IntoTheAether Has No Clothes

Posted in Feature on December 28, 2004

By Jay Moldenhauer-Salazar

I have never seen such a warm, feel-good community vibe as I did when I ran my "2-2-all Emperor" experiment. It still ranks as three of my most fun days of Magic ever. People really seemed to feel liberated from the 1-1-1 lock that existed for the online Emperor world, a lock which I think has drifted back into place since my article. I still get people online asking me to re-do the experiment and again revitalize the 2-2-all spirit in the Multiplayer room. As a result, surely another Emperor article is on the horizon sometime after Betrayers of Kamigawa has come to Magic Online.

This article originally appeared on September 14th, 2004.

Wow (to steal a line from Mike Flores).

I'm impressed with the turnout for my three days of Emperor Fun. Thank you all for showing up, both while I was there and throughout other parts of the day. I apologize to those folks who complained that the only time I could reliably find time to play started at 9pm Pacific. Thankfully, though, by all accounts it sounds like people started countless Online Emperor games of 2-2-all throughout last week. I've received dozens of testimonials from people who said that their Emperor experience during my "days of fun" was some of the most enjoyable Magic they've played. As a result of the turnout and good times, there will definitely be more crazy, experimental events like this in the future. Next time, too, Alongi promised to get a Magic Online account.

Here are my notes from the three days...

Tuesday, September 7th: The Door, the Egg, and the two Thumbs

I had already decided that I wanted to play at least two different Emperor decks each evening of play. I had also decided that over the three days I wanted to play all five colors. Let it be officially noted that I have way too many deck ideas floating around in my head.

Unfortunately, although I played for over three hours each evening, I only managed to play two complete Emperor games a night. In this case, however, I would definitely say I achieved quality over quantity of games, which seems to be the way with multiplayer.

When I initially showed up on Tuesday evening, I was surprised to find that not only were there several "JMS-style" games already in progress, but they had been going on during most of the day (each had dozens of spectators as well). As a result, I didn't need to start a game so much as find one to join. AJ_Impy had started one just as I logged in, so I sidled up to him as his flanker with the following deck:

Have Courage

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Terribly creative? Not really. But it was a deck I thought better suited to a flanker-style than an emperor. If you can't tell, the idea is to generate a bunch of tokens and attack with them. Chimeric Egg, Infested Roothold, and Beast of Burden can be just downright silly in multiplayer Standard.

AJ_Impy played a cycling deck with Sizzles and Kaboom!, while UsuckImgood, the other flanker on my team, had a Door to Nothingness deck inspired by my Prismatic vote of last week. That's right: My team consisted of Kaboom!, Beast of Burden, and Door to Nothingness strategies.

The opposing team was a little less bizarre. TRDTAZ (from my 1-1-1 game two weeks ago) played a fairly standard Goblin deck as a flanker, while his emperor NyteSpyder brought a Sunburst deck. KevMoney, the flanker across from me, played a deck with Cloudpost, Sage Owl, Planar Portal, and a ridiculous array of five-color things.

Some highlights from the game, at least from my perspective:

  • NyteSpyder plays a 6/6 Sawtooth Thresher and then, since he has no other play, equips it with Paradise Mantle. The mana-tapping giant is the butt of many jokes until AJ_Impy plays Break Asunder to kill it.
  • I can attack with Chimeric Egg every single turn, mostly thanks to the horde of Goblins on the other corner of the table. Sadly, Beast of Burden never makes an appearance.
  • I have a horde of weenies to kill KevMoney, but he has an active Planar Portal for Awe Strike three turns in a row. He then plays All Sun's Dawn to get one back (since KevMoney is a 1-1-1 player, he extols the many virtues of Flaring Pain). Luckily AJ_Impy can play Kaboom! twice to clear his opposing flanker and clear the way to NyteSpyder.
  • With no more flankers, NyteSpyder finally dies. But how does he die? UsuckImgood activates Door to Nothingness for the win. Did you hear me?!? Door to Nothingness for the win! I tell him afterwards that he is, without a doubt, my hero.

Both Randy Beuhler (rbeuhler) and Mark Gottlieb (Doctor Wombat) were online playing in other 2-2-all Standard Emperor games throughout the evening. We joked that it would be fun to make a team. Mark and I were available at the same time, but Randy--who had just fallen victim to Mindslaver with two Etched Oracles in his possession--said he was going to be awhile. Mark and I decided to forge ahead without him, bringing our two craziest decks. Here's mine:

The Wirefly Gambit

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I'm the emperor, Mark was my flanker, and my other flanker was NyteSpyder, the emperor from the first game who lost to Door to Nothingness. This time around he played a red/green deck built around Isochron Scepter. The opposing team, meanwhile, included UsuckImgood (again) with Door to Nothingness (again), saurionsoul was the emperor with Clerics, and Goblin Game brought a Dragon deck.

Some highlights from the second game:

  • I play Krark's Thumb on the second turn. On my third turn, I try and play Goblin Archaeologist, except I misclick and play a second Thumb instead. Everyone laughs at me, and rightly so. Mark rightly points out, though, that I was trading card advantage for psychological advantage; After all, who knows what I'll do after that?
  • Mark plays Diabolic Tutor on his fourth turn, then Confusion in the Ranks. Confusion does indeed ensue. Creatures and artifacts swap places willy-nilly around the table, with no one really able to do anything effective. As you will see, this plays right into Mark's devious plans.
  • Goblin Game's monitor crashes mid-game, so he can't see what's going on. He manages to click "OK" and type some messages to us while blind, but eventually he drops and leaves the other team without a flanker.
  • Not that it mattered. Mark wins the game for us while we're all at twenty life. He plays Great Furnace to steal saurionsoul's Howling Mine, then plays Summoner's Egg to get his Great Furnace back. He imprints Phage the Untouchable onto his Egg, and once it's in saurionsoul's possession he Shatters it. Game over. We win.

So in my first night, my first team wins via Door to Nothingness and my second team wins via Summoner's Egg-Phage-Shatter. Life is good.

Wednesday, September 8th: Oops. I Suck.

This time there aren't any 2-2-all Emperor games in progress or in the queue, so I'm able to start my own as emperor. I bring this little number:

The Evil Empire

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It's not a nice deck for my flankers, but it's even worse for the opposing team. Basically I threw about every nasty black multiplayer card together into what is probably my most effective deck of the week. If this format continues to be played, I'm assuming that monoblack will be one of the most-played (and most prepared-for) decks.

UsuckImGood showed up again, this time as an opposing flanker with his Door to Nothingness deck. Elfsea was the opposing emperor with a red/green deck full of good stuff. Ralstar30, the other opposing flanker, played black/white Clerics. My team was Jadzia with an Elvish Piper Beasts deck and Karnme22 with monored Affinity.

During the game I get a second-turn Withered Wretch, third-turn Necrogen Mists, fourth-turn Geth's Grimoire. That's a brutal start and really lets me stay in control of the game the whole time. I play two Skullcages, steal Ralstar30's Battlefield Medic with Beacon of Unrest, and then steal my own flanker's Sculpting Steel to make another Skullcage. Karnme22 gets some early beats in before dying to the Clerics, and Jadzia makes a 13/13 and 9/9 Feral Throwback with Totem Speaker on the board. The Beasts smack around UsuckImGood, then finish Elfsea. Many spectators agree that my deck is too evil for words, so I'm happy to switch-up for the next game.

My game finished pretty quickly, so I was feeling good about my chances at squeezing in two more games. Unfortunately, like a bonehead I tried being emperor with a lifegain deck. One should not expect a quick game when bringing a lifegain deck.

A Weird Life

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This time Elfsea showed up to be my flanker (Yes, I probably should have required a mix of people to join my games. There were dozens of spectators each game so I naively figured that they would join in when each game started. This is a lesson for next time I try an experiment like this). Elfsea had a monoblack deck with Disciple of the Vault, lots of mana, and goodies like Spellweaver Helix and Reiver Demon. UsuckImGood, who is clearly stalking me, played as my other flanker. The opposing team was nateetan with a monogreen Elf deck, Fujin Akari with a white-weenie Equip deck, and the opposing flanker was MacSquiz with a Sunburst deck.

The game turned out to be a marathon, but it was also one of the finest multiplayer games I've ever experienced. My team gets the "Oops. I Suck" award for managing to miss winning the game no less than four times, while the other team gets the "Wow. I So Don't Suck" award for staying alive and capitalizing on our brain seizures.

Some highlights, though I'm not sure I can do the game justice:

  • I play a first-turn Leonin Elder, then eventually find three Angel's Feathers and two Auriok Champions and a Well of Lost Dreams. My life gets to seventy-five before Fujin Akari starts thwacking me for thirty a turn with weenies equipped with Bonesplitters, Cranial Plating, Sword of Fire and Ice, and Lightning Greaves. I ask the folks how much life they think I gained all game and most agree it was 100-120.
  • Elfsea gets a Disciple of the Vault on the table, but the first two activations target the opposing flanker instead of the emperor. This turns out to be our first chance at winning the game since MacSquiz wins at one life.
  • MacSquiz gets an active Altar of Shadows onto the table, along with Skeleton Shard and Etched Oracle in the graveyard. He uses his Altar to kill Disciples each turn, but thanks to Elfsea's Howling Mine he is miraculously able to keep drawing and playing them, much to MacSquiz's frustration.
  • UsuckImGood plays a Sylvok Explorer instead of saving mana for an entwined Grab the Reins. As a result, he dies to Fujin Akari's many-equipped Skyhunter Cub (meow!). To add insult to injury, with his dying breath he flings his Explorer at MacSquiz instead of his Silver Myr which, given Elfsea's Disciple, would have won us the game as much as the Grab the Reins. Muttering under his breath, UsuckImGood goes to bed. I assure him that he's still my hero for using Door to Nothingness the night before, though. Chin up, Sucky!
  • Reminisce
    When things are looking out of control, Elfsea plays Reiver Demon to clear the board of everything but his own creatures. This comes the turn after he has Spellweaver Helix with Syphon Soul and Syphon Mind beneath it. He's already used most of his Syphon spells and Disciples when I play Reminisce on him to restock his library. Many spectators call me a "quality emperor" for that particular move.
  • With the opposing team at two, one, and sixteen life respectively, I play Zur's Weirding. It's looking like we're going to win and I want to show people why I made a lifegain deck. The problem is that although I'm at fifty life and Elfsea is at twenty-four, Fujin Akari has a fistful of weenies (which I find out after playing the Weirding) and a horde of equipment on the table. This would still be fine except that one of the weenies is Skyhunter Skirmisher. This also would have been fine except that Elfsea neglects to use his discard spell to remove the Skirmisher.
  • On Elfsea's turn, he kills nateetan with his Demon, but Fujin Akari spends eight life to deny him four game-winning cards. Who played that stupid Weirding, anyway? MacSquiz wisely passes the turn. Fujin Akari drops the Skirmisher and makes it twenty-something power with a Sword of Fire and Ice on it. I have two Awe Strike in hand, but she has Leonin Shikari and Lightning Greaves. Instead I play Reward the Faithful for four, but I die at -1 life thanks to the second activation of the Sword.

Our general idiocy might have been irksome except that so many great and fun things happened throughout the game that we all died laughing. MacSquiz's team played beautifully too. Magic is best, I think, when people die laughing.

People who have been watching the game buzz about the craziness of it and its excellent finish. Another two games of 2/2/all are starting but it's late and I'm wiped out. Whew!

Thursday, September 9th: The Big Stinger and Return of Kaboom!

The third night rolls around. I was clearly tired from a long day at work because although I meant to bring this deck as a flanker:

Metal Haters

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I instead accidentally brought the first deck from Tuesday, the monogreen token deck. Oops.

In any case, CJG_0000 was my emperor, sporting a "cog" deck (Leonin Elder, Disciple of the Vault, Leonin Squires, Auriok Salvagers, etc.). UsuckImgood, who is most certainly stalking me at this point, was the other flanker bringing his ever-present Door to Nothingness deck. The opposing team consisted of Battlemages--with a monoblue Wizards deck he adamantly swore wasn't a Wizards deck--as a flanker, goblin_recruiter as the other flanker with a monoblack deck, and CPA Alliance the Orgg with Affinity as the emperor.

The Orgg laments the fact that he's emperor since his deck is clearly meant for attacking. As it turns out, though, his worry is unfounded.

Highlights:


At least the art is nice!
  • Fatespinner is, like, the most annoying card in existence. I just had to say that.
  • The Orgg gets two Arcbound Workers, two Cranial Plating, a Bonesplitter, and a bunch of artifact land early. Then he gets Arcbound Stinger. It's funny to see an emperor with almost thirty power worth of attacking gusto sitting there unable to attack. Or, it's funny until a flanker falls.
  • I get a 12/12 Beast of Burden that lasts exactly one main phase before getting bounced to my hand via Echoing Truth. Oh well. At least I got to cast it once in multiplayer.
  • goblin_recruiter is hopelessly stuck on two lands. When UsuckImgood taps out, there is a lot of discussion about whether "strategic seppuku" is a fair tactic. In other words, if goblin_recruiter concedes during Battlemages' turn, then the Orgg can attack to kill UsuckImgood. Everyone asks what I think and I say to feel free and do it. It's a strategic gamble, I say, since they are taking out a flanker of ours but also losing their own flanker right before our team's turn. The opposing team chats about it, goes for it, and the gamble pays off. The Orgg is able to kill first UsuckImgood, then next turn kills CJG_0000, with a somethingridiculous/1 Arcbound Stinger.

For my last game of the evening, I chose another lifegain deck. After the lengthy session of the previous evening I was a little wary of doing so, but I figured that this wasn't lifegain in the traditional sense:

Around the Horn

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I was a flanker again, and goblin_recruiter showed up this time as my emperor. The other flanker was Nodge with a black/green morph and discard deck. The other team consisted of AJ_Impy with his Kaboom! deck as a flanker, Hukima with monoblack Zombies as the other flanker, and Battlemages' not-Wizards-Wizards deck as the opposing emperor.

More highlights abound:

  • Notice all of the black decks? My second-turn Demon's Horn gains me a lot of life. Too bad Hukima across from me manages a first-turn Disciple of the Vault, second-turn Slith Bloodletter, fourth- and fifth-turn Undead Warchief, sixth-turn Vengeful Dead. Ouch. Surprising no one, I am the first player to die.
  • goblin_recruiter, my emperor and the mana-screwed seppuku flanker from the first game, turns out to have an evil, evil deck. It's built around the combo of Words of Waste and Geth's Grimoire. In multiplayer, apparently, those two cards can do a lot. Once he gets both into play, it only takes one turn to empty the entire opposing team's hands and leave him with eleven cards in hand. He draws Megrim, which he plays on the following turn.
  • AJ_Impy manages to play Kaboom! twice and Erratic Explosion once, each for no less than seven damage.
  • At one life, goblin_recruiter's only creature is a Festering Goblin. The problem is that he really, really wants to keep it alive because of Hukima's Vengeful Dead. As a group we all brainstorm ways for the little Goblin to die to end the game, but Hukima is forced to attack for the win.
  • Fatespinner... **shudder**

The second game ended with an awkward amount of time left in the evening. I could have played a third game and stayed up reeeeaaallly late or stopped at a relatively early night. Since the next morning was the deadline for my article, I wisely skipped the opportunity to play my Metal Haters deck.

It really was a very fun week. People played a spectacular diversity of decks. No one strategy, be it discard, burn, aggressive, control, lifegain, etc. dominated the tables. The mood in all of the games was light-hearted and pleasant. Games ran long, but only because they were highly interactive amongst all players. Spectators even seemed to enjoy it. Honestly, these days of Online Emperor were even more fun than my friends playing around a dining room table, which is all the more impressive given that everyone involved were relative strangers to one another.

Let's not rest on our laurels, though. Just because there isn't an "official" Emperor event scheduled this week is no reason to lapse back into a "1-1-1 only" environment. For folks who like the 1-1-1 format, feel free to play it with abandon. For those who don't, advertise another Emperor format and recruit others to join. I'll definitely be swinging by the Multiplayer room to play now that I've experienced Emperor in its various forms. I'm hooked.

Coming up next week, building a really big door...

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