
By Adam Styborski
Which is exactly what we got.

Phyrexians mustered and marshaled the power required to conquer a plane. Through the dark depths of the core of Mirrodin, the Phyrexians demonstrated power overwhelming. One slice of New Phyrexia's power is exactly what I'm going to touch on today.
Under Cover of Darkness
Power is an appealing concept. Having it means strength, stability, and the ability to exert influence on the world around you. What is, and isn't, power has changed over the years in Magic. Sometimes it was increwdible artifacts. Other times it was spells that could be played for free (Or profit!), or creatures that always ended the game.
One facet of power that has remained unchanged, however, has been the access to abundant mana. While there are several cards that provide explosive access to mana, there are two that really stand out among the many: Mirari's Wake and Gauntlet of Power.

Mirari's Wake is an impressive enchantment. Not only does it pump up all your creatures, it doubles the amount of mana just about every land produces, and it does this without sharing any of the power with your opponents. The only real downside is that this costs both white and green, making it tricky to include in decks that aren't running those colors already.
It's this card's strength that makes it a highly sought-after holy grail around my local game store. For example, it took me over a year and a half to find one for trade and actually make the deal happen!

Similar to Mirari's Wake, Gauntlet of Power provides a boost to creatures and mana. However, the function of being an artifact (and more universal to use) here means that the features are shared among all players: everyone gets to use what they can from the Gauntlet. As an added twist on top of this, the mana feature only works for basic lands; that's easy to build around but limits you flexing your full deck-building desires.
These restrictions, however, haven't held back the little mana-empowering arm protector. It's a regular feature for most of the Commander decks of one color I've seen. And in the hundreds of multiplayer decks I've seen over the years, Gauntlet of Power is a card that shows up with measurable regularity.
Phyrexians, if you haven't noticed yet, like to "improve" things. They call this "splicing," and it's their constructive process of adding features to an existing entity. For Phyrexians, being inadequate means only that more "innovation" is required. Adapting, altering, and hybridizing the feature from something similar or superior can create a unique, but highly synergized, thing.
So you can imagine the covetous gazes they must be giving this vestige of Mirrodin from the Card Image Gallery:

Stone. Cold. Awesome.
Hard to Explain
Don't let the Mirran watermark fool you. Caged Sun is exactly what every Phyrexian believes in: something that is, or was, refined to perfection, compleated. In this case it takes the best attributes from both entities:
- Colorless cost so it fits anywhere
- Positives that only benefit you, and not the entire table of players
- A mana effect that benefits any of your lands that produce the chosen color, not just basics

The obvious question now is "So where do we use this piece of hardware?" and I have an obvious answer for that:
Planeswalker (1)
1 Garruk WildspeakerCreature (23)
1 Sakura-Tribe Elder 1 Selesnya Guildmage 1 Sylvan Ranger 1 Dauntless Escort 1 Eternal Witness 1 Knight of the Reliquary 1 Wood Elves 1 Yavimaya Elder 1 Academy Rector 1 Citanul Hierophants 1 Sigil Captain 1 Master of the Wild Hunt 1 Wilt-Leaf Liege 1 Ant Queen 1 Deranged Hermit 1 Oversoul of Dusk 1 Seedborn Muse 1 Silklash Spider 1 Captain of the Watch 1 Deadwood Treefolk 1 Kamahl, Fist of Krosa 1 Nacatl War-Pride 1 Woodfall PrimusSorcery (12)
1 Nature's Lore 1 Rampant Growth 1 Regrowth 1 Sylvan Scrying 1 Idyllic Tutor 1 Kodama's Reach 1 Recollect 1 Harmonize 1 Natural Order 1 Primal Command 1 Decree of Justice 1 Martial CoupInstant (9)
1 Chord of Calling 1 Enlightened Tutor 1 Path to Exile 1 Reclaim 1 Worldly Tutor 1 Eladamri's Call 1 Krosan Grip 1 Summoner's Pact 1 White Sun's ZenithArtifact (9)
1 Caged Sun 1 Expedition Map 1 Lightning Greaves 1 Crystal Ball 1 Oblivion Stone 1 Sword of Feast and Famine 1 Eldrazi Monument 1 Mind's Eye 1 Akroma's MemorialEnchantment (8)
1 Sterling Grove 1 Aura Shards 1 Awakening Zone 1 Martyr's Cause 1 Oblivion Ring 1 Glare of Subdual 1 Mirari's Wake 1 Privileged PositionLand (35)
1 Brushland 1 Deserted Temple 1 Gaea's Cradle 1 Kjeldoran Outpost 1 Kor Haven 1 Krosan Verge 1 Maze of Ith 1 Oran-Rief, the Vastwood 1 Savannah 1 Sunpetal Grove 1 Strip Mine 1 Tectonic Edge 1 Temple of the False God 1 Temple Garden 1 Windbrisk Heights 1 Windswept Heath 1 Wooded Bastion 1 Yavimaya Hollow 10 Forest 7 PlainsOther (1)
1 Rings of the BrighthearthTribal instant (1)
1 Crib SwapWhite (11)
1 Academy Rector 1 Captain of the Watch 1 Enlightened Tutor 1 Path to Exile 1 Crib Swap 1 Idyllic Tutor 1 Martyr's Cause 1 Oblivion Ring 1 Decree of Justice 1 Martial Coup 1 White Sun's ZenithGreen (31)
1 Sakura-Tribe Elder 1 Sylvan Ranger 1 Eternal Witness 1 Wood Elves 1 Yavimaya Elder 1 Citanul Hierophants 1 Master of the Wild Hunt 1 Ant Queen 1 Deranged Hermit 1 Seedborn Muse 1 Silklash Spider 1 Deadwood Treefolk 1 Kamahl, Fist of Krosa 1 Nacatl War-Pride 1 Woodfall Primus 1 Chord of Calling 1 Reclaim 1 Worldly Tutor 1 Nature's Lore 1 Rampant Growth 1 Regrowth 1 Sylvan Scrying 1 Awakening Zone 1 Kodama's Reach 1 Krosan Grip 1 Recollect 1 Garruk Wildspeaker 1 Harmonize 1 Natural Order 1 Summoner's Pact 1 Primal CommandMulti colored (12)
1 Selesnya Guildmage 1 Dauntless Escort 1 Knight of the Reliquary 1 Sigil Captain 1 Wilt-Leaf Liege 1 Oversoul of Dusk 1 Eladamri's Call 1 Sterling Grove 1 Aura Shards 1 Glare of Subdual 1 Mirari's Wake 1 Privileged PositionColorless (45)
1 Brushland 1 Deserted Temple 1 Gaea's Cradle 1 Kjeldoran Outpost 1 Kor Haven 1 Krosan Verge 1 Maze of Ith 1 Oran-Rief, the Vastwood 1 Savannah 1 Sunpetal Grove 1 Strip Mine 1 Tectonic Edge 1 Temple of the False God 1 Temple Garden 1 Windbrisk Heights 1 Windswept Heath 1 Wooded Bastion 1 Yavimaya Hollow 10 Forest 7 Plains 1 Rings of the Brighthearth 1 Caged Sun 1 Expedition Map 1 Lightning Greaves 1 Crystal Ball 1 Oblivion Stone 1 Sword of Feast and Famine 1 Eldrazi Monument 1 Mind's Eye 1 Akroma's Memorial2 (11)
1 Sakura-Tribe Elder 1 Selesnya Guildmage 1 Sylvan Ranger 1 Eladamri's Call 1 Lightning Greaves 1 Nature's Lore 1 Rampant Growth 1 Regrowth 1 Sterling Grove 1 Sylvan Scrying 1 Martial Coup3 (19)
1 Dauntless Escort 1 Eternal Witness 1 Knight of the Reliquary 1 Wood Elves 1 Yavimaya Elder 1 Chord of Calling 1 Aura Shards 1 Awakening Zone 1 Crib Swap 1 Crystal Ball 1 Idyllic Tutor 1 Kodama's Reach 1 Krosan Grip 1 Martyr's Cause 1 Oblivion Ring 1 Oblivion Stone 1 Recollect 1 Sword of Feast and Famine 1 White Sun's Zenith4 (10)
1 Academy Rector 1 Citanul Hierophants 1 Sigil Captain 1 Master of the Wild Hunt 1 Wilt-Leaf Liege 1 Garruk Wildspeaker 1 Glare of Subdual 1 Harmonize 1 Natural Order 1 Decree of Justice5 (10)
1 Ant Queen 1 Deranged Hermit 1 Oversoul of Dusk 1 Seedborn Muse 1 Silklash Spider 1 Eldrazi Monument 1 Mind's Eye 1 Mirari's Wake 1 Primal Command 1 Privileged Position6 (5)
1 Captain of the Watch 1 Deadwood Treefolk 1 Kamahl, Fist of Krosa 1 Nacatl War-Pride 1 Caged Sun7 (1)
1 Akroma's Memorial8 (1)
1 Woodfall PrimusCommon (27)
10 Forest 7 Plains 1 Sakura-Tribe Elder 1 Sylvan Ranger 1 Wood Elves 1 Yavimaya Elder 1 Rings of the Brighthearth 1 Reclaim 1 Nature's Lore 1 Rampant Growth 1 Sylvan Scrying 1 Kodama's ReachUncommon (19)
1 Krosan Verge 1 Temple of the False God 1 Selesnya Guildmage 1 Eternal Witness 1 Sigil Captain 1 Deadwood Treefolk 1 Nacatl War-Pride 1 Enlightened Tutor 1 Expedition Map 1 Path to Exile 1 Lightning Greaves 1 Aura Shards 1 Crib Swap 1 Crystal Ball 1 Krosan Grip 1 Martyr's Cause 1 Oblivion Ring 1 Recollect 1 HarmonizeRare (41)
1 Brushland 1 Deserted Temple 1 Gaea's Cradle 1 Kjeldoran Outpost 1 Oran-Rief, the Vastwood 1 Savannah 1 Sunpetal Grove 1 Temple Garden 1 Windbrisk Heights 1 Yavimaya Hollow 1 Dauntless Escort 1 Knight of the Reliquary 1 Academy Rector 1 Citanul Hierophants 1 Wilt-Leaf Liege 1 Ant Queen 1 Deranged Hermit 1 Oversoul of Dusk 1 Seedborn Muse 1 Silklash Spider 1 Captain of the Watch 1 Kamahl, Fist of Krosa 1 Woodfall Primus 1 Caged Sun 1 Chord of Calling 1 Worldly Tutor 1 Eladamri's Call 1 Regrowth 1 Sterling Grove 1 Awakening Zone 1 Idyllic Tutor 1 Oblivion Stone 1 Glare of Subdual 1 Summoner's Pact 1 Mind's Eye 1 Mirari's Wake 1 Privileged Position 1 Akroma's Memorial 1 Decree of Justice 1 Martial Coup 1 White Sun's ZenithMythic (12)
1 Kor Haven 1 Maze of Ith 1 Strip Mine 1 Tectonic Edge 1 Windswept Heath 1 Wooded Bastion 1 Master of the Wild Hunt 1 Sword of Feast and Famine 1 Garruk Wildspeaker 1 Natural Order 1 Eldrazi Monument 1 Primal CommandWhile I've shared my favorite Commander list before, I regularly receive requests for an updated list. Apparently, new cards come out and "everything may have changed," so here's proof that it isn't always the case.
The main reasons why I'm going to be putting Caged Sun into my Rhys deck are the obviously apparent ones:
- Pump the color of tokens I have the most of
- Accelerate the generation even more tokens
Anywhere that Mirari's Wake and Gauntlet of Power would already fit well, Caged Sun is going to do that job almost as well or even better. It's just that simple. (And you have your obligatory deck list update, with a few additional adjustments to make it legal for Commander on Magic Online... after New Phyrexia releases, of course.)
But to just dump Caged Sun as "another awesome Commander card" is to fail to realize its full potential. We are discussing Phyrexian perfection here, right?
Creature (21)
4 Ichor Rats 4 Hand of the Praetors 4 Phyrexian Crusader 4 Plague Stinger 2 Skithiryx, the Blight Dragon 3 Septic RatsBlue (4)
4 Distortion StrikeBlack (23)
4 Ichor Rats 4 Hand of the Praetors 4 Phyrexian Crusader 4 Plague Stinger 2 Skithiryx, the Blight Dragon 3 Septic Rats 2 Morbid PlunderColorless (33)
4 Darkslick Shores 4 Creeping Tar Pit 16 Swamp 2 Island 3 Caged Sun 3 Contagion Clasp 1 Contagion Engine1 (4)
4 Distortion Strike4 (4)
4 Hand of the Praetors5 (2)
2 Skithiryx, the Blight DragonRare (16)
4 Creeping Tar Pit 4 Hand of the Praetors 4 Phyrexian Crusader 3 Caged Sun 1 Contagion EngineYes, it's "a poison deck," but there's a little more to it when Caged Sun is added. The initial plan is to drop infect critters and begin some swarming on the offense. Both Distortion Strike and Morbid Plunder help fuel a little resiliency along the way.
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While it isn't unusual to see Contagion Clasp in decks, Contagion Engine is a little more esoteric. Propelling these two as really handy inclusions is Caged Sun; by playing it set to black, Caged Sun makes every one of our Phyrexians a little more infectious while providing the mana to proliferate multiple times, assuming multiple Clasps and/or the Engine, in a turn.
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For a similar take, try swapping black for green and building a Phyrexian force that way (which is something similar to what I did back here).
The End Has No End
While Phyrexian machinations will continue to dominate deck construction over the next few months, this Mirran hold-out can and should be put to non-Phyrexian use. Consider Grand Architect and the implications of even more mana.
Creature (24)
3 Phyrexian Metamorph 4 Grand Architect 1 Wurmcoil Engine 1 Steel Hellkite 1 Memnarch 1 Masticore 1 Molten-Tail Masticore 1 Platinum Angel 1 Sharding Sphinx 1 Pili-Pala 3 Faerie Mechanist 3 Enclave Cryptologist 3 Hapless ResearcherSorcery (4)
4 FabricateInstant (1)
1 Blue Sun's ZenithBlue (22)
3 Phyrexian Metamorph 4 Grand Architect 1 Sharding Sphinx 3 Faerie Mechanist 3 Enclave Cryptologist 3 Hapless Researcher 4 Fabricate 1 Blue Sun's ZenithColorless (38)
1 Academy Ruins 1 Soldevi Excavations 24 Island 1 Wurmcoil Engine 1 Steel Hellkite 1 Memnarch 1 Masticore 1 Molten-Tail Masticore 1 Platinum Angel 1 Pili-Pala 4 Caged Sun 1 Neurok StealthsuitRare (18)
1 Academy Ruins 1 Soldevi Excavations 3 Phyrexian Metamorph 4 Grand Architect 1 Steel Hellkite 1 Memnarch 1 Masticore 1 Platinum Angel 1 Sharding Sphinx 4 Caged SunMana ramping is open to any deck with Caged Sun, and a deck I've been thinking about for some time coalesced around it. Grand Architect is like a Rofellos, Llanowar Emissary of sorts. Trading tapping a few blue creatures for casting, or empowering, sweet artifact creatures is like something out of a mirror world; usually it's green that provides me with this type of ramping fix.
Hapless Researcher, Enclave Cryptologist, and Faerie Mechanist are all blue bodies to tap that can also help filter down to the cards you're looking for, with Fabricate serving as the ultimate ender of games. Whether it's beating down with the likes of Wurmcoil Engine and Steel Hellkite, or creating an exorbitant amount of mana with Pili-Pala to power through a Masticore (of either variety) or Blue Sun's Zenith, you can choose your own destiny on the wheel of awesome artifact creatures.

Caged Sun is exactly the kind of card that serves as mortar in an already solid construction. Not only is this an easy card to drop thanks to Grand Architect, once online it gets twice as easy to turn everything blue and hit even harder. And unlike Gauntlet of Power, there's no worry of splash damage in helping your opponents and their Islands.
Perhaps the sneakiest trick in this deck is with a card from our first trip to Mirrodin: Neurok Stealthsuit. Granting shroud is a fairly uncommon ability for Equipment. It's a handy defense against the usual kill spells that can run your plans ashore. This piece of hardware, however, comes with the ability to shuffle about your creatures at instant speed at the cost of . Caged Sun makes every Island into a defensive sanctuary for your dominating robots!
Speaking of strong robots, for reinforced deck strength Phyrexian Metamorph can be either another blue creature or a copy of the epic artifact you just whirled out. (Pro Tip: You may be able to receive a super special version of it by checking out a New Phyrexia Launch Party!)

You Only Live Once
Despite the courageous work of Mirrans, like that from the Grand Architect above, the fact is the Mirrodin has drown in glistening oil. The Great Work is finally complete, and I for one am thrilled to have seen it through to the end.
While you're catching all the nifty angles featured in the Card Image Gallery, remember that the first opportunities to actually join in the excitement are at Prerelease Events May 7 and 8. Whether it's as a Mirran looking to continue the resistance or a Phyrexian basking in the glory of victory, there's nothing like jumping into the latest at your local game store.
Join us next week when hunger strikes hard. See you then!