Doom of Wodotha
The Blight descends and the horizon is gone; succumb or soldier on.
Common Card #1 –
Creature - Horror
When CARDNAME enters the battlefield, blight target creature. (To blight, destroy each permanent with a blight counter on it, then put a blight counter on the blighted creature.)
Art: A withered abomination stands over a blighted, dying elf.
Common Card #2 –
Creature - Human Warrior
Assault - Whenever you attack with three or more creatures, CARDNAME gets +1/+1 and gains first strike until end of turn.
Art: A scarred warrior leans against his spear- behind stand two younger kinsmen, battle-ready.
Common Card #3 –
Rise from Ruin
Return target creature card from your graveyard to your hand.
Requiem- If a creature was put into the graveyard from the battlefield this turn, you may return up to one other target creature card from your graveyard to your hand.
Art: Two ghostly spirits rise from their slain bodies on the battlefield.
Common Card #4 –
Enchanted creature has flying and has "Whenever this creature deals damage to an opponent, scry 1."
Art: A merfolk rises high above the ocean on magic wings and surveys the horizon.
Common Card #5 –
[Merfolk Studier, http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/NoShoe...
Creature - Merfolk Wizard
2, Sacrifice CARDNAME: Draw a card.
Art: A merfolk elder meditates as blight consumes the temple around him.
Common Card #6 –
Creature - Elf Warrior
When CARDNAME enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
Art: An elven ranger in the taiga with a giant wolf at her side.
Common Card #7 –
Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature is put into a graveyard, CARDNAME deals 1 damage to target player.
Equip - 1
Art: A long spear covered with glowing runes.
Common Card #8 –
Blight target artifact or enchantment. (To blight, destroy each permanent with a blight counter on it, then put a blight counter on the blighted artifact or enchantment.)
Art: Blight envelopes a stone circle, the elf (from Doom Herald) lies behind, a withered corpse.
Common Card #9 –
CARDNAME deals 2 damage to target creature or player.
Requiem - If a creature was put into a graveyard from play this turn, CARDNAME deals 4 damage to that creature or player instead.
Art: Flames rise from a funeral pyre, twisting into a spike.
Premium Rare Card –
Creature - Giant Warrior
Haste, Double strike
Assault — Whenever you attack with three or more creatures, if it's the first combat phase, untap all creatures you control. After this phase, you get an additional combat phase.
Art: A giant, wielding two axes, leads a bloodsoaked horde.
Uncommon Card #1 –
Creature - Shapeshifter Spirit
Play with the top card of your library revealed.
As long as the top card of your library isn't a land card, CARDNAME's power and toughness are each equal to that card's converted mana cost.
Art: A wispy spirit walks between praying oracles in a temple.
Uncommon Card #2 –
Creature - Angel Warrior
When CARDNAME enters the battlefield, return a creature you control to its owner's hand.
Art: A winged Valkyrie descends, reaching down to lift a wounded warrior from a pitched battle.
Uncommon Card #3 –
Untap target creature and blight it. You gain control of it until end of turn. It gains haste until end of turn. (To blight, destroy each permanent with a blight counter on it, then put a blight counter on the blighted creature.)
Art: A human warrior, crazed as she suffers from the blight, turns on her companion.
Mythic Rare Card –
Maltor, the Betrayer
Legendary Creature - Demon
When CARDNAME enters the battlefield or is put into a graveyard from the battlefield, blight all other creatures. (To blight, destroy each permanent with a blight counter on it, then put a blight counter on the blighted creatures.)
Art: A giant, winged demon eclipses the sun, surrounded by withered remains of the blighted.
Basic Land Card –
Art: Majestic, boreal forest with trees at the periphery succumbing to blight.
Token Card –
Creature – Giant
Art: A frost giant wades through the sea amid ice floes.
For this challenge, at shdwcat's suggestion, I've embraced elements of Norse mythology to help define Wodotha's natives. Assault, now moved to its proper place in white, green, and red, represents Wodotha's warrior clans and a world in frenzy. Playtesting confirmed the sorts of cards that enable assaults (tokens, evasion, and haste in particular). Blight too is a useful tool for encouraging assault, as creatures marked for death can play a little looser and sacrifice themselves to aid their kinsmen.
I wanted this pack to show not only the primary colors blight will appear in, but some of the breadth of interactions it can set up. I found blighting is at its most interesting when it appears on creatures (like Doom Herald) or sorceries with secondary effects (like Blight Delirium). This allows blight spells to play well outside of a dedicated blight deck and prevents them from being collect all/collect none in drafts. Instant speed blight, however, needs to be a little more deliberate, as it can lead to surprise kills even on innocuous-looking cards like Wilt Away.
Many attempts were made to codify desperate searching mechanics, but scry did everything Wodotha needed, representing a world looking for answers. Though it will appear here in multiple colors, scry helps define blue's role as the color of oracles through cards, like Walking Prophecy, that care about the top of your library.