The Tokens of Ixalan

Posted in Feature on September 13, 2017

By Blake Rasmussen

Blake is the content manager for DailyMTG.com, making him the one you should email if you have thoughts on the website, good or less good (or not good). He's a longtime coverage reporter and hasn't turned down a game of Magic in any format ever.

With four factions vying for the treasures of Ixalan, much of the focus on the tokens comes from the four tribes, with two tokens per tribe and ten total tokens. That means we've got two lone-wolf tokens after each faction's pair.

But you could probably figure all of that out for yourself if you've already done the normal thing and just scrolled down. So, without further ado . . .

Faction-less

Jace, Cunning Castaway might not remember who he is, but he certainly remembers how to make illusions. Lots of them. Between those and the 0/2 Plant tokens with defender, Ixalan can be a pretty treacherous place.

Merfolk

Okay, so I cheated a bit when I said each faction has two tokens. They do, but one of those tokens for each tribe is a Treasure token with art to match the kind of Treasure that tribe might hoard. For example, here's the Merfolk token and their Treasure.

Vampires

And then these life-linking, bloodsucking folk.

Dinosaurs

Yes, you can now have Dinosaur tokens. The dream is alive.

Pirates

And Pirate tokens!

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