This week we are going to look at the last three Pro Tour Qualifiers posted here on MagicTheGathering.com.
As with the season as a whole, all different kinds of decks won PTQs, lots more made Top 8 ... and Faeries remained the most popular and successful archetype overall.

Let's look at the big winners, and then some of the new and different decks we haven't discussed yet, at least this season.
- Faeries
Planeswalker (2)
2 Jace, the Mind SculptorEnchantment (4)
4 BitterblossomLand (26)
4 Creeping Tar Pit 4 Secluded Glen 4 Darkslick Shores 4 Mutavault 2 Sunken Ruins 2 Tectonic Edge 4 Island 2 SwampSideboard (15)
1 Tectonic Edge 1 Disfigure 2 Sower of Temptation 2 Infest 2 Wurmcoil Engine 3 Vampire Nighthawk 2 Jace Beleren 2 PeppersmokeBlue (24)
4 Mistbind Clique 4 Spellstutter Sprite 3 Vendilion Clique 4 Cryptic Command 3 Mana Leak 2 Jace, the Mind Sculptor 2 Sower of Temptation 2 Jace BelerenBlack (22)
4 Bitterblossom 4 Thoughtseize 1 Inquisition of Kozilek 2 Grasp of Darkness 4 Disfigure 2 Infest 3 Vampire Nighthawk 2 PeppersmokeColorless (29)
4 Creeping Tar Pit 4 Secluded Glen 4 Darkslick Shores 4 Mutavault 2 Sunken Ruins 3 Tectonic Edge 4 Island 2 Swamp 2 Wurmcoil Engine6 (2)
2 Wurmcoil EngineRare (31)
4 Creeping Tar Pit 4 Secluded Glen 4 Mutavault 4 Mistbind Clique 4 Spellstutter Sprite 4 Cryptic Command 4 Thoughtseize 1 Inquisition of Kozilek 2 Sower of TemptationMythic (22)
4 Darkslick Shores 2 Sunken Ruins 3 Tectonic Edge 3 Vendilion Clique 4 Bitterblossom 2 Jace, the Mind Sculptor 2 Wurmcoil Engine 2 Jace BelerenBelieve it or not, "Faeries" isn't just any old Faeries. The deck, as we have it in Extended, is highly customizable, despite a slavish adherence to core cards like Bitterblossom and Cryptic Command. For example, Hanson's seems geared more towards combating control and combo. He has twenty-six lands and one in the sideboard. Of these, he has added two main and one side Tectonic Edges. The Faeries creature mix can go a lot of different directions ... Andrew went with three copies of Vendilion Clique, which perform strongly against combo and control decks as a combination of clock and disruption.
Beyond the customization, Hanson has all the toys ... Bitterblossom and Mistbind Clique for super threats; Cryptic Command, Mana Leak, and Jace, the Mind Sculptor for top-end blue spells. Andrew supplemented the four staple copies of Thoughtseize with Inquisition of Kozilek, and Disfigure with the Mistbind Clique-answering Grasp of Darkness.
He was a bit more aggressive with his non-Faeries sideboard creature package ... Two copies of Wurmcoil Engine
- Scapeshift Omens
Creature (3)
3 Oracle of Mul DayaSorcery (20)
4 Explore 3 Ponder 3 Rampant Growth 3 Scapeshift 1 Cultivate 2 Firespout 2 Preordain 2 See BeyondEnchantment (4)
4 Prismatic OmenLand (27)
4 Forest 5 Island 4 Misty Rainforest 3 Halimar Depths 4 Flooded Grove 4 Valakut, the Molten Pinnacle 1 Scalding Tarn 1 Mountain 1 Tectonic EdgeSideboard (15)
2 Tectonic Edge 2 Firespout 1 Mana Leak 2 Wurmcoil Engine 2 Jace, the Mind Sculptor 2 Guttural Response 2 Into the Roil 2 Vendilion CliqueBlue (20)
4 Cryptic Command 3 Ponder 3 Mana Leak 2 Preordain 2 See Beyond 2 Jace, the Mind Sculptor 2 Into the Roil 2 Vendilion CliqueGreen (18)
3 Oracle of Mul Daya 4 Prismatic Omen 4 Explore 3 Rampant Growth 3 Scapeshift 1 CultivateColorless (31)
4 Forest 5 Island 4 Misty Rainforest 3 Halimar Depths 4 Flooded Grove 4 Valakut, the Molten Pinnacle 1 Scalding Tarn 1 Mountain 3 Tectonic Edge 2 Wurmcoil Engine6 (2)
2 Wurmcoil EngineCommon (32)
4 Forest 5 Island 3 Halimar Depths 1 Mountain 4 Explore 3 Ponder 3 Rampant Growth 3 Mana Leak 2 Preordain 2 See Beyond 2 Into the RoilRare (20)
4 Misty Rainforest 4 Flooded Grove 1 Scalding Tarn 3 Oracle of Mul Daya 4 Prismatic Omen 4 Cryptic CommandMythic (20)
4 Valakut, the Molten Pinnacle 3 Tectonic Edge 3 Scapeshift 4 Firespout 2 Wurmcoil Engine 2 Jace, the Mind Sculptor 2 Vendilion CliqueThis is a Green-Blue Scapeshift / Prismatic Omen deck very similar to the one that Jason Ford used to win Grand Prix Atlanta.
The deck works by playing out Prismatic Omen to "turn on" Valakut, the Molten Pinnacle, despite playing only one Mountain.
Unlike some of the other Valakut decks in the format, Green-Blue absolutely needs to have Prismatic Omen in play in order to win with Valakut damage. As such, players of all different strategies have started adopting cards that can deal with a Prismatic Omen as part of their main decks and sideboards. To wit:
- Deglamer – A Naturalize analogue that shuffles away a Prismatic Omen, most excitingly while Scapeshift is on the stack. Deglamer is slightly worse than Naturalize when dealing with Prismatic Omen specifically (especially against Wargate variants), but far superior against Wurmcoil Engine decks. Most commonly found in Jund sideboards.
- Consign to Dream – A Boomerang effect that can target ... whatever. A reasonable tempo card, this one rubs up against Time Walk versus red and green permanents. When you play Consign to Dream with Scapeshift on the stack, you force the opponent to shuffle Prismatic Omen away, rather than "just" putting it on top of the opponent's deck. Because a deck with multiple copies of Valakut, the Molten Pinnacle in play—as well as Prismatic Omen—can deal a ton of damage in a hurry, forcing the opponent to shuffle the card away rather than just forcing him to waste a card can be very desirable. Most commonly found in Faeries sideboards.
- Qasali Pridemage – A fine bringer of beatdown. A good threat, a good buddy to solo attackers a la Baneslayer Angel; very low cost to play main deck. Almost always played in Naya Fauna Shaman decks, and is also seen main deck in builds like Green-White Caw-whatever.
News Flash: Green-Blue Scapeshift Omens is going to be among the Decks to Beat, at least until Mirrodin Beseiged shakes things up.
- Red Deck Wins
Creature (18)
4 Boggart Ram-Gang 4 Figure of Destiny 4 Goblin Guide 4 Plated Geopede 2 Stigma LasherSideboard (15)
2 Stigma Lasher 2 Volcanic Fallout 4 Devastating Summons 4 Goblin Bushwhacker 3 Tunnel IgnusRed (43)
4 Goblin Guide 4 Plated Geopede 4 Stigma Lasher 4 Burst Lightning 4 Flame Javelin 4 Lightning Bolt 4 Searing Blaze 4 Volcanic Fallout 4 Devastating Summons 4 Goblin Bushwhacker 3 Tunnel Ignus1 (24)
4 Figure of Destiny 4 Goblin Guide 4 Burst Lightning 4 Lightning Bolt 4 Devastating Summons 4 Goblin Bushwhacker6 (4)
4 Flame JavelinCommon (32)
12 Mountain 4 Teetering Peaks 4 Plated Geopede 4 Burst Lightning 4 Lightning Bolt 4 Searing BlazeRare (31)
4 Arid Mesa 4 Scalding Tarn 4 Figure of Destiny 4 Goblin Guide 4 Stigma Lasher 4 Devastating Summons 4 Goblin Bushwhacker 3 Tunnel IgnusRed Deck is ... Red Deck. Super-efficient offensive drops, even better burn spells to knock down blockers and knock out opponents. This version features:
- Eight fetch lands – Some players are puzzled at the presence of Arid Mesa and Scalding Tarn in straight red decks. This one takes advantage of the fetches to break Plated Geopede on offense, and flips Searing Blaze live even on the opponent's turn.
- Four Teetering Peaks – Useful in particular with the many haste creatures.
- Stigma Lasher! "You cannot gain life."
Despite playing 100% lands that can produce red mana (or can go and get lands that can produce red), Boin's deck opted for all fast plays instead of climbing the mana ladder up to Demigod of Revenge.
The big surprise out of the sideboard was the Devastating Summons + Goblin Bushwhacker combo. That combination can sometimes produce a turn three kill. Like so:
- Mountain, Goblin Guide (18)
- Mountain, Plated Geopede (16)
- Arid Mesa, break for Mountain; Devastating Summons sacrificing all three Mountains + floating
, Goblin Bushwhacker. Attack with a Goblin Guide (now a 3/2), Plated Geopede (now a 6/5), a Goblin Bushwhacker (2/1), and two Elementals (4/3 and 4/3) ... Fatality!
- Blightning Beatdown
Creature (18)
3 Hell's Thunder 4 Goblin Guide 4 Hellspark Elemental 4 Figure of Destiny 3 Plated GeopedeSorcery (4)
4 BlightningLand (23)
4 Arid Mesa 3 Scalding Tarn 3 Lavaclaw Reaches 4 Dragonskull Summit 4 Teetering Peaks 4 Mountain 1 Blackcleave CliffsRed (35)
3 Hell's Thunder 4 Goblin Guide 4 Hellspark Elemental 3 Plated Geopede 4 Volcanic Fallout 4 Lightning Bolt 4 Burst Lightning 4 Searing Blaze 1 Flame Javelin 4 EarthquakeColorless (23)
4 Arid Mesa 3 Scalding Tarn 3 Lavaclaw Reaches 4 Dragonskull Summit 4 Teetering Peaks 4 Mountain 1 Blackcleave Cliffs1 (22)
4 Goblin Guide 4 Figure of Destiny 4 Lightning Bolt 4 Burst Lightning 4 Earthquake 2 Deathmark4 (3)
3 Thought Hemorrhage6 (1)
1 Flame JavelinCommon (23)
4 Teetering Peaks 4 Mountain 3 Plated Geopede 4 Lightning Bolt 4 Burst Lightning 4 Searing BlazeUncommon (19)
4 Hellspark Elemental 4 Volcanic Fallout 4 Blightning 1 Flame Javelin 4 Anathemancer 2 DeathmarkRare (34)
4 Arid Mesa 3 Scalding Tarn 3 Lavaclaw Reaches 4 Dragonskull Summit 3 Hell's Thunder 4 Goblin Guide 4 Figure of Destiny 4 Earthquake 2 Doom Blade 3 Thought HemorrhageMythic (1)
1 Blackcleave CliffsOoh look! Blightning!
The mana in Extended is pretty great. As you can see, Alfano was able to add black for Blightning main-deck without compromising his mana base. Blightning is a stronger card than almost every card in the default red deck.
Additionally, he has all kinds of gas in the sideboard, made available by the introduction of black:
- Anathemancer – Anathemancer provides brutal reach against many kinds of decks in Extended, in particular decks like Four-Color Control, or even Jund variants with very few basics. You can run it out there on turn three, or wait until much later for more impact (and, as the case may be) enough space to pay for a Mana Leak. Anathemancer is ferocious and to a degree inevitable. You can block a bigger creature and re-buy later. Control decks can't even counter the Anathemancer's unearth.
- Deathmark and Doom Blade – One of the traditional enemies of red decks is the White Weenie deck. Kor Firewalker and its cohorts slough off Lightning Bolts and rush past red blockers. Similarly, big green decks (like the presently popular big Naya decks) can pose similar problems; they are offensively fast and pose threats like Woolly Thoctar and Baneslayer Angel that are too big for a Bolt. Adding Deathmark and Doom Blade gives a red deck more—and mana efficient—options for fighting these enemies of the red.
- Thought Hemorrhage – Red decks are often soft to combo. They are fast compared to fair decks, but not necessarily fast compared to decks that can win on turn three or four. Resolving a Thought Hemorrhage will often rattle a combo deck's ability to win with a perfect, often uncontested, fast goldfish kill. Just another bonus Bogarted by bringing on that second color.
- Naya Valakut Ramp
Instant (3)
3 Path to ExileEnchantment (4)
4 Prismatic OmenLand (27)
4 Valakut, the Molten Pinnacle 9 Mountain 4 Misty Rainforest 3 Verdant Catacombs 1 Murmuring Bosk 1 Khalni Garden 4 Forest 1 PlainsSideboard (15)
1 Path to Exile 4 Great Sable Stag 4 Obstinate Baloth 2 Primal Command 1 Tectonic Edge 2 Hallowed Burial 1 Day of JudgmentGreen (32)
2 Primeval Titan 4 Prismatic Omen 4 Rampant Growth 4 Explore 3 Growth Spasm 1 Cultivate 4 Scapeshift 4 Great Sable Stag 4 Obstinate Baloth 2 Primal CommandColorless (28)
4 Valakut, the Molten Pinnacle 9 Mountain 4 Misty Rainforest 3 Verdant Catacombs 1 Murmuring Bosk 1 Khalni Garden 4 Forest 1 Plains 1 Tectonic EdgeCommon (28)
9 Mountain 1 Khalni Garden 4 Forest 1 Plains 2 Primeval Titan 4 Rampant Growth 4 Explore 3 Growth SpasmRare (26)
4 Misty Rainforest 3 Verdant Catacombs 1 Murmuring Bosk 4 Knight of the Reliquary 4 Prismatic Omen 4 Great Sable Stag 4 Obstinate Baloth 2 Hallowed BurialMythic (12)
4 Valakut, the Molten Pinnacle 4 Scapeshift 2 Primal Command 1 Tectonic Edge 1 Day of JudgmentDuncan's deck is another classic example of an upgrade to an existing archetype by adding an additional color; in this case, white.
What does white give Kyle?
- Knight of the Reliquary – One of the highest-quality creatures in the format, Knight of the Reliquary gives Duncan the ability to dig up more copies of Valakut, the Molten Pinnacle, as well as the ability to field a powerful board presence several turns before Primeval Titan comes online.
- Path to Exile – In addition to a good and fast defensive spell, Path to Exile is a kind of thirteenth acceleration spell. In a pinch you can Path your own creature to set up a lethal Scapeshift.
- Sideboard cards (Day of Judgment and Hallowed Burial) – Duncan can slow play against a creature deck by taking the control role. He could methodically get ahead and stay ahead with removal, buying time before going lethal.
While this deck plays four copies of Prismatic Omen, given Kyle's nine Mountains, his deck doesn't strictly need Prismatic Omen out to win (but especially with Knight of the Reliquary, it can be nice).
- Green-White Tokens
Creature (20)
4 Noble Hierarch 2 Dauntless Escort 4 Wilt-Leaf Liege 4 Kitchen Finks 2 Linvala, Keeper of Silence 4 Qasali PridemageInstant (3)
3 Path to ExileEnchantment (3)
3 Leyline of SanctityLand (24)
4 Forest 4 Razorverge Thicket 5 Plains 3 Stirring Wildwood 4 Wooded Bastion 4 Windbrisk HeightsSideboard (15)
2 Dauntless Escort 1 Linvala, Keeper of Silence 1 Path to Exile 2 Deglamer 1 Cloudthresher 3 Great Sable Stag 2 Pithing Needle 3 Guttural ResponseWhite (19)
3 Linvala, Keeper of Silence 1 Conqueror's Pledge 4 Path to Exile 2 Elspeth Tirel 3 Leyline of Sanctity 2 Ajani Goldmane 4 Spectral ProcessionMulti colored (19)
4 Dauntless Escort 4 Wilt-Leaf Liege 4 Kitchen Finks 4 Qasali Pridemage 3 Guttural ResponseColorless (26)
4 Forest 4 Razorverge Thicket 5 Plains 3 Stirring Wildwood 4 Wooded Bastion 4 Windbrisk Heights 2 Pithing NeedleRare (29)
3 Stirring Wildwood 4 Windbrisk Heights 4 Noble Hierarch 4 Dauntless Escort 4 Wilt-Leaf Liege 1 Conqueror's Pledge 3 Leyline of Sanctity 1 Cloudthresher 3 Great Sable Stag 2 Pithing NeedleMythic (15)
4 Razorverge Thicket 4 Wooded Bastion 3 Linvala, Keeper of Silence 2 Elspeth Tirel 2 Ajani GoldmaneA lot of the "double Standard" Extended decks take their inspiration from past (and in the case of Red-Green Valakut Ramp, present) Standard decks. Boutin's Green-White Tokens deck is reminiscent of the dominant strategy from about two years ago, but jazzed up with some recent bombs.
Basic game plan: The Green-White Tokens deck seeks to break Windbrisk Heights (a lot like Green-White Hideaway), but is more focused on a solid and consistent beatdown than going over the top with a freebie Emrakul or Iona. I mean a free Ajani Goldmane or even Wilt-Leaf Liege is still quite advantageous in terms of mana spent (you devote two lands) and the fact that it is a bonus card.
You can go Noble Hierarch into Spectral Procession, then smash for 6 with a boost. You can get lethal quickly with Overrun, compete on power via your planeswalkers, or take out a Prismatic Omen or awesome Blossom with your Qasali Pridemage.
The Green-White Tokens deck plays a fair number of spoilers—Dauntless Escort prevents an opposing control deck from sweeping your team, and Linvala, Keeper of Silence can silence an entire Elves or Mythic Conscription deck. Lots of stuff against Faeries (Great Sable Stag, Cloudthresher, Guttural Response!) all out of the board, too.
(Don't forget to say "Gutterball" when you spike a Cryptic Command).
The White-Green Tokens poses a surprisingly quick and versatile attack deck with lots of ways to interact with the other top decks in the format without playing the usual suspects.
In sum, come get some.
... But next week, come get some a little early.
In order to accommodate the upcoming Pro Tour Paris, I am going to switch places with my man Jake Van Lunen and run a Top Decks next Wednesday instead of the usual Thursday slot (by Thursday the PT will have already started). So tune in at an all-different Bat-Time (but same Bat-Channel). In the meantime, good luck and have fun!
