New  Improved

Posted in Making Magic on May 6, 2013

By Mark Rosewater

Working in R&D since '95, Mark became Magic head designer in '03. His hobbies: spending time with family, writing about Magic in all mediums, and creating short bios.

Welcome to Fuse Week. I already talked about the origin of the fuse mechanic during the second week of Dragon's Maze previews, so today, instead, I thought I would focus on how we expand upon mechanics when we bring them back. Keeping in the spirit of Fuse Week, I've written two mini-articles about this topic.

The first mini-article is called "New" and it explains mechanically what we look for when we try to advance an already-existing mechanic. Read "New" here.

The second mini-article is called "Improved." It talks about the first time I tried to bring back a keyword mechanic and the exploration of new design space I went through. Read "Improved" here.

If you so desire, you can fuse these two articles together and read "New amp; Improved" here.




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Multi





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Working for Magic Ramp;D since October, 1995, Mark Rosewater is currently the head designer. His hobbies include spending time with his family, talking about Magic on every known medium (including a daily blog and a weekly podcast), and writing about himself in the third person.


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