Regionals is almost upon us! Rather than cut into your deck tech testing time, let's hit the questions right away.
A: Yes, sacrificing the Kami would trigger he Promise. The Promise ability would resolve before the Kami ability, so you would sacrifice the Promise for Spirits. Then the Kami ability would be countered for lack of target.
A: You won't have an opportunity to play the Otherworldly Journey until after stacking triggered abilities for the upkeep—including ones caused by Kataki's ability. Sending Kataki on a trip at that point won't save your artifacts from paying the wages of war.
A: If Sakashima dies before the ability returns it, then it stays dead.
A: Sakashima will give the real Brother +2/+2 and haste, but the Impostor won't get any bonus itself since it's name didn't change.
*Extra*: If you play another Brother, with Sakashima around, the two Brothers will be getting +2/+2 and haste twice (the extra haste is redundant). Since there are only two permanents actually named Brothers Yamazaki, their Legend-rule-escape clause still works fine.
Q: If I use Curtain of Light to block a creature with trample, does it stop all of the damage or none of it? --Darque W.
A: None. Trample allows a player to assign excess damage (more than the blocker's toughness) directly to the defending player. If there's no creature there to absorb any damage, all of it is excess.
Q: My opponent attacks with a 2/2, can I say that I can block his creature with a Sakura-Tribe Elder then sacrifice the Sakura-Tribe Elder to search for a basic land? My opponent says that his creature will do damage to me because I took it out of combat. --David
A: The creature is still blocked, so you won't take any damage-- assuming the creature the Elder blocked doesn't have trample. If it does have trample, you can wait until after damage has been assigned (saving yourself from one point of damage).
A: The Plague's converted mana cost when played with X =2 is four. Anywhere but on the stack the X would be treated like 0, but Kirin look for the converted mana cost of spells (and the stack is where spells live).
*Extra*: Don't forget that converted mana cost may not be the same as what it costs to play a spell. For example, the converted mana cost of a Blaze played using Fist of Suns's effect is only 1 even though you spent . A pitch card such as Force of Will still has converted mana cost of 5 even if you removed a blue card and paid a life to play it.
The Betrayers of Kamigawa pitch cards are slightly different in that they allow you to pick a value for X (unlike Fist of Suns) and then you have to pith a card of the right color with converted mana cost equal to X. With those cards, the X is included even though playing the spell cost you no mana. For example, removing a Cranial Extraction () from the game to pay for a Sickening Shoal () would make a Cloudhoof Kirin mill for 6 ( converts into 4 for the Shoal, then converts into 6 for the Kirin).
Q: For Pain's Reward, do you bid in turn order or does that mean all the bidding occurs on your turn? --Thomas H.
A: "Turn order" is the order players normally take their turns-- clockwise (left) around the table. The way Pain's Reward works is the person who played it will bid a number, and then you'll go left around the table to see if anyone wants to outbid the high bid. You'll keep going around the table until one person has bid and everyone else has passed (the bid stands). Then the high bidder loses that much life and draws four cards. This all happens as Pain's Reward is resolving, and then the game moves on as normal.
Q: Would the Epic spell trait negate Kaho, Minamo Historian's ability to play spells removed from the game? Or would it be allowed, as it is activating a creature ability? --Michael
A: Activating the ability is what would allow you to play the card removed from the game (so that much you can do regardless of epic). However, when you'd try and use the card you'd find you're trying to play a spell, and epic would stop you. Basically, epic ends your ability to play spells regardless of how you'd like to be playing or where it's coming from.
Q: My opponent plays Cranial Extraction naming Twincast, and in response, I play a Twincast copying his Cranial Extraction and naming Cranial Extraction. Are any of the spells played removed from the game, or just the ones in hand, library, etc.? --Jose L.
A: One quick note-- you don't name the card until Cranial Extraction resolves, so when you played the Twincast, you wouldn't actually know what he was after unless he spoke too soon. For now, let's assume we're slightly psychic…
The Twincast copy would removal all his Cranial Extractions from his graveyard, hand and library. The one on the stack would be untouched. Then his Cranial would resolve, and the Twincast you just played (which is in the graveyard by this time) would be removed along with others in your graveyard, hand and library. Then his Cranial would finish resolving and go to the graveyard. Twincasts: 0, Cranial Extractions: 1.
Q: My friend had a Molting Skin in play. I play a Terashi's Grasp on it, and he responded by picking the card back to his hand, although there were no valid targets for the ability. He said he could activate it and just simply let the ability fizzle. I want to know, can he really do that? --Pandu
A: No, there does need to be a targetable creature in play for him to use the Skin. It can be his creature or yours. The regeneration ability isn't something you get because the Skin was returned-- returning the Skin is what you do when you pay for the ability.
*Extra*: Fans of Tempest or Battle Royale might recognize Molting Skin. It's functionally identical to Broken Fall. It just so happens that the cost of returning something in play fits very well with Saviors of Kamigawa's hand-size theme.
A: A little of both. Technically, the Maga are put into their graveyards (not destroyed) just after the ability triggered but before triggered abilities are put on the stack. However, once you're done with state-based effects, you put triggers onto the stack. So even though the Maga are in the graveyard, the comes into play trigger will be put on the stack and resolve based on the number of counters the Maga had.
Q: I read the note on Patron of the Orochi that says the ability can only be played once per turn even if the controller changes. But what if the card returns from the graveyard or is replayed after having already been activated? --Chris G.
A: A Patron of the Orochi that has left play and returned isn't the same Patron as the one that left play and will be able to be tapped that turn (assuming you can get around the summoning sickness). Only phasing retains any memory about what a permanent's former existence was like.
Q: If I have Konda's Banner attached to Takeno, Samurai General do all my other "nonlegendary" Samurai get +2/+2 due to the fact that they share the same color and they have the same creature type? --Charlton C.
A: Being nonlegendary doesn't matter when it comes to who gets the Banner bonuses. And not all Samurai are white. Your white Samurai-- legendary or not-- will get +1/+1 twice over from the Banner attached to Takeno.
Q: I have been playing the same game of MTG for 3 days. My opponent played Kami of Old Stone and then Pariah on his Kami. I played Treacherous Link on Kami of Old Stone then attacked with my Nightmare. How does that work out? --Armadox L.
A: Ultimately Pariah and Treacherous Link cancel each other out. What happens is the damage that would hit the player is Pariahed to the creature, and then that Treacherous Link sends it back to the player. At this point the Pariah realizes it's already handled that damage, so it doesn't try to reapply. If you hit the creature first, the opposite would happen. In both cases that damage winds up where it started.
A: Neither Greater Harvester nor Skull Collector target. Thus, you won't decide what to sacrifice or return until each ability resolves. If you sacrifice Skull Collector, you'll have to return the Harvester (or vice versa).
A: Yes, the damage to you won't happen because you're no longer legal, but the rest of the spell will resolve on as normal.
Q: How does Sway of the Stars interact with cards that are phased out? --Adam B
A: It doesn't. Specifically, Sway of the Stars doesn't do anything with things that are phased out, so each player shuffles their graveyard, hand, and things in play (permanents) into his or her library, draws seven, has seven life, and the phased things wait around to phase in like normal. Let loose the Taniwha.
Q: My opponent has a Damping Matrix in play and I want to use the ninjutsu. Does it work? Is ninjutsu an activated ability of a card or of a creature? --Mario K.
A: A Ninja isn't a creature until it's in play-- long after you've ninjutsued. Damping Matrix won't stop ninjutsu, but Pithing Needle can because Pithing Needle cares only if a card is a card (in play or in the hand makes no difference to the fact it's a card).
*Extra*: "Card" by itself can refer to many zones, but "creature card" (or similar "[type] card") is used only for zones other than in play.
Q: I put out my Beast of Burden after playing another creature. So the Beast of Burden got 1 counter on it. The next turn I brought out another creature and started to put another counter on the Beast of Burden when my opponent said that it only gets the amount of counters that it gets when it comes out into play. Is he right? --Chris
A: You're both off on this one. Beast of Burden doesn't use counters. You might put something on it to remind yourself of his size, but that's just a reminder. Beast of Burden is actually regularly updating itself with a new power and toughness. If creatures leave, it gets smaller. If creatures arrive, it gets bigger. Anytime a creature comes or goes, BoB will adjust his power and toughness automatically.
Q: How exactly does the stack work? --Justin B.
A: The stack handles three things: spells, (activated and triggered) abilities, and combat damage. When a player is about to get priority, the game checks state-based effects to make sure everything is kosher. Then the active player (the one whose turn it is) puts any triggers on the stack and whatever order he or she wants followed by the non-active player. Then the active player can play a spell or ability. That player can keep doing things until he or she gives priority to the other player. The other player does the same. Once they have both passed without doing anything the very last item on the stack (the top) resolves. Players can add more to the stack in between things as well. For example, you can let the third thing resolve, and play a fourth before letting the second resolve, if you want. Once the whole stack is empty and both players pass, then that step or phase ends.
There are a few things that don't use the stack-- they happen right away. A quick list includes playing a land, using a mana ability, and turning a morph face-up.
A: Chaos Orb is banned in all sanctioned formats. You can find the banned and restricted lists on this page. The non-sanctioned casual format known as 5-Color allows Chaos Orb, but it's restricted in that format. The Orb lives up to its name a little too well.
Q: I was wondering why the rules say that you must have at least 60 cards in your deck but in the 2005 Grand Prix Bologna everyone had decks of 40 cards. I was wondering why that was, or if I was just crazy. --Daniel
A: I'm not going to be able to comment on your sanity, but GP Bologna was a limited format event, and limited events have a 40-card minimum instead of the 60-card minimum constructed formats use. Limited uses 40 cards as the minimum because players build decks out of only what they open for sealed deck or pick from packs for booster draft.
This time next weekend players all over the world will be battling for a chance to represent their region in some of the largest open events around. In the US, the number of Regionals has been increased to make the event more accessible to as many people as possible, so be sure to check the Regionals info page for the location that suits you best. And good luck!