White-Black-Green Planeswalkers

Posted in Feature on March 13, 2012

By Gavin Verhey

When Gavin Verhey was eleven, he dreamt of a job making Magic cards—and now as a Magic designer, he's living his dream! Gavin has been writing about Magic since 2005.

Last weekend, at the StarCityGames.com Open Series in Dallas, planeswalkers showed up in Standard in a big way. David Palmer brought an entourage of planeswalkers along with him, playing a total of fifteen in his deck! Making it all the way to the finals, Palmer's three-color deck fits in all the best planeswalkers in its colors and has some of the most powerful control elements in the format to protect them.

The incremental card advantage provided by planeswalkers turn after turn can quickly bury an opponent, and this deck uses its variety of planeswalkers to do just that. By using a mix of several different planeswalkers, Palmer's deck can ensure a curve of them starting on the third or fourth turn. If they aren't removed as they appear, the growing army quickly becomes unstoppable.

The bane of planeswalkers in the past few months have been aggressively costed creatures like Delver of Secrets and Spirit tokens. Palmer has chosen to fight Spirits with Spirits, running a full set of Lingering Souls to protect his planeswalkers. If Lingering Souls doesn't get the job done, a variety of other removal spells—including a full set of the creature-sweeping Day of Judgment—help keep threats at bay.

To top it all off, Palmer's deck runs three copies of Tezzeret's Gambit. This Phyrexian spell gives the deck some card drawing it wouldn't have access to otherwise, making sure the deck hits its land drops. But most exciting is the proliferate ability on the Gambit, adding a counter to each planeswalker you have—often allowing you to ultimate out of nowhere!

If you've been waiting for an opportunity to have some fun planeswalker madness in Standard, this is it! Take a look:

David Palmer's White-Black-Green Planeswalkers

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