Tenth Edition Theme Decks

Posted in Feature on August 18, 2008

By Wizards of the Coast

Cho-Manno's Resolve

Let your enemies' aggression be their own undoing. You'll parry every strike, neutralize every creature, and roadblock every assault in your foe's arsenal, then win by a well-aimed stroke. Remember Cho-Manno's motto: "The first principle of war is to be the last to die."

# Rarity Cost Card Name
17 Plains
1 C 1 ManaWhite Mana Ghost Warden
2 C 1 ManaWhite Mana Youthful Knight
2 C 2 ManaWhite Mana Benalish Knight
1 C 2 ManaWhite Mana Venerable Monk
2 C 2 ManaWhite Mana Wild Griffin
1 R 2 ManaWhite ManaWhite Mana Cho-Manno, Revolutionary
2 C 2 ManaWhite ManaWhite Mana Skyhunter Patrol
2 U 4 ManaWhite Mana Angel of Mercy
2 C 3 ManaWhite ManaWhite Mana Loxodon Mystic
1 U 5 ManaWhite ManaWhite Mana Ancestor's Chosen
1 U White Mana Condemn
2 C 1 ManaWhite Mana Pacifism
1 R 2 ManaWhite Mana Pariah
1 U 2 ManaWhite ManaWhite Mana Serra's Embrace
1 U 2 Mana Angel's Feather
1 U 4 Mana Icy Manipulator
* = from a previous set

 

 

 

 

Arcanis's Guile

Manipulate, deceive, humiliate, win. Frustrate your enemies by undoing all their hard work while you tear through your library for whatever spell you need. Then deliver the deathblow at your leisure with a little help from the archmage Arcanis the Omnipotent.

# Rarity Cost Card Name
17 Island
2 C 1 ManaBlue Mana Sage Owl
2 C 2 ManaBlue Mana Cloud Elemental
1 U 1 ManaBlue ManaBlue Mana Phantom Warrior
1 C 3 ManaBlue Mana Aven Fisher
1 U 2 ManaBlue ManaBlue Mana Thieving Magpie
1 U 3 ManaBlue ManaBlue Mana Air Elemental
1 R 3 ManaBlue ManaBlue ManaBlue Mana Arcanis the Omnipotent
1 R 6 ManaBlue ManaBlue Mana Denizen of the Deep
2 C Blue Mana Unsummon
2 C 1 ManaBlue Mana Remove Soul
1 U 1 ManaBlue Mana Telling Time
1 C Blue ManaBlue Mana Boomerang
2 C 2 ManaBlue Mana Counsel of the Soratami
2 C 1 ManaBlue ManaBlue Mana Cancel
1 U 3 ManaBlue ManaBlue Mana Tidings
1 U 2 Mana Kraken's Eye
1 U 4 Mana Rod of Ruin
* = from a previous set

 

 

 

 

Evincar's Tyranny

The throne of power is not for the weak. It takes a strong mind and an even stronger stomach to dispense such darkness, spell after spell. Summon the tyrannical evincar Crovax himself to crush your enemy under the weight of your sinister minions.

# Rarity Cost Card Name
17 Swamp
2 C Black Mana Vampire Bats
1 U 1 ManaBlack Mana Drudge Skeletons
1 U 1 ManaBlack Mana Thrull Surgeon
1 C 2 ManaBlack Mana Looming Shade
2 C 1 ManaBlack ManaBlack Mana Severed Legion
1 C 3 ManaBlack Mana Dross Crocodile
1 C 3 ManaBlack Mana Gravedigger
1 R 2 ManaBlack ManaBlack Mana Mortivore
1 C 3 ManaBlack ManaBlack Mana Mass of Ghouls
1 R 4 ManaBlack ManaBlack Mana Ascendant Evincar
1 U 3 Mana Bottle Gnomes
1 C Black Mana Unholy Strength
1 U 1 ManaBlack Mana Cruel Edict
1 C 1 ManaBlack Mana Terror
1 C 2 ManaBlack Mana Assassinate
2 C 2 ManaBlack Mana Mind Rot
1 U 2 ManaBlack ManaBlack Mana Diabolic Tutor
1 C 4 ManaBlack Mana Essence Drain
1 U X Mana1 ManaBlack Mana Consume Spirit
1 U 2 Mana Demon's Horn
* = from a previous set

 

 

 

 

Kamahl's Temper

Patience is no virtue. With the pit fighter Kamahl and a horde of temper-challenged "haste" creatures at your command, you'll scorch your way to victory before your enemy even finds the snooze button. Attack and burn anything that stands in your way. Why wait?

# Rarity Cost Card Name
17 Mountain
1 C Red Mana Raging Goblin
1 C 1 ManaRed Mana Viashino Sandscout
2 C 2 ManaRed Mana Bloodrock Cyclops
2 C 2 ManaRed Mana Bogardan Firefiend
1 C 2 ManaRed Mana Prodigal Pyromancer
2 C 3 ManaRed Mana Lightning Elemental
1 U 2 ManaRed ManaRed Mana Furnace Whelp
2 U 3 ManaRed ManaRed Mana Thundering Giant
1 R 4 ManaRed ManaRed Mana Kamahl, Pit Fighter
1 C Red Mana Shock
2 C 1 ManaRed Mana Incinerate
2 C 1 ManaRed Mana Spitting Earth
1 U 2 ManaRed Mana Threaten
1 R 3 ManaRed ManaRed Mana Beacon of Destruction
1 U X ManaRed Mana Blaze
1 U 2 Mana Dragon's Claw
1 U 3 Mana Phyrexian Vault
* = from a previous set

 

 

 

 

Molimo's Might

The “Molimo’s Might” deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. Rampant Growth and Civic Wayfinder are great ways to find more. Once you’ve got a bunch of lands out, you can play creatures that are just plain bigger than your opponent’s creatures. Half a dozen of them have a power of 5 or more!

As if your creatures weren’t brutal enough, Blanchwood Armor permanently gives one of them a power and toughness boost equal to the number of Forests you have in play (which is probably a lot). Giant Growth gives a temporary +3/+3 boost to any creature, and Overrun gives the same boost to all your creatures. Your opponent will be wearing footprints.

# Rarity Cost Card Name
16 Forest
2 C 1 ManaGreen Mana Canopy Spider
2 C 2 ManaGreen Mana Civic Wayfinder
2 C 2 ManaGreen Mana Rootwalla
1 U 2 ManaGreen ManaGreen Mana Stampeding Wildebeests
2 C 4 ManaGreen Mana Spined Wurm
1 C 3 ManaGreen ManaGreen Mana Kavu Climber
1 C 4 ManaGreen ManaGreen Mana Craw Wurm
1 U 6 ManaGreen Mana Enormous Baloth
1 R 4 ManaGreen ManaGreen ManaGreen Mana Molimo, Maro-Sorcerer
1 U 5 Mana Mantis Engine
2 C Green Mana Commune with Nature
1 C Green Mana Giant Growth
2 C 1 ManaGreen Mana Rampant Growth
2 U 2 ManaGreen Mana Blanchwood Armor
1 U 2 ManaGreen ManaGreen ManaGreen Mana Overrun
1 R X ManaGreen Mana Hurricane
1 U 2 Mana Wurm's Tooth
* = from a previous set

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