Free Association

Posted in Making Magic on February 5, 2004

By Mark Rosewater

Working in R&D since '95, Mark became Magic head designer in '03. His hobbies: spending time with family, writing about Magic in all mediums, and creating short bios.

One of the fun things about working with Richard is that he's always working on new games. But you need to be careful. It always starts the same; Richard will come walking up and say, always very innocently, “You have a few minutes? I want you to try a new game.”

Now, for those of you that have never played a game with Richard Garfield, I know this sounds exciting, but for members of R&D, we know the hidden truth. Yes it is fun, but it's like quicksand. You see, after Richard asks, the response is always “How long will it take?”

The answer is always: “Fifteen minutes.”

But you see, in Richardese, “fifteen minutes” means “however long it will take”. But Richard's games are good. He's the best game designer I've ever met and in my line of business you meet a lot of game designers. So, you often say “Okay.”

Then the real fun begins. You see, if Richard is asking you over, that means he's still testing the game. And that means that the rules aren't exactly nailed down yet. And conveniently they always seem to change when it would benefit Richard the most. Richard claims this is pure coincidence but then this is the man that always says it'll take fifteen minutes.

So, if you're ever lucky enough to have Richard Garfield ask you to playtest one of his new games, at least you'll have some idea what you're in for.

Latest Making Magic Articles


January 10, 2022

Even More Words with R&D by, Mark Rosewater

In 2005, I wrote an article called "A Few Words with R&D" where I talked about many of the slang and vocabulary words R&D uses. In 2016, I wrote a follow-up called "A Few More Wor...

Learn More


December 13, 2021

Odds & Ends – Innistrad: Crimson Vow, Part 2 by, Mark Rosewater

Last week, I started answering your questions about Innistrad: Crimson Vow. You had so many that I'm answering more today. Q: Did you consider using flashback in both sets? It feels like...

Learn More



Making Magic Archive

Consult the archives for more articles!

See All