
By Luis Scott-Vargas
The four most exciting weeks in Constructed (at least for me) are the four weeks of the Pro Tour. Not only does it mean that a new set is out, but it means that I've been playing a ton of Magic, with the ultimate goal of figuring out what I'm going to play and what everyone else is going to play. As with last Pro Tour, and each one from here on out, I'll spend the week of the Pro Tour talking about the decks I expect to be big. Hopefully, for my sake, this is an accurate estimation, and ideally it gives you a good primer on what the next format is going to look like.
For this Pro Tour, I'm actually more confident than normal about what decks I expect. That doesn't mean I know what deck to play, as that is a trickier decision, but hopefully I can talk about it next week (this column does have a name to live up to, so if we get crushed at the PT, I can't very well call it a Top Deck).
The top two decks going into the Pro Tour are less guesswork than the rest, and just about everyone is going to expect to see plenty of them. I can't imagine anyone showing up with a deck that they think would be a bad matchup against both of these decks, though not everyone who thinks they'll beat these decks actually will.
Dark Jeskai
Dark Jeskai is a product of the mana fixing now available. Given the presence of Sunken Hollow, Prairie Stream, and Smoldering Marsh, there's no reason not to splash black, and these four-color decks have better mana than the prior three-color versions. Polluted Delta can get all four colors of mana, and Flooded Strand/Bloodstained Mire still do a respectable job of getting three each. As it turns out, being able to fetch multicolored lands makes it very easy to play a lot of colors.
The core of Dark Jeskai looks something like this:
4 Treasure Cruise (or Dig Through Time)
Astute readers will notice that is only 20 cards, and to be honest, less astute ones probably will, too.
Not included in the Deckbuilder’s Toolkit
The other slots are made up of some combo of threats and ways to interact, with a selection of the following cards being the most common:
Butcher of the Horde (this one only shows up when Hangarbacks are present)
Here's a list that Josh Silvestri wrote an in-depth primer about, and it's certainly representative of the archetype:
Planeswalker (2)
2 Sorin, Solemn VisitorCreature (16)
4 Mantis Rider 2 Dragonmaster Outcast 4 Jace, Vryn's Prodigy 4 Hangarback Walker 2 Butcher of the HordeInstant (17)
4 Fiery Impulse 2 Dispel 4 Crackling Doom 2 Jeskai Charm 2 Ojutai's Command 3 Dig Through TimeLand (25)
3 Mountain 2 Plains 2 Island 2 Prairie Stream 2 Smoldering Marsh 1 Sunken Hollow 1 Battlefield Forge 4 Flooded Strand 4 Bloodstained Mire 4 Polluted DeltaSideboard (15)
1 Ojutai's Command 2 Complete Disregard 4 Surge of Righteousness 3 Radiant Flames 2 Outpost Siege 1 Utter End 2 Kolaghan's CommandWhite (4)
4 Surge of RighteousnessMulti colored (20)
4 Mantis Rider 2 Butcher of the Horde 4 Crackling Doom 2 Jeskai Charm 3 Ojutai's Command 2 Sorin, Solemn Visitor 1 Utter End 2 Kolaghan's CommandColorless (31)
3 Mountain 2 Plains 2 Island 2 Prairie Stream 2 Smoldering Marsh 1 Sunken Hollow 1 Battlefield Forge 4 Flooded Strand 4 Bloodstained Mire 4 Polluted Delta 4 Hangarback Walker 2 Complete Disregard3 (17)
4 Mantis Rider 4 Crackling Doom 2 Jeskai Charm 2 Complete Disregard 3 Radiant Flames 2 Kolaghan's Command4 (10)
2 Butcher of the Horde 3 Ojutai's Command 2 Sorin, Solemn Visitor 2 Outpost Siege 1 Utter End8 (3)
3 Dig Through TimeRare (34)
4 Mantis Rider 2 Prairie Stream 2 Smoldering Marsh 1 Sunken Hollow 1 Battlefield Forge 4 Hangarback Walker 2 Butcher of the Horde 4 Crackling Doom 3 Ojutai's Command 3 Dig Through Time 3 Radiant Flames 2 Outpost Siege 1 Utter End 2 Kolaghan's CommandMythic (20)
4 Flooded Strand 4 Bloodstained Mire 4 Polluted Delta 2 Dragonmaster Outcast 4 Jace, Vryn's Prodigy 2 Sorin, Solemn VisitorGame plan: Cast Mantis Rider. Kill things. Cast Dig Through Time. Win the game.
Jeskai sits firmly in the middle of the metagame, as it can tailor its game plan to adjust to whatever it's playing against. Most of its cards pull double duty, which is how it can play so many roles. Mantis Rider plays both sides of the court, and Jace and Dig Through Time efficiently find whatever you are missing from a particular draw. Many of the go-to threats gain you life while reducing the opponent to zero, and very few of the cards in Jeskai can't be used multiple ways.
Weaknesses: Jeskai isn't particularly themed, so it runs the risk of drawing cards in the wrong matchup, or cards that don't work together well. The overall power level is high enough that it isn't a huge concern, but Jeskai is very capable of drawing some really awkward hands.
Green-White Megamorph
Green-White Megamorph is the other potential front runner, and has enjoyed the most tournament success over the last few weeks. If Dark Jeskai isn't the biggest deck, this will be.
So many of the slots in GW seem to be locked in that it isn't worth separating out a core, because GW has much less flexibility than Jeskai does. That's not a sign of weakness, just a sign that a two-color deck has fewer options than a four-color one (shocking).
Planeswalker (4)
4 Gideon, Ally of ZendikarCreature (24)
3 Nissa, Vastwood Seer 4 Hangarback Walker 4 Deathmist Raptor 2 Hidden Dragonslayer 4 Den Protector 4 Warden of the First Tree 3 Wingmate RocInstant (4)
4 Dromoka's CommandEnchantment (3)
3 SilkwrapLand (25)
2 Cinder Glade 2 Canopy Vista 4 Windswept Heath 3 Flooded Strand 4 Wooded Foothills 5 Forest 5 PlainsSideboard (15)
3 Radiant Flames 1 Tragic Arrogance 2 Evolutionary Leap 2 Surge of Righteousness 3 Rending Volley 1 Mastery of the Unseen 1 Whisperwood Elemental 2 Dragonmaster OutcastWhite (16)
4 Gideon, Ally of Zendikar 2 Hidden Dragonslayer 3 Silkwrap 3 Wingmate Roc 1 Tragic Arrogance 2 Surge of Righteousness 1 Mastery of the UnseenGreen (18)
3 Nissa, Vastwood Seer 4 Deathmist Raptor 4 Den Protector 4 Warden of the First Tree 2 Evolutionary Leap 1 Whisperwood ElementalMulti colored (4)
4 Dromoka's CommandColorless (29)
4 Hangarback Walker 2 Cinder Glade 2 Canopy Vista 4 Windswept Heath 3 Flooded Strand 4 Wooded Foothills 5 Forest 5 Plains2 (18)
2 Hidden Dragonslayer 3 Silkwrap 4 Den Protector 4 Dromoka's Command 2 Evolutionary Leap 2 Surge of Righteousness 1 Mastery of the Unseen4 (4)
4 Gideon, Ally of ZendikarRare (25)
4 Hangarback Walker 2 Hidden Dragonslayer 4 Den Protector 4 Dromoka's Command 2 Cinder Glade 2 Canopy Vista 3 Radiant Flames 1 Tragic Arrogance 2 Evolutionary Leap 1 Mastery of the UnseenMythic (32)
4 Gideon, Ally of Zendikar 3 Nissa, Vastwood Seer 4 Deathmist Raptor 4 Warden of the First Tree 3 Wingmate Roc 4 Windswept Heath 3 Flooded Strand 4 Wooded Foothills 1 Whisperwood Elemental 2 Dragonmaster OutcastEven though this isn't the straight green-white version, I legitimately think that Cedric has the best version by far for this Pro Tour. The addition of red for Rending Volley and Radiant Flames solves so many of the deck's problems, and this version seems like a clear upgrade, enough so that I'm using at as the example going forth.
Game plan: Grind out value while pressuring the opponent. Count on resilient threats to finish the game.
Green-White Megamorph is also midrange, though it leans more aggressive than Jeskai. Warden of the First Tree and Deathmist Raptor are more focused on beatdown, and Wingmate Roc certainly rewards attacking. The midrange part comes in when the opponent stops your threats, as all of them are pretty good at surviving any amount of removal the opponent can muster. Den Protector brings back Deathmist Raptor (plus anything else your heart desires in addition), and Gideon provides a steady stream of threats.
This deck is surprisingly good at grinding out long games, and that effect becomes even more pronounced once it sideboards in Evolutionary Leap and Mastery of the Unseen. Being able to attack early and still win late is why this deck is so popular, and why everyone is taking it seriously.
Weaknesses: Giant spells can go over the top of green-white, as these two colors aren't known for their high-quality disruption. The deck is consistent, but the power level isn't quite as high as other decks in the format.
The next two decks aren't as clearly big as the previous ones, but they will certainly be present.
Red Atarka
Oops, I accidentally used pictures from the very first version of this deck, which is now approaching 20 years of age.
Mono red went from being Red Atarka some of the time to being Red Atarka all of the time, as Cinder Glade made splashing green incredibly painless (besides the actual pain you take from sacrificing Wooded Foothills).
Creature (17)
4 Abbot of Keral Keep 1 Chandra, Fire of Kaladesh 1 Goblin Heelcutter 2 Lightning Berserker 2 Makindi Sliderunner 4 Monastery Swiftspear 3 Zurgo BellstrikerSorcery (4)
4 Dragon FodderInstant (18)
3 Temur Battle Rage 4 Atarka's Command 3 Become Immense 4 Titan's Strength 4 Wild SlashLand (21)
4 Bloodstained Mire 2 Cinder Glade 1 Forest 8 Mountain 2 Windswept Heath 4 Wooded FoothillsSideboard (15)
1 Chandra, Fire of Kaladesh 1 Goblin Heelcutter 3 Arc Lightning 3 Fiery Impulse 3 Hangarback Walker 2 Roast 2 Thunderbreak RegentRed (44)
3 Temur Battle Rage 4 Abbot of Keral Keep 2 Chandra, Fire of Kaladesh 2 Goblin Heelcutter 2 Lightning Berserker 2 Makindi Sliderunner 4 Monastery Swiftspear 3 Zurgo Bellstriker 4 Dragon Fodder 4 Titan's Strength 4 Wild Slash 3 Arc Lightning 3 Fiery Impulse 2 Roast 2 Thunderbreak RegentGreen (3)
3 Become ImmenseMulti colored (4)
4 Atarka's CommandColorless (24)
4 Bloodstained Mire 2 Cinder Glade 1 Forest 8 Mountain 2 Windswept Heath 4 Wooded Foothills 3 Hangarback Walker1 (20)
2 Lightning Berserker 4 Monastery Swiftspear 3 Zurgo Bellstriker 4 Titan's Strength 4 Wild Slash 3 Fiery Impulse2 (19)
3 Temur Battle Rage 4 Abbot of Keral Keep 2 Makindi Sliderunner 4 Atarka's Command 4 Dragon Fodder 2 Roast6 (3)
3 Become ImmenseCommon (34)
3 Temur Battle Rage 1 Forest 8 Mountain 2 Goblin Heelcutter 2 Makindi Sliderunner 4 Monastery Swiftspear 3 Become Immense 4 Dragon Fodder 4 Titan's Strength 3 Fiery ImpulseRare (18)
2 Cinder Glade 4 Abbot of Keral Keep 3 Zurgo Bellstriker 4 Atarka's Command 3 Hangarback Walker 2 Thunderbreak RegentGame plan: Attack the opponent with small red creatures. Make them into large red creatures with Atarka's Command or Become Immense. Win the game.
The combo in the images above is a huge part of this deck, and one of the reasons why it's so good right now. Become Immense plus Temur Battle Rage can just deal 20 damage to people out of nowhere, and killing on turn four is not an uncommon sight. This deck plays perfectly well without the combo, too, making it a very dangerous combination of power and consistency.
Weaknesses: The more linear the deck, the more it gets hurt by sideboard cards, and red is a prime example of that. Cards like Surge of Righteousness and Radiant Flames punish this deck post-board, and some people even main-deck Flames.
The last deck I want to talk about is similar to Green-White Megamorph, but it felt too wrong having no representatives from the powerful Siege Rhino lobby in an article about Standard.
Abzan Aggro
Planeswalker (3)
3 Gideon, Ally of ZendikarCreature (21)
4 Warden of the First Tree 4 Anafenza, the Foremost 4 Den Protector 4 Hangarback Walker 4 Siege Rhino 1 Tasigur, the Golden FangEnchantment (2)
2 SilkwrapLand (26)
3 Canopy Vista 2 Caves of Koilos 3 Forest 3 Llanowar Wastes 3 Plains 2 Shambling Vent 1 Smoldering Marsh 1 Swamp 4 Windswept Heath 4 Wooded FoothillsSideboard (15)
4 Duress 1 Evolutionary Leap 3 Self-Inflicted Wound 2 Sorin, Solemn Visitor 3 Surge of Righteousness 2 Whisperwood ElementalMulti colored (15)
4 Anafenza, the Foremost 4 Siege Rhino 4 Abzan Charm 1 Utter End 2 Sorin, Solemn VisitorColorless (30)
3 Canopy Vista 2 Caves of Koilos 3 Forest 3 Llanowar Wastes 3 Plains 2 Shambling Vent 1 Smoldering Marsh 1 Swamp 4 Windswept Heath 4 Wooded Foothills 4 Hangarback Walker2 (14)
4 Den Protector 2 Silkwrap 1 Valorous Stance 1 Evolutionary Leap 3 Self-Inflicted Wound 3 Surge of Righteousness6 (1)
1 Tasigur, the Golden FangUncommon (15)
4 Abzan Charm 2 Murderous Cut 2 Silkwrap 1 Valorous Stance 3 Self-Inflicted Wound 3 Surge of RighteousnessRare (25)
3 Canopy Vista 2 Caves of Koilos 3 Llanowar Wastes 2 Shambling Vent 1 Smoldering Marsh 4 Den Protector 4 Hangarback Walker 4 Siege Rhino 1 Utter End 1 Evolutionary LeapMythic (23)
4 Warden of the First Tree 4 Windswept Heath 4 Wooded Foothills 4 Anafenza, the Foremost 3 Gideon, Ally of Zendikar 2 Sorin, Solemn Visitor 2 Whisperwood ElementalThe boogeyman from last Standard season is but one of many decks in this one, and not even in one of the top slots. As it turns out, once everyone gets perfect mana and Thoughtseize leaves, Siege Rhino loses a little ground.
Game plan: Attack, kill the opponent's creatures, and cast Siege Rhino. Complain about not having Thoughtseize.
This deck still has plenty of good cards, even without Fleecemane Lion and Thoughtseize. Warden of the First Tree, Hangarback Walker, Anafenza, and Siege Rhino make a great curve, and Den Protector plus Abzan Charm gives the deck plenty of gas. I wouldn't count Abzan Aggro out yet.
Weaknesses: Lack of Thoughtseize.
Jokes aside, losing Thoughtseize does severely limit how well this deck can interact. The deck is still powerful, but no longer does it have a get-out-of-jail-free card, and has to resign itself to losing to cards it would previously have been able to take out without worrying much.
What's the Best Deck?
Seriously, what's the best deck? I have a Pro Tour to play in, and would love to know. I do think all these decks will be popular, in roughly the order I talked about them, but what does well against all these is not immediately apparent. It's always hard playing control at a Pro Tour, so even if some build of Esper is right, figuring out all the flex slots is very difficult. We will have a ton more info in a couple days, and until then, I'd suggest being proactive.
LSV