mtgrelaunch_fivecolors_white

Posted in Feature on July 15, 2008

By Wizards of the Coast

White mana comes from sprawling plains, sunlit savannahs, and windswept meadows. In Magic, white is the color of law, order, and structure. White magic heals and protects and is often a force for justice and honor. When a white mage fights, legions of troops thunder across the battlefield with their banners held high. Enemy hordes are routed outside the gates of a castle. When white unleashes its wrath, the battlefield is cleansed of all life.

Order, protection, light, law: These are white magic's values.

White mages achieve balance through strategy and organization. For white mages, society is more important than the individual. They build strong defenses, rally the troops, and protect their allies. White magic heals injured soldiers so they can answer the call of battle again and again. White mages amass enormous armies, but sometimes a single, awesome champion is necessary to teach the enemy a lesson. At their best, white mages are self-sacrificing and moral. At their worst, they are uncreative and even fascist.

Examples of white spells include cleansing and healing magic, blinding light, and devastating waves of purifying energy.

White-aligned creatures are orderly, defensive, and cooperative. They gather fast and strike first. White mages summon majestic angels to devastate the unworthy. Legions of soldiers and knights form effective armies under a white mage's command. The soldiers might be small individually, but together they are overwhelming.

Each of the five colors of magic has two ally colors and two enemy colors. White is allied with green and blue. White mana and green mana share values of holism, order, and community. White and blue mana share values of thoughtfulness, structure, and progress.

White mana opposes red mana through the conflicts of order vs. chaos, defense vs. offense, and strategy vs. spontaneity. White mana opposes black mana through the conflicts of light vs. darkness, purity vs. corruption, and the needs of the many vs. the needs of the individual.

Latest Feature Articles

FEATURE

November 15, 2021

Innistrad: Double Feature Product Overview by, Wizards of the Coast

More monsters! More horror! More drafts! More of everything you love about Innistrad arrives January 28, 2022, with Innistrad: Double Feature. Available at your local WPN game store,...

Learn More

FEATURE

November 12, 2021

The Legends of Innistrad: Crimson Vow by, Doug Beyer, Ari Zirulnik, and Grace Fong

We managed to get ahold of the guest list for Innistrad: Crimson Vow, and it's looking kind of wild! We've got faces old and new, fanged and un-fanged, human and . . . uh . . . slime mons...

Learn More

Articles

Articles

Feature Archive

Consult the archives for more articles!

See All