
By Brian David-Marshall
I missed out on a chance to play in a PTQ in Philadelphia this weekend due to it being scheduled on Valentine's Day. That would normally not be a big deal but it doesn't look like I will get a chance to play in a San Diego Qualifier tournament until the second half of March. I have a scheduling conflict this coming weekend that will keep me from the Edison, NJ PTQ and the delicatessen decadence that is Harold's. The next two weekends will be out of the question since I will be providing event coverage at Pro Tour Kobe and then Grand Prix: Hong Kong the following weekend.
That is going to leave me three weeks to cram in as many PTQs as possible. It looks like I will be going to Virginia on the 13th and New York on the 20th. The PTQ season will draw to a close with Grand Prix: Columbus during the last weekend in March. That looks like my nearest option for the final weekend as most of the East Coast tournament organizers have shied away from scheduling anything against what is sure to be one of the biggest tournaments ever held in this part of the world.
While finding time to play Magic on the weekends continues to be a challenge for me, I have found plenty of chances to draft during the week at Neutral Ground. I have drafted quite a bit of Darksteel. I am on my second box of the new set. We only use one pack of Darksteel when we draft so that should give you some idea of how often I have been hitting the draft table.
All of the affinity golems have turned out to be good in their own way but the Spire Golem is clearly my favorite. He comes in the same common run as the Vedalken Engineer and lately I have been taking the 2/4 over the powerful blue elf in my blue decks. Twice I have passed triple Vedalken Engineer to secure three Spire Golems for an aggressive blue flier/affinity deck. He always seems to hit the board on turn three—if it is not off of three Islands it is two Islands and a Myr. I always took Fighting Drake very high and this guy is no different.
Now, if you have some powerful high casting cost artifacts you should ignore the Golem and windmill slam the Engineer onto the top of your picks each time. In a team draft at Grand Prix: Oakland I took the Engineers over Spire Golem because I had Bosh, Iron Golem. Twice he came down on the sixth turn and completely dominated the game thanks to a little engineering.
Serum Tank was another card that worked very well with the Engineer. You can start drawing two cards a turn as soon as the fourth turn and still have mana to make a play each turn. The same holds true for equipment. If you find yourself with some good equipment like the Loxodon Warhammer, Vulshok Battlegear, or Viridian Longbow then the Engineer will make moving it around more manageable and still allow you to advance your board position.
People still seem shocked that the Engineer makes colored mana. He gives you a way to utilize any replica you might be splashing and even lets you use your Spellbombs to do something other than dig for a card. I have actually won a match these past two weeks by using the three weakest Spellbombs for their actual abilities. I gained five life and lived to attack with my Warhammered flier. I made a land into a 3/3 creature for a lethal attack. I even used Necrogen Spellbomb to force my opponent to discard a Warhammer that I had put on top of his deck with Looming Hoverguard. You don't want to draft an Engineer to support off-color Spellbombs but there are plenty of activated abilities to keep in mind.
I have not had to worry about taking the Quicksilver Behemoth very early. He comes around very late in draft which I don't understand. To me it's like I still have three packs of Myr Enforcer except that I can wait on drafting the one in the third pack until later on in the draft. He also doesn't die to Electrostatic Bolt. The only time he costs more than the Myr Enforcer is when you have seven artifacts in play. His “drawback” even works well for you in many situations. If your opponent can't block him then it is unlikely that he can attack into him either. How lucky for you that you can attack with him and then replay him to hold the ground.
And what about his fat friend the Wanderguard Sentry? Whenever you play this guy he cranes his neck to look at the fistful of cards your opponent is going to kill you with and merely shrugs with apathy. The only non-flying blue common that is worth a darn in Mirrodin is the Neurok Spy and he wants nothing to do with either of those last two guys I mentioned. He just hangs out with the Somber Hoverguard and tries to make him crack a smile.
The Transmuter reminds me more of Tidal Visionary or Fylamarid with all his tricksy ways. The first time I got to play with him I had a Molder Slug and a Glissa, Sunseeker in my deck. Now, I was probably going to win most of the matches with that deck anyway but when I saved my Molder Slug from a Terror by turning it into an artifact creature I knew that the Transmuter was going to be one of my top cards in this limited block.
As long as you have blue open he provides all sorts of problems for your opponent. The most obvious use is to either save your artifact guys from Shatter and Echoing Ruin or to be able to use those spells on Fangren Hunter. Remember that if you want to use Echoing Ruin to hit both of your opponent's Fangren Hunters you would need to turn them both to artifacts for the Echoing Ruin to kill them both. Echoing Ruin says “all other artifact with the same name.” (I had a friend proxy up a Myr Landshaper/Echoing Ruin deck. When he attempted to destroy all my lands with his “combo” I had the pleasure of giving him four actual Echoing Ruins to use in future builds.)
While he mixes well with artifact destruction he also has more subtle functions. When will people ever learn that they need to Electrostatic Bolt my Transmuter and not my four toughness artifact creature? I have already pointed out his ability to foil a Terror and it stands to reason that he makes Purge an all-purpose removal spell. Where he really shines is when you run up against the modular deck. When your opponent chooses a target for their +1/+1 counters you can fizzle it by changing the target into a non-artifact blue creature. Of course, you can also make your non-artifact creatures bigger if you have modular guys by using the Transmuter's ability.
I tend to draft a lot of green-blue and the Transmuter works well in that archetype. He makes your artifact removal more versatile and keeps your protection from artifact men and Tel-Jilad Wolf very busy. I had one draft where he teamed up with a Roaring Slagwurm to create a Falter effect for the win. I turned all of my opponent's creatures into artifacts and attacked with everyone. The ability of the Slagwurm caused all of the creatures on the other side of the table to become tapped and my team ambled across the red zone to victory.
One of my best uses for the Transmuter came in a game where I had only one blue mana but needed to turn two of my opponent's creatures into artifacts so they would bounce off of my protection from artifact team. I used my one blue to turn the Transmuter itself into an artifact creature and then used my Vedalken Engineer to make two blue and channeled the mana through my Transmuter.
News from the PTQs
While I was not able to play in my local Pro Tour Qualifier (PTQ) this weekend I was able to obtain the Top 8 draft decks thanks to Gray Matter Conventions good man, Mike Errante.
The winner of the PTQ was one of Philly's own, Tom Kelleher. Tom is a Pro Tour veteran who has yet to experience the same level of success on the Pro Tour that he has on the PTQ circuit. He did post a strong money finish at Pro Tour New York 2001 as a member of Cyanide along with Jon Becker and Ed Linsky. Tom demonstrated one of the most reliable draft strategies that has emerged in the Mirrodin block to date…
Open Loxodon Warhammer!
Creature (16)
1 Auriok Transfixer 1 Loxodon Punisher 1 Skyhunter Cub 1 Skyhunter Patrol 1 Neurok Spy 1 Alpha Myr 2 Cobalt Golem 1 Pentavus 1 Rustspore Ram 1 Soldier Replica 1 Yotian Soldier 1 Loxodon Mystic 1 Arcbound Bruiser 1 Arcbound Fiend 1 Death-Mask DuplicantSorcery (1)
1 Echoing RuinInstant (1)
1 Raise the AlarmArtifact (5)
1 Bonesplitter 1 Loxodon Warhammer 1 Pyrite Spellbomb 1 Vulshok Gauntlets 1 Vulshok MorningstarSideboard (22)
1 Alpha Myr 1 Razor Barrier 2 Wanderguard Sentry 1 Molten Rain 1 Battlegrowth 1 Bloodscent 1 Groffskithur 1 Dead-Iron Sledge 1 Dross Scorpion 1 Galvanic Key 1 Malachite Golem 1 Tower of Fortunes 1 Hallow 1 Vex 1 Burden of Greed 1 Grimclaw Bats 1 Inflame 1 Unforge 1 Aether Vial 1 Darksteel Ingot 1 Whispersilk CloakWhite (8)
1 Auriok Transfixer 1 Loxodon Punisher 1 Skyhunter Cub 1 Skyhunter Patrol 1 Loxodon Mystic 1 Raise the Alarm 1 Razor Barrier 1 HallowColorless (41)
5 Island 4 Mountain 8 Plains 2 Alpha Myr 2 Cobalt Golem 1 Pentavus 1 Rustspore Ram 1 Soldier Replica 1 Yotian Soldier 1 Arcbound Bruiser 1 Arcbound Fiend 1 Death-Mask Duplicant 1 Bonesplitter 1 Loxodon Warhammer 1 Pyrite Spellbomb 1 Vulshok Gauntlets 1 Vulshok Morningstar 1 Dead-Iron Sledge 1 Dross Scorpion 1 Galvanic Key 1 Malachite Golem 1 Tower of Fortunes 1 Aether Vial 1 Darksteel Ingot 1 Whispersilk Cloak1 (8)
1 Auriok Transfixer 1 Bonesplitter 1 Pyrite Spellbomb 1 Battlegrowth 1 Dead-Iron Sledge 1 Hallow 1 Inflame 1 Aether Vial2 (9)
2 Alpha Myr 1 Raise the Alarm 1 Vulshok Gauntlets 1 Echoing Ruin 1 Vulshok Morningstar 1 Razor Barrier 1 Galvanic Key 1 Grimclaw Bats3 (10)
1 Skyhunter Cub 1 Neurok Spy 1 Soldier Replica 1 Yotian Soldier 1 Loxodon Warhammer 1 Molten Rain 1 Vex 1 Unforge 1 Darksteel Ingot 1 Whispersilk Cloak4 (9)
1 Loxodon Punisher 1 Skyhunter Patrol 2 Cobalt Golem 1 Rustspore Ram 1 Bloodscent 1 Dross Scorpion 1 Tower of Fortunes 1 Burden of GreedCommon (49)
5 Island 4 Mountain 8 Plains 1 Auriok Transfixer 1 Skyhunter Cub 1 Skyhunter Patrol 1 Neurok Spy 2 Alpha Myr 2 Cobalt Golem 1 Soldier Replica 1 Yotian Soldier 1 Loxodon Mystic 1 Arcbound Bruiser 1 Raise the Alarm 1 Bonesplitter 1 Pyrite Spellbomb 1 Vulshok Gauntlets 1 Echoing Ruin 1 Razor Barrier 2 Wanderguard Sentry 1 Molten Rain 1 Battlegrowth 1 Groffskithur 1 Dross Scorpion 1 Galvanic Key 1 Malachite Golem 1 Hallow 1 Vex 1 Burden of Greed 1 Grimclaw Bats 1 Inflame 1 UnforgeUncommon (8)
1 Rustspore Ram 1 Arcbound Fiend 1 Death-Mask Duplicant 1 Vulshok Morningstar 1 Bloodscent 1 Dead-Iron Sledge 1 Darksteel Ingot 1 Whispersilk CloakIn Amsterdam there were a number of cards that the Pros said they would take over Loxodon Warhammer. Despite all of the cards that were mentioned I believe only one Loxodon Warhammer was passed all weekend in Amsterdam. It remains one of the elite cards in the set with the ability to steal a game from a frustrated opponent.
Tom had three other solid pieces of equipment in his deck including the best common equipment in each of the two sets—Bonesplitter and Vulshok Morningstar. It is no wonder that he ended up going white since that color has the best interactions with equipment as evidenced by his Skyhunter Cub and Loxodon Punisher. Tom did not manage to get a Leonin Den-Guard to combo with his Gauntlets but did play with a Yotian Soldier with an eye toward a 5/6 creature that doesn't tap to attack.
One of the interesting facets of Tom's deck is that he splashed two different colors. Rather than having a deck that is white-blue splashing red (which is what I thought when I first looked at his list) his deck is white with a splash of blue and a splash of red. He only had three cards that required blue mana—a Neurok Spy and two Cobalt Golems, and two cards that required red mana—an Echoing Ruin and a Pyrite Spellbomb. Of his five cards in his splash colors only two actually needed colored mana to not be dead in his hand.
Tom's mana was pretty interesting as well. He did not have any Myr and chose not to play with Darksteel Ingot. Seventeen lands were pretty much a given and I'm not sure if I would not have played eighteen (or at the very least the Ingot) in his shoes. Four Mountains and five Islands may seem like a lot for two cards but if he drew his Echoing Ruin or Neurok Spy, Tom wanted to be able to play it. Plus with absolutely zero ways to deal with a Spikeshot Goblin other than his Pyrite Spellbomb I am sure Tom was not playing it with an eye toward cycling.
It turns out that Tom was unhappy with his mana and wanted a ninth Plains over the fifth Island. There were a number of games where a Skyhunter Patrol or Loxodon Mystic languished in his hand while he waited for a second white source. He did not want the Ingot since he felt that he had creatures he would rather be casting on turn three as opposed to accelerating his mana.
Tom faced off against Kate Stavola in the finals of the tournament. Kate has been coming to Gray Matter PTQs for many years but stopped when romance took her westward and she ended up working at Wizards of the Coast. Now she is back on the East Coast and has begun playing Magic again. Recently engaged to TOGIT frontman Patrick Sullivan, Kate was hoping to win the chance to join her fiancé at the Pro Tour in San Diego. It would have been a lovely Valentine's Day story but Tom is just not the romantic type.
Creature (13)
1 Flayed Nim 1 Glissa Sunseeker 1 Tel-Jilad Archers 1 Tel-Jilad Exile 1 Iron Myr 1 Pewter Golem 1 Juggernaut 1 Chittering Rats 1 Emissary of Despair 1 Grimclaw Bats 1 Tel-Jilad Wolf 1 Viridian Acolyte 1 Death-Mask DuplicantSideboard (20)
1 Viridian Acolyte 1 Dream's Grip 1 Wail of the Nim 1 Fists of the Anvil 1 Vulshok Berserker 1 Viridian Joiner 1 Dross Scorpion 1 Leonin Bladetrap 2 Malachite Golem 1 Myr Adapter 1 Myr Mindservant 2 Titanium Golem 1 Vorrac Battlehorns 1 Wizard Replica 1 Hunger of the Nim 2 Nourish 1 Whispersilk CloakBlue (1)
1 Dream's GripBlack (11)
1 Flayed Nim 1 Chittering Rats 1 Emissary of Despair 1 Grimclaw Bats 2 Barter in Blood 2 Consume Spirit 1 Echoing Decay 1 Wail of the Nim 1 Hunger of the NimGreen (10)
1 Glissa Sunseeker 1 Tel-Jilad Archers 1 Tel-Jilad Exile 1 Tel-Jilad Wolf 2 Viridian Acolyte 1 Deconstruct 1 Viridian Joiner 2 NourishColorless (35)
6 Forest 1 Mountain 9 Swamp 1 Stalking Stones 1 Iron Myr 1 Pewter Golem 1 Juggernaut 1 Death-Mask Duplicant 1 Farsight Mask 1 Talisman of Impulse 1 Darksteel Brute 1 Dross Scorpion 1 Leonin Bladetrap 2 Malachite Golem 1 Myr Adapter 1 Myr Mindservant 2 Titanium Golem 1 Vorrac Battlehorns 1 Wizard Replica 1 Whispersilk Cloak2 (12)
1 Iron Myr 1 Grimclaw Bats 2 Consume Spirit 1 Talisman of Impulse 1 Echoing Decay 1 Darksteel Brute 1 Fists of the Anvil 1 Vorrac Battlehorns 1 Hunger of the Nim 2 Nourish3 (11)
1 Chittering Rats 1 Emissary of Despair 1 Tel-Jilad Wolf 1 Deconstruct 1 Unforge 1 Wail of the Nim 1 Viridian Joiner 1 Leonin Bladetrap 1 Myr Adapter 1 Wizard Replica 1 Whispersilk Cloak4 (8)
1 Flayed Nim 1 Glissa Sunseeker 1 Tel-Jilad Exile 1 Juggernaut 2 Barter in Blood 1 Vulshok Berserker 1 Dross Scorpion6 (2)
2 Malachite Golem7 (1)
1 Death-Mask DuplicantCommon (44)
6 Forest 1 Mountain 9 Swamp 1 Tel-Jilad Archers 1 Tel-Jilad Exile 1 Iron Myr 1 Pewter Golem 1 Chittering Rats 1 Grimclaw Bats 1 Tel-Jilad Wolf 2 Viridian Acolyte 1 Deconstruct 1 Echoing Decay 1 Unforge 1 Dream's Grip 1 Wail of the Nim 1 Fists of the Anvil 1 Vulshok Berserker 1 Viridian Joiner 1 Dross Scorpion 2 Malachite Golem 1 Myr Adapter 2 Titanium Golem 1 Vorrac Battlehorns 1 Wizard Replica 1 Hunger of the Nim 2 NourishUncommon (15)
1 Stalking Stones 1 Flayed Nim 1 Juggernaut 1 Emissary of Despair 1 Death-Mask Duplicant 2 Barter in Blood 2 Consume Spirit 1 Farsight Mask 1 Talisman of Impulse 1 Darksteel Brute 1 Leonin Bladetrap 1 Myr Mindservant 1 Whispersilk CloakRare (1)
1 Glissa SunseekerKate was clearly the only black drafter in the Mirrodin packs and had two copies each of Barter in Blood and Consume Spirit. The only other drafters with black picks in Mirrodin were Tony Tsai who took a splashable Betrayal of the Flesh and Lee Churchill who took a similarly splashable Terror. TJ Impellizeri took a couple of Disciple of the Vaults no doubt hoping to draft the popular Amsterdam Disciple/Spellbomb archetype.
Black is still underdrafted in Mirrodin although it is becoming more fashionable now that Darksteel offers so many goodies in the color. One of the problems that drafters can face within the artifact block is that your color commitments are so tenuous that you can switch into one of the strong colors in Darksteel without too much difficulty. For example, Lee Churchhill had only a Terror to indicate a second color by the time Darksteel was opened. Had anything leaped out at him he could have gone in that direction.
He picked up a couple of solid white cards including the ridiculous Test of Faith and picked up four black cards to round out his deck. After Kate started out so strongly black in the Mirrodin packs I can't help but think that she must have been disappointed to not get doubles of either the Chittering Rats or the Grimclaw Bats.
In the end Kate's creature count was a little on the light side—even with a pair of Barter in Bloods. She did have a Darksteel Brute and a Stalking Stones to help in that area but I am surprised that she could not find a way to work the Wizard Replica into her deck. I was also surprised to see her splash the Unforge in her deck. I can only imagine that during the draft she ended up passing plenty of good equipment and wanted to have another answer. With Glissa and Deconstruct it would seem like she was already in decent shape for any game one and she would have still had the option of siding it in for the second game.
In the end she lost to the guy with the Warhammer so I guess she had the right idea. Tom had only one way to dispatch a Glissa and I would have expected Kate to win this match-up but such is sometimes the unfairness of the Warhammer.
Here are the two decks that Tom and Kate had to get past for their finals battle. Tom played Allan and Kate was pitted against Lee Churchill.
Creature (16)
1 Lumengrid Sentinel 2 Somber Hoverguard 1 Fangren Hunter 1 Viridian Joiner 1 Wurmskin Forger 1 Copper Myr 2 Frogmite 2 Silver Myr 1 Solemn Simulacrum 1 Tangle Spider 1 Tel-Jilad Wolf 1 Arcbound Bruiser 1 Arcbound FiendSorcery (1)
1 One Dozen EyesInstant (5)
1 Thirst for Knowledge 1 Electrostatic Bolt 1 Echoing Truth 1 Pulse of the Grid 1 Echoing CourageSideboard (18)
1 Ancient Den 1 Chimney Imp 2 Dross Prowler 1 Krark-Clan Shaman 1 Molten Rain 1 Seething Song 1 Nim Replica 1 Psychogenic Probe 1 Tangleroot 1 Yotian Soldier 1 Pteron Ghost 1 Machinate 1 Scavenging Scarab 1 Reap and Sow 1 Aether Vial 1 Angel's Feather 1 Geth's GrimoireWhite (1)
1 Pteron GhostBlue (7)
1 Lumengrid Sentinel 2 Somber Hoverguard 1 Thirst for Knowledge 1 Echoing Truth 1 Pulse of the Grid 1 MachinateGreen (8)
1 Fangren Hunter 1 Viridian Joiner 1 Wurmskin Forger 1 Tangle Spider 1 Tel-Jilad Wolf 1 One Dozen Eyes 1 Echoing Courage 1 Reap and SowColorless (34)
5 Forest 6 Island 1 Mountain 1 Swamp 1 Great Furnace 2 Tree of Tales 1 Copper Myr 2 Frogmite 2 Silver Myr 1 Solemn Simulacrum 1 Arcbound Bruiser 1 Arcbound Fiend 1 Skeleton Shard 1 Vulshok Morningstar 1 Ancient Den 1 Nim Replica 1 Psychogenic Probe 1 Tangleroot 1 Yotian Soldier 1 Aether Vial 1 Angel's Feather 1 Geth's Grimoire2 (9)
1 Copper Myr 2 Silver Myr 1 Echoing Truth 1 Echoing Courage 1 Vulshok Morningstar 1 Psychogenic Probe 1 Pteron Ghost 1 Angel's Feather3 (14)
1 Lumengrid Sentinel 1 Viridian Joiner 1 Tel-Jilad Wolf 1 Thirst for Knowledge 1 Skeleton Shard 1 Pulse of the Grid 2 Dross Prowler 1 Molten Rain 1 Seething Song 1 Nim Replica 1 Tangleroot 1 Yotian Soldier 1 Machinate7 (1)
1 Wurmskin ForgerCommon (44)
5 Forest 6 Island 1 Mountain 1 Swamp 1 Great Furnace 2 Tree of Tales 2 Somber Hoverguard 1 Fangren Hunter 1 Viridian Joiner 1 Wurmskin Forger 1 Copper Myr 2 Frogmite 2 Silver Myr 1 Tel-Jilad Wolf 1 Arcbound Bruiser 1 Electrostatic Bolt 1 Echoing Truth 1 Echoing Courage 1 Ancient Den 1 Chimney Imp 2 Dross Prowler 1 Krark-Clan Shaman 1 Molten Rain 1 Seething Song 1 Nim Replica 1 Yotian Soldier 1 Pteron Ghost 1 Machinate 1 Scavenging Scarab 1 Reap and SowUncommon (9)
1 Lumengrid Sentinel 1 Tangle Spider 1 Arcbound Fiend 1 Thirst for Knowledge 1 One Dozen Eyes 1 Skeleton Shard 1 Vulshok Morningstar 1 Angel's Feather 1 Geth's GrimoireCreature (10)
1 Skyhunter Patrol 1 Slith Ascendant 1 Goblin Dirigible 1 Leaden Myr 1 Auriok Glaivemaster 1 Chittering Rats 1 Grimclaw Bats 2 Scavenging Scarab 1 Razor GolemSorcery (1)
1 Solar TideArtifact (7)
1 Bonesplitter 1 Chromatic Sphere 1 Icy Manipulator 1 Leonin Scimitar 1 Talisman of Indulgence 1 Viridian Longbow 1 Darksteel IngotEnchantment (1)
1 ArrestSideboard (21)
1 Blinkmoth Well 2 Awe Strike 1 Leonin Elder 1 Sphere of Purity 1 Moriok Scavenger 1 Incite War 1 Clockwork Condor 1 Dross Scorpion 1 Necrogen Spellbomb 1 Power Conduit 2 Steel Wall 2 Tanglebloom 1 Echoing Truth 2 Scrounge 1 Nourish 1 Arcane Spyglass 1 Kraken's EyeWhite (12)
1 Skyhunter Patrol 1 Slith Ascendant 1 Auriok Glaivemaster 1 Arrest 1 Blinding Beam 1 Solar Tide 1 Test of Faith 1 Turn the Tables 2 Awe Strike 1 Leonin Elder 1 Sphere of PurityBlue (1)
1 Echoing TruthBlack (8)
1 Chittering Rats 1 Grimclaw Bats 2 Scavenging Scarab 1 Terror 1 Moriok Scavenger 2 ScroungeGreen (1)
1 NourishColorless (37)
9 Plains 7 Swamp 1 Goblin Dirigible 1 Leaden Myr 1 Razor Golem 1 Bonesplitter 1 Chromatic Sphere 1 Icy Manipulator 1 Leonin Scimitar 1 Talisman of Indulgence 1 Viridian Longbow 1 Darksteel Ingot 1 Blinkmoth Well 1 Clockwork Condor 1 Dross Scorpion 1 Necrogen Spellbomb 1 Power Conduit 2 Steel Wall 2 Tanglebloom 1 Arcane Spyglass 1 Kraken's Eye1 (13)
1 Auriok Glaivemaster 1 Bonesplitter 1 Chromatic Sphere 1 Leonin Scimitar 1 Viridian Longbow 2 Awe Strike 1 Leonin Elder 1 Necrogen Spellbomb 2 Steel Wall 2 Tanglebloom2 (10)
1 Leaden Myr 1 Grimclaw Bats 1 Terror 1 Fists of the Anvil 1 Talisman of Indulgence 1 Test of Faith 1 Power Conduit 1 Echoing Truth 1 Nourish 1 Kraken's Eye3 (8)
1 Slith Ascendant 1 Chittering Rats 1 Arrest 1 Blinding Beam 1 Darksteel Ingot 1 Incite War 2 Scrounge4 (9)
1 Skyhunter Patrol 2 Scavenging Scarab 1 Icy Manipulator 1 Sphere of Purity 1 Moriok Scavenger 1 Clockwork Condor 1 Dross Scorpion 1 Arcane Spyglass5 (1)
1 Turn the TablesCommon (47)
9 Plains 7 Swamp 1 Skyhunter Patrol 1 Slith Ascendant 1 Leaden Myr 1 Auriok Glaivemaster 1 Chittering Rats 1 Grimclaw Bats 2 Scavenging Scarab 1 Razor Golem 1 Arrest 1 Blinding Beam 1 Terror 1 Fists of the Anvil 1 Bonesplitter 1 Chromatic Sphere 1 Viridian Longbow 1 Test of Faith 2 Awe Strike 1 Leonin Elder 1 Sphere of Purity 1 Moriok Scavenger 1 Incite War 1 Clockwork Condor 1 Dross Scorpion 1 Necrogen Spellbomb 2 Steel Wall 1 Echoing Truth 1 Nourish 1 Arcane SpyglassUncommon (12)
1 Goblin Dirigible 1 Icy Manipulator 1 Leonin Scimitar 1 Talisman of Indulgence 1 Darksteel Ingot 1 Blinkmoth Well 1 Power Conduit 2 Tanglebloom 2 Scrounge 1 Kraken's EyeI have to say I am a little perplexed by the last deck. I had to check a couple of times before I was sure that Fists of the Anvil was checked off in the played column until I was sure that it was included. Had I drafted this deck I would have definitely played the Clockwork Condor and the Moriok Scavenger over the Fists and the Chromatic Sphere. With a Viridian Longbow and a Solar Tide I might have also tried to work the two Steel Walls into my build. In addition to wanting additional critters to wield the bow you could also force people to play into your Wrath effect with the 0/4 walls clogging up the ground.
Good luck to everyone playing in the San Diego PTQs this weekend. Next week I will talk about some of the green Darksteel cards and whine about missing another PTQ.
Brian may be reached at brian@fightlikeapes.com.