|#||Name||Cost||Type||P/T||Rules Text||Flavor Text||Rarity||Artist|
|1||Ajani Goldmane||2WW||Planeswalker — Ajani||4||+1: You gain 2 life.|
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield. It has “This creature's power and toughness are each equal to your life total.”
|2||Ajani's Mantra||1W||Enchantment||At the beginning of your upkeep, you may gain 1 life.||"He hasn't returned to the Cloud Forest. But I can still sense his calming presence.”|
—Zaliki of Naya
|3||Ajani's Pridemate||1W||Creature — Cat Soldier||2/2||Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)||"When one of us prospers, the pride prospers.”|
|4||Angelic Arbiter||5WW||Creature — Angel||5/6||Flying|
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
|5||Armored Ascension||3W||Enchantment — Aura||Enchant creature|
Enchanted creature gets +1/+1 for each Plains you control and has flying.
|With skill and strength honed upon the prairie, Naxtil won his battles high above it.||U||Jesper Ejsing|
|6||Assault Griffin||3W||Creature — Griffin||3/2||Flying||"Fine soldiers guarded the northern front. They waited for two-legged foes and left the skies unheeded.”|
|7||Baneslayer Angel||3WW||Creature — Angel||5/5||Flying, first strike, lifelink, protection from Demons and from Dragons||Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.||M||Greg Staples|
|8||Blinding Mage||1W||Creature — Human Wizard||1/2||, : Tap target creature.||"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see.”||C||Eric Deschamps|
|9||Celestial Purge||1W||Instant||Exile target black or red permanent.||"They say only the good die young. Obviously, you are one of the exceptions.”|
—Delrobah, cleric of Ivora Gate
|10||Cloud Crusader||2WW||Creature — Human Knight||2/3||Flying|
First strike (This creature deals combat damage before creatures without first strike.)
|Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.||C||Aleksi Briclot|
|11||Condemn||W||Instant||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.||"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now.”|
—Alovnek, Boros guildmage
|12||Day of Judgment||2WW||Sorcery||Destroy all creatures.||R||Vincent Proce|
|13||Elite Vanguard||W||Creature — Human Soldier||2/1||The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.||U||Mark Tedin|
|14||Excommunicate||2W||Sorcery||Put target creature on top of its owner's library.||"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves.”|
—Torian Sha, soul warden
|15||Goldenglow Moth||W||Creature — Insect||0/1||Flying|
Whenever Goldenglow Moth blocks, you may gain 4 life.
|"Little moth, fluttering bright,|
What luck will you bring tonight?”
—Benalish children's rhyme
|16||Holy Strength||W||Enchantment — Aura||Enchant creature|
Enchanted creature gets +1/+2.
|"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness.”|
—Codex of the Constellari
|17||Honor of the Pure||1W||Enchantment||White creatures you control get +1/+1.||Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.||R||Greg Staples|
|18||Infantry Veteran||W||Creature — Human Soldier||1/1||: Target attacking creature gets +1/+1 until end of turn.||"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience.”||C||Christopher Rush|
|19||Inspired Charge||2WW||Instant||Creatures you control get +2/+1 until end of turn.||"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!”|
|20||Knight Exemplar||1WW||Creature — Human Knight||2/2||First strike (This creature deals combat damage before creatures without first strike.)|
Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say “destroy” don't destroy them.)
|21||Leyline of Sanctity||2WW||Enchantment||If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.|
You can't be the target of spells or abilities your opponents control.
|22||Mighty Leap||1W||Instant||Target creature gets +2/+2 and gains flying until end of turn.||"The southern fortress taken by invaders? Heh, sure . . . when elephants fly.”|
—Brezard Skeinbow, captain of the guard
|23||Pacifism||1W||Enchantment — Aura||Enchant creature|
Enchanted creature can't attack or block.
|For the first time in his life, Grakk felt a little warm and fuzzy inside.||C||Robert Bliss|
|24||Palace Guard||2W||Creature — Human Soldier||1/4||Palace Guard can block any number of creatures.||"I'm not nearly as bothered by being outnumbered as I am by their foul stench.”||C||Volkan Baga|
|25||Roc Egg||2W||Creature — Bird||0/3||Defender (This creature can't attack.)|
When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.
|26||Safe Passage||2W||Instant||Prevent all damage that would be dealt to you and creatures you control this turn.||With one flap of her wings, the angel beat back the fires of war.||C||Christopher Moeller|
|27||Serra Angel||3WW||Creature — Angel||4/4||Flying|
Vigilance (Attacking doesn't cause this creature to tap.)
|Perfect justice in service of a perfect will.||U||Greg Staples|
|28||Serra Ascendant||W||Creature — Human Monk||1/1||Lifelink (Damage dealt by this creature also causes you to gain that much life.)|
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
|29||Siege Mastodon||4W||Creature — Elephant||3/5||"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!”|
|30||Silence||W||Instant||Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)||"Take a quiet moment to reflect on your sins.”|
—Cleph, Order of Redeemed Souls
|31||Silvercoat Lion||1W||Creature — Cat||2/2||"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths.”|
|32||Solemn Offering||2W||Sorcery||Destroy target artifact or enchantment. You gain 4 life.||"A relic donation is suggested.”|
"The suggestion is mandatory.”
|33||Squadron Hawk||1W||Creature — Bird||1/1||Flying|
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
|34||Stormfront Pegasus||1W||Creature — Pegasus||2/1||Flying||"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come.”|
|35||Sun Titan||4WW||Creature — Giant||6/6||Vigilance|
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
|A blazing sun that never sets.||M||Todd Lockwood|
|36||Tireless Missionaries||4W||Creature — Human Cleric||2/3||When Tireless Missionaries enters the battlefield, you gain 3 life.||If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.||C||Dave Kendall|
|37||Vengeful Archon||4WWW||Creature — Archon||7/7||Flying|
: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.
|38||War Priest of Thune||1W||Creature — Human Cleric||2/2||When War Priest of Thune enters the battlefield, you may destroy target enchantment.||"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil.”||U||Izzy|
|39||White Knight||WW||Creature — Human Knight||2/2||First strike (This creature deals combat damage before creatures without first strike.)|
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
|40||Wild Griffin||2W||Creature — Griffin||2/2||Flying||Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.||C||Matt Cavotta|
|41||Æther Adept||1UU||Creature — Human Wizard||2/2||When Æther Adept enters the battlefield, return target creature to its owner's hand.||Some mages do their best work in solitude. Others do their best work creating it.||C||Eric Deschamps|
|42||Air Servant||4U||Creature — Elemental||4/3||Flying|
: Tap target creature with flying.
|"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered.”|
—Jestus Dreya, Of Elements and Eternity
|43||Alluring Siren||1U||Creature — Siren||1/1||: Target creature an opponent controls attacks you this turn if able.||"The ground polluted floats with human gore,|
And human carnage taints the dreadful shore
Fly swift the dangerous coast: let every ear
Be stopp'd against the song! 'tis death to hear!”
—Homer, The Odyssey, trans. Pope
|44||Armored Cancrix||4U||Creature — Crab||2/5||Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.||C||Tomasz Jedruszek|
|45||Augury Owl||1U||Creature — Bird||1/1||Flying|
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|46||Azure Drake||3U||Creature — Drake||2/4||Flying||More so than "storm” or "pirate,” "drake” is the word a sailor least wants to hear.||C||Janine Johnston|
|47||Call to Mind||2U||Sorcery||Return target instant or sorcery card from your graveyard to your hand.||"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place.”|
|48||Cancel||1UU||Instant||Counter target spell.||C||David Palumbo|
|49||Clone||3U||Creature — Shapeshifter||0/0||You may have Clone enter the battlefield as a copy of any creature on the battlefield.||The shapeshifter mimics with a twin's esteem and a mirror's cruelty.||R||Kev Walker|
|50||Cloud Elemental||2U||Creature — Elemental||2/3||Flying|
Cloud Elemental can block only creatures with flying.
|"The sky teems with just as much life as the forest or the deep seas.”|
—Hadi Kasten, Calla Dale naturalist
|51||Conundrum Sphinx||2UU||Creature — Sphinx||4/4||Flying|
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
|52||Diminish||U||Instant||Target creature becomes 1/1 until end of turn.||"'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence.”|
—Lewis Carroll, Alice's Adventures in Wonderland
|53||Flashfreeze||1U||Instant||Counter target red or green spell.||"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood.”|
—Heidar, Rimewind master
|54||Foresee||3U||Sorcery||Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)||Two eyes to see what could be, two eyes to see what will.||C||Ron Spears|
|55||Frost Titan||4UU||Creature — Giant||6/6||Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .|
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
|56||Harbor Serpent||4UU||Creature — Serpent||5/5||Islandwalk (This creature is unblockable as long as defending player controls an Island.)|
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
|Like most giant monsters villagers worship as gods, it proves a fickle master.||C||Daarken|
|57||Ice Cage||1U||Enchantment — Aura||Enchant creature|
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
|58||Jace Beleren||1UU||Planeswalker — Jace||3||+2: Each player draws a card.|
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
|59||Jace's Erasure||1U||Enchantment||Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.||"You should try to clear your mind of idle thoughts. And if you can't, I will.”||C||Jason Chan|
|60||Jace's Ingenuity||3UU||Instant||Draw three cards.||"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key.”||U||Igor Kieryluk|
|61||Leyline of Anticipation||2UU||Enchantment||If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.|
You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)
|62||Mana Leak||1U||Instant||Counter target spell unless its controller pays .||The fatal flaw in every plan is the assumption that you know more than your enemy.||C||Howard Lyon|
|63||Maritime Guard||1U||Creature — Merfolk Soldier||1/3||Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.||C||Allen Williams|
|64||Mass Polymorph||5U||Sorcery||Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.||R||Christopher Moeller|
|65||Merfolk Sovereign||1UU||Creature — Merfolk||2/2||Other Merfolk creatures you control get +1/+1.|
: Target Merfolk creature is unblockable this turn.
|"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly.”||R||Jesper Ejsing|
|66||Merfolk Spy||U||Creature — Merfolk Rogue||1/1||Islandwalk (This creature is unblockable as long as defending player controls an Island.)|
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
|C||Matt Cavotta & Richard Whitters|
|67||Mind Control||3UU||Enchantment — Aura||Enchant creature|
You control enchanted creature.
|"The mind: a great weapon and an even greater weakness.”|
|68||Negate||1U||Instant||Counter target noncreature spell.||Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.||C||Jeremy Jarvis|
|69||Phantom Beast||3U||Creature — Illusion Beast||4/5||When Phantom Beast becomes the target of a spell or ability, sacrifice it.||As insubstantial as fear, and as dangerous.||C||Ryan Yee|
|70||Preordain||U||Sorcery||Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)||C||Svetlin Velinov|
|71||Redirect||UU||Instant||You may choose new targets for target spell.||"Your strategy is marvelous. I've just made a few minor adjustments.”|
—Veris, watcher of Indi Keep
|72||Scroll Thief||2U||Creature — Merfolk Rogue||1/3||Whenever Scroll Thief deals combat damage to a player, draw a card.||I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!||C||Alex Horley-Orlandelli|
|73||Sleep||2UU||Sorcery||Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.||"I give them dreams so wondrous that they hesitate to return to the world of the conscious.”|
—Garild, merfolk mage
|74||Stormtide Leviathan||5UUU||Creature — Leviathan||8/8||Islandwalk (This creature is unblockable as long as defending player controls an Island.)|
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
|75||Time Reversal||3UU||Sorcery||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.||"Optimists see the world as they wish it to be. Pessimists see the world as it is. Must these roles be mutually exclusive?” |
|76||Tome Scour||U||Sorcery||Target player puts the top five cards of his or her library into his or her graveyard.||Genius is overrated, especially when it's someone else's.||C||Steven Belledin|
|77||Traumatize||3UU||Sorcery||Target player puts the top half of his or her library, rounded down, into his or her graveyard.||He was left with just enough memory to understand what he had lost.||R||Greg Staples|
|78||Unsummon||U||Instant||Return target creature to its owner's hand.||"You're trespassing in my reality. Ask permission next time.”|
—Simun the Quiet
|79||Wall of Frost||1UU||Creature — Wall||0/7||Defender (This creature can't attack.)|
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
|"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid.”|
|80||Water Servant||2UU||Creature — Elemental||3/4||: Water Servant gets +1/-1 until end of turn.|
: Water Servant gets -1/+1 until end of turn.
|"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides.”|
—Jestus Dreya, Of Elements and Eternity
|81||Assassinate||2B||Sorcery||Destroy target tapped creature.||"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed.”|
—Yurin, royal assassin
|82||Barony Vampire||2B||Creature — Vampire||3/2||"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime.”||C||Daarken|
|83||Black Knight||BB||Creature — Human Knight||2/2||First strike (This creature deals combat damage before creatures without first strike.)|
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
|84||Blood Tithe||3B||Sorcery||Each opponent loses 3 life. You gain life equal to the life lost this way.||The Crimson Throne may be empty, but its coffers are full.||C||Robh Ruppel|
|85||Bloodthrone Vampire||1B||Creature — Vampire||1/1||Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.||"The underclass often forget that they are not tenants, or servants, but property.”||C||Steve Argyle|
|86||Bog Raiders||2B||Creature — Zombie||2/2||Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)||Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.||C||Carl Critchlow|
|87||Captivating Vampire||1BB||Creature — Vampire||2/2||Other Vampire creatures you control get +1/+1.|
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
|88||Child of Night||1B||Creature — Vampire||2/1||Lifelink (Damage dealt by this creature also causes you to gain that much life.)||A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.||C||Ash Wood|
|89||Corrupt||5B||Sorcery||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.||The power of the fens sleeps lightly, and always awakens hungry.||U||Dave Allsop|
|90||Dark Tutelage||2B||Enchantment||At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.||"It is a rough road that leads to the heights of greatness.”|
—Seneca, Epistles, trans. Gummere
|91||Deathmark||B||Sorcery||Destroy target green or white creature.||There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.||U||Steven Belledin|
|92||Demon of Death's Gate||6BBB||Creature — Demon||9/9||You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.|
|The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.||M||Vance Kovacs|
|93||Diabolic Tutor||2BB||Sorcery||Search your library for a card and put that card into your hand. Then shuffle your library.||The wise always keep an ear open to the whispers of power.||U||Greg Staples|
|94||Disentomb||B||Sorcery||Return target creature card from your graveyard to your hand.||The armies of the dead always report well rested.||C||Alex Horley-Orlandelli|
|95||Doom Blade||1B||Instant||Destroy target nonblack creature.||The void is without substance but cuts like steel.||C||Chippy|
|96||Duress||B||Sorcery||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.||"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one.”|
|97||Grave Titan||4BB||Creature — Giant||6/6||Deathtouch|
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
|Death in form and function.||M||Nils Hamm|
|98||Gravedigger||3B||Creature — Zombie||2/2||When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.||Only a thin layer of dirt separates civilization from an undead apocalypse.||C||Dermot Power|
|99||Haunting Echoes||3BB||Sorcery||Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.||R||Nils Hamm|
|100||Howling Banshee||2BB||Creature — Spirit||3/3||Flying|
When Howling Banshee enters the battlefield, each player loses 3 life.
|Villagers cloaked the town in magical silence, but their ears still bled.||U||Andrew Robinson|
|101||Leyline of the Void||2BB||Enchantment||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.|
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
|102||Liliana Vess||3BB||Planeswalker — Liliana||5||+1: Target player discards a card.|
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards onto the battlefield under your control.
|103||Liliana's Caress||1B||Enchantment||Whenever an opponent discards a card, that player loses 2 life.||"This might hurt less if you don't fight so hard. But I doubt it.”||U||Steve Argyle|
|104||Liliana's Specter||1BB||Creature — Specter||2/1||Flying|
When Liliana's Specter enters the battlefield, each opponent discards a card.
|"The finest minions know what I need without me ever saying a thing.”|
|105||Mind Rot||2B||Sorcery||Target player discards two cards.||Not every thought is a good one.||C||Steve Luke|
|106||Nantuko Shade||BB||Creature — Insect Shade||2/1||: Nantuko Shade gets +1/+1 until end of turn.||In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.||R||Brian Snoddy|
|107||Necrotic Plague||2BB||Enchantment — Aura||Enchant creature|
Enchanted creature has “At the beginning of your upkeep, sacrifice this creature.”
When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
|108||Nether Horror||3B||Creature — Horror||4/2||"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity.”|
—Sunniva, witch of Holm Hollow
|109||Nightwing Shade||4B||Creature — Shade||2/2||Flying|
: Nightwing Shade gets +1/+1 until end of turn.
|"There is one hour of the night even we do not watch.”|
—Sedva, captain of the watch
|110||Phylactery Lich||BBB||Creature — Zombie||5/5||As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.|
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
|111||Quag Sickness||2B||Enchantment — Aura||Enchant creature|
Enchanted creature gets -1/-1 for each Swamp you control.
|The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.||C||Martina Pilcerova|
|112||Reassembling Skeleton||1B||Creature — Skeleton Warrior||1/1||: Return Reassembling Skeleton from your graveyard to the battlefield tapped.||Though you may see the same bones, you'll never see the same skeleton twice.||U||Austin Hsu|
|113||Relentless Rats||1BB||Creature — Rat||2/2||Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.|
A deck can have any number of cards named Relentless Rats.
|U||Thomas M. Baxa|
|114||Rise from the Grave||4B||Sorcery||Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.||"Death is no excuse for disobedience.”|
|115||Rotting Legion||4B||Creature — Zombie||4/5||Rotting Legion enters the battlefield tapped.||Zombies have one speed: shamble.||C||Carl Critchlow|
|116||Royal Assassin||1BB||Creature — Human Assassin||1/1||: Destroy target tapped creature.||An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.||R||Mark Zug|
|117||Sign in Blood||BB||Sorcery||Target player draws two cards and loses 2 life.||Little agonies pave the way to greater power.||C||Howard Lyon|
|118||Stabbing Pain||B||Instant||Target creature gets -1/-1 until end of turn. Tap that creature.||"You can take the fight out of nearly any creature if you know where its soft spot is.”|
|C||Zoltan Boros & Gabor Szikszai|
|119||Unholy Strength||B||Enchantment — Aura||Enchant creature|
Enchanted creature gets +2/+1.
|"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart.”|
—Codex of the Constellari
|120||Viscera Seer||B||Creature — Vampire Wizard||1/1||Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)||In matters of life and death, he trusts his gut.||C||John Stanko|
|121||Act of Treason||2R||Sorcery||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)||"Rage courses in every heart, yearning to betray its rational prison.”|
|122||Ancient Hellkite||4RRR||Creature — Dragon||6/6||Flying|
: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
|When a dragon attacks, there are no bystanders.||R||Jason Chan|
|123||Arc Runner||2R||Creature — Elemental Ox||5/1||Haste (This creature can attack and as soon as it comes under your control.)|
At the beginning of the end step, sacrifice Arc Runner.
|The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.||C||Nils Hamm|
|124||Berserkers of Blood Ridge||4R||Creature — Human Berserker||4/4||Berserkers of Blood Ridge attacks each turn if able.||They take a blood oath to die in battle. So far none have failed to fulfill the promise.||C||Karl Kopinski|
|125||Bloodcrazed Goblin||R||Creature — Goblin Berserker||2/2||Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.||"A single drop of blood draws their attention, then they strip your bones clean before you have time to die.”|
—Jamias, hermit of Telfer Peak
|126||Canyon Minotaur||3R||Creature — Minotaur Warrior||3/3||"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side.”|
"Isn't the shortest route through the canyon?”
"So shouldn't we—”
|127||Chandra Nalaar||3RR||Planeswalker — Chandra||6||+1: Chandra Nalaar deals 1 damage to target player.|
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
|128||Chandra's Outrage||2RR||Instant||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.||"Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn't hold it for long.”|
—Jace Beleren, on Chandra Nalaar
|129||Chandra's Spitfire||2R||Creature — Elemental||1/3||Flying|
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
|"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds.”||U||Justin Sweet|
|130||Combust||1R||Instant||Combust can't be countered by spells or abilities.|
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
|131||Cyclops Gladiator||1RRR||Creature — Cyclops Warrior||4/4||Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.||R||Kev Walker|
|132||Demolish||3R||Sorcery||Destroy target artifact or land.||C||John Avon|
|133||Destructive Force||5RR||Sorcery||Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.||The end of the world rarely comes quietly.||R||Jung Park|
|134||Earth Servant||5R||Creature — Elemental||4/4||Earth Servant gets +0/+1 for each Mountain you control.||"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child.”|
—Jestus Dreya, Of Elements and Eternity
|135||Ember Hauler||RR||Creature — Goblin||2/2||, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.||Flurk's crude goblin language didn't differentiate between "I bring the flame” and "I am the flame.”||U||Steve Prescott|
|136||Fiery Hellhound||1RR||Creature — Elemental Hound||2/2||: Fiery Hellhound gets +1/+0 until end of turn.||"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability.”|
—Maggath, Sardian elementalist
|137||Fire Servant||3RR||Creature — Elemental||4/3||If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.||"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished.”|
—Jestus Dreya, Of Elements and Eternity
|138||Fireball||XR||Sorcery||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.|
Fireball costs more to cast for each target beyond the first.
|139||Fling||1R||Instant||As an additional cost to cast Fling, sacrifice a creature.|
Fling deals damage equal to the sacrificed creature's power to target creature or player.
|Sometimes the cannoneer must become the cannonball.||C||Parente|
|140||Goblin Balloon Brigade||R||Creature — Goblin Warrior||1/1||: Goblin Balloon Brigade gains flying until end of turn.||"The enemy is getting too close! Quick! Inflate the toad!”||C||Lars Grant-West|
|141||Goblin Chieftain||1RR||Creature — Goblin||2/2||Haste (This creature can attack and as soon as it comes under your control.)|
Other Goblin creatures you control get +1/+1 and have haste.
|"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war.”||R||Sam Wood|
|142||Goblin Piker||1R||Creature — Goblin Warrior||2/1||Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.||C||DiTerlizzi|
|143||Goblin Tunneler||1R||Creature — Goblin Rogue||1/1||: Target creature with power 2 or less is unblockable this turn.||"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins.”|
—Sachir, Akoum Expeditionary House
|144||Hoarding Dragon||3RR||Creature — Dragon||4/4||Flying|
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.
|145||Incite||R||Instant||Target creature becomes red until end of turn and attacks this turn if able.||The veneer of rationality peeled from the mage, revealing the spite and rage beneath.||C||Scott Chou|
|146||Inferno Titan||4RR||Creature — Giant||6/6||: Inferno Titan gets +1/+0 until end of turn.|
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
|147||Lava Axe||4R||Sorcery||Lava Axe deals 5 damage to target player.||From the heart of the mountain into the heart of the mage.||C||Brian Snoddy|
|148||Leyline of Punishment||2RR||Enchantment||If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.|
Players can't gain life.
Damage can't be prevented.
|149||Lightning Bolt||R||Instant||Lightning Bolt deals 3 damage to target creature or player.||C||Christopher Moeller|
|150||Magma Phoenix||3RR||Creature — Phoenix||3/3||Flying|
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
: Return Magma Phoenix from your graveyard to your hand.
|151||Manic Vandal||2R||Creature — Human Warrior||2/2||When Manic Vandal enters the battlefield, destroy target artifact.||It's fun. He doesn't need another reason.||C||Christopher Moeller|
|152||Prodigal Pyromancer||2R||Creature — Human Wizard||1/1||: Prodigal Pyromancer deals 1 damage to target creature or player.||"What am I looking at? Ashes, dead man.”||U||Jeremy Jarvis|
|153||Pyretic Ritual||1R||Instant||Add to your mana pool.||The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.||C||James Paick|
|154||Pyroclasm||1R||Sorcery||Pyroclasm deals 2 damage to each creature.||"Who'd want to ignite things one at a time?”|
|155||Reverberate||RR||Instant||Copy target instant or sorcery spell. You may choose new targets for the copy.||"I'm not indecisive. I just don't like to limit my options.”|
|156||Shiv's Embrace||2RR||Enchantment — Aura||Enchant creature|
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
|157||Thunder Strike||1R||Instant||Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)||Lightning reflexes, thunderous might.||C||Wayne Reynolds|
|158||Volcanic Strength||1R||Enchantment — Aura||Enchant creature|
Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)
|His blood boiled over, and he erupted with fists of stone.||C||Izzy|
|159||Vulshok Berserker||3R||Creature — Human Berserker||3/2||Haste (This creature can attack and as soon as it comes under your control.)||He will carve out a legend for himself with his own two hands.||C||Pete Venters|
|160||Wild Evocation||5R||Enchantment||At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.||R||Chippy|
|161||Acidic Slime||3GG||Creature — Ooze||2/2||Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)|
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|162||Autumn's Veil||G||Instant||Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.||The rustling of leaves and a passing shadow are a dryad's only trace.||U||Kekai Kotaki|
|163||Awakener Druid||2G||Creature — Human Druid||1/1||When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.||The druids of Mazar treat each seedcone with respect for the warrior it will become.||U||Jason Chan|
|164||Back to Nature||1G||Instant||Destroy all enchantments.||"Nature is a mutable cloud which is always and never the same.”|
—Ralph Waldo Emerson, Essays
|165||Birds of Paradise||G||Creature — Bird||0/1||Flying|
: Add one mana of any color to your mana pool.
|"The gods used their feathers to paint all the colors of the world.”|
—Yare-Tiva, warden of Gramur forest
|166||Brindle Boar||2G||Creature — Boar||2/2||Sacrifice Brindle Boar: You gain 4 life.||The war lasted for generations. The boars didn't need to hunt for food anymore. They fed on the fallen corpses, and the living fed off of them.||C||Dave Allsop|
|167||Cudgel Troll||2GG||Creature — Troll||4/3||: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)||U||Jesper Ejsing|
|168||Cultivate||2G||Sorcery||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.||All seeds share a common bond, calling to each other across infinity.||C||Anthony Palumbo|
|169||Dryad's Favor||G||Enchantment — Aura||Enchant creature|
Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)
|She grants knowledge of the ways to traverse the forest's invisible connections.||C||Jesper Ejsing|
|170||Duskdale Wurm||5GG||Creature — Wurm||7/7||Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)||U||Dan Dos Santos|
|171||Elvish Archdruid||1GG||Creature — Elf Druid||2/2||Other Elf creatures you control get +1/+1.|
: Add to your mana pool for each Elf you control.
|He knows the name of every elf born in the last four centuries. More importantly, they all know his.||R||Karl Kopinski|
|172||Fauna Shaman||1G||Creature — Elf Shaman||2/2||, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.||She wears the talismans of every creature she can evoke.||R||Steve Prescott|
|173||Fog||G||Instant||Prevent all combat damage that would be dealt this turn.||"I fear no army or beast, but only the morning fog. Our assault can survive everything else.”|
|174||Gaea's Revenge||5GG||Creature — Elemental||8/5||Gaea's Revenge can't be countered.|
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
|175||Garruk Wildspeaker||2GG||Planeswalker — Garruk||3||+1: Untap two target lands.|
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
|176||Garruk's Companion||GG||Creature — Beast||3/2||Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)||C||Efrem Palacios|
|177||Garruk's Packleader||4G||Creature — Beast||4/4||Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.||"He has learned much in his long years. And unlike selfish humans, he's willing to share.”|
|178||Giant Growth||G||Instant||Target creature gets +3/+3 until end of turn.||C||Matt Cavotta|
|179||Giant Spider||3G||Creature — Spider||2/4||Reach (This creature can block creatures with flying.)||The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.||C||Randy Gallegos|
|180||Greater Basilisk||3GG||Creature — Basilisk||3/5||Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)||Bone, stone . . . both taste the same to a hungry basilisk.||C||James Ryman|
|181||Hornet Sting||G||Instant||Hornet Sting deals 1 damage to target creature or player.||It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.||C||Matt Stewart|
|182||Hunters' Feast||3G||Sorcery||Any number of target players each gain 6 life.||Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.||C||Matt Stewart|
|183||Leyline of Vitality||2GG||Enchantment||If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.|
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
|184||Llanowar Elves||G||Creature — Elf Druid||1/1||: Add to your mana pool.||One bone broken for every twig snapped underfoot.|
—Llanowar penalty for trespassing
|185||Mitotic Slime||4G||Creature — Ooze||4/4||When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have “When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield.”||R||Raymond Swanland|
|186||Naturalize||1G||Instant||Destroy target artifact or enchantment.||"Nature does not need adornment.”|
|187||Nature's Spiral||1G||Sorcery||Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)||Snail shell, fern, tornado—the world connects all things in form.||U||Terese Nielsen|
|188||Obstinate Baloth||2GG||Creature — Beast||4/4||When Obstinate Baloth enters the battlefield, you gain 4 life.|
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
|189||Overwhelming Stampede||3GG||Sorcery||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)||R||Steven Belledin|
|190||Plummet||1G||Instant||Destroy target creature with flying.||"You are the grandest of all,” said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bough.||C||Pete Venters|
|191||Primal Cocoon||G||Enchantment — Aura||Enchant creature|
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
|192||Primeval Titan||4GG||Creature — Giant||6/6||Trample|
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
|When nature calls, run.||M||Aleksi Briclot|
|193||Prized Unicorn||3G||Creature — Unicorn||2/2||All creatures able to block Prized Unicorn do so.||"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it.”|
—Dionus, elvish archdruid
|194||Protean Hydra||XG||Creature — Hydra||0/0||Protean Hydra enters the battlefield with X +1/+1 counters on it.|
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
|195||Runeclaw Bear||1G||Creature — Bear||2/2||"Nature has grown tired of the impositions of men and will begin to outfit its creations with tools for bloody instruction.”|
—Hadi Kasten, Calla Dale naturalist
|196||Sacred Wolf||2G||Creature — Wolf||3/1||Sacred Wolf can't be the target of spells or abilities your opponents control.||"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string.”|
—Aref the Hunter
|197||Spined Wurm||4G||Creature — Wurm||5/4||"They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life.”|
—Hadi Kasten, Calla Dale naturalist
|198||Sylvan Ranger||1G||Creature — Elf Scout||1/1||When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.||"Not all paths are found on the forest floor.”||C||Christopher Moeller|
|199||Wall of Vines||G||Creature — Plant Wall||0/3||Defender (This creature can't attack.)|
Reach (This creature can block creatures with flying.)
|Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.||C||John Stanko|
|200||Yavimaya Wurm||4GG||Creature — Wurm||6/4||Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)||Anywhere else, colossal. In the forests of Yavimaya, commonplace.||C||Steven Belledin|
|201||Angel's Feather||2||Artifact||Whenever a player casts a white spell, you may gain 1 life.||If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.||U||Alan Pollack|
|202||Brittle Effigy||1||Artifact||, , Exile Brittle Effigy: Exile target creature.||"In my early experiments in phylactery, I found that fragile forms have their uses.” |
—Rocati, Duke of Martyne
|203||Crystal Ball||3||Artifact||, : Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)||It glints with arcane truths to those who know how to glimpse them.||U||Ron Spencer|
|204||Demon's Horn||2||Artifact||Whenever a player casts a black spell, you may gain 1 life.||Its curve mimics the twists of life and death.||U||Alan Pollack|
|205||Dragon's Claw||2||Artifact||Whenever a player casts a red spell, you may gain 1 life.||"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon.”|
|206||Elixir of Immortality||1||Artifact||, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.||"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect.”|
|U||Zoltan Boros & Gabor Szikszai|
|207||Gargoyle Sentinel||3||Artifact Creature — Gargoyle||3/3||Defender (This creature can't attack.)|
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
|"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to.”|
—Bonovar, siege commander
|208||Jinxed Idol||2||Artifact||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.|
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
|"Please, honored friend, take it with my compliments. I insist.”||R||jD|
|209||Juggernaut||4||Artifact Creature — Juggernaut||5/3||Juggernaut attacks each turn if able.|
Juggernaut can't be blocked by Walls.
|The mighty city of An Karras, with its rich history, built over thousands of years, fell in three hours.||U||Mark Hyzer|
|210||Kraken's Eye||2||Artifact||Whenever a player casts a blue spell, you may gain 1 life.||It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.||U||Alan Pollack|
|211||Ornithopter||0||Artifact Creature — Thopter||0/2||Flying||Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.||U||Franz Vohwinkel|
|212||Platinum Angel||7||Artifact Creature — Angel||4/4||Flying|
You can't lose the game and your opponents can't win the game.
|She is the apex of the artificer's craft, the spirit of the divine called out of base metal.||M||Brom|
|213||Sorcerer's Strongbox||4||Artifact||, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.||Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.||U||Chuck Lukacs|
|214||Steel Overseer||2||Artifact Creature — Construct||1/1||: Put a +1/+1 counter on each artifact creature you control.||"The world is already run by all manner of machines. One day, they'll remind us of that fact.”|
—Sargis Haz, artificer
|215||Stone Golem||5||Artifact Creature — Golem||4/4||The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts.||U||Martina Pilcerova|
|216||Sword of Vengeance||3||Artifact — Equipment||Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.|
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|When wielded by a true believer, it matters little whether the sword is a relic or a replica.||R||Dan Scott|
|217||Temple Bell||3||Artifact||: Each player draws a card.||Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.||R||Mark Tedin|
|218||Triskelion||6||Artifact Creature — Construct||1/1||Triskelion enters the battlefield with three +1/+1 counters on it.|
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
|"Why do bad things always come in threes?”|
—Gisulf, expedition survivor
|219||Voltaic Key||1||Artifact||, : Untap target artifact.||The missing piece to every puzzle.||U||Franz Vohwinkel|
|220||Warlord's Axe||3||Artifact — Equipment||Equipped creature gets +3/+1.|
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|To split wood with it would be sacrilege. This tool has but one purpose, and that is war.||U||Franz Vohwinkel|
|221||Whispersilk Cloak||3||Artifact — Equipment||Equipped creature is unblockable.|
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|222||Wurm's Tooth||2||Artifact||Whenever a player casts a green spell, you may gain 1 life.||"The great wurm bit down on me. Instead of being crunched bloody, I slid into the space where its tooth was missing. One tooth—a boon most potent, indeed.”|
—The Tall Tales of Oleander
|223||Dragonskull Summit||Land||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.|
: Add or to your mana pool.
|224||Drowned Catacomb||Land||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.|
: Add or to your mana pool.
|225||Glacial Fortress||Land||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.|
: Add or to your mana pool.
|226||Mystifying Maze||Land||: Add to your mana pool.|
, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
|227||Rootbound Crag||Land||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.|
: Add or to your mana pool.
|228||Sunpetal Grove||Land||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.|
: Add or to your mana pool.
|229||Terramorphic Expanse||Land||, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.||C||Dan Scott|
|230||Plains||Basic Land — Plains||[W]||L||John Avon|
|231||Plains||Basic Land — Plains||[W]||L||John Avon|
|232||Plains||Basic Land — Plains||[W]||L||D. J. Cleland-Hura|
|233||Plains||Basic Land — Plains||[W]||L||Ryan Pancoast|
|234||Island||Basic Land — Island||[U]||L||Rob Alexander|
|235||Island||Basic Land — Island||[U]||L||John Avon|
|236||Island||Basic Land — Island||[U]||L||Fred Fields|
|237||Island||Basic Land — Island||[U]||L||Eric Peterson|
|238||Swamp||Basic Land — Swamp||[B]||L||John Avon|
|239||Swamp||Basic Land — Swamp||[B]||L||Larry Elmore|
|240||Swamp||Basic Land — Swamp||[B]||L||Alex Horley-Orlandelli|
|241||Swamp||Basic Land — Swamp||[B]||L||Jim Pavelec|
|242||Mountain||Basic Land — Mountain||[R]||L||Rob Alexander|
|243||Mountain||Basic Land — Mountain||[R]||L||John Avon|
|244||Mountain||Basic Land — Mountain||[R]||L||Nils Hamm|
|245||Mountain||Basic Land — Mountain||[R]||L||Karl Kopinski|
|246||Forest||Basic Land — Forest||[G]||L||Rob Alexander|
|247||Forest||Basic Land — Forest||[G]||L||John Avon|
|248||Forest||Basic Land — Forest||[G]||L||Steven Belledin|
|249||Forest||Basic Land — Forest||[G]||L||Jim Nelson|
Magic 2011 Sortable Spoiler
Posted in Feature on July 8, 2010
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