Magic Origins Update Bulletin—Intro

Posted in Feature on July 16, 2015

By Matt Tabak

Senior editor. Game designer. Writer. Bon vivant. Matt wears many hats inside Magic R&D, but they're hard to see as he's so tall.

Magic. Magic is what brings us together today. Magic, that blessed event. That dream within a dream. Love. True love. Wait, what? Skip to the update? Just one more minute.

We've billed Magic Origins as the last core set, but it's really quite a bit more. New abilities, the return of a few abilities promoted to "evergreen" status, and a whole lot of sweet new cards. I hate to rely on marketing-friendly sentences like "It's a great time to be a Magic player," but it's so obviously true. Back when I started, my involvement with the game when not playing the game was pretty much just me sketching out decklists while pretending to pay attention in college classes. Now, with event coverage everywhere, more articles written about the game than one person could reasonably keep up with, and social media, you can pack more Magic into your life than ever before.

But it all starts with the cards—and for me, with the rules that make those cards work. And each set brings some changes to both. So, let's break those changes down for you. If you run into a card or rule that you feel should be tweaked, let us know about it. Hit me up on Twitter, tumblr, OKCupid, MySpace, or Farmers Only. I'm pretty sure if any of those accounts actually exist, they're linked somewhere on this page.


Introduction

Oracle Changes

Comprehensive Rule Changes

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