Worldwake Sortable Spoiler

Posted in Feature on January 25, 2010

By Wizards of the Coast

#NameCostTypeP/TRules TextFlavor TextRarityArtist
1Admonition Angel3WWWCreature — Angel6/6Flying

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.
MSteve Argyle
2Apex Hawks2WCreature — Bird2/2Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
CDavid Palumbo
3Archon of Redemption3WWCreature — Archon3/4Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature’s power.
Until Emeria is freed, he raises his sword in her name.RSteven Belledin
4Battle Hurda4WCreature — Giant3/3First strike“Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can’t get within spitting distance of us.”


—Bruse Tarl, Goma Fada nomad
CChristopher Moeller
5Fledgling Griffin1WCreature — Griffin2/2Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.“We’re making progress, but its desire to explore still far exceeds its ability.”

—Amadi, Halimar griffin-master
CChristopher Moeller
6Guardian Zendikon2WEnchantment — Aura Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
CJohn Avon
7Hada FreebladeWCreature — Human Soldier Ally0/1Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.“I toiled in Kazuul’s mines when I was eight. I think I’m tough enough for a little hiking.”UCyril Van Der Haegen
8Iona’s Judgment4WSorcery Exile target creature or enchantment.Beneath the gaze of angels, only the righteous may stand without fear.CMike Bierek
9Join the Ranks3WInstant Put two 1/1 white Soldier Ally creature tokens onto the battlefield.Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges.CKekai Kotaki
10Kitesail ApprenticeWCreature — Kor Soldier1/1As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.CAustin Hsu
11Kor FirewalkerWWCreature — Kor Soldier2/2Protection from red

Whenever a player casts a red spell, you may gain 1 life.
“A river of lava is just another river to cross.”UMatt Stewart
12Lightkeeper of Emeria3WCreature — Angel2/4Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
UJames Ryman
13Loam LionWCreature — Cat1/1Loam Lion gets +1/+2 as long as you control a Forest.In Zendikar, today’s grassland could be tomorrow’s jungle, and hunting grounds change as quickly as the weather.UDaniel Ljunggren
14Marsh Threader1WCreature — Kor Scout2/1Swampwalk“Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone.”CDavid Palumbo
15Marshal’s Anthem2WWEnchantment Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.
RMatt Stewart
16Perimeter CaptainWCreature — Human Soldier0/4Defender

Whenever a creature you control with defender blocks, you may gain 2 life.
“We stand between the jaws of chaos and the mantle of order.”USteven Belledin
17Refraction Trap3WInstant — Trap If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay Refraction Trap’s mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
UZoltan Boros & Gabor Szikszai
18Rest for the Weary1WInstant Target player gains 4 life.

Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.CJames Paick
19Ruin Ghost1WCreature — Spirit1/1, : Exile target land you control, then return it to the battlefield under your control.The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.UJason A. Engle
20Stoneforge Mystic1WCreature — Kor Artificer1/2When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

, : You may put an Equipment card from your hand onto the battlefield.
RMike Bierek
21Talus Paladin3WCreature — Human Knight Ally2/3Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.“Why fill pockets with gold when you can fill hearts with conviction?”RSvetlin Velinov
22Terra Eternal2WEnchantment All lands are indestructible.“If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force.”

—Saidah, Joraga hunter
RDaniel Ljunggren
23Veteran’s ReflexesWInstant Target creature gets +1/+1 until end of turn. Untap that creature.“Assume everything wants to kill you. At the very least, assume everything wants what’s in your pack.”CScott Chou
24Æther Tradewinds2UInstant Return target permanent you control and target permanent you don’t control to their owners’ hands.“The wind smells of misfortune. Check your knots.”

—Anitan, Ondu cleric
CKieran Yanner
25Calcite Snapper1UUCreature — Turtle1/4Shroud (This creature can’t be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper’s power and toughness until end of turn.
CDavid Palumbo
26DispelUInstant Counter target instant spell.The Jwari winds undo reality as easily as they scatter a pile of leaves.CVance Kovacs
27Enclave Elite2UCreature — Merfolk Soldier2/2Multikicker (You may pay an additional any number of times as you cast this spell.)

Islandwalk

Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
CIgor Kieryluk
28Goliath Sphinx5UUCreature — Sphinx8/7FlyingHe makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience.RGreg Staples
29Halimar Excavator1UCreature — Human Wizard Ally1/3Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. CKev Walker
30Horizon Drake1UUCreature — Drake3/1Flying, protection from landsUsing thermal updrafts and gravity currents, drakes eat and sleep in the air. Some never touch the ground from birth until death.UAdi Granov
31Jace, the Mind Sculptor2UUPlaneswalker — Jace3+2: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner’s hand.

-12: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
MJason Chan
32Jwari Shapeshifter1UCreature — Shapeshifter Ally0/0You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.“The best expedition would be an entire team of me.”RKev Walker
33Mysteries of the Deep4UInstant Draw two cards.

Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
“The Roil is destructive, but not random. It’s Zendikar’s way of revealing secrets.”

—Ilori, merfolk falconer
CVéronique Meignaud
34Permafrost Trap2UUInstant — Trap If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay rather than pay Permafrost Trap’s mana cost.

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
UHoward Lyon
35Quest for Ula’s TempleUEnchantment At the beginning of your upkeep, you may look at the top card of your library. If it’s a creature card, you may reveal it and put a quest counter on Quest for Ula’s Temple.

At the beginning of each end step, if there are three or more quest counters on Quest for Ula’s Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
RRob Alexander
36Sejiri Merfolk1UCreature — Merfolk Soldier2/1As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) UAnthony Francisco
37Selective Memory3USorcery Search your library for any number of nonland cards and exile them. Then shuffle your library.“I of all people know that memory is not a safe place to hide valuables.”

—Jace Beleren
RChippy
38Spell Contortion2UInstant Multikicker (You may pay an additional any number of times as you cast this spell.)

Counter target spell unless its controller pays . Draw a card for each time Spell Contortion was kicked.
UWayne Reynolds
39Surrakar Banisher4UCreature — Surrakar3/3When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner’s hand.Surrakar grab things they don’t want.CMatt Cavotta
40Thada Adel, Acquisitor1UULegendary Creature — Merfolk Rogue2/2Islandwalk

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player’s library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
RAndrew Robinson
41Tideforce Elemental2UCreature — Elemental2/1, : You may tap or untap another target creature.

Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Ebb and flow, high tide and low, quick as sand and just as slow.UDonato Giancola
42Treasure Hunt1USorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.“The longer the journey, the more one learns.”

—Isanke, Halimar seastalker
CDaren Bader
43Twitch2UInstant You may tap or untap target artifact, creature, or land.

Draw a card.
“The flow is diverted. Your path is clear. What are you waiting for—the cave to bid you welcome?”

—Maizah Shere, Tazeem lullmage
CScott Chou
44Vapor Snare4UEnchantment — Aura Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner’s hand.
UTrevor Claxton
45Voyager Drake3UCreature — Drake3/3Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
UKieran Yanner
46Wind ZendikonUEnchantment — Aura Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
CVincent Proce
47Abyssal Persecutor2BBCreature — Demon6/6Flying, trample

You can’t win the game and your opponents can’t lose the game.
His slaves crave death more than they desire freedom. He denies them both.MChippy
48Agadeem Occultist2BCreature — Human Shaman Ally0/2: Put target creature card from an opponent’s graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. RVance Kovacs
49Anowon, the Ruin Sage3BBLegendary Creature — Vampire Shaman4/3At the beginning of your upkeep, each player sacrifices a non-Vampire creature.“So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar.”RDan Scott
50Bloodhusk Ritualist2BCreature — Vampire Shaman2/2Multikicker (You may pay an additional any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
UDaarken
51Bojuka Brigand1BCreature — Human Warrior Ally1/1Bojuka Brigand can’t block.

Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
“I don’t do tactics. I don’t do guard duty. I do damage. Take it or leave it.”CJohann Bodin
52Brink of Disaster2BBEnchantment — Aura Enchant creature or land

When enchanted permanent becomes tapped, destroy it.
“You always have a choice. That doesn’t mean you always have a good choice.”

—Alubri, Guul Draz gatekeeper
CAlex Horley-Orlandelli
53Butcher of Malakir5BBCreature — Vampire Warrior5/4Flying

Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.RJason Chan
54Caustic Crawler3BBCreature — Insect4/3Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better.URaymond Swanland
55Corrupted Zendikon1BEnchantment — Aura Enchant land

Enchanted land is a 3/3 black Ooze creature. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
CJohn Avon
56Dead Reckoning1BBSorcery You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card’s power to target creature.Many venture out to hunt for treasures. Others lie in wait to hunt the hunters.CSvetlin Velinov
57Death’s ShadowBCreature — Avatar13/13Death’s Shadow gets -X/-X, where X is your life total.The shadow of the candle looms tall even as its light grows dim.RHoward Lyon
58Jagwasp Swarm3BCreature — Insect3/2Flying“You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun.”

—Chadir the Navigator
CAustin Hsu
59Kalastria HighbornBBCreature — Vampire Shaman2/2Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay . If you do, target player loses 2 life and you gain 2 life.Each of Malakir’s great families boasts a contingent of nulls appropriate to its rank in society.RD. Alexander Gregory
60Mire’s TollBSorcery Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.As the bridge snapped, Berko was sure he heard the swamp laughing at him.CAlex Horley-Orlandelli
61Nemesis Trap4BBInstant — Trap If a white creature is attacking, you may pay rather than pay Nemesis Trap’s mana cost.

Exile target attacking creature. Put a creature token that’s a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
URyan Pancoast
62Pulse TrackerBCreature — Vampire Rogue1/1Whenever Pulse Tracker attacks, each opponent loses 1 life.Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir.CAndrew Robinson
63Quag VampiresBCreature — Vampire Rogue1/1Multikicker (You may pay an additional any number of times as you cast this spell.)

Swampwalk

Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
CJason Felix
64Quest for the Nihil StoneBEnchantment Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.

At the beginning of each opponent’s upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
RMike Bierek
65Ruthless Cullblade1BCreature — Vampire Warrior2/1Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.She wields a blade as bloodthirsty and elegant as herself.Crk post
66Scrib Nibblers2BCreature — Rat1/1: Exile the top card of target player’s library. If it’s a land card, you gain 1 life.

Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
UDaren Bader
67Shoreline Salvager3BCreature — Surrakar3/3Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.“They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles.”

—Javad Nasrin, Ondu relic hunter
UIgor Kieryluk
68Smother1BInstant Destroy target creature with converted mana cost 3 or less. It can’t be regenerated.“Before I hire new recruits, I test how long they can hold their breath. You’d be surprised how often it comes up.”

—Zahr Gada, Halimar expedition leader
UKarl Kopinski
69Tomb Hex2BInstant Target creature gets -2/-2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
CIzzy
70Urge to FeedBBInstant Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. UJohann Bodin
71Akoum Battlesinger1RCreature — Human Berserker Ally1/1Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
CAdi Granov
72Bazaar Trader1RCreature — Goblin1/1: Target player gains control of target artifact, creature, or land you control.“No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . .”RMatt Cavotta
73Bull RushRInstant Target creature gets +2/+0 until end of turn.“It’s gone mad! Loose the chains and save what you can!”CChristopher Moeller
74Chain Reaction2RRSorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.“We train for the improbable, like lightning striking the same place twice, or striking everywhere at once.”

—Nundari, Sea Gate militia captain
RTrevor Claxton
75Claws of Valakut1RREnchantment — Aura Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
“Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly.”CIgor Kieryluk
76Comet StormXRRInstant Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
MJung Park
77Cosi’s Ravager3RCreature — Elemental2/2Landfall — Whenever a land enters the battlefield under your control, you may have Cosi’s Ravager deal 1 damage to target player.“Cosi has many followers. Even the volcano finds a way to do his bidding.”

—Zakken, Enclave cleric
CZoltan Boros & Gabor Szikszai
78Crusher Zendikon2REnchantment — Aura Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
CRyan Pancoast
79Cunning Sparkmage2RCreature — Human Shaman0/1Haste

: Cunning Sparkmage deals 1 damage to target creature or player.
“I see the weaknesses you hide even from yourself.”UWayne Reynolds
80Deathforge Shaman4RCreature — Ogre Shaman4/3Multikicker (You may pay an additional any number of times as you cast this spell.)

When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
UDave Kendall
81Dragonmaster OutcastRCreature — Human Shaman1/1At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.“Cast out by my tribe, I am a pariah trapped in this mammal’s carcass. Only my true kin hear my cries.”MRaymond Swanland
82Goblin Roughrider2RCreature — Goblin Knight3/2 Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born.CJesper Ejsing
83Grotag Thrasher4RCreature — Lizard3/3Whenever Grotag Thrasher attacks, target creature can’t block this turn.The goblin fancied himself a rider. The lizard was happy with its new flail.CJesper Ejsing
84Kazuul, Tyrant of the Cliffs3RRLegendary Creature — Ogre Warrior5/4Whenever a creature an opponent controls attacks, if you’re the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature’s controller pays .Warning to those who scale the cliffs without paying tribute: It’s a long way down.RPaul Bonner
85Mordant Dragon3RRRCreature — Dragon5/5Flying

: Mordant Dragon gets +1/+0 until end of turn.

Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
RScott Chou
86Quest for the Goblin LordREnchantment Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
A shrine to unchecked desire.UJesper Ejsing
87Ricochet Trap3RInstant — Trap If an opponent cast a blue spell this turn, you may pay rather than pay Ricochet Trap’s mana cost.

Change the target of target spell with a single target.
In his last seconds, Remhas regretted using his most powerful spell.UJaime Jones
88Roiling Terrain2RRSorcery Destroy target land, then Roiling Terrain deals damage to that land’s controller equal to the number of land cards in that player’s graveyard.“The trembling lands ruptured, leaving an open door for things from below to emerge.”

—Screed of the Mul Daya
CSteve Prescott
89Rumbling Aftershocks4REnchantment Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.“I like it here. You always get a little more for your mana.”

—Chandra Nalaar
UTomasz Jedruszek
90Searing BlazeRRInstant Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
CJames Paick
91Skitter of LizardsRCreature — Lizard1/1Multikicker (You may pay an additional any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
CWarren Mahy
92Slavering Nulls1RCreature — Goblin Zombie2/1Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.Having lost their minds, they now want yours.UDave Kendall
93Stone Idol Trap5RInstant — Trap Stone Idol Trap costs less to cast for each attacking creature.

Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
RJung Park
94Tuktuk Scrapper3RCreature — Goblin Artificer Ally2/2Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact’s controller equal to the number of Allies you control. UMatt Cavotta
95Arbor ElfGCreature — Elf Druid1/1: Untap target Forest.The Mul Daya elves reject their Tajuru kin, calling them arrogant tree-binders who think the roots serve the canopy.Crk post
96Avenger of Zendikar5GGCreature — Elemental5/5When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
MZoltan Boros & Gabor Szikszai
97Bestial Menace3GGSorcery Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.“My battle cry reaches ears far keener than yours.”

—Saidah, Joraga hunter
UAndrew Robinson
98Canopy Cover1GEnchantment — Aura Enchant creature

Enchanted creature can’t be blocked except by creatures with flying or reach.

Enchanted creature can’t be the target of spells or abilities your opponents control.
UIgor Kieryluk
99Explore1GSorcery You may play an additional land this turn.

Draw a card.
An explorer’s reward is a view of tomorrow’s possibilities.CJohn Avon
100Feral Contest3GSorcery Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.The instinct for survival makes enemies of all.CDaarken
101Gnarlid Pack1GCreature — Beast2/2Multikicker o(You may pay an additional o any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
CJohann Bodin
102Grappler Spider1GCreature — Spider2/1Reach (This creature can block creatures with flying.)Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun’s rays.CAustin Hsu
103Graypelt Hunter3GCreature — Human Warrior Ally2/2Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
He’ll cleave wood and bone alike to carve a path for his allies.CSvetlin Velinov
104GroundswellGInstant Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
“This world will not be tamed.”CChris Rahn
105Harabaz Druid1GCreature — Human Druid Ally0/1: Add X mana of any one color to your mana pool, where X is the number of Allies you control.“I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it.”RWayne Reynolds
106Joraga WarcallerGCreature — Elf Warrior1/1Multikicker o(You may pay an additional o any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
RSteven Belledin
107Leatherback BalothGGGCreature — Beast4/5 Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.UDave Kendall
108Nature’s ClaimGInstant Destroy target artifact or enchantment. Its controller gains 4 life.“On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged.”

—Jace Beleren
CDaarken
109Omnath, Locus of Mana2GLegendary Creature — Elemental1/1Green mana doesn’t empty from your mana pool as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
It gathers against the coming storm.MMike Bierek
110Quest for Renewal1GEnchantment Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player’s untap step.
UTomasz Jedruszek
111Slingbow Trap3GInstant — Trap If a black creature with flying is attacking, you may pay rather than pay Slingbow Trap’s mana cost.

Destroy target attacking creature with flying.
The Tajuru elves devised ways to let the forest defend itself.UDaniel Ljunggren
112Snapping Creeper2GCreature — Plant2/3Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.Its vast network of roots and vines keeps it aware of distant dangers.CCyril Van Der Haegen
113Strength of the TajuruXGGInstant Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
RChristopher Moeller
114Summit Apes3GCreature — Ape5/2As long as you control a Mountain, Summit Apes can’t be blocked except by two or more creatures.“If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don’t tolerate trespassers.”

—Sachir, Akoum Expeditionary House
UVéronique Meignaud
115Terastodon6GGCreature — Elephant9/9When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. RLars Grant-West
116Vastwood Animist2GCreature — Elf Shaman Ally1/1: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It’s still a land.He calls on the forests for counsel and summons the earth to his cause.URaymond Swanland
117Vastwood Zendikon4GEnchantment — Aura Enchant land

Enchanted land is a 6/4 green Elemental creature. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
CRob Alexander
118Wolfbriar Elemental2GGCreature — Elemental4/4Multikicker (You may pay an additional any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
RChippy
119Novablast Wurm3GGWWCreature — Wurm7/7Whenever Novablast Wurm attacks, destroy all other creatures.“The sun was born within its coils, but it fled to the sky. The wurm hungers for its child, and the world will bear its loss.”

—Screed of the Mul Daya
MMichael Komarck
120Wrexial, the Risen Deep3UUBLegendary Creature — Kraken5/8Islandwalk, swampwalk

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player’s graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
MEric Deschamps
121Amulet of Vigor1Artifact Whenever a permanent enters the battlefield tapped and under your control, untap it.“After years of study, I’ve learned an important lesson: the relics we watch may be watching us back.”

—Anowon, the Ruin Sage
RWarren Mahy
122Basilisk Collar1Artifact — Equipment Equipped creature has deathtouch and lifelink.

Equip
During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.RHoward Lyon
123Everflowing Chalice0Artifact Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

: Add to your mana pool for each charge counter on Everflowing Chalice.
USteve Argyle
124Hammer of Ruin2Artifact — Equipment Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip
By hammer forged, and by hammer undone.UVincent Proce
125Hedron Rover4Artifact Creature — Construct2/2Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.“Now that it has woken up and wandered off, we should go see what it was guarding.”

—Gotzen, Bulwark explorer
CJason Felix
126Kitesail2Artifact — Equipment Equipped creature gets +1/+0 and has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)
Kitesailing is a way of life—and without practice, the end of it.CCyril Van Der Haegen
127Lodestone Golem4Artifact Creature — Golem5/3Nonartifact spells cost more to cast.“Somehow it warps the Æther. It brings a strange weight, a blockade in the flow of spellcraft.”

—Noyan Dar, Tazeem lullmage
RChris Rahn
128Pilgrim’s Eye3Artifact Creature — Thopter1/1Flying

When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
The kor send their thopter kites to see if the land is in a welcoming mood.CDan Scott
129Razor Boomerang3Artifact — Equipment Equipped creature has “, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner’s hand.”

Equip
Few can catch it without losing a finger.UFranz Vohwinkel
130Seer’s Sundial4Artifact Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.“The shadow travels toward the apex. I predict we will soon see the true measure of darkness.”RFranz Vohwinkel
131Walking Atlas2Creature — Construct1/1: You may put a land card from your hand onto the battlefield.Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.CRob Alexander
132Bojuka Bog Land Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.

: Add to your mana pool.
CHoward Lyon
133Celestial Colonnade Land Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
REric Deschamps
134Creeping Tar Pit Land Creeping Tar Pit enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It’s still a land.
RJason Felix
135Dread Statuary Land : Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It’s still a land.
The last reliable landmark in Tazeem just walked away.UJason A. Engle
136Eye of Ugin Legendary Land Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
An eye closes. A race awakens.MJames Paick
137Halimar Depths Land Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.
CVolkan Baga
138Khalni Garden Land Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.

: Add to your mana pool.
CRyan Pancoast
139Lavaclaw Reaches Land Lavaclaw Reaches enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “: This creature gets +X/+0 until end of turn.” It’s still a land.
RVéronique Meignaud
140Quicksand Land : Add to your mana pool.

, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Not all deaths are etched with mythic meaning and iconic glory.CMatt Stewart
141Raging Ravine Land Raging Ravine enters the battlefield tapped.

: Add or to your mana pool.

o: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.
RTodd Lockwood
142Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

: Add to your mana pool.
CAnthony Francisco
143Smoldering Spires Land Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can’t block this turn.

: Add to your mana pool.
CRob Alexander
144Stirring Wildwood Land Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

o: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It’s still a land.
REric Deschamps
145Tectonic Edge Land : Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
“We move because the earth does.”

—Bruse Tarl, Goma Fada nomad
UVincent Proce

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