destroy target creature with power 4 or greater.Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.CJason Felix
34Spare from EvilInstant Creatures you control gain protection from non-Human creatures until end of turn.“As long as we can utter a prayer or lift a weapon, we have the power to fight back.”

—Thalia, Knight-Cathar
CJason Felix
35Spectral RiderCreature — Spirit Knight2/2Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.UIgor Kieryluk
36Stony SilenceEnchantment Activated abilities of artifacts can't be activated.Let moss grow over gargoyles

—Gavony saying meaning

“forget painful memories”
RWayne England
37Thraben PurebloodsCreature — Hound3/5 “I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow.”

—Hinrik of House Cecani
CMartina Pilcerova
38aThraben SentryCreature — Human Soldier2/2Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.
“Looks like it's going to be a quiet night.”CDavid Rapoza
38bThraben Militia Creature — Human Soldier5/4Trample“The time for grief is over. The time for retribution has begun.”CDavid Rapoza
39Unruly MobCreature — Human1/1Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.“Who says werewolves are the only ones who can hunt as a pack?”

—Kolman, elder of Gatstaf
CRyan Pancoast
40Urgent ExorcismInstant Destroy target Spirit or enchantment.“To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them.”

—Mikaeus, the Lunarch
CSvetlin Velinov
41Village Bell-RingerCreature — Human Scout1/4Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
“Priests, hunters, slayers—to arms! The enemy approaches!”CDavid Palumbo
42Voiceless SpiritCreature — Spirit2/1Flying, first strike“I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night.”

—Saint Trogen, the Slayer
CDaarken
43Armored SkaabCreature — Zombie Warrior1/4When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.Literally made for battle.CVolkan Baga
44Back from the BrinkEnchantment Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.On Innistrad, death is just a career change.RAnthony Palumbo
45Battleground GeistCreature — Spirit3/3Flying

Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.UClint Cearley
46Cackling CounterpartInstant Put a token onto the battlefield that's a copy of target creature you control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
RDavid Rapoza
47aCivilized ScholarCreature — Human Advisor0/1: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.“Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now.”UMichael C. Hayes
47bHomicidal Brute Creature — Human Mutant5/1At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.For a moment his basest desires run free, unshackled by reason or conscience.UMichael C. Hayes
48ClaustrophobiaEnchantment — Aura Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.CRyan Pancoast
49CuriosityEnchantment — Aura Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
“Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours.”UIgor Kieryluk
50Curse of the Bloody TomeEnchantment — Aura Curse Enchant player

At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
After seeing his life's work drip away, the mage decided it was a good time to go crazy.CJaime Jones
51aDelver of SecretsCreature — Human Wizard1/1At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. CNils Hamm
51bInsectile Aberration Creature — Human Insect3/2Flying“Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night.”

—Laboratory notes, final entry
CNils Hamm
52Deranged AssistantCreature — Human Wizard1/1, Put the top card of your library into your graveyard: Add to your mana pool.“Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting.”CNils Hamm
53DissipateInstant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.“This abomination never belonged in our world. I'm merely setting it free.”

—Dierk, geistmage
UTomasz Jedruszek
54Dream TwistInstant Target player puts the top three cards of his or her library into his or her graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
CDan Scott
55Forbidden AlchemyInstant Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
CDavid Rapoza
56Fortress CrabCreature — Crab1/6 Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.CVincent Proce
57Frightful DelusionInstant Counter target spell unless its controller pays . That player discards a card.Whether he actually exists is in question, but the terror she feels is excruciatingly real.CAnthony Palumbo
58Grasp of PhantomsSorcery Put target creature on top of its owner's library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
UIzzy
59Hysterical BlindnessInstant Creatures your opponents control get -4/-0 until end of turn.“The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat.”

—Ludevic, necro-alchemist
CWayne England
60Invisible StalkerCreature — Human Rogue1/1Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker is unblockable.
“All that concerns me is the vampires' sense of smell and those freezing Nephalian nights.”UBud Cook
61Laboratory ManiacCreature — Human Wizard2/2If you would draw a card while your library has no cards in it, you win the game instead.His mind whirled with grand plans, never thinking of what might happen if he were to succeed.RJason Felix
62Lantern SpiritCreature — Spirit2/1Flying

: Return Lantern Spirit to its owner's hand.
Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of.UJohann Bodin
63Lost in the MistInstant Counter target spell. Return target permanent to its owner's hand.The secrets she carried could have saved many lives, but they quietly drowned with her.CDavid Palumbo
64aLudevic's Test SubjectCreature — Lizard0/3Defender

: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
RNils Hamm
64bLudevic's Abomination Creature — Lizard Horror13/13TrampleAfter several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.RNils Hamm
65Makeshift MaulerCreature — Zombie Horror4/5As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.“It always amazes me what perfectly good things people throw away.”

—Ludevic, necro-alchemist
CJames Ryman
66Memory's JourneyInstant Target player shuffles up to three target cards from his or her graveyard into his or her library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
USlawomir Maniak
67MindshriekerCreature — Spirit Bird1/1Flying

: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
RDave Kendall
68Mirror-Mad PhantasmCreature — Spirit5/1Flying

: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
MHoward Lyon
69Moon HeronCreature — Spirit Bird3/2FlyingThe heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return.CCharles Urbach
70Murder of CrowsCreature — Bird4/4Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.UDrew Baker
71Rooftop StormEnchantment You may pay rather than pay the mana cost for Zombie creature spells you cast.“Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!”

—Stitcher Geralf
RJohn Stanko
72Runic RepetitionSorcery Return target exiled card with flashback you own to your hand.“What some call obsession, I call the quest for perfection.”USvetlin Velinov
73Selhoff OccultistCreature — Human Rogue2/3Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.“The mist whispers to those who know it to be more than a mundane fog.”CIgor Kieryluk
74Sensory DeprivationEnchantment — Aura Enchant creature

Enchanted creature gets -3/-0.
They call it “stitcher's anesthesia,” a spell to deaden the senses while the mad doctors begin their grisly work.CSteven Belledin
75Silent DepartureSorcery Return target creature to its owner's hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The same magic that lets geists pass through our realm can force them out of it.CJohn Avon
76Skaab GoliathCreature — Zombie Giant6/9As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.

Trample
“Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things.”

—Stitcher Geralf
UVolkan Baga
77Skaab RuinatorCreature — Zombie Horror5/6As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.

Flying

You may cast Skaab Ruinator from your graveyard.
MChris Rahn
78Snapcaster MageCreature — Human Wizard2/1Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
RVolkan Baga
79Spectral FlightEnchantment — Aura Enchant creature

Enchanted creature gets +2/+2 and has flying.
“The church looks down on binding spirits into armor, but now I can look down on them.”

—Dierk, geistmage
CJohann Bodin
80Stitched DrakeCreature — Zombie Drake3/4As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.

Flying
“The best skaab are more powerful and more beautiful than the sum of their parts.”

—Stitcher Geralf
CChris Rahn
81Stitcher's ApprenticeCreature — Homunculus1/2, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.“Oglor create life, Oglor take it away. Oglor god! . . . until Master return.”CJohann Bodin
82SturmgeistCreature — Spirit*/*Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.
RTerese Nielsen
83Think TwiceInstant Draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Either I know just the spell I need, or I'm about to.”CAnthony Francisco
84Undead AlchemistCreature — Zombie4/2If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
RMichael C. Hayes
85Abattoir GhoulCreature — Zombie3/2First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.UVolkan Baga
86Altar's ReapInstant As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.
“The demons don't care if we mutter niceties and act out ceremonies. Just kill him.”

—Bishop Volpaig, servant of Griselbrand
CDonato Giancola
87Army of the DamnedSorcery Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sometimes death comes knocking. Sometimes it tears down the walls.MRyan Pancoast
88Bitterheart WitchCreature — Human Shaman1/2Deathtouch

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
UKarl Kopinski
89Bloodgift DemonCreature — Demon5/4Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.RPeter Mohrbacher
90aBloodline KeeperCreature — Vampire3/3Flying

: Put a 2/2 black Vampire creature token with flying onto the battlefield.

: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
RJason Chan
90bLord of Lineage Creature — Vampire5/5Flying

Other Vampire creatures you control get +2/+2.

: Put a 2/2 black Vampire creature token with flying onto the battlefield.
RJason Chan
91Brain WeevilCreature — Insect1/1Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
CAnthony Jones
92Bump in the NightSorcery Target opponent loses 3 life.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
It's not just the wind. It's not all in your head. And it's definitely something to worry about.CKev Walker
93Corpse LungeInstant As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.

Corpse Lunge deals damage equal to the exiled card's power to target creature.
CChristopher Moeller
94Curse of Death's HoldEnchantment — Aura Curse Enchant player

Creatures enchanted player controls get -1/-1.
“May you and all your kin waste and wither until your clan is no more!”RClint Cearley
95Curse of OblivionEnchantment — Aura Curse Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.
The first step to peace is to learn how to forget.CJana Schirmer & Johannes Voss
96Dead WeightEnchantment — Aura Enchant creature

Enchanted creature gets -2/-2.
The crueler vampires' idea of free-range farming.CRandy Gallegos
97Diregraf GhoulCreature — Zombie2/2Diregraf Ghoul enters the battlefield tapped.“At least this one still has arms and legs. Well, most of its legs.”

—Enslow, ghoulcaller of Nephalia
UDave Kendall
98Disciple of GriselbrandCreature — Human Cleric1/1, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.UClint Cearley
99Endless Ranks of the DeadEnchantment At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.RRyan Yee
100Falkenrath NobleCreature — Vampire2/2Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
“I often think on how excited they must feel to be chosen as my prey.”USlawomir Maniak
101Ghoulcaller's ChantSorcery Choose one — Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.“The living are born small and weak. The dead rise ready to serve. The choice is obvious.”

—Gisa, ghoulcaller of Gavony
CRandy Gallegos
102GhoulraiserCreature — Zombie2/2When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.“Come. Bring your brothers. Tonight, you feast on living flesh.”

—Jadar, ghoulcaller of Nephalia
CSteve Prescott
103Gruesome DeformityEnchantment — Aura Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
She wanted to inspire terror wherever she went. The demons happily granted her wish.CMatt Stewart
104Heartless SummoningEnchantment Creature spells you cast cost less to cast.

Creatures you control get -1/-1.
“They won't be winning any beauty pageants, but they'll do the trick.”

—Enslow, ghoulcaller of Nephalia
RAnthony Palumbo
105Liliana of the VeilPlaneswalker — Liliana +1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
MSteve Argyle
106Manor SkeletonCreature — Skeleton1/1Haste

: Regenerate Manor Skeleton.
Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.CEric Deschamps
107Markov PatricianCreature — Vampire3/1Lifelink (Damage dealt by this creature also causes you to gain that much life.)Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and “wine of the vein.”CJana Schirmer & Johannes Voss
108Maw of the MireSorcery Destroy target land. You gain 4 life.As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.CVincent Proce
109Moan of the UnhallowedSorcery Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For a ghoul, every village is a buffet and every disaster is a reunion.UNils Hamm
110Morkrut BansheeCreature — Spirit4/4Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.“Let go your grudges, or risk wandering the bogs forever in a murderous rage.”

—Hildin, priest of Avacyn
USvetlin Velinov
111Night TerrorsSorcery Target player reveals his or her hand. You choose a nonland card from it. Exile that card.Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.CChristopher Moeller
112Reaper from the AbyssCreature — Demon6/6Flying

Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
“Avacyn has deserted you. I welcome your devotion in her stead.”MMatt Stewart
113Rotting FensnakeCreature — Zombie Snake5/1 Its venom sacs are long gone, but its crushing strength is somehow greater than ever.CTomasz Jedruszek
114aScreeching BatCreature — Bat2/2Flying

At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.
The bat has such clarity of hearing that simple sounds become symphonies.USlawomir Maniak
114bStalking Vampire Creature — Vampire5/5At the beginning of your upkeep, you may pay . If you do, transform Stalking Vampire.Each form she takes is an exploration of the senses.USlawomir Maniak
115Sever the BloodlineSorcery Exile target creature and all other creatures with the same name as that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
RClint Cearley
116Skeletal GrimaceEnchantment — Aura Enchant creature

Enchanted creature gets +1/+1 and has ": Regenerate this creature."
“And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?”

—Jadar, ghoulcaller of Nephalia
CEric Deschamps
117Skirsdag High PriestCreature — Human Cleric1/2Morbid, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.“Thraben's pleas fall on deaf ears. Ours do not.”RJason A. Engle
118Stromkirk PatrolCreature — Vampire Soldier4/3Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.“You'd best move along, human. Our palates are far less discerning than our master's.”CKarl Kopinski
119Tribute to HungerInstant Target opponent sacrifices a creature. You gain life equal to that creature's toughness.Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .UDave Kendall
120Typhoid RatsCreature — Rat1/1Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.CKev Walker
121Unbreathing HordeCreature — Zombie0/0Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
RDave Kendall
122Unburial RitesSorcery Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
All crave the Blessed Sleep. Few receive it.URyan Pancoast
123Vampire InterloperCreature — Vampire Scout2/1Flying

Vampire Interloper can't block.
He listens to every heartbeat, deciding which one of hundreds he will stop.CJames Ryman
124Victim of NightInstant Destroy target non-Vampire, non-Werewolf, non-Zombie creature.“Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith.”

—Olivia Voldaren
CWinona Nelson
125Village CannibalsCreature — Human2/2Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.Some have endured the horrors of Innistrad by becoming the worst monsters of all.UBud Cook
126Walking CorpseCreature — Zombie2/2 “Is it hopeless? When wave upon wave of our dead return as mindless flesh-eaters to claw upon Thraben's walls? We're too busy cutting them down to indulge ourselves in such philosophical foppery.”

—Mikaeus, the Lunarch
CIgor Kieryluk
127Ancient GrudgeInstant Destroy target artifact.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.CRyan Yee
128Ashmouth HoundCreature — Elemental Hound2/1Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.CDaarken
129Balefire DragonCreature — Dragon6/6Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.MEric Deschamps
130Blasphemous ActSorcery Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
“Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything.”

—Thalia, Knight-Cathar
RDaarken
131Bloodcrazed NeonateCreature — Vampire2/1Bloodcrazed Neonate attacks each turn if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff.CCynthia Sheppard
132Brimstone VolleyInstant Brimstone Volley deals 3 damage to target creature or player.

Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
CEytan Zana
133Burning VengeanceEnchantment Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.URaymond Swanland
134Charmbreaker DevilsCreature — Devil4/4At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
RDan Scott
135Crossway VampireCreature — Vampire3/2When Crossway Vampire enters the battlefield, target creature can't block this turn.“Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing.”CMark Evans
136Curse of Stalked PreyEnchantment — Aura Curse Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
“Innocent thorns can fill the air with your bloodscent. Don't stray from the path.”

—Elmut, crossway watcher
RChristopher Moeller
137Curse of the Nightly HuntEnchantment — Aura Curse Enchant player

Creatures enchanted player controls attack each turn if able.
When the moon rises and the bloodlust takes hold, nothing matters but the kill.UDaarken
138Curse of the Pierced HeartEnchantment — Aura Curse Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.
“May your veins weep, and may every vampire take notice.”

—Stensian curse
CE. M. Gist
139Desperate RavingsInstant Draw two cards, then discard a card at random.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Her mind was quite gone, yet she spoke nothing but truth.UJohn Stanko
140Devil's PlaySorcery Devil's Play deals X damage to target creature or player.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
A devil's hands are never idle.RAustin Hsu
141Falkenrath MaraudersCreature — Vampire Warrior2/2Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.RJames Ryman
142Feral RidgewolfCreature — Wolf1/2Trample

: Feral Ridgewolf gets +2/+0 until end of turn.
“The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes.”

—Elmut, crossway watcher
CMartina Pilcerova
143Furor of the BittenEnchantment — Aura Enchant creature

Enchanted creature gets +2/+2 and attacks each turn if able.
Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.CRandy Gallegos
144GeistflameInstant Geistflame deals 1 damage to target creature or player.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Innistrad pyromancers find their best raw materials in the fury of the dead.CScott Chou
145aHanweir WatchkeepCreature — Human Warrior Werewolf1/5Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
He scans for wolves, knowing there's one he can never anticipate.UWayne Reynolds
145bBane of Hanweir Creature — Werewolf5/5Bane of Hanweir attacks each turn if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes.UWayne Reynolds
146Harvest PyreInstant As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.

Harvest Pyre deals X damage to target creature.
Corpses destroyed by fire form the most destructive geists.CRyan Yee
147Heretic's PunishmentEnchantment : Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. RVincent Proce
148Infernal PlungeSorcery As an additional cost to cast Infernal Plunge, sacrifice a creature.

Add to your mana pool.
“Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!”CDaarken
149aInstigator GangCreature — Human Werewolf2/3Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
RGreg Staples
149bWildblood Pack Creature — Werewolf5/5Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
RGreg Staples
150Into the Maw of HellSorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature.Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.URaymond Swanland
151Kessig WolfCreature — Wolf3/1: Kessig Wolf gains first strike until end of turn.“Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all.”

—Saint Trogen, the Slayer
CWayne England
152aKruin OutlawCreature — Human Rogue Werewolf2/2First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
“Hold tight. I've got a surprise for them.”RDavid Rapoza
152bTerror of Kruin Pass Creature — Werewolf3/3Double strike

Each Werewolf you control can't be blocked except by two or more creatures.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
RDavid Rapoza
153Night RevelersCreature — Vampire4/4Night Revelers has haste as long as an opponent controls a Human.Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.CSteve Argyle
154Nightbird's ClutchesSorcery Up to two target creatures can't block this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shiny polished silver can ward off many creatures, but it attracts others.CJason A. Engle
155Past in FlamesSorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
MAnthony Jones
156Pitchburn DevilsCreature — Devil3/3When Pitchburn Devils dies, it deals 3 damage to target creature or player.The ingenuity of goblins, the depravity of demons, and the smarts of sheep.CJohann Bodin
157Rage ThrowerCreature — Human Shaman4/2Whenever another creature dies, Rage Thrower deals 2 damage to target player.“Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person.”UPeter Mohrbacher
158Rakish HeirCreature — Vampire2/2Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.“If you're not having fun, what's the point of living forever?”UWinona Nelson
159aReckless WaifCreature — Human Rogue Werewolf1/1At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.“Yes, I'm alone. No, I'm not worried.”UMichael C. Hayes
159bMerciless Predator Creature — Werewolf3/2At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.Before she just wanted to snatch your purse; now she'll take the whole arm.UMichael C. Hayes
160Riot DevilsCreature — Devil2/3 Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos.CSvetlin Velinov
161Rolling TemblorSorcery Rolling Temblor deals 2 damage to each creature without flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When demons open a path to your front door, it's time to move.UCliff Childs
162Scourge of Geier ReachCreature — Elemental3/3Scourge of Geier Reach gets +1/+1 for each creature your opponents control.Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.UJung Park
163Skirsdag CultistCreature — Human Shaman2/2, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.“Within blood is life. Within life is fire. Within fire is the path to our masters' glory!”USlawomir Maniak
164Stromkirk NobleCreature — Vampire1/1Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
“A responsible king walks among his subjects.”RJames Ryman
165aTormented PariahCreature — Human Warrior Werewolf3/2At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.“Hey lads, the moon's rising. All the better to watch him beg for mercy.”CBud Cook
165bRampaging Werewolf Creature — Werewolf6/4At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.“Just look at him, groveling on all fours! What a pathetic—uh-oh.”CBud Cook
166Traitorous BloodSorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.“I can make you dance to my tune like a puppet, your very blood eager to obey.”

—Olivia Voldaren
CRaymond Swanland
167Vampiric FuryInstant Vampire creatures you control get +2/+0 and gain first strike until end of turn.Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.CMatt Stewart
168aVillage IronsmithCreature — Human Werewolf1/1First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Each night, he abandons the trappings of civilization.CChristopher Moeller
168bIronfang Creature — Werewolf3/1First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Each morning, he repairs the front door.CChristopher Moeller
169Ambush ViperCreature — Snake2/1Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“Living creatures seldom impress me. But I like this one.”

—Uta Falkenrath
CAlan Pollack
170Avacyn's PilgrimCreature — Human Monk1/1: Add to your mana pool.“Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch.”CJana Schirmer & Johannes Voss
171Boneyard WurmCreature — Wurm*/*Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.The only thing it likes more than discovering a pit of bones is adding to it.UJaime Jones
172BramblecrushSorcery Destroy target noncreature permanent.“Civilization is fertilizer.”

—Garruk Wildspeaker
UDrew Baker
173Caravan VigilSorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
CDrew Baker
174Creeping RenaissanceSorcery Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
RTomasz Jedruszek
175Darkthicket WolfCreature — Wolf2/2: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.CWayne England
176aDaybreak RangerCreature — Human Archer Werewolf2/2: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
RSteve Prescott
176bNightfall Predator Creature — Werewolf4/4, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
RSteve Prescott
177Elder of LaurelsCreature — Human Advisor2/3: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.Hopes and prayers can carry the same force as swords and torches.RTerese Nielsen
178Essence of the WildCreature — Avatar6/6Creatures you control enter the battlefield as a copy of Essence of the Wild.Wander too far into the wild and it may take you for its own.MTerese Nielsen
179Festerhide BoarCreature — Boar3/3Trample

Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
“Bury your dead deep. The boars are hungriest while the corpse is still warm.”

—Paulin, trapper of Somberwald
CNils Hamm
180Full Moon's RiseEnchantment Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.UTerese Nielsen
181aGarruk RelentlessPlaneswalker — Garruk3When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Put a 2/2 green Wolf creature token onto the battlefield.
MEric Deschamps
181bGarruk, the Veil-Cursed Planeswalker — Garruk +1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
MEric Deschamps
182aGatstaf ShepherdCreature — Human Werewolf2/2At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.“What is worse than a wolf in sheep's clothing?”

—Wolfhunter's riddle
UMark Evans
182bGatstaf Howler Creature — Werewolf3/3Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
UMark Evans
183Gnaw to the BoneInstant You gain 2 life for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
CScott Chou
184Grave BrambleCreature — Plant3/4Defender, protection from ZombiesNature abhors a zombie.CAnthony Jones
185aGrizzled OutcastsCreature — Human Werewolf4/4At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.Seen as unsavory, the hunters were never allowed in town—until one night they vanished.CRandy Gallegos
185bKrallenhorde Wantons Creature — Werewolf7/7At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.The boot prints became paw prints, and they led right back into town.CRandy Gallegos
186Gutter GrimeEnchantment Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." RErica Yang
187Hamlet CaptainCreature — Human Warrior2/2Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.“I would fear this fight, bloodsucker, were I alone.”UWayne Reynolds
188Hollowhenge ScavengerCreature — Elemental4/5Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.USlawomir Maniak
189Kessig CagebreakersCreature — Human Rogue3/4Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.“They put bars on these noble beasts and then wonder why werewolves target our towns.”RWayne England
190KindercatchCreature — Spirit6/6 In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.CTerese Nielsen
191LumberknotCreature — Treefolk1/1Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Animated by geists fused in its oak, it hungers for more life to add to its core.UJason A. Engle
192Make a WishSorcery Return two cards at random from your graveyard to your hand.In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.UHoward Lyon
193aMayor of AvabruckCreature — Human Advisor Werewolf1/1Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
He can deny his true nature for only so long.RSvetlin Velinov
193bHowlpack Alpha Creature — Werewolf3/3Other Werewolf and Wolf creatures you control get +1/+1.

At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
RSvetlin Velinov
194Moldgraf MonstrosityCreature — Insect8/8Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
The border between life and death is as thin as a layer of topsoil.RTomasz Jedruszek
195MoonmistInstant Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) CRyan Yee
196MulchSorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.The land knows no difference between the graves of commoners and nobles.CChristopher Moeller
197NaturalizeInstant Destroy target artifact or enchantment.“Stone and thought fade into ruin. Only the wind in the leaves will endure.”

—Tomb inscription
CScott Chou
198Orchard SpiritCreature — Spirit2/2Orchard Spirit can't be blocked except by creatures with flying or reach.“Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests.”

—Radwick, farmer of Gatstaf
CHoward Lyon
199Parallel LivesEnchantment If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.“There will come a time when the only prey left will be each other.”

—Ulrich of Krallenhorde Pack
RSteve Prescott
200Prey UponSorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)“You don't find many old werewolf hunters.”

—Paulin, trapper of Somberwald
CDave Kendall
201Ranger's GuileInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.CSteve Prescott
202Somberwald SpiderCreature — Spider2/4Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Stensian vampires encourage spiders near their manors so they can rob the webs.CVolkan Baga
203Spider SpawningSorcery Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
UDaniel Ljunggren
204Spidery GraspInstant Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)“Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle.”

—Yonda of Gavony
CJames Ryman
205SplinterfrightCreature — Elemental*/*Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.
REric Deschamps
206Travel PreparationsSorcery Put a +1/+1 counter on each of up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.CVincent Proce
207Tree of RedemptionCreature — Plant0/13Defender

: Exchange your life total with Tree of Redemption's toughness.
The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.MVincent Proce
208aUlvenwald MysticsCreature — Human Shaman Werewolf3/3At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.“With this ritual, we cast aside our fragile humanity . . .”UDan Scott
208bUlvenwald Primordials Creature — Werewolf5/5: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
“. . . and embrace the ancient ferocity of the undying Wild.”UDan Scott
209aVillagers of EstwaldCreature — Human Werewolf2/3At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.You can spot a werewolf-infested town by its lack of butcher shops.CKev Walker
209bHowlpack of Estwald Creature — Werewolf4/6At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.Estwald's citizens don't dislike outsiders—they taste just fine.CKev Walker
210Woodland SleuthCreature — Human Scout2/3Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.“Whatever did this is near. Death reversion has not yet occurred. Be alert!”CTomasz Jedruszek
211Wreath of GeistsEnchantment — Aura Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, first get permission from those who died trying.UJason A. Engle
212Evil TwinCreature — Shapeshifter0/0You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains ", : Destroy target creature with the same name as this creature."You can always tell the evil one by the dagger he's sticking in you.RGreg Staples
213Geist of Saint TraftLegendary Creature — Spirit Cleric2/2Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
MIgor Kieryluk
214Grimgrin, Corpse-BornLegendary Creature — Zombie Warrior5/5Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
MPeter Mohrbacher
215Olivia VoldarenLegendary Creature — Vampire3/3Flying

: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

: Gain control of target Vampire for as long as you control Olivia Voldaren.
MEric Deschamps
216Blazing TorchArtifact — Equipment Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."

Equip (: Attach to target creature you control. Equip only as a sorcery.)
CScott Chou
217Butcher's CleaverArtifact — Equipment Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip
Outside the safety of Thraben, there is little distinction between tool and weapon.UJason Felix
218Cellar DoorArtifact , : Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.As if anyone needed another reason to avoid dark, dank cellars.URob Alexander
219Cobbled WingsArtifact — Equipment Equipped creature has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)
For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.CMatt Stewart
220Creepy DollArtifact Creature — Construct1/1Creepy Doll is indestructible.

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.RMatt Stewart
221Demonmail HauberkArtifact — Equipment Equipped creature gets +4/+2.

Equip—Sacrifice a creature.
It comes off as easily as your own skin.UJason Felix
222Galvanic JuggernautArtifact Creature — Juggernaut5/5Galvanic Juggernaut attacks each turn if able.

Galvanic Juggernaut doesn't untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.
ULucas Graciano
223Geistcatcher's RigArtifact Creature — Construct4/5When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.UVincent Proce
224Ghoulcaller's BellArtifact : Each player puts the top card of his or her library into his or her graveyard.The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth.CLars Grant-West
225Graveyard ShovelArtifact , : Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at night.UMartina Pilcerova
226Grimoire of the DeadLegendary Artifact , , Discard a card: Put a study counter on Grimoire of the Dead.

, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
MSteven Belledin
227Inquisitor's FlailArtifact — Equipment If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip
URob Alexander
228Manor GargoyleArtifact Creature — Gargoyle4/4Defender

Manor Gargoyle is indestructible as long as it has defender.

: Until end of turn, Manor Gargoyle loses defender and gains flying.
Nothing could break it but the fall.RMatt Stewart
229Mask of AvacynArtifact — Equipment Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip
It hides the face and protects the soul.UJames Paick
230One-Eyed ScarecrowArtifact Creature — Scarecrow2/3Defender

Creatures with flying your opponents control get -1/-0.
Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.CDave Kendall
231Runechanter's PikeArtifact — Equipment Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip
As sharp as its bearer's words of faith.RJohn Avon
232Sharpened PitchforkArtifact — Equipment Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip
Not everyone can have a sword of blessed silver. Not everyone needs one, either.UWinona Nelson
233Silver-Inlaid DaggerArtifact — Equipment Equipped creature gets +2/+0.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip
Magical etchings turned a whittler's tool into a wolfhunter's weapon.UAustin Hsu
234Traveler's AmuletArtifact , Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.The rider set off into the eerie mist, swaddled in armor and laden with amulets.CAlan Pollack
235Trepanation BladeArtifact — Equipment Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip
UDaniel Ljunggren
236Witchbane OrbArtifact When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
RJohn Avon
237Wooden StakeArtifact — Equipment Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip (: Attach to target creature you control. Equip only as a sorcery.)
CDavid Palumbo
238Clifftop Retreat Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

: Add or to your mana pool.
Where cathars learn to fight not only demons and vampires, but ignorance as well.RJohn Avon
239Gavony Township Land : Add to your mana pool.

, : Put a +1/+1 counter on each creature you control.
“The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses.”

—Gregel, militia leader
RPeter Mohrbacher
240Ghost Quarter Land : Add to your mana pool.

, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
Deserted, but not uninhabited.UPeter Mohrbacher
241Hinterland Harbor Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

: Add or to your mana pool.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.RKarl Kopinski
242Isolated Chapel Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

: Add or to your mana pool.
Not every church is a place of faith.RCliff Childs
243Kessig Wolf Run Land : Add to your mana pool.

, : Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.REytan Zana
244Moorland Haunt Land : Add to your mana pool.

, , Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
RJames Paick
245Nephalia Drownyard Land : Add to your mana pool.

, : Target player puts the top three cards of his or her library into his or her graveyard.
“Some see a coastal disaster. I see a fully-stocked seagraf.”

—Jadar, ghoulcaller of Nephalia
RCliff Childs
246Shimmering Grotto Land : Add to your mana pool.

, : Add one mana of any color to your mana pool.
“This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see.”

—Hildin, priest of Avacyn
CCliff Childs
247Stensia Bloodhall Land : Add to your mana pool.

, : Stensia Bloodhall deals 2 damage to target player.
The revelry ends when the supply of fresh ingenues runs dry.RJohn Avon
248Sulfur Falls Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

: Add or to your mana pool.
Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.RCliff Childs
249Woodland Cemetery Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

: Add or to your mana pool.
Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.RLars Grant-West
250Plains Basic Land — Plains [W] LAdam Paquette
251Plains Basic Land — Plains [W] LJung Park
252Plains Basic Land — Plains [W] LEytan Zana
253Island Basic Land — Island [U] LJames Paick
254Island Basic Land — Island [U] LAdam Paquette
255Island Basic Land — Island [U] LJung Park
256Swamp Basic Land — Swamp [B] LJames Paick
257Swamp Basic Land — Swamp [B] LAdam Paquette
258Swamp Basic Land — Swamp [B] LJung Park
259Mountain Basic Land — Mountain [R] LJames Paick
260Mountain Basic Land — Mountain [R] LAdam Paquette
261Mountain Basic Land — Mountain [R] LEytan Zana
262Forest Basic Land — Forest [G] LJames Paick
263Forest Basic Land — Forest [G] LJung Park
264Forest Basic Land — Forest [G] LEytan Zana

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