Grid Marks

Posted in Learning Curve on October 1, 2003

By Brian David-Marshall

Brian David-Marshall is a New York–based game designer who has been involved with Magic since 1994, when he started organizing tournaments and ran a Manhattan game store. Since then, he has been a judge, a player, and one of the longest-tenured columnists on DailyMTG.com, as he enters his second decade writing for the site. He is also the Pro Tour Historian and one of the commentators for the Pro Tour.

Regular readers probably realize that I rely on booster drafts as inspiration for most of decks and many of my columns. I was really sweating Artifact Creature Week right down to the wire. Originally I was going to write about the "replica" cycle but I really wanted to build a deck and while the replicas are pretty darned good in Limited, they don't seem destined for Constructed greatness. As my deadline approached I was still without a subject. Once again the act of cracking packs came to the rescue.

Leveler
Whenever a new set comes out it is fascinating to watch other players evaluate new cards for their draft decks. Often players in the draft will have staggered levels of experience with the new cards. Players who have been drafting for the same amount of time with Mirrodin may have collectively arrived at conclusions about the set that a fresh set of eyes can upend. For example, the group that I draft with regularly had decided that Culling Scales was interesting but not very good. Toby Wachter, who had not had much opportunity to draft took the card high in a draft the other day. The card decimated his opponent's equipment and wreaked havoc on a white deck and Toby forced everyone to reconsider the card and the order it gets picked in.

There are two cards in particular that draw the attention of fresh drafters. The first is always Leveler - a 10/10 for five mana will always give a Magic player pause and force them to weigh the drawback. Losing your library - and consequently the game on the next turn - always means the Leveler goes back in the pack as chaff to be measured against Chimney Imps and foil lands in the last pass around the table. Just for kicks, I have been dying to try the Leveler out with a Tel-Jilad Stylus.

With a Stylus in play I could just plop a permanent on the bottom of my deck-which is also the top with a Leveler in play-and prevent my self from getting decked while a 10/10 flying, hasted untargetable creature finishes my opponent off over two turns. Hey, if I am going to fantasize about unlikely scenarios I might as well have a Lightning Greaves and a Neurok Hoversail in play as well. It sounds like a fun combo but there is just too much artifact removal in the set to indulge such whimsy. I can't imagine anything more heartbreaking than actually getting set up and having an opponent Shatter my Stylus and chumping for two turns until I decked myself. I'll take the Chimney Imp, thank you very much.

The other card that always draws the question, "Is this any good?" is the Grid Monitor. For only four mana, a tremendous 4/6 body is a tempting draft pick but again the drawback is too great. Once the Grid Monitor hits play you can no longer play creatures - a real problem in Limited formats. I have seen him attempted in a deck with a pair of Crystal Shards. The player could return the Grid Monitor to play another creature and then put down the Monitor. It didn't work out and I have yet to see this guy make the cut in any other Limited deck.

Even if he is the last man you play out of your hand he is not that good. You are going to offset his low casting cost by holding him until your other creatures have played out and you will still not be able to play any subsequent creatures you draw. It recalled a similar dilemma from when Steel Golem was first printed. For one less mana you got a 3/ 4 creature with the same drawback. Even back in those early days of draft the Golem rarely saw play in Limited but it did shine in Constructed. It got me to wondering if the Grid Monitor was also going to be a Constructed stand-out.

Steel Necro

Download Arena Decklist

The deck stocked up on removal to deal with the aggressive Sligh decks that were running rampant at the time. (Sligh is a nickname for a mono-red deck that features cheap efficient creatures - think Jackal Pup - and burn to finish an opponent off.) Steel Golem was larger than most removal - it would take a Fireblast to kill it - and could hold off the early creature rush, often costing an opponent two cards to deal with it. The Golem would take down a creature in combat and then they would use a burn spell to finish it off. It was like having four more Stupors.

Grid Marks

Download Arena Decklist

Promise of Power
I tried to recreate the deck using only Mirrodin cards-getting the jump on Mirrodin Block Constructed. There are a number of cards in the block that parallel the powerful cards from blocks past in addition to the Grid Monitor. Wrench Mind is the new Stupor and while nothing will ever match the power of Necro, the Promise of Power is a compelling card that will certainly see play in a variety of formats. Not only does it allow you to draw cards but it gives you a way to play creatures that gets around the Grid Monitor's drawback-potentially huge, flying creatures.

The absence of the ridiculously over-powered Necropotence necessitates the ten additional lands in my mana hungry build. With a Necro in play it was very difficult for it's controller to miss land drops. The player would just pay enough life to fill up their hand or even go beyond full and would often have land to burn. With my deck's 'Necro' costing five mana, Consume Spirit eager for abundant mana and Stalking Stones costing six to activate it can't afford to miss land drops.

Stalking Stones and Promise of Power give you the potential for eight creatures that circumvent the drawback of the Grid Monitor. Grid Monitor's drawback is also offset by the Oblivion Stone and Barter in Blood. With a Monitor in play and another in hand you can pop your Oblivion Stone or cast Barter in Blood and not feel like you are losing anything since the card in hand would have been dead anyway.

Oblivion Stone
The Oblivion Stone is as necessary to this deck as Nevinyrral's Disk was to older Necro decks. With no other way available to black to deal with an artifact or enchantment, Oblivion Stone becomes the deck's primary weapon on that front. If you get to save a creature that is a bonus but with all the artifact removal bouncing around I would be hesitant to tap this to put a fate counter on anything. Besides, your Stalking Stones are going to survive even if they have been animated.

I don't know how good Wrench Mind is going to be but it certainly seems worth a try. Again, with the deck's limited arsenal against artifacts you won't be sad to see them pitch an artifact unless it is one of the new lands. It should certainly be great in concert with Barter in Blood against creature based green decks that will have few artifacts.

Currently, I have four Necrogen Spellbombs in the Funeral Charm slot. Ostensibly, they serve as extra discard or just to 'cycle' through your deck for cards. Like Funeral Charm they serve as instant speed discard so you can keep an empty-handed opponent without cards by sacrificing it during their draw step after they have drawn. In reality, the card is there as a place holder. Like I mentioned in the opening paragraph, this column went right up until deadline and I haven't playtested with it much.

I have played around with Betrayal of Flesh, Serum Tank, additional Extraplanar Lenses, even splashing green for One Dozen Eyes to get around the Grid Monitor's drawback. What would you put in spot in the deck? Remember, the deck is currently only using Mirrodin cards in anticipation of the Mirrodin Black constructed format. If you want to convert it to Standard-not a bad idea considering the upcoming State Championships-it will obviously give you access to a whole slew of other cards. Mind Sludge, Phyrexian Arena, Diabolic Tutor, Infest, and Decree of Pain are just a few of the cards that leap to mind.

Let me know what your builds look like and I might even use them in an upcoming column.

Brian may be reached at brian@fightlikeapes.com.

Latest Learning Curve Articles

Daily MTG

December 23, 2004

Three Days to Go by, Brian David-Marshall

This article really set the stage for me to move on to The Week That Was. The news regarding the success of the Seething Song/Furnace Dragon sideboard from Japanese events was a major de...

Learn More

Daily MTG

July 28, 2004

Round and Round by, Brian David-Marshall

Something pretty unusual happened two weeks ago. I have spent so much time traveling around to do event coverage (I am in Malaysia as I write this) that I don't have much opportunity to p...

Learn More

Articles

Articles

Learning Curve Archive

Consult the archives for more articles!

See All