Most of you realize by now that the vast majority of Top Decks articles consist of overviews and descriptions of the world's—the (relevant) metagame's—you know, top decks. Now, working on a column like this is actually more challenging than it might sound.
How is it challenging? (The cynics among you might ask.) Haven't you been at this (or writing like this) for something like fifteen years?
Yes!
And that, in and of itself, is a big part of what makes it challenging.
You see, if all someone wanted to do were to copy and paste the most recent deck lists into an article, that probably wouldn't be so difficult... However for me, the challenges are to 1) keep it fun (for myself, and hopefully for everyone else), and 2) to keep it interesting (because copy/pasted deck lists aren't really that interesting, in and of themselves). The former is why you will sometimes see, I dunno, an ode to a hateful artifact written to the tune of Rudolph the Red-Nosed Reindeer; and the latter is the push, shove, and mover that crafted this introduction.
You see, sometimes you get to go over a decklist (or eight) and it is actually loads of fun!
Case in point:
Planeswalker (2)
2 Chandra, the FirebrandInstant (21)
3 Dissipate 3 Doom Blade 4 Forbidden Alchemy 3 Galvanic Blast 1 Go for the Throat 4 Mana Leak 3 Think TwiceLand (26)
6 Island 1 Mountain 5 Swamp 4 Darkslick Shores 2 Dragonskull Summit 3 Drowned Catacomb 1 Stensia Bloodhall 4 Sulfur FallsSideboard (15)
1 Stensia Bloodhall 1 Doom Blade 1 Mimic Vat 3 Phantasmal Image 1 Flashfreeze 1 Geth's Verdict 2 Negate 1 Sorin's Thirst 1 Steel Sabotage 3 Surgical ExtractionBlue (25)
4 Snapcaster Mage 3 Dissipate 4 Forbidden Alchemy 4 Mana Leak 3 Think Twice 3 Phantasmal Image 1 Flashfreeze 2 Negate 1 Steel SabotageBlack (15)
4 Doom Blade 1 Go for the Throat 2 Black Sun's Zenith 1 Life's Finale 2 Sorin's Vengeance 1 Geth's Verdict 1 Sorin's Thirst 3 Surgical ExtractionMulti colored (2)
2 Olivia VoldarenColorless (28)
6 Island 1 Mountain 5 Swamp 4 Darkslick Shores 2 Dragonskull Summit 3 Drowned Catacomb 2 Stensia Bloodhall 4 Sulfur Falls 1 Mimic Vat2 (26)
4 Snapcaster Mage 4 Doom Blade 1 Go for the Throat 4 Mana Leak 3 Think Twice 2 Black Sun's Zenith 3 Phantasmal Image 1 Flashfreeze 1 Geth's Verdict 2 Negate 1 Sorin's Thirst6 (1)
1 Life's Finale7 (2)
2 Sorin's VengeanceCommon (25)
6 Island 1 Mountain 5 Swamp 3 Galvanic Blast 4 Mana Leak 3 Think Twice 1 Geth's Verdict 1 Sorin's Thirst 1 Steel SabotageRare (31)
2 Dragonskull Summit 3 Drowned Catacomb 2 Stensia Bloodhall 4 Sulfur Falls 4 Snapcaster Mage 4 Doom Blade 2 Black Sun's Zenith 1 Life's Finale 2 Sorin's Vengeance 1 Mimic Vat 3 Phantasmal Image 3 Surgical ExtractionA deck list like Jansen's is like an early Christmas present for Standard-metagame-columnist types. It is just so chock-full of different.
Now superficially you can align it to what Patrick Chapin and Jon Finkel played at the World Championships.
(In case you don't know about what I am talking about you can follow along via the following video, starring two of my favorite collaborators.)
...However, that would be really superficial, and not particularly useful.
Yes, Jansen played Grixis (the Chapin fav), and yes, he summoned Olivia Voldaren, "the best six-drop in the format" according to Patrick. Chances are strong that Jansen was strongly influenced by Patrick's deck. (I mean, he even played fast Galvanic Blasts to pair with his Snapcaster Mages, despite having none of the Precursor Golems that gave the Worlds-era Grixis its easy access to Metalcraft).
But that would really shortchange Jansen, and not really do a great job of talking about what makes his deck interesting, and possibly super effective.
For one, this is a blue-black deck splashing red, not a black-red deck splashing blue. Ergo, Tim not only played the full four copies of Snapcaster Mage, but aligned his mana base in such a way as to support triple main-deck Dissipates. Moreover—despite buying into Olivia, sure—Tim's not-base-red deck didn't buy fully into the Chapin tech of Desperate Ravings (more on that later, though), and he ran the more common Think Twice instead.
Now lots of these blue instants and flash spells are old hat by this point in the format. Dissipate, Mana Leak, Think Twice... etc. What is super spicy is actually from the black side. I mean check out those sorceries!

Life's Finale | Art by Svetlin Velinov
An interesting criticism of the format at this point is that blue control decks—despite having access to Snapcaster Mage, one of the strongest blue creatures of all time—may be at an all-time low in terms of efficacy. White-Blue Humans decks, Green-Red Ramp decks, and even those traitorous blue-based aggro- or aggro-control decks keying on a first-turn Delver of Secrets are said to pose too many threats for controlling blue.
Life's Finale is a very interesting response to that macro-criticism. How does the math change when you can not only "Wrath" away some creatures to generate card advantage... but also take out three Primeval Titans as well (and remember, the original version of Wolf Run only ran three). How about when you can buy it back with Snapcaster Mage? I mean something like this really gets the old wheels a-turnin', am I right? I think it would be great to see more
Is "ka-blammo" a word? Because that's all I can think of when I see Sorin's Vengeance. Sorin's Vengeance deals 10, most players have, say, 20; the deck plays four copies of Snapcaster Mage... math.
All in all, a very fun deck with interesting and thought-provoking technologies. All in all, a great way to start the column.
Jansen's deck was from the most recent StarCityGames.com Open Series event, where he finished 8th. That event's Top 8 had a couple more great / fun / innovative card choices. For example...
thepchapin @fivewithflores Notice anything "interesting" about Kyle Zimmerman's U/R Delver deck in the top 4 of the SCG Open...?
In fact there are all kinds of interesting things to talk about in Kyle Zimmerman's Delver deck!
Sorcery (4)
4 PonderInstant (18)
3 Brimstone Volley 3 Desperate Ravings 4 Gut Shot 2 Incinerate 4 Mana Leak 2 Psychic BarrierArtifact (2)
2 Druidic SatchelOther (4)
4 Delver of Secrets++Insectile AberrationSideboard (15)
1 Bonehoard 2 Moltensteel Dragon 2 Spellskite 2 Ancient Grudge 3 Flashfreeze 2 Mental Misstep 1 Negate 2 Arc TrailBlue (20)
4 Snapcaster Mage 4 Mana Leak 2 Psychic Barrier 4 Ponder 3 Flashfreeze 2 Mental Misstep 1 NegateRed (24)
3 Chandra's Phoenix 3 Grim Lavamancer 3 Brimstone Volley 3 Desperate Ravings 4 Gut Shot 2 Incinerate 2 Moltensteel Dragon 2 Ancient Grudge 2 Arc TrailColorless (31)
10 Island 4 Mountain 4 Copperline Gorge 4 Sulfur Falls 4 Delver of Secrets++Insectile Aberration 2 Druidic Satchel 1 Bonehoard 2 Spellskite2 (25)
4 Snapcaster Mage 3 Desperate Ravings 2 Incinerate 4 Mana Leak 2 Psychic Barrier 2 Spellskite 2 Ancient Grudge 3 Flashfreeze 1 Negate 2 Arc Trail4 (1)
1 Bonehoard6 (2)
2 Moltensteel DragonCommon (39)
10 Island 4 Mountain 4 Delver of Secrets++Insectile Aberration 3 Brimstone Volley 4 Gut Shot 2 Incinerate 4 Mana Leak 2 Psychic Barrier 4 Ponder 2 Ancient GrudgeRare (21)
4 Sulfur Falls 3 Chandra's Phoenix 3 Grim Lavamancer 4 Snapcaster Mage 2 Druidic Satchel 1 Bonehoard 2 Moltensteel Dragon 2 SpellskiteMythic (4)
4 Copperline GorgeWe have of course seen a couple of decks like this since the release of Innistrad—Delver of Secrets being a superb, potentially 3/2 flying force of fury playable on turn one—but Zimmerman has hybridized tech from a number of different sources.
This is a card that is poised to be remembered as a Preordain-level card selection spell. It is like Think Twice but can impact the game in much more dramatic fashion. From the standpoint of pure card advantage, Desperate Ravings is about equal to Think Twice, but with more potential upside. For instance, you can discard a Chandra's Phoenix, then rebuy it. You kinda sorta got the Chandra's Phoenix for free. Or you can set up a Snapcaster Mage. Or you can not cast it at all.
That is the real elegance of the card: When you want to improve your hand it typically does more work than Think Twice (for instance, if you keep a two-land hand you have twice the chance to draw a land, but are only 1/X to discard that land). But if your hand is already strong, you can save Desperate Ravings for another time; you don't have to cast it, just because you have the mana.
Originally innovated by Reid Duke, then paid forward by Sean McKeown and others, I feel this card is something special. It is like a Jace the opponent can't attack. It works with Ponder, and lasts longer than Ponder (generating an advantage throughout the whole game). Its ability to gain life can help you win a race or come back in a mirror, and its ability to put lands onto the battlefield is card advantage, pure, simple, and green in flavor (something a blue-red deck is not likely to have otherwise). Going long, its ability to get lands off the top of your deck can help you transform Delver of Secrets more consistently, and of course the same keeps you drawing spells—rather than lands—without really losing the utility of more mana / land drops as you proceed through the game.
Creature (20)
4 Chandra's Phoenix 4 Goblin Fireslinger 3 Grim Lavamancer 1 Spikeshot Elder 4 Stormblood Berserker 4 Stromkirk NobleSorcery (2)
2 Arc TrailArtifact (4)
4 Shrine of Burning RageSideboard (15)
1 Arc Trail 2 Hero of Oxid Ridge 4 Vulshok Refugee 2 Ancient Grudge 4 Dismember 2 Traitorous BloodBlack (4)
4 DismemberRed (46)
4 Chandra's Phoenix 4 Goblin Fireslinger 3 Grim Lavamancer 1 Spikeshot Elder 4 Stormblood Berserker 4 Stromkirk Noble 3 Galvanic Blast 4 Gut Shot 2 Incinerate 4 Volt Charge 3 Arc Trail 2 Hero of Oxid Ridge 4 Vulshok Refugee 2 Ancient Grudge 2 Traitorous Blood1 (19)
4 Goblin Fireslinger 3 Grim Lavamancer 1 Spikeshot Elder 4 Stromkirk Noble 3 Galvanic Blast 4 Gut Shot4 (2)
2 Hero of Oxid RidgeCommon (43)
18 Mountain 4 Goblin Fireslinger 3 Galvanic Blast 4 Gut Shot 2 Incinerate 4 Volt Charge 2 Ancient Grudge 4 Dismember 2 Traitorous BloodRare (15)
3 Rootbound Crag 4 Chandra's Phoenix 3 Grim Lavamancer 1 Spikeshot Elder 4 Stromkirk NobleMythic (2)
2 Hero of Oxid RidgeThe Open event was won by Dennis Dowty and his Mono-Red deck.

Volt Charge | Art by Jana Schirmer amp; Johannes Voss
This deck is substantially similar to David Caplan's Volt Charge deck from the Top 8 of the 2011 World Championships... but with a couple of copies of Rootbound Crag to support the flashback on a couple of copies of Ancient Grudge.
The incremental cost on a Rootbound Crag is pretty low, long run—they more or less hit the battlefield untapped after the first turn or so—and the back end of an Ancient Grudge can be backbreaking, especially in a world where, quite recently, the most dominant team on the Pro Tour fielded a deck of all artifact threats.
To recap how this deck works, Volt Charge has many friends.
Stromkirk Noble, Stormblood Berserker, Shrine of Burning Rage (and Koth of the Hammer, at least previously) all benefit from Volt Charge, which can proliferate up their respective counters. This isn't just a case of more damage or accelerated Shrine of Burning Rage inevitability. You can also pull off some dirty tricks. For instance, your opponent has plans to get in a good block, but you not only get rid of one of the blockers (or send 3 to the face, or whatever), but also make your Noble / Berserker / whoever bigger, to screw up the math.
Volt Charge played this way will often be a blowout from a card advantage sense.
Of course first-turn Stromkirk Noble into second-turn Stormblood Berserker will be attacking for 7 or so (and maybe 10, if the burn spell in question was aimed at the opponent's face) set up by a third-turn Volt Charge... well... That spells "blowout" as well.
Creature (23)
4 Doomed Traveler 4 Fiend Hunter 4 Hero of Bladehold 2 Leonin Arbiter 2 Leonin Relic-Warder 4 Mirran Crusader 3 Geist of Saint TraftArtifact (1)
1 Sword of War and PeaceSideboard (15)
1 Leonin Arbiter 1 Sword of War and Peace 1 Angelic Destiny 1 Oblivion Ring 1 Dismember 1 Mana Leak 1 Flashfreeze 1 Negate 1 Day of Judgment 2 Revoke Existence 4 Timely ReinforcementsWhite (37)
4 Doomed Traveler 4 Fiend Hunter 4 Hero of Bladehold 3 Leonin Arbiter 2 Leonin Relic-Warder 4 Mirran Crusader 2 Angelic Destiny 4 Honor of the Pure 3 Oblivion Ring 1 Day of Judgment 2 Revoke Existence 4 Timely ReinforcementsBlack (3)
3 DismemberMulti colored (3)
3 Geist of Saint TraftColorless (26)
1 Island 11 Plains 1 Ghost Quarter 4 Glacial Fortress 3 Moorland Haunt 4 Seachrome Coast 2 Sword of War and Peace1 (4)
4 Doomed Traveler2 (17)
3 Leonin Arbiter 2 Leonin Relic-Warder 4 Honor of the Pure 4 Mana Leak 1 Flashfreeze 1 Negate 2 Revoke Existence3 (23)
4 Fiend Hunter 4 Mirran Crusader 3 Geist of Saint Traft 2 Sword of War and Peace 3 Oblivion Ring 3 Dismember 4 Timely ReinforcementsUncommon (16)
1 Ghost Quarter 4 Fiend Hunter 2 Leonin Relic-Warder 3 Oblivion Ring 1 Flashfreeze 1 Negate 4 Timely ReinforcementsRare (18)
4 Glacial Fortress 3 Moorland Haunt 3 Leonin Arbiter 4 Mirran Crusader 4 Honor of the PureMythic (16)
4 Seachrome Coast 4 Hero of Bladehold 3 Geist of Saint Traft 2 Sword of War and Peace 2 Angelic Destiny 1 Day of JudgmentCreature (24)
4 Doomed Traveler 3 Fiend Hunter 2 Gideon's Lawkeeper 4 Hero of Bladehold 2 Leonin Arbiter 2 Leonin Relic-Warder 4 Mirran Crusader 3 Geist of Saint TraftSideboard (15)
1 Leonin Arbiter 2 Dismember 1 Mana Leak 3 Angelic Destiny 2 Day of Judgment 2 Revoke Existence 4 Timely ReinforcementsWhite (40)
4 Doomed Traveler 3 Fiend Hunter 2 Gideon's Lawkeeper 4 Hero of Bladehold 3 Leonin Arbiter 2 Leonin Relic-Warder 4 Mirran Crusader 4 Honor of the Pure 3 Oblivion Ring 3 Angelic Destiny 2 Day of Judgment 2 Revoke Existence 4 Timely ReinforcementsBlue (4)
4 Mana LeakBlack (4)
4 DismemberMulti colored (3)
3 Geist of Saint Traft3 (21)
3 Fiend Hunter 4 Mirran Crusader 3 Geist of Saint Traft 3 Oblivion Ring 4 Dismember 4 Timely ReinforcementsCommon (28)
1 Island 11 Plains 4 Doomed Traveler 2 Gideon's Lawkeeper 4 Dismember 4 Mana Leak 2 Revoke ExistenceRare (19)
4 Glacial Fortress 4 Moorland Haunt 3 Leonin Arbiter 4 Mirran Crusader 4 Honor of the PureMythic (16)
4 Seachrome Coast 4 Hero of Bladehold 3 Geist of Saint Traft 3 Angelic Destiny 2 Day of JudgmentThe St. Louis Open Series Top 8 included two White-Blue Haunted Humans decks. These were pretty similar to the deck Craig Wescoe played at Worlds (and each other), the main departure from earlier editions being no Champion of the Parish... which is kind of interesting, if you think about it. Most of the creatures in the White-Blue Humans decks are Humans, making Champion of the Parish potentially colossal, especially from the first turn.
However, Handy opted for Angelic Destiny and a Sword for customizations, versus Waller's Gideon's Lawkeepers.
The most populous archetype of this tournament Top 8 was the popular White-Blue Illusions deck.
Creature (18)
4 Lord of the Unreal 4 Phantasmal Bear 4 Phantasmal Image 4 Snapcaster Mage 2 Geist of Saint TraftOther (4)
4 Delver of Secrets++Insectile AberrationSideboard (15)
2 Geist of Saint Traft 3 Oblivion Ring 3 Dissipate 3 Flashfreeze 3 Mental Misstep 1 Timely ReinforcementsBlue (40)
4 Lord of the Unreal 4 Phantasmal Bear 4 Phantasmal Image 4 Snapcaster Mage 4 Mana Leak 4 Vapor Snag 3 Gitaxian Probe 4 Ponder 3 Dissipate 3 Flashfreeze 3 Mental MisstepRed (4)
4 Gut ShotMulti colored (4)
4 Geist of Saint TraftColorless (23)
9 Island 3 Glacial Fortress 3 Moorland Haunt 4 Seachrome Coast 4 Delver of Secrets++Insectile AberrationCommon (36)
9 Island 4 Delver of Secrets++Insectile Aberration 4 Phantasmal Bear 4 Gut Shot 4 Mana Leak 4 Vapor Snag 3 Gitaxian Probe 4 PonderRare (18)
3 Glacial Fortress 3 Moorland Haunt 4 Lord of the Unreal 4 Phantasmal Image 4 Snapcaster MageCreature (18)
4 Lord of the Unreal 4 Phantasmal Bear 4 Phantasmal Image 4 Snapcaster Mage 2 Geist of Saint TraftOther (4)
4 Delver of Secrets++Insectile AberrationSideboard (15)
2 Geist of Saint Traft 3 Oblivion Ring 3 Dissipate 3 Flashfreeze 2 Mental Misstep 1 Steel Sabotage 1 Timely ReinforcementsBlue (40)
4 Lord of the Unreal 4 Phantasmal Bear 4 Phantasmal Image 4 Snapcaster Mage 4 Mana Leak 4 Vapor Snag 3 Gitaxian Probe 4 Ponder 3 Dissipate 3 Flashfreeze 2 Mental Misstep 1 Steel SabotageRed (4)
4 Gut ShotMulti colored (4)
4 Geist of Saint TraftColorless (23)
8 Island 4 Glacial Fortress 3 Moorland Haunt 4 Seachrome Coast 4 Delver of Secrets++Insectile Aberration1 (22)
4 Phantasmal Bear 4 Gut Shot 4 Vapor Snag 3 Gitaxian Probe 4 Ponder 2 Mental Misstep 1 Steel SabotageCommon (36)
8 Island 4 Delver of Secrets++Insectile Aberration 4 Phantasmal Bear 4 Gut Shot 4 Mana Leak 4 Vapor Snag 3 Gitaxian Probe 4 Ponder 1 Steel SabotageRare (19)
4 Glacial Fortress 3 Moorland Haunt 4 Lord of the Unreal 4 Phantasmal Image 4 Snapcaster MageCreature (17)
4 Lord of the Unreal 4 Phantasmal Bear 3 Phantasmal Image 4 Snapcaster Mage 2 Geist of Saint TraftOther (4)
4 Delver of Secrets++Insectile AberrationSideboard (15)
1 Moorland Haunt 1 Phantasmal Image 1 Geist of Saint Traft 1 Gut Shot 1 Batterskull 1 Mortarpod 1 Mentor of the Meek 1 Stitched Drake 2 Dissipate 2 Flashfreeze 2 Mental Misstep 1 NegateWhite (1)
1 Mentor of the MeekBlue (40)
4 Lord of the Unreal 4 Phantasmal Bear 4 Phantasmal Image 4 Snapcaster Mage 4 Mana Leak 4 Vapor Snag 4 Gitaxian Probe 4 Ponder 1 Stitched Drake 2 Dissipate 2 Flashfreeze 2 Mental Misstep 1 NegateRed (4)
4 Gut ShotMulti colored (3)
3 Geist of Saint TraftColorless (27)
9 Island 4 Glacial Fortress 4 Moorland Haunt 4 Seachrome Coast 4 Delver of Secrets++Insectile Aberration 1 Batterskull 1 Mortarpod2 (20)
4 Lord of the Unreal 4 Phantasmal Image 4 Snapcaster Mage 4 Mana Leak 1 Mortarpod 2 Flashfreeze 1 Negate5 (1)
1 BatterskullCommon (38)
9 Island 4 Delver of Secrets++Insectile Aberration 4 Phantasmal Bear 4 Gut Shot 4 Mana Leak 4 Vapor Snag 4 Gitaxian Probe 4 Ponder 1 Stitched DrakeRare (21)
4 Glacial Fortress 4 Moorland Haunt 4 Lord of the Unreal 4 Phantasmal Image 4 Snapcaster Mage 1 Mentor of the Meek
Lord of the Unreal | Art by Jason Chan
The Illusions decks were all remarkably similar to one another in the main, all within say, a Glacial Fortress or a Gut Shot of one another. Their sideboards, however, were quite varied.
- McGregor and Hawthorne played mostly permission spells—Dissipate, Flashfreeze, and so forth—disagreeing on a single Mental Misstep versus Steel Sabotage (permission and permission).
- All of the decks ran white permanents or permanents-producers in their sideboards: Geist of Saint Traft, Oblivion Ring, Timely Reinforcements, or Mentor of the Meek.
- Bertoncini's sideboard was a bit more varied: Lots of one-of threats, including Batterskull, the aforementioned Mentor of the Meek, Mortarpod, Stitched Drake, and a fourth Moorland Haunt.
What makes the Illusions deck tick—or rather stick—is the presence of Moorland Haunt, innovated by Todd Anderson way back at the first Open Series event of Innistrad Standard. That land gives the deck lasting power against sweepers, an unending stream of blockers (if necessary), and helps curb the inherently fragile disadvantage of Illusion-type creatures with ironically more robust (if generally smaller) 1/1 flyers.
Interesting for this Top 8, and an interesting lead-in as we move towards the end of 2011, is the non-presence of format stalwarts Solar Flare and Green-Red Wolf Run. I guess that is a result of having such a varied and diverse metagame where you can play any sort of beatdown you want, apparently... be it white creatures, blue ones, little red ones, or red and blue ones together!