Sedris, the Traitor King

Posted in Feature on August 21, 2013

By Luis Scott-Vargas

Luis Scott-Vargas plays, writes, and makes videos about Magic. He has played on the Pro Tour for almost a decade, and between that and producing content for ChannelFireball, often has his hands full (of cards).

It doesn't take much to sell me on a deck with Arcanis the Omnipotent, and that was the first card I saw in this list. While Arcanis isn't the commander, he certainly combines well with Sedris, the Traitor King, which coincidentally is another card I've enjoyed playing with. Granted, that is all in Limited, but the idea is the same. You get some creatures into the graveyard, whether the "fair" way by having them killed or the combo way by putting them there yourself, and Sedris does the rest. Unearthing creatures with "enter the battlefield" abilities or sweet tap abilities is especially fun, and if you take a look at the list, that's exactly what's going on here.

Sedris, the Traitor King

The deck actually doesn't have a ton of creatures, but the ones it does have are awesome. Besides Arcanis, digging up Archaeomancer, various Clone creatures, or Mindclaw Shaman all sounds excellent. This particular list is heavily focused on going infinite, which is something I have mixed feelings about, but I like to represent the range of the format. Some people do enjoy comboing off, and here we have a few different ways to do that.

Sedris makes assembling the Kiki-Jiki plus Pestermite/Deceiver Exarch combo much easier, and also assists in half of the Deadeye Navigator plus Pestermite plus Gilded Lotus combo (if you blink the Pestermite over and over again, you get infinite mana by untapping the Lotus). Rings of Brighthearth also certainly factor into some of the shenanigans, and Palinchron isn't much of a slouch in the combo department as well.

Besides all of the infinite combos, there are a lot of ways to get value in the deck, with a ton of card draw and tutoring offering answers to every problem. There are even some nice Planeswalkers here, something I also approve of. Taking extra turns with Ral Zarek is just about the sweetest thing you can possibly do in a game of Magic.

If you wanted to dial back the combo aspect some, putting in more value creatures (in the same vein as the Kiki-Jiki deck I made last week) could help, as well as widening the range of creatures overall. If you vary the cards that combine well with Sedris, you will have a much broader range of experiences with the deck, and I'd start by looking at "enters the battlefield" effects, with an emphasis on the Mulldrifter-types of the world.

Novris's Sedris, the Traitor King

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