Player Solutions with Companion

Posted in Magic Companion Updates on October 30, 2019

By Wizards of the Coast

This week's Magic: The Gathering Companion release includes updates to a few issues that were impacting users as well as a behind-the-scenes look at what we're working on for coming weeks.

Random Player Seatings for Draft

Our beta testers quickly pointed out early in development that there was an issue with draft seatings: they're not random. Instead, the player who joined the event first is seated in seat 1, the second player in seat 2, and so forth. The latest version updates the seating algorithm to place players randomly and solves this problem.

Tournaments Failing in Phone "Sleep" States

Another big item we've heard from many of our iOS testers is that allowing your phone to go to sleep while running a tournament with Companion can create a fail state that causes the tournament to become corrupted and unable to continue. That's a worst-case scenario for users, and we wanted it fixed quickly. This build ensures that bug isn't experienced by users, though, closing the app and reloading it will still cause your events to be erased. We're working on a feature to help improve that experience later as well, but for now, the bug causing events to crash simply because users didn't want to leave their phone open for long stretches of time is fixed.

What's up Next . . .

As I've said before, and have received questions about via email and social media, the changes you see in the Open Beta version of Companion every two weeks are only a small part of the work the devs are doing. In addition to these user-facing changes, we're working on big steps forward for the technology in the backend. Most important is the ability for you and all the players in your event to participate in the same event experience each using your version of Companion. Participants will be able to manage the pairings, results, and standings of the event through the Companion app on their phone. The team has been hard at work building this feature set, and it has occupied the bulk of their time. I'm hoping to show some of what this feature looks like soon and roll it out later this year.

In addition to that large feature lift, we're also working on a set of features we call the "daily engagement features." When we initially set out to build Companion, we knew running events was a complex problem we wanted to solve well but that most Magic players don't need that functionality on a daily basis. The daily engagement features allow us to solve problems players need solutions for daily. Our UX team has just completed the work on our first designs for those, and I'll be talking about them more in the coming weeks. As always, thanks for supporting Companion!

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