
By Adam Styborski
I'll be honest: Ixalan hooked me when I heard Pirates were going to be fighting with Dinosaurs. And with Vampires. And with Merfolk. And with other Pirates. And there was going to be real Treasure, in token form, hanging around too.

Getting into Pirates is something for another day as it's the everything else in Ixalan that I'm digging through. For example, both the Growing Rites of Itlimoc and Legion's Landing will be making it into my Rhys the Redeemed Commander deck soon. Finding the obvious upgrades and additions is always a treat with a new set—as are the cards I'm not quite so sure about where they'll go but I'm positive they'll find a home.
Here's five that I'm still puzzling out.
Tocatli Honor Guard
When Amonkhet arrived, it brought a humble little two-mana creature: Vizier of Remedies. The tiny little text of reducing the -1/-1 countered placed on creatures opened up significant options for Modern Abzan Collected Company decks.
Tocatli Honor Guard feels like it hits similar notes:
- Hosing enters-the-battlefield effects, like Torpor Orb, turns off everything from Snapcaster Mage to Primeval Titan.
- Unlike Torpor Orb, Tocatli Honor Guard is a creature that fits neatly into existing "hate bears" and Collected Company decks. Slipping this into play at the right moment can make, or more likely break, someone's plans.
- It even specifically counters Abzan Collected Company decks, forcing them to fight "fair" on the ground.
Creature (30)
1 Avacyn's Pilgrim 4 Birds of Paradise 4 Devoted Druid 2 Duskwatch Recruiter 3 Eternal Witness 4 Kitchen Finks 1 Noble Hierarch 1 Rhonas the Indomitable 1 Scavenging Ooze 2 Tidehollow Sculler 2 Viscera Seer 4 Vizier of Remedies 1 Walking BallistaLand (22)
2 Forest 2 Gavony Township 1 Godless Shrine 1 Horizon Canopy 1 Marsh Flats 2 Overgrown Tomb 1 Plains 1 Razorverge Thicket 1 Swamp 2 Temple Garden 4 Verdant Catacombs 4 Windswept HeathSideboard (15)
1 Tidehollow Sculler 1 Abrupt Decay 1 Aven Mindcensor 1 Eidolon of Rhetoric 1 Kataki, War's Wage 1 Kor Firewalker 1 Orzhov Pontiff 3 Path to Exile 1 Qasali Pridemage 1 Relic of Progenitus 1 Selfless Spirit 1 Thalia, Guardian of Thraben 1 Tireless TrackerWhite (13)
4 Vizier of Remedies 1 Aven Mindcensor 1 Eidolon of Rhetoric 1 Kataki, War's Wage 1 Kor Firewalker 3 Path to Exile 1 Selfless Spirit 1 Thalia, Guardian of ThrabenBlack (2)
2 Viscera SeerGreen (26)
1 Avacyn's Pilgrim 4 Birds of Paradise 4 Chord of Calling 4 Collected Company 4 Devoted Druid 2 Duskwatch Recruiter 3 Eternal Witness 1 Noble Hierarch 1 Rhonas the Indomitable 1 Scavenging Ooze 1 Tireless TrackerMulti colored (10)
4 Kitchen Finks 3 Tidehollow Sculler 1 Abrupt Decay 1 Orzhov Pontiff 1 Qasali PridemageColorless (24)
2 Forest 2 Gavony Township 1 Godless Shrine 1 Horizon Canopy 1 Marsh Flats 2 Overgrown Tomb 1 Plains 1 Razorverge Thicket 1 Swamp 2 Temple Garden 4 Verdant Catacombs 1 Walking Ballista 4 Windswept Heath 1 Relic of Progenitus1 (12)
1 Avacyn's Pilgrim 4 Birds of Paradise 1 Noble Hierarch 2 Viscera Seer 3 Path to Exile 1 Relic of Progenitus2 (20)
4 Devoted Druid 2 Duskwatch Recruiter 1 Scavenging Ooze 3 Tidehollow Sculler 4 Vizier of Remedies 1 Abrupt Decay 1 Kataki, War's Wage 1 Kor Firewalker 1 Qasali Pridemage 1 Selfless Spirit 1 Thalia, Guardian of Thraben3 (16)
4 Chord of Calling 3 Eternal Witness 4 Kitchen Finks 1 Rhonas the Indomitable 1 Aven Mindcensor 1 Eidolon of Rhetoric 1 Orzhov Pontiff 1 Tireless Tracker4 (4)
4 Collected CompanyCommon (13)
1 Avacyn's Pilgrim 2 Forest 1 Plains 1 Swamp 3 Tidehollow Sculler 2 Viscera Seer 1 Abrupt Decay 1 Qasali Pridemage 1 Relic of ProgenitusUncommon (23)
4 Devoted Druid 2 Duskwatch Recruiter 3 Eternal Witness 4 Kitchen Finks 4 Vizier of Remedies 1 Aven Mindcensor 1 Eidolon of Rhetoric 1 Kor Firewalker 3 Path to ExileRare (32)
4 Birds of Paradise 4 Chord of Calling 4 Collected Company 2 Gavony Township 1 Godless Shrine 1 Marsh Flats 1 Noble Hierarch 2 Overgrown Tomb 1 Scavenging Ooze 2 Temple Garden 4 Verdant Catacombs 1 Walking Ballista 1 Kataki, War's Wage 1 Orzhov Pontiff 1 Selfless Spirit 1 Thalia, Guardian of Thraben 1 Tireless TrackerWhat if Tocatli Honor Guard shows up against this deck? What if this deck sets up by slipping Tocatli Honor Guard out when the opponent isn't expecting it? What about all these other odd creatures asking for some tricky support?
- Who doesn't love the idea of Eater of Days, the classic go-to for an obscene creature with and even more jaw-dropping enters-the-battlefield trigger?
- Maybe, with both Torpor Orb and Sundial of the Infinite around, Hunted Horror and Treacherous Pit-Dweller can come out to play.
- Perhaps we go back all the way to Phyrexian Dreadnought. It's not a Vehicle, but it's a ship we can still sail thanks to Stifle.
Tocatli Honor Guard isn't doing nothing; it does nothing. That has to do something, right?
Vanquisher's Banner
A long time ago in a Magic set far, far away, I previewed a card called Adaptive Automaton. In that article, I created a Jellyfish tribal deck that, surprisingly, mostly worked. (Umbra Mantle was involved. It was a very strange time.)
Vanquisher's Banner is another card I'm scratching my head over. While more limited than its Modern-banned forerunner, Glimpse of Nature, casting creatures spells to draw cards is usually a good deal for tribal decks. Pumping an army, any army you choose, is also a good bet.
But where does it end up?
A set filled with new Vampires is good for a Vampire deck of any stripe, but Edgar Markov wants to see plenty of Vampires get cast, and Vanquisher's Banner draws cards when you cast Vampires.
Elsewhere:
- Kobolds have always been a fun little type of creature, and so are Memnites and Ornithopters. Maybe Arcane Adaptation could help?
- Cloudstone Curio has been part of Glimpse of Nature Shenanigans in the past. Perhaps a colorless combo deck exists?
- Elves have always been cheeky about cheating themselves into play. Slipping Vanquisher's Banner into Modern might be as easy as little green Forest friends.
Creature (34)
4 Ezuri, Renegade Leader 4 Devoted Druid 4 Dwynen's Elite 4 Elvish Archdruid 4 Elvish Mystic 1 Elvish Visionary 4 Heritage Druid 4 Llanowar Elves 4 Nettle Sentinel 1 Vizier of RemediesLand (18)
4 Cavern of Souls 2 Forest 3 Horizon Canopy 1 Nykthos, Shrine to Nyx 1 Pendelhaven 4 Razorverge Thicket 1 Temple Garden 2 Windswept HeathSideboard (15)
1 Aven Mindcensor 1 Chameleon Colossus 1 Eidolon of Rhetoric 1 Kataki, War's Wage 2 Lead the Stampede 3 Path to Exile 1 Phyrexian Revoker 1 Reclamation Sage 1 Rest in Peace 1 Scavenging Ooze 1 Selfless Spirit 1 Stony SilenceWhite (10)
1 Vizier of Remedies 1 Aven Mindcensor 1 Eidolon of Rhetoric 1 Kataki, War's Wage 3 Path to Exile 1 Rest in Peace 1 Selfless Spirit 1 Stony SilenceGreen (46)
4 Ezuri, Renegade Leader 4 Chord of Calling 4 Collected Company 4 Devoted Druid 4 Dwynen's Elite 4 Elvish Archdruid 4 Elvish Mystic 1 Elvish Visionary 4 Heritage Druid 4 Llanowar Elves 4 Nettle Sentinel 1 Chameleon Colossus 2 Lead the Stampede 1 Reclamation Sage 1 Scavenging OozeColorless (19)
4 Cavern of Souls 2 Forest 3 Horizon Canopy 1 Nykthos, Shrine to Nyx 1 Pendelhaven 4 Razorverge Thicket 1 Temple Garden 2 Windswept Heath 1 Phyrexian Revoker2 (16)
4 Devoted Druid 4 Dwynen's Elite 1 Elvish Visionary 1 Vizier of Remedies 1 Kataki, War's Wage 1 Phyrexian Revoker 1 Rest in Peace 1 Scavenging Ooze 1 Selfless Spirit 1 Stony Silence3 (17)
4 Ezuri, Renegade Leader 4 Chord of Calling 4 Elvish Archdruid 1 Aven Mindcensor 1 Eidolon of Rhetoric 2 Lead the Stampede 1 Reclamation SageCommon (16)
4 Elvish Mystic 1 Elvish Visionary 2 Forest 4 Llanowar Elves 4 Nettle Sentinel 1 Reclamation SageUncommon (20)
4 Devoted Druid 4 Dwynen's Elite 4 Heritage Druid 1 Vizier of Remedies 1 Aven Mindcensor 1 Eidolon of Rhetoric 2 Lead the Stampede 3 Path to ExileRare (26)
4 Ezuri, Renegade Leader 4 Chord of Calling 4 Collected Company 4 Elvish Archdruid 1 Nykthos, Shrine to Nyx 1 Pendelhaven 1 Temple Garden 1 Chameleon Colossus 1 Kataki, War's Wage 1 Phyrexian Revoker 1 Rest in Peace 1 Scavenging Ooze 1 Selfless Spirit 1 Stony SilenceStaking a claim over opponents with the banner of your favorite creatures is going to happen somewhere.
Sunbird's Invocation
Sunbird's Invocation begs to be broken. It's an amazing effect as long as you have specifically the spells you need. Having the right kind of spells is a deck we already know about going into a new Standard format:
Instant (23)
4 Blessed Alliance 4 Censor 4 Glimmer of Genius 3 Hieroglyphic Illumination 3 Immolating Glare 1 Summary Dismissal 4 Supreme WillEnchantment (4)
4 Cast OutSideboard (15)
1 Summary Dismissal 3 Authority of the Consuls 2 Descend upon the Sinful 2 Dispel 2 Negate 4 Regal Caracal 1 Sphinx of the Final WordWhite (27)
3 Approach of the Second Sun 4 Blessed Alliance 4 Cast Out 4 Fumigate 3 Immolating Glare 3 Authority of the Consuls 2 Descend upon the Sinful 4 Regal CaracalBlue (22)
4 Censor 4 Glimmer of Genius 3 Hieroglyphic Illumination 2 Summary Dismissal 4 Supreme Will 2 Dispel 2 Negate 1 Sphinx of the Final WordUncommon (25)
4 Blessed Alliance 4 Cast Out 4 Censor 4 Glimmer of Genius 3 Immolating Glare 4 Supreme Will 2 NegateRare (26)
3 Approach of the Second Sun 4 Fumigate 3 Irrigated Farmland 2 Port Town 3 Prairie Stream 2 Summary Dismissal 2 Westvale Abbey 3 Authority of the Consuls 4 Regal CaracalNo, there's no red here. But did you know if you control Sunbird's Invocation, cast Approach of the Second Sun from your hand, then find another copy of Approach of the Second Sun while resolving Sunbird's Invocation's trigger, you win the game when that first cast of Approach of the Second Sun finally resolves?
Is Sunbird's Invocation a Standard deck? I don't know, but that two-card-and-a-little-luck combo won't go unnoticed or untried. Going back further, Modern's array of spells set up all sorts of hilarious opportunities. Bloodbraid Elf may be banned, but giving all of your spells a flavor of cascade turns anything with haste into a threat—assuming you get to the point where you can cast a six-mana enchantment happens.
Commander is the biggest opportunity to Sunbird's Invocation. Imagine casting Insurrection into Boldwyr Heavyweights or Razaketh, the Foulblooded. Add in some library manipulation or thoughtful deck construction, and Sunbird's Invocation becomes a must-stop threat for opponents in a color they weren't expecting.
Dire Fleet Ravager
I have a confession: I'm a fan of Pox and Smallpox. While Dire Fleet Captain isn't either of those spells, the ability to rip away a third of opponents' life totals in one convenient package shouldn't be overlooked.
Figuring out where it ends up is a bit harder.
Standard has some options to make it easier to hit multiple times, such as Acrobatic Maneuver and Fairgrounds Warden, but pairing it up with burn spells is the more obvious angle. Menace and deathtouch make it a threat all on its own too, but I can't shake trying to see how to make its enters the battlefield trigger work harder (maybe outside Standard):
- Exquisite Blood is one way to turn your frown upside down.
- Gonti's Machinations has been looking for a home since it arrived in Aether Revolt.
- Mindcrank and Bloodchief Ascension have been buddies in life loss for a long time.
Of course, the format you play Dire Fleet Ravager in matters more than card legality—losing a third of your life in Commander hits much hard than in Standard. I'm just not finding the best way to make entering the battlefield that scary.
Vance's Blasting Cannons
When Fate Reforged was in Standard, Outpost Siege was a standout staple for red decks. Choosing the khans mode meant you got an extra, free card to use every turn. Vance's Blasting Cannons brings that effect back (for the most part), but now asks if you can cast three spells in a turn.
If you do, you get Open Fire repeatable on a land: Spitfire Bastion.
The dream of playing a burn deck that just keeps on burning is amazing, but so is an enchantment that could not only help set up storm combo in Modern, but also gives your deck a little extra edge if you whiff.
Instant (21)
4 Gifts Ungiven 2 Apostle's Blessing 4 Desperate Ritual 4 Manamorphose 4 Pyretic Ritual 3 RemandLand (18)
2 Flooded Strand 1 Hallowed Fountain 2 Island 1 Mountain 4 Scalding Tarn 1 Shivan Reef 1 Snow-Covered Island 3 Spirebluff Canal 3 Steam VentsSideboard (15)
2 Empty the Warrens 2 Blood Moon 2 Dispel 2 Leyline of Sanctity 3 Lightning Bolt 1 Shattering Spree 1 Shatterstorm 2 Wear // TearBlue (21)
4 Gifts Ungiven 4 Baral, Chief of Compliance 3 Remand 4 Serum Visions 4 Sleight of Hand 2 DispelRed (22)
4 Desperate Ritual 3 Empty the Warrens 2 Grapeshot 2 Past in Flames 4 Pyretic Ritual 2 Blood Moon 3 Lightning Bolt 1 Shattering Spree 1 ShatterstormColorless (18)
2 Flooded Strand 1 Hallowed Fountain 2 Island 1 Mountain 4 Scalding Tarn 1 Shivan Reef 1 Snow-Covered Island 3 Spirebluff Canal 3 Steam Vents1 (16)
4 Serum Visions 4 Sleight of Hand 2 Dispel 3 Lightning Bolt 1 Shattering Spree 2 Wear // Tear2 (27)
2 Apostle's Blessing 4 Baral, Chief of Compliance 4 Desperate Ritual 4 Goblin Electromancer 2 Grapeshot 4 Manamorphose 4 Pyretic Ritual 3 Remand3 (2)
2 Blood MoonCommon (31)
2 Apostle's Blessing 3 Empty the Warrens 4 Goblin Electromancer 2 Island 1 Mountain 2 Past in Flames 4 Pyretic Ritual 3 Remand 4 Sleight of Hand 1 Snow-Covered Island 2 Dispel 3 Lightning BoltRare (27)
4 Gifts Ungiven 4 Baral, Chief of Compliance 2 Grapeshot 1 Hallowed Fountain 4 Scalding Tarn 1 Shivan Reef 3 Spirebluff Canal 3 Steam Vents 2 Blood Moon 2 Leyline of Sanctity 1 ShatterstormMythic (2)
2 Flooded StrandDoes Storm want a four-mana enchantment that starts giving cards on the next turn? Is there a different combo setup that does? Getting an extra, free card in Commander or Modern or Standard is fine already, but how do we get to throwing out Lightning Bolts of damage from a land fast?
Captain Vance is my hero for solving it first, and I'm looking forward to getting to the bottom of the mystery myself.
Uncharted Territory
Ixalan is packed with interesting and powerful effects. While these are the five that have my mind going, there are plenty more for you to set a new course toward.

Which deck will you set sail with when Ixalan Prereleases start this weekend?