
By Adam Styborski

Your mileage may vary, of course, as every card has its fans but I'm fairly limited in space here. I've already covered Novablast Wurm and Butcher of Malakir and I don't presume to have come up with anything brilliantly new for either of those awesome cards, but there was one more fatty that made me utterly and completely thrilled to see: Terastodon. I'm an EDH fanatic and I'm just going to get my need to talk about it out of the way first.
Terastodon doesn't lend itself to many subtle or insidious acts unlike the other fatties I mentioned. It does its thing upfront and all at once. Consider a similarly priced and productive fatty Woodfall Primus. I like the Primus because he gets the job done twice: knocking out something obnoxious on the way in and when he bounces back from the dead. Even after a board sweep and remains at a more-than-respectable size despite the trip to the bin. However there are times I just need more of that sort of power and duty before my opponents have a chance to sort out and account for my anti-unnatural plans. Terastodon trades away the trample and "bounce back from the dead" abilities for straight-up green smashing power. I get to nail three unnatural aberrations with the same price point. Of course there has to be a catch—the controllers of the noncreature permanents you just destroyed get to put a 3/3 green Elephant token into play for each thing you destroyed.
What I really like about this is that there are two things that can happen. The first is that you destroy something much scarier than a 3/3 dork (like, say, Crucible of Worlds, Umezawa's Jitte, Sword of Fire and Ice, Mind's Eye, Vedalken Orrery, and many, many more).

Here is where Terastodon gets a little tricky: the second thing that can happen is that you "cash out" some of your own noncreature permanents for Elephant tokens. Extra lands, superfluous enchantments, extraneous mana fixing—any of it—can be converted into little beats. If you wanted to get even more slick you can try to destroy your own indestructible permanents, like Darksteel Ingot or something slapped with Indestructibility, get the best of both worlds.
As you may guess I have a monogreen EDH deck and, of course, this guy fits right into it.
Planeswalker (1)
1 Garruk WildspeakerCreature (30)
1 Kamahl, Fist of Krosa 1 Acidic Slime 1 Arashi, the Sky Asunder 1 Avenger of Zendikar 1 Borderland Ranger 1 Chameleon Colossus 1 Civic Wayfinder 1 Deadwood Treefolk 1 Duplicant 1 Elvish Skysweeper 1 Farhaven Elf 1 Indrik Stomphowler 1 Krosan Tusker 1 Masked Admirers 1 Master of the Wild Hunt 1 Nacatl War-Pride 1 Phantom Wurm 1 Rampaging Baloths 1 Rofellos, Llanowar Emissary 1 Sakura-Tribe Elder 1 Seedguide Ash 1 Silklash Spider 1 Silvos, Rogue Elemental 1 Solemn Simulacrum 1 Spearbreaker Behemoth 1 Terastodon 1 Thornling 1 Weatherseed Treefolk 1 Woodfall Primus 1 Yavimaya DryadSorcery (10)
1 Harmonize 1 Howl of the Night Pack 1 Kodama's Reach 1 Natural Order 1 Nature's Spiral 1 Primal Command 1 Recollect 1 Regrowth 1 Soul's Majesty 1 Sylvan ScryingArtifact (11)
1 Akroma's Memorial 1 Emerald Medallion 1 Extraplanar Lens 1 Fireshrieker 1 Gauntlet of Power 1 Lightning Greaves 1 Mind's Eye 1 Nevinyrral's Disk 1 Soul Foundry 1 Sword of Fire and Ice 1 Sword of Light and ShadowEnchantment (10)
1 Aspect of Mongoose 1 Centaur Glade 1 Defense of the Heart 1 Exploration 1 Greater Good 1 Heartbeat of Spring 1 Lignify 1 Rancor 1 Survival of the Fittest 1 Vernal BloomLand (32)
1 Ghost Quarter 1 Jungle Basin 1 Khalni Garden 1 Llanowar Reborn 1 Slippery Karst 1 Strip Mine 1 Temple of the False God 1 Tranquil Thicket 1 Treetop Village 1 Yavimaya Hollow 22 ForestOther (1)
1 Molimo, Mare-SorcererGreen (54)
1 Kamahl, Fist of Krosa 1 Acidic Slime 1 Arashi, the Sky Asunder 1 Avenger of Zendikar 1 Borderland Ranger 1 Chameleon Colossus 1 Civic Wayfinder 1 Deadwood Treefolk 1 Elvish Skysweeper 1 Farhaven Elf 1 Indrik Stomphowler 1 Krosan Tusker 1 Masked Admirers 1 Master of the Wild Hunt 1 Nacatl War-Pride 1 Phantom Wurm 1 Rampaging Baloths 1 Rofellos, Llanowar Emissary 1 Sakura-Tribe Elder 1 Seedguide Ash 1 Silklash Spider 1 Silvos, Rogue Elemental 1 Spearbreaker Behemoth 1 Terastodon 1 Thornling 1 Weatherseed Treefolk 1 Woodfall Primus 1 Yavimaya Dryad 1 Aspect of Mongoose 1 Berserk 1 Centaur Glade 1 Chord of Calling 1 Defense of the Heart 1 Exploration 1 Harmonize 1 Howl of the Night Pack 1 Garruk Wildspeaker 1 Greater Good 1 Heartbeat of Spring 1 Kodama's Reach 1 Krosan Grip 1 Lignify 1 Natural Order 1 Nature's Spiral 1 Primal Command 1 Rancor 1 Recollect 1 Regrowth 1 Soul's Majesty 1 Summoner's Pact 1 Survival of the Fittest 1 Sylvan Scrying 1 Vernal Bloom 1 Worldly TutorColorless (46)
1 Duplicant 1 Molimo, Mare-Sorcerer 1 Solemn Simulacrum 1 Akroma's Memorial 1 Emerald Medallion 1 Extraplanar Lens 1 Fireshrieker 1 Gauntlet of Power 1 Lightning Greaves 1 Mind's Eye 1 Nevinyrral's Disk 1 Soul Foundry 1 Sword of Fire and Ice 1 Sword of Light and Shadow 1 Ghost Quarter 1 Jungle Basin 1 Khalni Garden 1 Llanowar Reborn 1 Slippery Karst 1 Strip Mine 1 Temple of the False God 1 Tranquil Thicket 1 Treetop Village 1 Yavimaya Hollow 22 Forest2 (10)
1 Rofellos, Llanowar Emissary 1 Sakura-Tribe Elder 1 Aspect of Mongoose 1 Emerald Medallion 1 Lightning Greaves 1 Lignify 1 Nature's Spiral 1 Regrowth 1 Survival of the Fittest 1 Sylvan Scrying3 (13)
1 Borderland Ranger 1 Civic Wayfinder 1 Farhaven Elf 1 Yavimaya Dryad 1 Chord of Calling 1 Extraplanar Lens 1 Fireshrieker 1 Heartbeat of Spring 1 Kodama's Reach 1 Krosan Grip 1 Recollect 1 Sword of Fire and Ice 1 Sword of Light and Shadow4 (12)
1 Chameleon Colossus 1 Masked Admirers 1 Master of the Wild Hunt 1 Solemn Simulacrum 1 Defense of the Heart 1 Harmonize 1 Garruk Wildspeaker 1 Greater Good 1 Natural Order 1 Nevinyrral's Disk 1 Soul Foundry 1 Vernal Bloom5 (12)
1 Acidic Slime 1 Arashi, the Sky Asunder 1 Indrik Stomphowler 1 Seedguide Ash 1 Silklash Spider 1 Thornling 1 Weatherseed Treefolk 1 Centaur Glade 1 Gauntlet of Power 1 Mind's Eye 1 Primal Command 1 Soul's Majesty6 (7)
1 Kamahl, Fist of Krosa 1 Deadwood Treefolk 1 Duplicant 1 Nacatl War-Pride 1 Phantom Wurm 1 Rampaging Baloths 1 Silvos, Rogue Elemental7 (5)
1 Avenger of Zendikar 1 Krosan Tusker 1 Spearbreaker Behemoth 1 Akroma's Memorial 1 Howl of the Night PackCommon (34)
1 Borderland Ranger 1 Civic Wayfinder 1 Elvish Skysweeper 1 Farhaven Elf 1 Krosan Tusker 1 Molimo, Mare-Sorcerer 1 Sakura-Tribe Elder 1 Kodama's Reach 1 Lignify 1 Sylvan Scrying 1 Khalni Garden 1 Slippery Karst 22 ForestUncommon (23)
1 Acidic Slime 1 Deadwood Treefolk 1 Indrik Stomphowler 1 Nacatl War-Pride 1 Phantom Wurm 1 Seedguide Ash 1 Yavimaya Dryad 1 Aspect of Mongoose 1 Centaur Glade 1 Fireshrieker 1 Harmonize 1 Howl of the Night Pack 1 Krosan Grip 1 Lightning Greaves 1 Nature's Spiral 1 Rancor 1 Recollect 1 Ghost Quarter 1 Jungle Basin 1 Llanowar Reborn 1 Temple of the False God 1 Tranquil Thicket 1 Treetop VillageRare (31)
1 Kamahl, Fist of Krosa 1 Arashi, the Sky Asunder 1 Chameleon Colossus 1 Duplicant 1 Masked Admirers 1 Rampaging Baloths 1 Rofellos, Llanowar Emissary 1 Silklash Spider 1 Silvos, Rogue Elemental 1 Solemn Simulacrum 1 Spearbreaker Behemoth 1 Terastodon 1 Weatherseed Treefolk 1 Woodfall Primus 1 Akroma's Memorial 1 Chord of Calling 1 Defense of the Heart 1 Emerald Medallion 1 Exploration 1 Extraplanar Lens 1 Greater Good 1 Heartbeat of Spring 1 Mind's Eye 1 Nevinyrral's Disk 1 Regrowth 1 Soul Foundry 1 Soul's Majesty 1 Summoner's Pact 1 Vernal Bloom 1 Worldly Tutor 1 Yavimaya HollowMythic (12)
1 Avenger of Zendikar 1 Master of the Wild Hunt 1 Thornling 1 Berserk 1 Garruk Wildspeaker 1 Gauntlet of Power 1 Natural Order 1 Primal Command 1 Survival of the Fittest 1 Sword of Fire and Ice 1 Sword of Light and Shadow 1 Strip MineTerastodon isn't the only newly minted Worldwake alumni making the cut here. While it's much less impressive, Khalni Garden is both a nonbasic source of purely green mana (a great option to foil Naked Singularity and Sundering Titan effects) and an extra dude. What does extra dude do? Aside from block and attack (hopefully jacked up with multiple Overrun effects), extra dude can be used for Natural Order, help defend against Barter in Blood sacrifice effects, and come out as early as turn one. Of course, our 0/1 Plant token wouldn't do without the shiny new Plant-friendly mythic rare overlord of Avenger of Zendikar. Ramping into extra lands was never so good.

Complex Simplicity
While I've mentioned nothing but powerful fatties (and a little land too) so far I would bet you couldn't guess what my favorite card is in Worldwake. Care to take a guess? Go ahead: look over all the cards and take your pick. Here's the
Surprised? Astonished? Baffled? All three?
I have a small soft spot for blue creatures that can 'get there' as a feature in more aggressive decks. While I have some vested interest in pursuing aggressive blue creatures (a story for another day), it's more my amazement at how far these little blue dudes have come. Spindrift Drake, an oldie-but-goodie from Stronghold, was the first "one blue for a two-power" evasive creature. Drifter il-Dal from Time Spiral pays homage directly to the idea of an evasive but mana-hungry one-mana blue dude. Now imagine this: play Kabira Crossroads (or Khalni Garden) on turn one, then on turn two play an Island to cast Wind Zendikon on your first-turn land ... and swing for two. Alright, I hear your yawns from here but not every dude has to be a fatty to be exciting—at least for me.
Whether you gain two life, put a Plant token creature onto the battlefield, or net some other enters the battlefield land-based trigger, the lowly Wind Zendikon give you an evasive dude early that also provides you a second chance to play the land later. Like the little guys of the past, you need to "spend" a blue mana every turn to swing with it but you can put that mana to better use elsewhere if an opportunity were to present itself, like Celestial Colonnade (There's a respectable fatty!).
Land (27)
4 Kabira Crossroads 4 Khalni Garden 4 Celestial Colonnade 3 Stirring Wildwood 3 Graypelt Refuge 4 Sejiri Refuge 1 Magosi, the Waterveil 2 Island 1 Plains 1 ForestColorless (35)
3 Pilgrim's Eye 1 Expedition Map 4 Amulet of Vigor 4 Kabira Crossroads 4 Khalni Garden 4 Celestial Colonnade 3 Stirring Wildwood 3 Graypelt Refuge 4 Sejiri Refuge 1 Magosi, the Waterveil 2 Island 1 Plains 1 Forest5 (3)
3 Vastwood ZendikonCommon (30)
3 Pilgrim's Eye 4 Treasure Hunt 4 Explore 4 Wind Zendikon 3 Vastwood Zendikon 4 Kabira Crossroads 4 Khalni Garden 2 Island 1 Plains 1 ForestRare (14)
3 Oracle of Mul Daya 3 Terra Eternal 4 Amulet of Vigor 3 Stirring Wildwood 1 Magosi, the WaterveilIt's a little rough (and by that I mean it needs some polish and playing) but I like where it's going. Oracle of Mul Daya and Explore turn the extra and various lands you're going to see into additional plays. Wind Zendikon and Celestial Colonnade are both flying strikers and the fabulously previewed Amulet of Vigor turns everything on much faster. Day of Judgment can help reset things if it gets too heavy too quick and with all the life gain you should have enough time to get started. Of course, Terra Eternal makes blocking and attacking that much of an easier proposition for your animated lands. The not-so-little secret to this deck is Treasure Hunt—hopefully the several lands you pick up are the treasures you want!
Of course, spell-lands and man-lands weren't the only Zendikar themes to get the follow-up. In what feels like ages ago my very first article was during Ally week and I talked about Allies, obviously. Worldwake brings a whole new crew of fellow adventuring champions to the party. Here's an updated version of my Superhero Ally deck:
Creature (23)
3 Kabira Evangel 4 Kazandu Blademaster 4 Hada Freeblade 3 Talus Paladin 4 Umara Raptor 3 Jwari Shapeshifter 2 Sea Gate LoremasterLand (25)
4 Glacial Fortress 4 Celestial Colonnade 4 Hallowed Fountain 1 Emeria, the Sky Ruin 12 PlainsWhite (26)
3 Kabira Evangel 4 Kazandu Blademaster 4 Hada Freeblade 3 Talus Paladin 3 Join the Ranks 4 Ghostway 3 Oblivion Ring 2 Marshal's AnthemColorless (25)
4 Glacial Fortress 4 Celestial Colonnade 4 Hallowed Fountain 1 Emeria, the Sky Ruin 12 PlainsRare (26)
3 Kabira Evangel 3 Talus Paladin 3 Jwari Shapeshifter 2 Sea Gate Loremaster 4 Ghostway 2 Marshal's Anthem 4 Glacial Fortress 4 Hallowed Fountain 1 Emeria, the Sky RuinMythic (4)
4 Celestial ColonnadeLike the much acclaimed (and derided) continuity reboots in comic books, The NEW Superheroes is a distinct twist on the original. Narrowing down to two colors eliminates the need for superfluous green ramp effects which, in turn, lends itself to removing green entirely. Kabira Evangel and Kazandu Blademaster still front-line the team, but Hada Freeblade and Talus Paladin pack a lot of early and late punch. The former villain Umara Raptor and Sea Gate Loremaster make a fine turnabout to add flying and card drawing alongside the newcomer Jwari Shapeshifter, who jumps out to mimic a teammate already on the battlefield. Join the Ranks provides much-needed sidekicks that the whole team can rally around, but perhaps the greatest new trick here is Marshal's Anthem which can both pump the entire team as well as provide the plot device to perform the most common of comic book miracles: bring a hero (or several!) back to life.
Naturally if there is a new team of heroes running around there must be villains to face. New, different, and improved villains.
Creature (22)
4 Oran-Rief Survivalist 4 Bojuka Brigand 4 Nimana Sell-Sword 4 Turntimber Ranger 3 Chameleon Colossus 3 Changeling TitanGreen (21)
4 Oran-Rief Survivalist 4 Turntimber Ranger 3 Chameleon Colossus 3 Changeling Titan 4 Rampant Growth 3 HarrowMulti colored (3)
3 Maelstrom Pulse6 (4)
4 Nemesis TrapCommon (33)
4 Oran-Rief Survivalist 4 Bojuka Brigand 4 Nimana Sell-Sword 4 Rampant Growth 3 Harrow 7 Forest 7 SwampRare (20)
4 Turntimber Ranger 3 Chameleon Colossus 3 Maelstrom Pulse 4 Overgrown Tomb 4 Twilight Mire 2 Oran-Rief, the VastwoodHere, too, is a comic book twist: good guys who turned bad. Oran-Rief Survivalist and Turntimber Ranger are a fearsome pair who are now matched up to the potent offense of Bojuka Brigand and Nimana Sell-Sword. The lackeys in the mix (Chameleon Colossus and Changeling Titan) help provide unique tools to overcome the heroes. The land-ramping power has migrated to the mana-hungry dark side (When isn't evil power-hungry?) and helps reinforce both Maelstrom Pulse to knock out anything the good guys throw down as well as lay the Nemesis Trap to ensnare the very best. The trap does double duty by both taking care of a hero and putting a copy, which will be an Ally as well, into play for the villains.

Deliciously villainous if I do say so.
I Showed You That Card so I Could Show You This One
Worldwake is far more than just more Allies and funky land-creatures: Multikicker and other tantalizingly awesome cards are waiting for a chance to join your existing decks.
Apex Hawks, Enclave Elite, Quag Vampires, Skitter of Lizards, and Gnarlid Pack, please meet Doubling Season; I'm sure you'll get well acquainted. While it's easy to pair "things that make counters or tokens" with Doubling Season I bring it up here because it turns many of the multikicker effects (kicker without limits) into double multikicker (something right out of George Orwell's 1984). All of these guys scale nicely to use whenever you need them but doubling their scaling makes them far more than doubly useful. Bonus points for throwing Strength of the Tajuru, Wolfbriar Elemental, and Everflowing Chalice into the mix.

Another card I like is Death's Shadow since it seems to be a fair bargain: the closer to dying you are, the stronger your dark companion gets. Of course, there are ways other than almost dying to manipulate things in your favor. Lich will straight up make your life total zero but perhaps a slightly safer route to victory would be with Platinum Angel and just letting your opponent beat you down first. Abyssal Persecutor can then join in which should help you quickly bring your opponent's life total down to match. Add in a splash of Bone Splinters or some other sacrifice source and you have an easy way to get rid of the demon. It's never been safer to mess around with very fabric of winning and losing!
BFF |
In another match made in heaven, let's pair Kazuul, Tyrant of the Cliffs with Fumiko the Lowblood (which sounds suspiciously like an EDH deck in the making). If you ever wanted lots of creatures attacking, hopefully you, these two will do it well for you! Tack on something simple like Eternal Warrior to Fumiko the Lowblood and she becomes a major roadblock and offensive linebacker.
There are dozens more ideas I could throw out there but what have you seen? What are the cards that make Worldwake jump out for you?
Join me next week when I get to show you what I saw at the Prerelease I attended—it was a sight to behold!
