
By Adam Styborski

I don't know if there's a way to set fireworks and cannons off in Internet browsers, but I hope the all-capital lettering conveys how I feel about our most conspicuous of card rarities. I love commons. While there will always be room in my heart for the other cards in Magic, it's commons that I put at the very top of the pyramid.
Cards like Sword of Feast and Famine, Garruk Wildspeaker, Doubling Season, Fact or Fiction, and Sol Ring that always seem to reside at the top of "What is your favorite card?" response lists, but I'm here today to tell you to throw that to the wind. Scrap the swords. Rootgrapple the planeswalkers.
Drop a Rare-B-Gone onto your world. All those pretty silver, gold, and cupric orange cards you grab first can be left behind for a little while.
Hold on; we're going into the world of Pauper Magic.
Say Hello to my Little Friends
Playing Magic with only commons—known affectionately as Pauper Magic—isn't a new concept. Like many of the ways to play today, it's one that has its roots in the ingenuity and exploration of players in Magic's dark ages. What matters is that whatever the mode—on Magic Online or Magic on paper—creating and playing with commons is, actually, pretty common.

While card availability can certainly play a factor in the decision to go this route, it's a genuinely exciting and refreshing way to approach things. Even without the powerful cards and overarching effects that exist only in higher rarities, Magic still thrives.
While I've shared that I'm a fan of "Peasant Magic," with rares and mythic rares excluded, it's really the commons that I find most interesting. In fact, I even built a Cube of all commons, which I shared some game play from in this space, and you can read a lot more about building and shaping it if that sort of thing is interesting to you.
In that brief time I considered "cheating" and running a redo on what makes my Cube fun, I stumbled onto something a much more interesting: Masters Edition III. There was a little feature about the set that slapped me in the face and woke me up to something awesome.
Legendary creatures were included as commons (something Tom LaPille went into some details about).
As an adamant and vocal EDH Commander player and adamant and vocal supporter (for those following me on Twitter at least) of Pauper Magic, it was like something extraordinary happened.
Peanut butter, meet chocolate. Chocolate, peanut butter. Serendipity.
Leave the Rares. Take the Commons.
The vague recognition that, yes, common legendary creatures were in there didn't really register until I took that idea to Commander. In a world where the lists of awesome cards are dominated by the higher rarities I saw visions of commons flashing before my eyes. Taking the variant format I love most (Commander) and mixing it with the deck restriction I enjoy best (Pauper) looked awesome.
What makes this so exciting is that prior to Master's Edition III there were no common legendary creatures (and for Pauper, as long as something has been printed at common once, it's fair game).

Jedit Ojanen and Tobias Andrion are the white and blue representatives provided for us, a classic color pair that usually plays for a longer game than not. However, without the usual tools that let a deck do that (namely, Day of Judgment effects), we can see a different side of the pair: action.
Creatures like Esper Cormorants and Deft Duelist are great on the offense, with Silver Drake and Talon Trooper joining in with flying for the fight. To help out, there are a few uniquely white and blue cards that take care of creatures on the other side: Curse of Chains, Minister of Impediments, Plumes of Peace, and Silkbind Faerie.
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Adding in the things that white and blue do well on their own, we can see one way this shakes out.
Creature (36)
1 Æthersnipe 1 Jedit Ojanen 1 Tobias Andrion 1 Azorius First-Wing 1 Barrenton Cragtreads 1 Deft Duelist 1 Esper Cormorants 1 Minister of Impediments 1 Sanctum Plowbeast 1 Silkbind Faerie 1 Silver Drake 1 Talon Trooper 1 Trinket Mage 1 Augury Owl 1 Cloud Spirit 1 Errant Ephemeron 1 Fathom Seer 1 Halimar Wavewatch 1 Mnemonic Wall 1 Mulldrifter 1 Ninja of the Deep Hours 1 Rishadan Airship 1 Scroll Thief 1 Shaper Parasite 1 Sky-Eel School 1 Spire Golem 1 Skywatcher Adept 1 Caravan Escort 1 Apex Hawks 1 Aven Riftwatcher 1 Totem-Guide Hartebeest 1 Kor Sanctifiers 1 Kor Skyfisher 1 Knight of Cliffhaven 1 Plover Knights 1 Perilous MyrInstant (10)
1 Hindering Light 1 Brainstorm 1 Capsize 1 Counterspell 1 Exclude 1 Frantic Search 1 Impulse 1 Into the Roil 1 Ray of Command 1 Prismatic StrandsArtifact (11)
1 Leonin Bola 1 Mind Stone 1 Flayer Husk 1 Bonesplitter 1 Serrated Arrows 1 Sylvok Lifestaff 1 Vulshok Morningstar 1 Whispersilk Cloak 1 Neurok Stealthsuit 1 Arcane Spyglass 1 Fieldmist BorderpostEnchantment (10)
1 Curse of Chains 1 Plumes of Peace 1 Steel of the Godhead 1 Stormcaller's Boon 1 Narcolepsy 1 Arrest 1 Faith's Fetters 1 Journey to Nowhere 1 Oblivion Ring 1 Temporal IsolationLand (29)
1 Halimar Depths 1 Terramorphic Expanse 1 Evolving Wilds 1 Rupture Spire 1 Seat of the Synod 1 Ancient Den 1 Azorius Chancery 1 Remote Isle 1 Drifting Meadow 1 Sejiri Steppe 1 Quicksand 1 Lonely Sandbar 1 Secluded Steppe 1 Bant Panorama 1 Esper Panorama 7 Island 7 PlainsWhite (16)
1 Caravan Escort 1 Apex Hawks 1 Aven Riftwatcher 1 Totem-Guide Hartebeest 1 Kor Sanctifiers 1 Kor Skyfisher 1 Knight of Cliffhaven 1 Plover Knights 1 Prismatic Strands 1 Arrest 1 Breath of Life 1 Faith's Fetters 1 False Defeat 1 Journey to Nowhere 1 Oblivion Ring 1 Temporal IsolationBlue (26)
1 Æthersnipe 1 Trinket Mage 1 Augury Owl 1 Cloud Spirit 1 Errant Ephemeron 1 Fathom Seer 1 Halimar Wavewatch 1 Mnemonic Wall 1 Mulldrifter 1 Ninja of the Deep Hours 1 Rishadan Airship 1 Scroll Thief 1 Shaper Parasite 1 Sky-Eel School 1 Skywatcher Adept 1 Brainstorm 1 Capsize 1 Compulsive Research 1 Counterspell 1 Exclude 1 Frantic Search 1 Impulse 1 Into the Roil 1 Narcolepsy 1 Preordain 1 Ray of CommandMulti colored (17)
1 Jedit Ojanen 1 Tobias Andrion 1 Azorius First-Wing 1 Barrenton Cragtreads 1 Deft Duelist 1 Esper Cormorants 1 Minister of Impediments 1 Sanctum Plowbeast 1 Silkbind Faerie 1 Silver Drake 1 Talon Trooper 1 Curse of Chains 1 Hindering Light 1 Plumes of Peace 1 Steel of the Godhead 1 Stormcaller's Boon 1 Fieldmist BorderpostColorless (41)
1 Halimar Depths 1 Terramorphic Expanse 1 Evolving Wilds 1 Rupture Spire 1 Seat of the Synod 1 Ancient Den 1 Azorius Chancery 1 Remote Isle 1 Drifting Meadow 1 Sejiri Steppe 1 Quicksand 1 Lonely Sandbar 1 Secluded Steppe 1 Bant Panorama 1 Esper Panorama 7 Island 7 Plains 1 Spire Golem 1 Perilous Myr 1 Leonin Bola 1 Mind Stone 1 Flayer Husk 1 Bonesplitter 1 Serrated Arrows 1 Sylvok Lifestaff 1 Vulshok Morningstar 1 Whispersilk Cloak 1 Neurok Stealthsuit 1 Arcane Spyglass1 (8)
1 Skywatcher Adept 1 Caravan Escort 1 Leonin Bola 1 Flayer Husk 1 Bonesplitter 1 Sylvok Lifestaff 1 Brainstorm 1 Preordain2 (19)
1 Azorius First-Wing 1 Deft Duelist 1 Augury Owl 1 Fathom Seer 1 Halimar Wavewatch 1 Kor Skyfisher 1 Knight of Cliffhaven 1 Perilous Myr 1 Curse of Chains 1 Hindering Light 1 Mind Stone 1 Vulshok Morningstar 1 Counterspell 1 Impulse 1 Into the Roil 1 Narcolepsy 1 Neurok Stealthsuit 1 Journey to Nowhere 1 Temporal Isolation3 (23)
1 Minister of Impediments 1 Silkbind Faerie 1 Silver Drake 1 Talon Trooper 1 Trinket Mage 1 Cloud Spirit 1 Rishadan Airship 1 Scroll Thief 1 Shaper Parasite 1 Apex Hawks 1 Aven Riftwatcher 1 Kor Sanctifiers 1 Plumes of Peace 1 Steel of the Godhead 1 Whispersilk Cloak 1 Capsize 1 Compulsive Research 1 Exclude 1 Frantic Search 1 Prismatic Strands 1 Arrest 1 Oblivion Ring 1 Fieldmist Borderpost4 (10)
1 Barrenton Cragtreads 1 Esper Cormorants 1 Ninja of the Deep Hours 1 Stormcaller's Boon 1 Serrated Arrows 1 Ray of Command 1 Breath of Life 1 Faith's Fetters 1 False Defeat 1 Arcane Spyglass5 (6)
1 Tobias Andrion 1 Mnemonic Wall 1 Mulldrifter 1 Sky-Eel School 1 Totem-Guide Hartebeest 1 Plover KnightsCommon (84)
1 Halimar Depths 1 Terramorphic Expanse 1 Evolving Wilds 1 Rupture Spire 1 Seat of the Synod 1 Ancient Den 1 Remote Isle 1 Drifting Meadow 1 Sejiri Steppe 1 Bant Panorama 1 Esper Panorama 7 Island 7 Plains 1 Æthersnipe 1 Jedit Ojanen 1 Tobias Andrion 1 Azorius First-Wing 1 Barrenton Cragtreads 1 Deft Duelist 1 Esper Cormorants 1 Minister of Impediments 1 Sanctum Plowbeast 1 Silkbind Faerie 1 Silver Drake 1 Talon Trooper 1 Trinket Mage 1 Augury Owl 1 Cloud Spirit 1 Errant Ephemeron 1 Fathom Seer 1 Halimar Wavewatch 1 Mnemonic Wall 1 Ninja of the Deep Hours 1 Rishadan Airship 1 Scroll Thief 1 Sky-Eel School 1 Spire Golem 1 Skywatcher Adept 1 Caravan Escort 1 Apex Hawks 1 Aven Riftwatcher 1 Kor Sanctifiers 1 Kor Skyfisher 1 Knight of Cliffhaven 1 Plover Knights 1 Perilous Myr 1 Curse of Chains 1 Hindering Light 1 Plumes of Peace 1 Steel of the Godhead 1 Stormcaller's Boon 1 Leonin Bola 1 Mind Stone 1 Flayer Husk 1 Bonesplitter 1 Serrated Arrows 1 Sylvok Lifestaff 1 Brainstorm 1 Capsize 1 Frantic Search 1 Impulse 1 Into the Roil 1 Narcolepsy 1 Neurok Stealthsuit 1 Preordain 1 Ray of Command 1 Prismatic Strands 1 Arrest 1 Journey to Nowhere 1 Temporal Isolation 1 Arcane Spyglass 1 Fieldmist BorderpostUncommon (15)
1 Azorius Chancery 1 Quicksand 1 Lonely Sandbar 1 Secluded Steppe 1 Mulldrifter 1 Shaper Parasite 1 Totem-Guide Hartebeest 1 Vulshok Morningstar 1 Whispersilk Cloak 1 Counterspell 1 Exclude 1 Breath of Life 1 Faith's Fetters 1 False Defeat 1 Oblivion RingRare (1)
1 Compulsive ResearchYou can choose either of the legendary options to be the commander, but the goal of the deck is pretty straightforward: swing. With an array of flying critters, ways to keep them from being blocked, equipment to pump them up, and sticking towards the cheaper end of things you should have few issues getting your attacking groove on.
There are, of course, things that can be useful if the games become protracted:
- Arcane Spyglass can convert extra lands you play into drawing more cards.
- Whispersilk Cloak can make any creature into an unblockable killer.
- Steel of the Godhead can turn your Commander into a real animal.
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My Magic-sense is tingling, telling me that there might be just too few lands here, but it's up to you how risky you want your mana to come (I live in the danger zone).

Barktooth Warbeard and Lady Orca are cut from the same cloth: hit bigger and harder. Like many black and red creatures, having higher power than toughness makes them more like glass cannons than reusable juggernauts of aggression. While it can be easy to get hung up on glass cannons being, well, glass, it's important to remember that sometimes hitting only once works fine.
Especially if you're planning on just that.
Creature (32)
1 Barktooth Warbeard 1 Lady Orca 1 Scuttlemutt 1 Cultbrand Cinder 1 Goblin Deathraiders 1 Igneous Pouncer 1 Kathari Bomber 1 Monstrous Carabid 1 Singe-Mind Ogre 1 Sootwalkers 1 Battle-Rattle Shaman 1 Ambush Party 1 Flameborn Hellion 1 Furnace Spirit 1 Gerrard's Irregulars 1 Goblin Bushwhacker 1 Henchfiend of Ukor 1 Hotheaded Giant 1 Inner-Flame Acolyte 1 Keldon Halberdier 1 Pouncing Kavu 1 Ronin Houndmaster 1 Skitter of Lizards 1 Suq'Ata Lancer 1 Raging Minotaur 1 Talruum Minotaur 1 Crypt Ripper 1 Warren Pilferers 1 Gravedigger 1 Cadaver Imp 1 Skinthinner 1 Pit KeeperSorcery (10)
1 Assault Strobe 1 Syphon Mind 1 Plague Spores 1 Traitor's Roar 1 Act of Treason 1 Kaervek's Torch 1 Rolling Thunder 1 Ashes to Ashes 1 Disturbed Burial 1 Dirge of DreadInstant (12)
1 Doom Blade 1 Brute Force 1 Breath of Malfegor 1 Terminate 1 Wrecking Ball 1 Snuff Out 1 Terror 1 Rend Flesh 1 Vendetta 1 Grim Harvest 1 Death Denied 1 Howl from BeyondArtifact (9)
1 Strider Harness 1 Mind Stone 1 Prismatic Lens 1 Armillary Sphere 1 Whispersilk Cloak 1 Vulshok Morningstar 1 Flayer Husk 1 Rakdos Signet 1 Veinfire BorderpostLand (33)
1 Barren Moor 1 Bojuka Bog 1 Evolving Wilds 1 Forgotten Cave 1 Grixis Panorama 1 Jund Panorama 1 Polluted Mire 1 Rakdos Carnarium 1 Rupture Spire 1 Smoldering Crater 1 Smoldering Spires 1 Teetering Peaks 1 Quicksand 10 Mountain 10 SwampBlack (20)
1 Crypt Ripper 1 Warren Pilferers 1 Gravedigger 1 Cadaver Imp 1 Skinthinner 1 Pit Keeper 1 Doom Blade 1 Pestilence 1 Syphon Mind 1 Snuff Out 1 Terror 1 Rend Flesh 1 Corrupted Zendikon 1 Ashes to Ashes 1 Vendetta 1 Disturbed Burial 1 Grim Harvest 1 Death Denied 1 Dirge of Dread 1 Howl from BeyondRed (22)
1 Battle-Rattle Shaman 1 Ambush Party 1 Flameborn Hellion 1 Furnace Spirit 1 Gerrard's Irregulars 1 Goblin Bushwhacker 1 Henchfiend of Ukor 1 Hotheaded Giant 1 Inner-Flame Acolyte 1 Keldon Halberdier 1 Pouncing Kavu 1 Ronin Houndmaster 1 Skitter of Lizards 1 Suq'Ata Lancer 1 Raging Minotaur 1 Talruum Minotaur 1 Assault Strobe 1 Brute Force 1 Act of Treason 1 Kaervek's Torch 1 Rolling Thunder 1 Crusher ZendikonMulti colored (16)
1 Barktooth Warbeard 1 Lady Orca 1 Cultbrand Cinder 1 Goblin Deathraiders 1 Igneous Pouncer 1 Kathari Bomber 1 Monstrous Carabid 1 Singe-Mind Ogre 1 Sootwalkers 1 Breath of Malfegor 1 Fists of the Demigod 1 Plague Spores 1 Terminate 1 Traitor's Roar 1 Wrecking Ball 1 Veinfire BorderpostColorless (42)
1 Barren Moor 1 Bojuka Bog 1 Evolving Wilds 1 Forgotten Cave 1 Grixis Panorama 1 Jund Panorama 1 Polluted Mire 1 Rakdos Carnarium 1 Rupture Spire 1 Smoldering Crater 1 Smoldering Spires 1 Teetering Peaks 1 Quicksand 10 Mountain 10 Swamp 1 Scuttlemutt 1 Strider Harness 1 Mind Stone 1 Prismatic Lens 1 Armillary Sphere 1 Whispersilk Cloak 1 Vulshok Morningstar 1 Flayer Husk 1 Rakdos Signet1 (8)
1 Goblin Bushwhacker 1 Skitter of Lizards 1 Assault Strobe 1 Brute Force 1 Flayer Husk 1 Kaervek's Torch 1 Vendetta 1 Howl from Beyond2 (18)
1 Goblin Deathraiders 1 Pouncing Kavu 1 Skinthinner 1 Pit Keeper 1 Doom Blade 1 Mind Stone 1 Prismatic Lens 1 Armillary Sphere 1 Vulshok Morningstar 1 Fists of the Demigod 1 Terminate 1 Rolling Thunder 1 Terror 1 Corrupted Zendikon 1 Disturbed Burial 1 Grim Harvest 1 Death Denied 1 Rakdos Signet3 (15)
1 Scuttlemutt 1 Kathari Bomber 1 Furnace Spirit 1 Inner-Flame Acolyte 1 Ronin Houndmaster 1 Suq'Ata Lancer 1 Cadaver Imp 1 Strider Harness 1 Whispersilk Cloak 1 Act of Treason 1 Rend Flesh 1 Crusher Zendikon 1 Ashes to Ashes 1 Dirge of Dread 1 Veinfire Borderpost4 (13)
1 Singe-Mind Ogre 1 Sootwalkers 1 Battle-Rattle Shaman 1 Henchfiend of Ukor 1 Hotheaded Giant 1 Raging Minotaur 1 Talruum Minotaur 1 Crypt Ripper 1 Gravedigger 1 Pestilence 1 Syphon Mind 1 Wrecking Ball 1 Snuff Out5 (8)
1 Cultbrand Cinder 1 Monstrous Carabid 1 Ambush Party 1 Gerrard's Irregulars 1 Keldon Halberdier 1 Warren Pilferers 1 Breath of Malfegor 1 Traitor's RoarCommon (82)
1 Bojuka Bog 1 Evolving Wilds 1 Grixis Panorama 1 Jund Panorama 1 Polluted Mire 1 Rakdos Carnarium 1 Rupture Spire 1 Smoldering Crater 1 Smoldering Spires 1 Teetering Peaks 10 Mountain 10 Swamp 1 Barktooth Warbeard 1 Lady Orca 1 Cultbrand Cinder 1 Goblin Deathraiders 1 Igneous Pouncer 1 Kathari Bomber 1 Monstrous Carabid 1 Singe-Mind Ogre 1 Sootwalkers 1 Ambush Party 1 Flameborn Hellion 1 Furnace Spirit 1 Gerrard's Irregulars 1 Hotheaded Giant 1 Inner-Flame Acolyte 1 Keldon Halberdier 1 Pouncing Kavu 1 Ronin Houndmaster 1 Skitter of Lizards 1 Suq'Ata Lancer 1 Raging Minotaur 1 Talruum Minotaur 1 Crypt Ripper 1 Warren Pilferers 1 Cadaver Imp 1 Skinthinner 1 Pit Keeper 1 Assault Strobe 1 Brute Force 1 Strider Harness 1 Mind Stone 1 Prismatic Lens 1 Armillary Sphere 1 Flayer Husk 1 Breath of Malfegor 1 Syphon Mind 1 Fists of the Demigod 1 Plague Spores 1 Traitor's Roar 1 Act of Treason 1 Snuff Out 1 Terror 1 Rend Flesh 1 Corrupted Zendikon 1 Crusher Zendikon 1 Vendetta 1 Disturbed Burial 1 Grim Harvest 1 Death Denied 1 Dirge of Dread 1 Howl from Beyond 1 Veinfire BorderpostUncommon (16)
1 Barren Moor 1 Forgotten Cave 1 Quicksand 1 Scuttlemutt 1 Battle-Rattle Shaman 1 Henchfiend of Ukor 1 Gravedigger 1 Whispersilk Cloak 1 Vulshok Morningstar 1 Pestilence 1 Terminate 1 Wrecking Ball 1 Kaervek's Torch 1 Rolling Thunder 1 Ashes to Ashes 1 Rakdos SignetWhile the white-blue deck above is aggressive, this will tear faces off. Eschewing the usual red route of burn spells—aside from the classic Kaervek's Torch and Tempest gem Rolling Thunder—this deck aims to throw creatures around like candy.
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Creatures with haste can do some surprising things, from catching players off-guard with an attack they weren't expecting to completely changing the amount of damage that's possible in a given turn. A veritable bonanza of creatures with haste exist in red, and for a slightly higher price-per-play on average you get to come out firing every turn.
Black is no slouch either, supplementing red's all-out attacks with a combination of removal (the whole Terror clan and the like) as well as something other colors don't get a lot of: creature recursion. It's easy to understand how powerful Living Death can be, but once the mana is situated, cards like Death Denied and Grim Harvest become machines. And the impressive Death Denied is like a reverse Rolling Thunder just for you.
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And any excuse to put Assault Strobe next to Howl From Beyond just makes me giddy with excitement.



Three more color pairs, three more decks, right? Well, that's pretty boring. How about we play some Pauper Commander instead?
And not just me regaling tales to you; come join me in some Pauper Commander action directly!
I have some ideas for additional decks, with different takes and things to try. But all the speculation in the world won't make a difference if I don't have any way to actually, you know, play. So join me on Magic Online tomorrow (Wednesday, April 20, 2011) at 8 p.m. Eastern for some Pauper Commander goodness.

Here's the ground rules:
- You need to send me an email, mention me on Twitter, or share a forum comment with your Magic Online username.
- I will add these to the buddy list for the account I will be using.
- When the time rolls around I will create a game labeled "Pauper Commander", and only buddies will be allowed to join.
- If you completed the first step, and stop in at the right time for the third step, you should be eligible to join in!
- If the game is full (which it should be very quickly) you can stop in to watch or, better yet, create more "Pauper Commander" games! If there are players, let there be games!
What kind of deck will you build? Only you can figure that out for yourself, but here are some suggested themes that should work nicely:
White and Blue:

- Soldiers and common "lords" (like Veteran Armorer and Veteran Swordsmith) with evasive (Metathran Soldier) or evasion-granting creatures (Crafty Pathmage).
Blue and Black:

- Shadow and fear / intimidate creatures (Surrakar Marauder and Dauthi Slayer) with defensive critters staying home (Calcite Snapper and Mnemonic Wall).
Black and Red:

- Burn players directly with creatures (Infectious Horror and Coalhauler Swine) and spells (Sizzle and Devastate).
Red and Green:

- Trample and haste-granting effects (Giant Warthog and Battle Rampart)? More big burn spells (Meteor Shower and Heat Ray)? How about both with all of green's Rampant Growth effects!
Green and White:

- Is there a way to play the "Overrun with tokens" game with Selesnya Evangel and other token-creating effects? (Hint: Inspired Charge and Fortify seems to make this possible!)
And that's just the start! Send me your Magic Online user name (via email, forums, or Twitter) and create your own Pauper Commander deck for tomorrow night, April 20, 2011 at 8 p.m. Eastern. Perhaps you'll become a future part of Serious Fun! If you can't make it then share your deck with others; you just might inspire someone else!
And if Commander isn't your bag, come join us next week when we breathe in that New Phyrexia smell. See you then!
