Magic 2011 Sortable Spoiler

Posted in Feature on July 8, 2010

By Wizards of the Coast

#NameCostTypeP/TRules TextFlavor TextRarityArtist
1Ajani Goldmane2WWPlaneswalker — Ajani4+1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Put a white Avatar creature token onto the battlefield. It has “This creature's power and toughness are each equal to your life total.”
MAleksi Briclot
2Ajani's Mantra1WEnchantment At the beginning of your upkeep, you may gain 1 life."He hasn't returned to the Cloud Forest. But I can still sense his calming presence.”

—Zaliki of Naya
CJames Paick
3Ajani's Pridemate1WCreature — Cat Soldier2/2Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)"When one of us prospers, the pride prospers.”

—Jazal Goldmane
USvetlin Velinov
4Angelic Arbiter5WWCreature — Angel5/6Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.
RSteve Argyle
5Armored Ascension3WEnchantment — Aura Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.UJesper Ejsing
6Assault Griffin3WCreature — Griffin3/2Flying"Fine soldiers guarded the northern front. They waited for two-legged foes and left the skies unheeded.”

—General Avitora
CJesper Ejsing
7Baneslayer Angel3WWCreature — Angel5/5Flying, first strike, lifelink, protection from Demons and from DragonsSome angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.MGreg Staples
8Blinding Mage1WCreature — Human Wizard1/2, : Tap target creature."I carry the light of truth. Do not pity those it blinds, for they never had eyes to see.”CEric Deschamps
9Celestial Purge1WInstant Exile target black or red permanent."They say only the good die young. Obviously, you are one of the exceptions.”

—Delrobah, cleric of Ivora Gate
UDavid Palumbo
10Cloud Crusader2WWCreature — Human Knight2/3Flying

First strike (This creature deals combat damage before creatures without first strike.)
Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.CAleksi Briclot
11CondemnWInstant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness."No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now.”

—Alovnek, Boros guildmage
UDaren Bader
12Day of Judgment2WWSorcery Destroy all creatures. RVincent Proce
13Elite VanguardWCreature — Human Soldier2/1 The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.UMark Tedin
14Excommunicate2WSorcery Put target creature on top of its owner's library."Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves.”

—Torian Sha, soul warden
CMatt Stewart
15Goldenglow MothWCreature — Insect0/1Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.
"Little moth, fluttering bright,

What luck will you bring tonight?”

—Benalish children's rhyme
CHoward Lyon
16Holy StrengthWEnchantment — Aura Enchant creature

Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness.”

—Codex of the Constellari
CTerese Nielsen
17Honor of the Pure1WEnchantment White creatures you control get +1/+1.Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.RGreg Staples
18Infantry VeteranWCreature — Human Soldier1/1: Target attacking creature gets +1/+1 until end of turn."Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience.”CChristopher Rush
19Inspired Charge2WWInstant Creatures you control get +2/+1 until end of turn."Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!”

—General Avitora
CWayne Reynolds
20Knight Exemplar1WWCreature — Human Knight2/2First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say “destroy” don't destroy them.)
RJason Chan
21Leyline of Sanctity2WWEnchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You can't be the target of spells or abilities your opponents control.
RRyan Pancoast
22Mighty Leap1WInstant Target creature gets +2/+2 and gains flying until end of turn."The southern fortress taken by invaders? Heh, sure . . . when elephants fly.”

—Brezard Skeinbow, captain of the guard
Crk post
23Pacifism1WEnchantment — Aura Enchant creature

Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.CRobert Bliss
24Palace Guard2WCreature — Human Soldier1/4Palace Guard can block any number of creatures."I'm not nearly as bothered by being outnumbered as I am by their foul stench.”CVolkan Baga
25Roc Egg2WCreature — Bird0/3Defender (This creature can't attack.)

When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.
UPaul Bonner
26Safe Passage2WInstant Prevent all damage that would be dealt to you and creatures you control this turn.With one flap of her wings, the angel beat back the fires of war.CChristopher Moeller
27Serra Angel3WWCreature — Angel4/4Flying

Vigilance (Attacking doesn't cause this creature to tap.)
Perfect justice in service of a perfect will.UGreg Staples
28Serra AscendantWCreature — Human Monk1/1Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
RAnthony Palumbo
29Siege Mastodon4WCreature — Elephant3/5 "The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!”

—General Avitora
CMatt Cavotta
30SilenceWInstant Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)"Take a quiet moment to reflect on your sins.”

—Cleph, Order of Redeemed Souls
RWayne Reynolds
31Silvercoat Lion1WCreature — Cat2/2 "In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths.”

—Ajani Goldmane
CTerese Nielsen
32Solemn Offering2WSorcery Destroy target artifact or enchantment. You gain 4 life."A relic donation is suggested.”

"The suggestion is mandatory.”

—Temple signs
CSam Wood
33Squadron Hawk1WCreature — Bird1/1Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
CRob Alexander
34Stormfront Pegasus1WCreature — Pegasus2/1Flying"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come.”

—Stormfront fable
Crk post
35Sun Titan4WWCreature — Giant6/6Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.MTodd Lockwood
36Tireless Missionaries4WCreature — Human Cleric2/3When Tireless Missionaries enters the battlefield, you gain 3 life.If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.CDave Kendall
37Vengeful Archon4WWWCreature — Archon7/7Flying

: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.
RGreg Staples
38War Priest of Thune1WCreature — Human Cleric2/2When War Priest of Thune enters the battlefield, you may destroy target enchantment."Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil.”UIzzy
39White KnightWWCreature — Human Knight2/2First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
UChristopher Moeller
40Wild Griffin2WCreature — Griffin2/2FlyingFarmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.CMatt Cavotta
41Æther Adept1UUCreature — Human Wizard2/2When Æther Adept enters the battlefield, return target creature to its owner's hand.Some mages do their best work in solitude. Others do their best work creating it.CEric Deschamps
42Air Servant4UCreature — Elemental4/3Flying

: Tap target creature with flying.
"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered.”

—Jestus Dreya, Of Elements and Eternity
ULars Grant-West
43Alluring Siren1UCreature — Siren1/1: Target creature an opponent controls attacks you this turn if able."The ground polluted floats with human gore,

And human carnage taints the dreadful shore

Fly swift the dangerous coast: let every ear

Be stopp'd against the song! 'tis death to hear!”

—Homer, The Odyssey, trans. Pope
UChippy
44Armored Cancrix4UCreature — Crab2/5 Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.CTomasz Jedruszek
45Augury Owl1UCreature — Bird1/1Flying

When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
CJim Nelson
46Azure Drake3UCreature — Drake2/4FlyingMore so than "storm” or "pirate,” "drake” is the word a sailor least wants to hear.CJanine Johnston
47Call to Mind2USorcery Return target instant or sorcery card from your graveyard to your hand."It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place.”

—Evo Ragus
UTerese Nielsen
48Cancel1UUInstant Counter target spell. CDavid Palumbo
49Clone3UCreature — Shapeshifter0/0You may have Clone enter the battlefield as a copy of any creature on the battlefield.The shapeshifter mimics with a twin's esteem and a mirror's cruelty.RKev Walker
50Cloud Elemental2UCreature — Elemental2/3Flying

Cloud Elemental can block only creatures with flying.
"The sky teems with just as much life as the forest or the deep seas.”

—Hadi Kasten, Calla Dale naturalist
CMichael Sutfin
51Conundrum Sphinx2UUCreature — Sphinx4/4Flying

Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
RMichael Komarck
52DiminishUInstant Target creature becomes 1/1 until end of turn."'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence.”

—Lewis Carroll, Alice's Adventures in Wonderland
CEric Deschamps
53Flashfreeze1UInstant Counter target red or green spell."Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood.”

—Heidar, Rimewind master
UBrian Despain
54Foresee3USorcery Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)Two eyes to see what could be, two eyes to see what will.CRon Spears
55Frost Titan4UUCreature — Giant6/6Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
MMike Bierek
56Harbor Serpent4UUCreature — Serpent5/5Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.CDaarken
57Ice Cage1UEnchantment — Aura Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
CMike Bierek
58Jace Beleren1UUPlaneswalker — Jace3+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
MAleksi Briclot
59Jace's Erasure1UEnchantment Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard."You should try to clear your mind of idle thoughts. And if you can't, I will.”CJason Chan
60Jace's Ingenuity3UUInstant Draw three cards."Brute force can sometimes kick down a locked door, but knowledge is a skeleton key.”UIgor Kieryluk
61Leyline of Anticipation2UUEnchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)
RCharles Urbach
62Mana Leak1UInstant Counter target spell unless its controller pays .The fatal flaw in every plan is the assumption that you know more than your enemy.CHoward Lyon
63Maritime Guard1UCreature — Merfolk Soldier1/3 Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.CAllen Williams
64Mass Polymorph5USorcery Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. RChristopher Moeller
65Merfolk Sovereign1UUCreature — Merfolk2/2Other Merfolk creatures you control get +1/+1.

: Target Merfolk creature is unblockable this turn.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly.”RJesper Ejsing
66Merfolk SpyUCreature — Merfolk Rogue1/1Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
CMatt Cavotta & Richard Whitters
67Mind Control3UUEnchantment — Aura Enchant creature

You control enchanted creature.
"The mind: a great weapon and an even greater weakness.”

—Jace Beleren
URyan Pancoast
68Negate1UInstant Counter target noncreature spell.Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.CJeremy Jarvis
69Phantom Beast3UCreature — Illusion Beast4/5When Phantom Beast becomes the target of a spell or ability, sacrifice it.As insubstantial as fear, and as dangerous.CRyan Yee
70PreordainUSorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) CSvetlin Velinov
71RedirectUUInstant You may choose new targets for target spell."Your strategy is marvelous. I've just made a few minor adjustments.”

—Veris, watcher of Indi Keep
RIzzy
72Scroll Thief2UCreature — Merfolk Rogue1/3Whenever Scroll Thief deals combat damage to a player, draw a card.I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!CAlex Horley-Orlandelli
73Sleep2UUSorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step."I give them dreams so wondrous that they hesitate to return to the world of the conscious.”

—Garild, merfolk mage
UChris Rahn
74Stormtide Leviathan5UUUCreature — Leviathan8/8Islandwalk (This creature is unblockable as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.
RKarl Kopinski
75Time Reversal3UUSorcery Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal."Optimists see the world as they wish it to be. Pessimists see the world as it is. Must these roles be mutually exclusive?”

—Evo Ragus
MHoward Lyon
76Tome ScourUSorcery Target player puts the top five cards of his or her library into his or her graveyard.Genius is overrated, especially when it's someone else's.CSteven Belledin
77Traumatize3UUSorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard.He was left with just enough memory to understand what he had lost.RGreg Staples
78UnsummonUInstant Return target creature to its owner's hand."You're trespassing in my reality. Ask permission next time.”

—Simun the Quiet
CIzzy
79Wall of Frost1UUCreature — Wall0/7Defender (This creature can't attack.)

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid.”

—Lumi, goatherd
UMike Bierek
80Water Servant2UUCreature — Elemental3/4: Water Servant gets +1/-1 until end of turn.

: Water Servant gets -1/+1 until end of turn.
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides.”

—Jestus Dreya, Of Elements and Eternity
UIgor Kieryluk
81Assassinate2BSorcery Destroy target tapped creature."This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed.”

—Yurin, royal assassin
CKev Walker
82Barony Vampire2BCreature — Vampire3/2 "Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime.”CDaarken
83Black KnightBBCreature — Human Knight2/2First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
UChristopher Moeller
84Blood Tithe3BSorcery Each opponent loses 3 life. You gain life equal to the life lost this way.The Crimson Throne may be empty, but its coffers are full.CRobh Ruppel
85Bloodthrone Vampire1BCreature — Vampire1/1Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn."The underclass often forget that they are not tenants, or servants, but property.”CSteve Argyle
86Bog Raiders2BCreature — Zombie2/2Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.CCarl Critchlow
87Captivating Vampire1BBCreature — Vampire2/2Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
REric Deschamps
88Child of Night1BCreature — Vampire2/1Lifelink (Damage dealt by this creature also causes you to gain that much life.)A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.CAsh Wood
89Corrupt5BSorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.The power of the fens sleeps lightly, and always awakens hungry.UDave Allsop
90Dark Tutelage2BEnchantment At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost."It is a rough road that leads to the heights of greatness.”

—Seneca, Epistles, trans. Gummere
RJames Ryman
91DeathmarkBSorcery Destroy target green or white creature.There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.USteven Belledin
92Demon of Death's Gate6BBBCreature — Demon9/9You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.

Flying, trample
The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.MVance Kovacs
93Diabolic Tutor2BBSorcery Search your library for a card and put that card into your hand. Then shuffle your library.The wise always keep an ear open to the whispers of power.UGreg Staples
94DisentombBSorcery Return target creature card from your graveyard to your hand.The armies of the dead always report well rested.CAlex Horley-Orlandelli
95Doom Blade1BInstant Destroy target nonblack creature.The void is without substance but cuts like steel.CChippy
96DuressBSorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card."Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one.”

—Liliana Vess
CSteven Belledin
97Grave Titan4BBCreature — Giant6/6Deathtouch

Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
Death in form and function.MNils Hamm
98Gravedigger3BCreature — Zombie2/2When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.Only a thin layer of dirt separates civilization from an undead apocalypse.CDermot Power
99Haunting Echoes3BBSorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. RNils Hamm
100Howling Banshee2BBCreature — Spirit3/3Flying

When Howling Banshee enters the battlefield, each player loses 3 life.
Villagers cloaked the town in magical silence, but their ears still bled.UAndrew Robinson
101Leyline of the Void2BBEnchantment If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.
RRob Alexander
102Liliana Vess3BBPlaneswalker — Liliana5+1: Target player discards a card.

-2: Search your library for a card, then shuffle your library and put that card on top of it.

-8: Put all creature cards in all graveyards onto the battlefield under your control.
MAleksi Briclot
103Liliana's Caress1BEnchantment Whenever an opponent discards a card, that player loses 2 life."This might hurt less if you don't fight so hard. But I doubt it.”USteve Argyle
104Liliana's Specter1BBCreature — Specter2/1Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.
"The finest minions know what I need without me ever saying a thing.”

—Liliana Vess
CVance Kovacs
105Mind Rot2BSorcery Target player discards two cards.Not every thought is a good one.CSteve Luke
106Nantuko ShadeBBCreature — Insect Shade2/1: Nantuko Shade gets +1/+1 until end of turn.In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.RBrian Snoddy
107Necrotic Plague2BBEnchantment — Aura Enchant creature

Enchanted creature has “At the beginning of your upkeep, sacrifice this creature.”

When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
RJaime Jones
108Nether Horror3BCreature — Horror4/2 "My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity.”

—Sunniva, witch of Holm Hollow
CAllen Williams
109Nightwing Shade4BCreature — Shade2/2Flying

: Nightwing Shade gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch.”

—Sedva, captain of the watch
CLucas Graciano
110Phylactery LichBBBCreature — Zombie5/5As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

Phylactery Lich is indestructible.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
RMichael Komarck
111Quag Sickness2BEnchantment — Aura Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.
The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.CMartina Pilcerova
112Reassembling Skeleton1BCreature — Skeleton Warrior1/1: Return Reassembling Skeleton from your graveyard to the battlefield tapped.Though you may see the same bones, you'll never see the same skeleton twice.UAustin Hsu
113Relentless Rats1BBCreature — Rat2/2Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.
UThomas M. Baxa
114Rise from the Grave4BSorcery Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types."Death is no excuse for disobedience.”

—Liliana Vess
UVance Kovacs
115Rotting Legion4BCreature — Zombie4/5Rotting Legion enters the battlefield tapped.Zombies have one speed: shamble.CCarl Critchlow
116Royal Assassin1BBCreature — Human Assassin1/1: Destroy target tapped creature.An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.RMark Zug
117Sign in BloodBBSorcery Target player draws two cards and loses 2 life.Little agonies pave the way to greater power.CHoward Lyon
118Stabbing PainBInstant Target creature gets -1/-1 until end of turn. Tap that creature."You can take the fight out of nearly any creature if you know where its soft spot is.”

—Guttor, flesh-warper
CZoltan Boros & Gabor Szikszai
119Unholy StrengthBEnchantment — Aura Enchant creature

Enchanted creature gets +2/+1.
"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart.”

—Codex of the Constellari
CTerese Nielsen
120Viscera SeerBCreature — Vampire Wizard1/1Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)In matters of life and death, he trusts his gut.CJohn Stanko
121Act of Treason2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)"Rage courses in every heart, yearning to betray its rational prison.”

—Sarkhan Vol
CEric Deschamps
122Ancient Hellkite4RRRCreature — Dragon6/6Flying

: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
When a dragon attacks, there are no bystanders.RJason Chan
123Arc Runner2RCreature — Elemental Ox5/1Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice Arc Runner.
The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.CNils Hamm
124Berserkers of Blood Ridge4RCreature — Human Berserker4/4Berserkers of Blood Ridge attacks each turn if able.They take a blood oath to die in battle. So far none have failed to fulfill the promise.CKarl Kopinski
125Bloodcrazed GoblinRCreature — Goblin Berserker2/2Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn."A single drop of blood draws their attention, then they strip your bones clean before you have time to die.”

—Jamias, hermit of Telfer Peak
CSteve Prescott
126Canyon Minotaur3RCreature — Minotaur Warrior3/3 "We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side.”

"Isn't the shortest route through the canyon?”

"Yes.”

"So shouldn't we—”

"No.”
CSteve Prescott
127Chandra Nalaar3RRPlaneswalker — Chandra6+1: Chandra Nalaar deals 1 damage to target player.

-X: Chandra Nalaar deals X damage to target creature.

-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
MAleksi Briclot
128Chandra's Outrage2RRInstant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller."Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn't hold it for long.”

—Jace Beleren, on Chandra Nalaar
CChristopher Moeller
129Chandra's Spitfire2RCreature — Elemental1/3Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds.”UJustin Sweet
130Combust1RInstant Combust can't be countered by spells or abilities.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
UJaime Jones
131Cyclops Gladiator1RRRCreature — Cyclops Warrior4/4Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. RKev Walker
132Demolish3RSorcery Destroy target artifact or land. CJohn Avon
133Destructive Force5RRSorcery Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.The end of the world rarely comes quietly.RJung Park
134Earth Servant5RCreature — Elemental4/4Earth Servant gets +0/+1 for each Mountain you control."Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child.”

—Jestus Dreya, Of Elements and Eternity
ULucas Graciano
135Ember HaulerRRCreature — Goblin2/2, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.Flurk's crude goblin language didn't differentiate between "I bring the flame” and "I am the flame.”USteve Prescott
136Fiery Hellhound1RRCreature — Elemental Hound2/2: Fiery Hellhound gets +1/+0 until end of turn."I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability.”

—Maggath, Sardian elementalist
CTed Galaday
137Fire Servant3RRCreature — Elemental4/3If a red instant or sorcery spell you control would deal damage, it deals double that damage instead."Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished.”

—Jestus Dreya, Of Elements and Eternity
URyan Yee
138FireballXRSorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.
UDave Dorman
139Fling1RInstant As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.
Sometimes the cannoneer must become the cannonball.CParente
140Goblin Balloon BrigadeRCreature — Goblin Warrior1/1: Goblin Balloon Brigade gains flying until end of turn."The enemy is getting too close! Quick! Inflate the toad!”CLars Grant-West
141Goblin Chieftain1RRCreature — Goblin2/2Haste (This creature can attack and as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war.”RSam Wood
142Goblin Piker1RCreature — Goblin Warrior2/1 Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.CDiTerlizzi
143Goblin Tunneler1RCreature — Goblin Rogue1/1: Target creature with power 2 or less is unblockable this turn."You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins.”

—Sachir, Akoum Expeditionary House
CJesper Ejsing
144Hoarding Dragon3RRCreature — Dragon4/4Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.
RMatt Cavotta
145InciteRInstant Target creature becomes red until end of turn and attacks this turn if able.The veneer of rationality peeled from the mage, revealing the spite and rage beneath.CScott Chou
146Inferno Titan4RRCreature — Giant6/6: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
MKev Walker
147Lava Axe4RSorcery Lava Axe deals 5 damage to target player.From the heart of the mountain into the heart of the mage.CBrian Snoddy
148Leyline of Punishment2RREnchantment If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.

Players can't gain life.

Damage can't be prevented.
RCharles Urbach
149Lightning BoltRInstant Lightning Bolt deals 3 damage to target creature or player. CChristopher Moeller
150Magma Phoenix3RRCreature — Phoenix3/3Flying

When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.

: Return Magma Phoenix from your graveyard to your hand.
RRaymond Swanland
151Manic Vandal2RCreature — Human Warrior2/2When Manic Vandal enters the battlefield, destroy target artifact.It's fun. He doesn't need another reason.CChristopher Moeller
152Prodigal Pyromancer2RCreature — Human Wizard1/1: Prodigal Pyromancer deals 1 damage to target creature or player."What am I looking at? Ashes, dead man.”UJeremy Jarvis
153Pyretic Ritual1RInstant Add to your mana pool.The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.CJames Paick
154Pyroclasm1RSorcery Pyroclasm deals 2 damage to each creature."Who'd want to ignite things one at a time?”

—Chandra Nalaar
UJohn Avon
155ReverberateRRInstant Copy target instant or sorcery spell. You may choose new targets for the copy."I'm not indecisive. I just don't like to limit my options.”

—Maxti, pyromancer
RjD
156Shiv's Embrace2RREnchantment — Aura Enchant creature

Enchanted creature gets +2/+2 and has flying.

: Enchanted creature gets +1/+0 until end of turn.
UDave Kendall
157Thunder Strike1RInstant Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)Lightning reflexes, thunderous might.CWayne Reynolds
158Volcanic Strength1REnchantment — Aura Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)
His blood boiled over, and he erupted with fists of stone.CIzzy
159Vulshok Berserker3RCreature — Human Berserker3/2Haste (This creature can attack and as soon as it comes under your control.)He will carve out a legend for himself with his own two hands.CPete Venters
160Wild Evocation5REnchantment At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. RChippy
161Acidic Slime3GGCreature — Ooze2/2Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
UKarl Kopinski
162Autumn's VeilGInstant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.The rustling of leaves and a passing shadow are a dryad's only trace.UKekai Kotaki
163Awakener Druid2GCreature — Human Druid1/1When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.The druids of Mazar treat each seedcone with respect for the warrior it will become.UJason Chan
164Back to Nature1GInstant Destroy all enchantments."Nature is a mutable cloud which is always and never the same.”

—Ralph Waldo Emerson, Essays
UHoward Lyon
165Birds of ParadiseGCreature — Bird0/1Flying

: Add one mana of any color to your mana pool.
"The gods used their feathers to paint all the colors of the world.”

—Yare-Tiva, warden of Gramur forest
RMarcelo Vignali
166Brindle Boar2GCreature — Boar2/2Sacrifice Brindle Boar: You gain 4 life.The war lasted for generations. The boars didn't need to hunt for food anymore. They fed on the fallen corpses, and the living fed off of them.CDave Allsop
167Cudgel Troll2GGCreature — Troll4/3: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) UJesper Ejsing
168Cultivate2GSorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.All seeds share a common bond, calling to each other across infinity.CAnthony Palumbo
169Dryad's FavorGEnchantment — Aura Enchant creature

Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)
She grants knowledge of the ways to traverse the forest's invisible connections.CJesper Ejsing
170Duskdale Wurm5GGCreature — Wurm7/7Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) UDan Dos Santos
171Elvish Archdruid1GGCreature — Elf Druid2/2Other Elf creatures you control get +1/+1.

: Add to your mana pool for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.RKarl Kopinski
172Fauna Shaman1GCreature — Elf Shaman2/2, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.She wears the talismans of every creature she can evoke.RSteve Prescott
173FogGInstant Prevent all combat damage that would be dealt this turn."I fear no army or beast, but only the morning fog. Our assault can survive everything else.”

—Lord Hilneth
CJohn Avon
174Gaea's Revenge5GGCreature — Elemental8/5Gaea's Revenge can't be countered.

Haste

Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
MKekai Kotaki
175Garruk Wildspeaker2GGPlaneswalker — Garruk3+1: Untap two target lands.

-1: Put a 3/3 green Beast creature token onto the battlefield.

-4: Creatures you control get +3/+3 and gain trample until end of turn.
MAleksi Briclot
176Garruk's CompanionGGCreature — Beast3/2Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) CEfrem Palacios
177Garruk's Packleader4GCreature — Beast4/4Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card."He has learned much in his long years. And unlike selfish humans, he's willing to share.”

—Garruk Wildspeaker
UNils Hamm
178Giant GrowthGInstant Target creature gets +3/+3 until end of turn. CMatt Cavotta
179Giant Spider3GCreature — Spider2/4Reach (This creature can block creatures with flying.)The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.CRandy Gallegos
180Greater Basilisk3GGCreature — Basilisk3/5Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Bone, stone . . . both taste the same to a hungry basilisk.CJames Ryman
181Hornet StingGInstant Hornet Sting deals 1 damage to target creature or player.It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.CMatt Stewart
182Hunters' Feast3GSorcery Any number of target players each gain 6 life.Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.CMatt Stewart
183Leyline of Vitality2GGEnchantment If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.
RJim Nelson
184Llanowar ElvesGCreature — Elf Druid1/1: Add to your mana pool.One bone broken for every twig snapped underfoot.

—Llanowar penalty for trespassing
CKev Walker
185Mitotic Slime4GCreature — Ooze4/4When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have “When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield.” RRaymond Swanland
186Naturalize1GInstant Destroy target artifact or enchantment."Nature does not need adornment.”

—Garruk Wildspeaker
CTim Hildebrandt
187Nature's Spiral1GSorcery Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)Snail shell, fern, tornado—the world connects all things in form.UTerese Nielsen
188Obstinate Baloth2GGCreature — Beast4/4When Obstinate Baloth enters the battlefield, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
RChris Rahn
189Overwhelming Stampede3GGSorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) RSteven Belledin
190Plummet1GInstant Destroy target creature with flying."You are the grandest of all,” said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bough.CPete Venters
191Primal CocoonGEnchantment — Aura Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
CDaniel Ljunggren
192Primeval Titan4GGCreature — Giant6/6Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
When nature calls, run.MAleksi Briclot
193Prized Unicorn3GCreature — Unicorn2/2All creatures able to block Prized Unicorn do so."The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it.”

—Dionus, elvish archdruid
USam Wood
194Protean HydraXGCreature — Hydra0/0Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
RJim Murray
195Runeclaw Bear1GCreature — Bear2/2 "Nature has grown tired of the impositions of men and will begin to outfit its creations with tools for bloody instruction.”

—Hadi Kasten, Calla Dale naturalist
CJesper Ejsing
196Sacred Wolf2GCreature — Wolf3/1Sacred Wolf can't be the target of spells or abilities your opponents control."I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string.”

—Aref the Hunter
CMatt Stewart
197Spined Wurm4GCreature — Wurm5/4 "They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life.”

—Hadi Kasten, Calla Dale naturalist
CCarl Critchlow
198Sylvan Ranger1GCreature — Elf Scout1/1When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library."Not all paths are found on the forest floor.”CChristopher Moeller
199Wall of VinesGCreature — Plant Wall0/3Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)
Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.CJohn Stanko
200Yavimaya Wurm4GGCreature — Wurm6/4Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)Anywhere else, colossal. In the forests of Yavimaya, commonplace.CSteven Belledin
201Angel's Feather2Artifact Whenever a player casts a white spell, you may gain 1 life.If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.UAlan Pollack
202Brittle Effigy1Artifact , , Exile Brittle Effigy: Exile target creature."In my early experiments in phylactery, I found that fragile forms have their uses.”

—Rocati, Duke of Martyne
RJohn Avon
203Crystal Ball3Artifact , : Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)It glints with arcane truths to those who know how to glimpse them.URon Spencer
204Demon's Horn2Artifact Whenever a player casts a black spell, you may gain 1 life.Its curve mimics the twists of life and death.UAlan Pollack
205Dragon's Claw2Artifact Whenever a player casts a red spell, you may gain 1 life."If there is a fire that never ceases to burn, it surely lies in the maw of a dragon.”

—Sarkhan Vol
UAlan Pollack
206Elixir of Immortality1Artifact , : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library."Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect.”

—Baron Sengir
UZoltan Boros & Gabor Szikszai
207Gargoyle Sentinel3Artifact Creature — Gargoyle3/3Defender (This creature can't attack.)

: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to.”

—Bonovar, siege commander
UDrew Baker
208Jinxed Idol2Artifact At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.
"Please, honored friend, take it with my compliments. I insist.”RjD
209Juggernaut4Artifact Creature — Juggernaut5/3Juggernaut attacks each turn if able.

Juggernaut can't be blocked by Walls.
The mighty city of An Karras, with its rich history, built over thousands of years, fell in three hours.UMark Hyzer
210Kraken's Eye2Artifact Whenever a player casts a blue spell, you may gain 1 life.It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.UAlan Pollack
211Ornithopter0Artifact Creature — Thopter0/2FlyingRegardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.UFranz Vohwinkel
212Platinum Angel7Artifact Creature — Angel4/4Flying

You can't lose the game and your opponents can't win the game.
She is the apex of the artificer's craft, the spirit of the divine called out of base metal.MBrom
213Sorcerer's Strongbox4Artifact , : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.UChuck Lukacs
214Steel Overseer2Artifact Creature — Construct1/1: Put a +1/+1 counter on each artifact creature you control."The world is already run by all manner of machines. One day, they'll remind us of that fact.”

—Sargis Haz, artificer
RChris Rahn
215Stone Golem5Artifact Creature — Golem4/4 The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts.UMartina Pilcerova
216Sword of Vengeance3Artifact — Equipment Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip (: Attach to target creature you control. Equip only as a sorcery.)
When wielded by a true believer, it matters little whether the sword is a relic or a replica.RDan Scott
217Temple Bell3Artifact : Each player draws a card.Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.RMark Tedin
218Triskelion6Artifact Creature — Construct1/1Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
"Why do bad things always come in threes?”

—Gisulf, expedition survivor
RChristopher Moeller
219Voltaic Key1Artifact , : Untap target artifact.The missing piece to every puzzle.UFranz Vohwinkel
220Warlord's Axe3Artifact — Equipment Equipped creature gets +3/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)
To split wood with it would be sacrilege. This tool has but one purpose, and that is war.UFranz Vohwinkel
221Whispersilk Cloak3Artifact — Equipment Equipped creature is unblockable.

Equipped creature has shroud. (It can't be the target of spells or abilities.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)
UDaren Bader
222Wurm's Tooth2Artifact Whenever a player casts a green spell, you may gain 1 life."The great wurm bit down on me. Instead of being crunched bloody, I slid into the space where its tooth was missing. One tooth—a boon most potent, indeed.”

The Tall Tales of Oleander
UAlan Pollack
223Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

: Add or to your mana pool.
RJon Foster
224Drowned Catacomb Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Add or to your mana pool.
RDave Kendall
225Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

: Add or to your mana pool.
RFranz Vohwinkel
226Mystifying Maze Land : Add to your mana pool.

, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
RRobh Ruppel
227Rootbound Crag Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or to your mana pool.
RMatt Stewart
228Sunpetal Grove Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or to your mana pool.
RJason Chan
229Terramorphic Expanse Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. CDan Scott
230Plains Basic Land — Plains [W] LJohn Avon
231Plains Basic Land — Plains [W] LJohn Avon
232Plains Basic Land — Plains [W] LD. J. Cleland-Hura
233Plains Basic Land — Plains [W] LRyan Pancoast
234Island Basic Land — Island [U] LRob Alexander
235Island Basic Land — Island [U] LJohn Avon
236Island Basic Land — Island [U] LFred Fields
237Island Basic Land — Island [U] LEric Peterson
238Swamp Basic Land — Swamp [B] LJohn Avon
239Swamp Basic Land — Swamp [B] LLarry Elmore
240Swamp Basic Land — Swamp [B] LAlex Horley-Orlandelli
241Swamp Basic Land — Swamp [B] LJim Pavelec
242Mountain Basic Land — Mountain [R] LRob Alexander
243Mountain Basic Land — Mountain [R] LJohn Avon
244Mountain Basic Land — Mountain [R] LNils Hamm
245Mountain Basic Land — Mountain [R] LKarl Kopinski
246Forest Basic Land — Forest [G] LRob Alexander
247Forest Basic Land — Forest [G] LJohn Avon
248Forest Basic Land — Forest [G] LSteven Belledin
249Forest Basic Land — Forest [G] LJim Nelson

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