Welcome to the week before the first Mirrodin Beseiged preview week! Yes, I know the pain of there being no card to ogle and share is daunting. I promise: the awesome is coming.
So what do we do in the meantime? Perhaps a quick draft or two isn't something you're keen on with the latest set just around the corner. Maybe building more decks with Scars of Mirrodin isn't very exciting at the moment. You might even think there isn't any way to fill the time with something that provides nigh endless amusement.
You would be wrong.
To say that I play a lot of Magic is a fair assessment. But it's how I play that Magic that may surprise you: I almost always play with paper cards. Whether it's a product of my fascination with the smell of freshly opened booster packs, the comfort of using the cards I'd carried by hand for so long, or the dynamic environment of sitting down socially with friends, paper Magic is just how I do it.
But I put the "almost" in there because I'm on an adventure. I want to try more Magic than I have ever before and the biggest piece I'm missing is the digital kind: Magic Online.
- Better Gaming Through Science
There's a lot of ways to get into Magic Online and it's up to you to find the way that works for you. I'll share a few over the coming months but today I have the most hilariously awesome ways to play in the digital age. It's something that despite being popular and hilariously random is almost impossible to replicate outside Magic Online.
I'm speaking, of course, about Momir Basic Vanguard.
As an avid fan of Vanguard I knew about Mr. Momir from back when Dissension was released and the format first emerged. It wasn't until late last year when the Momir Basic Event Deck was released online that I actually decided to pull the trigger. But I'm getting ahead of myself.
In Brief: Momir Basic Vanguard is a Magic Online format where all players use a deck of basic lands and generate random creatures from across the entire breadth of Magic.
Rules Rundown: You'll need the Momir Vig, Simic Visionary online avatar as well as a deck of 60 basic lands. (This is the convenient mix within the Momir Basic Event Deck available for purchase under Special Sets in the online Store.) The only two options for actions players have initially are to play a land for a turn as well as use the Momir avatar to generate a random creature token of a creature of the converted mana cost of the paid.
You start with four extra life thanks to the avatar, but everything else is a normal game of Magic.
Pros: With perhaps the easiest deck ever to build, Momir Basic Vanguard is incredibly easy to get going. Every game is unique and different thanks to the random creatures you and your opponent will create. Combat, abilities, and the enters/leaves the battlefield triggers of creatures all play out in amazing ways.
Cons: Randomization is a fickle mistress. Just like Warp World and Stitch in Time, things can go both for and against you. There are creatures that are less than exciting to receive (like Phage the Untouchable or Drake Familiar) and some that feel incredibly unfair if they appear against you (like Hoverguard Sweepers). Playing with a good sense of humor is definitely required.
In sum, Momir Basic is a way to play with every creature in Magic without even needing to own any. Just sign up for Magic Online, grab the event deck, and go (in two easy steps):
- 1. Head to the Casual Play room.
- 2. Start a Momir Basic under Constructed.
While you get a sense of what Momir Basic is all about from the details above, let's dive into what these games actually feel like.
The player futant was my first opponent and a friendly one at that. I rolled out with a Goblin Legionnaire, Krosan Warchief, and Nagao, Bound by Honor to an opposing force of Fire Ants, Tibor and Lumia, and Shard Phoenix.
A mistake was made. Of course, my mind didn't process seeing the Shard Phoenix ability on the stack, so ...
A click later and I missed my chance to activate Krosan Warchief's regeneration ability.
In the world of paper cards and physically present friends, backing things up is easy. Everyone makes mistakes and in the all-too-often chaotic games I, and many of you, get into, it's a reassuring thought that if something breaks it can be restored just as quick.
It isn't that way in the digital world. Mistakes happen, but there is no way to turn back time. A click, for the most part, is a final statement. One of the biggest lessons I'm taking away is that once you did or didn't do something you really do have to live with it online. There are no take-backs in the world of zeroes and ones.
Tread with more care than you might otherwise.
With the boards missing many creatures I was still in a tight spot: Storm Spirit was what felt like a huge creature while I didn't have my own with flying. After I dropped the Anti-Bob (Trained Orgg) I was dismayed to see futant's follow up turn yield the actually huge
At 11 life, that's game when Skeletal Wurm is what you get to summon. Thanks again, futant!
It wasn't long after that ending that I had jumped into another game, this time with greg_champ84. It started out pretty similarly, a few smaller creatures (Ohran Viper being the scariest by far) starting each other down.
Which, in a frank matter of speaking, is referred to as a "bombo" in Magic. The Dragon met the Viper, which ended the prospect of some card draw, but was supplanted by a Woodcrasher Baloth. My Craw Wurm was a little less sexy gift from the random-machine brain controlling the game.
I took a mean hook to the jaw, but I was still standing after trading some creatures away. Unfortunately, Titanic Bulvox promised a swift demise. Giving the creature die an 8-converted-mana-cost chuck I received one of my favorite creatures from the original Mirrodin era: Living Hive.
There are worse ways to go than with a trusty companion! Thanks greg_champ84!
I was hoping a little luck would be on my side going into another game, this one paired against Nemeros. Like the other games, we started off at a bit of a stalemate.
Finally! Something for a truly back-and-forth tussle!
So what happened? Technology. I think.
Friends come and go. Each of us have duties, responsibilities, and needs to attend to. I'd wager that the number of gaming sessions put on pause for things is something in the neighborhood of infinity. You can never really fault a player who just has to step away for a bit: it happens.
The digital world is a bit different here, too. I had no indication that Neremos could have disconnected until the chat box updated when he signed back in. And then, well, Neremos left the game on my following turn.
Behind the walls of text and lack of general chattiness of the players I played against, I know there are great reasons to step away from a computer. It's a very different sense of social interaction when a new game is only seconds away from any given game you're in!
Keep this, too, in mind if you give Magic Online a try!
I slipped in a Silver Seraph and the Archdemon upgraded Golgari Thug from a 1/1 to a 2/2 for Nemeros. But when the Archdemon struck across, and I chose not to block since my creatures would be getting a huge +2/+2 treatment thanks to the Seraph next turn, it looked like Nemeros got disconnected.
When Nemeros was back, the Archdemon finished combat damage. Then, just before I made another eight-mana creature and turned on Silver Seraph's threshold ability, Nemeros gave up the ghost.
I'm not sure why it happened that way but such is the way of things. I guess this counts as a win, right?
- Taking Momir to 11
I had an absolute blast playing Momir and I'm itching to do it again. If you've already tried Momir Basic Vanguard there is one way to crank the power up on the experience. Add two different vanguard avatars: Jhoira of the Gitu and Stonehewer Giant.
What does this do? Well, for starters it means you create a Freeform Vanguard game with the text of MoJhoSto in there.
- Momir and a deck of all basic lands is still required and will function in the same way.
- Jhoira is somewhat similar avatar to Momir, except with a fixed cost of to activate and gives you choices of an instant or sorcery.
- Stonehewer automatically equips every creature you play through Momir with an Equipment card with converted mana cost equal to or less than what you paid.
Yes, you're reading that right: tons of free Equipment and even more random, varied spells now of types other than creature! Australian native Russell Tassicker recently wrote about this way to play, though he certainly wasn't the first to concoct this creation. If Momir seems tame or boring, MoJhoSto is something on a whole different order of awesome!
I'm sure after I work out some more kinks in using the interface, like not clicking unless I'm 100% sure what's going on, I'll be humming along and slinging some more basic lands. If you've tried Momir, Momir or other great ways to play through Magic Online please share! I'd love to hear how you're making the most of the digital digs.
Join us next week when Mirrodin Besieged shows us why knowing is double the battle.